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This build uses the necromancer's soul reaping attribute to have maximum energy with the spirits being spawned continuously. It also takes the outstanding DPS (Damage Per Second) of the Shadow Prison Assassin to take out targets fast, and with the help of some annoyance by the ritualist it works decently at every type of battle in Hero's Ascent.

2 BoA Sins[ | ]

AssassinWarriorAssassin / Warrior Attribute Rank
Deadly Arts 6 + 1
Critical Strikes 11 + 1
Dagger Mastery 12 + 1 + 3
Shadow Prison

Shadow Prison

Burst of Aggression

Burst of Aggression

Black Lotus Strike

Black Lotus Strike

Twisting Fangs

Twisting Fangs

Black Spider Strike

Black Spider Strike

Blades of Steel

Blades of Steel

Expose Defenses

Expose Defenses

Resurrection Signet

Resurrection Signet

SS/Warder[ | ]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 11 + 1
Air Magic 6
Sandstorm

Sandstorm

Gale

Gale

Arcane Echo

Arcane Echo

Ward Against Melee

Ward Against Melee

Ward Against Foes

Ward Against Foes

Ward of Stability

Ward of Stability

Earth Attunement

Earth Attunement

Resurrection Signet

Resurrection Signet

Energy Management[ | ]

NecromancerRitualistNecromancer / Ritualist Attribute Rank
Channeling 12
Communing 9
Soul Reaping 9 + 1
Wanderlust

Wanderlust

Pain

Pain

Shadowsong

Shadowsong

Bloodsong

Bloodsong

Shelter

Shelter

Union

Union

Animate Bone Minions

Animate Bone Minions

Resurrection Signet

Resurrection Signet

WoR Spirit Healer[ | ]

NecromancerRitualistNecromancer / Ritualist Attribute Rank
Soul Reaping 12 + 1 +2
Restoration Magic 12
Weapon of Remedy

Weapon of Remedy

Weapon of Warding

Weapon of Warding

Spirit Transfer

Spirit Transfer

Mend Body and Soul

Mend Body and Soul

Life

Life

Recuperation

Recuperation

Recovery

Recovery

Resurrection Signet

Resurrection Signet

HB/Infuser[ | ]

NecromancerMonkNecromancer / Monk Attribute Rank
Soul Reaping 12 + 1 + 2
Healing Prayers 9
Protection Prayers 9
Infuse Health

Infuse Health

Healer's Boon

Healer's Boon

Heal Other

Heal Other

Jamei's Gaze

Jamei's Gaze

Heal Party

Heal Party

Protective Spirit

Protective Spirit

Shield of Absorption

Shield of Absorption

Convert Hexes

Convert Hexes

Usage[ | ]

(Annihilation) - Have both N/Rt's set up Shelter, Union, Recovery,Recuperation and Life outside the gate at about 20 seconds before the match starts. Have the N/Rt Energy Management go to the frontline and lay spirits to wherever the opposing team is coming in at. If they are not willing to move slowly budge the spirits closer to the opposing team. The sins can either split up on monks or put pressure on one, although they can usually take down targets easy enough and if they split it will be harder for infuses to go off. Depending on how much offense the opposing team has have the SS/Warder play offensively or defensively

(Altars) - Move around and let the assassins spike off whatever they can. You should cap for extra damage but it is not needed. Spike Ghostly Heroes as much as possible for the dual points.

(Relic Running) - Have both assassins dual run and on their way back they can try and pull of a spike on an opposing member. Have the warder Arcane Echo Ward Against Foes and chain it up against the opposing runner, than have a sin spike it down if one is open. Make sure that both sins call their relic running because there is no speed buffs. Just make sure to keep spirits up by the middle of action.

(Annihilation w/ priests) - Alright use the same tactics as annihilation matches except for a few major things. First if the other team does not have their ghostly with them start adding spirits on your stairway and right under it to have defense. After you have applied some pressure on the other team, at least killing 2 of your opponents, have both of the sins run to kill the enemy priest and if needed the enemy Ghostly too. After the enemy priest is dead kill off the rest of the team and try to keep your priest alive. If you ever need more rez sigs send your sins back over to kill the Ghostly. Also if there are any offensive characters that follow you back to the opposing priest or ghostly call for the N/Rt to come with the sins.

Variants[ | ]


Variant for BoA Sins (2)[ | ]

DervishWarriorDervish / Warrior Attribute Rank
Mysticism 12 + 1
Scythe Mastery 12 + 1 + 3
Avatar of Grenth

Avatar of Grenth

Chilling Victory

Chilling Victory

Banishing Strike

Banishing Strike

Eremite's Attack

Eremite's Attack

Distracting Blow

Distracting Blow

Heart of Fury

Heart of Fury

Zealous Renewal

Zealous Renewal

Resurrection Signet

Resurrection Signet

-- You can replace both or only one of the assassins for the dervish ... it really doesn't make a difference although both sins can spike better than both dervishes. -- If you do run two dervishes the best alternative is for the second one to use the following skillbar


Avatar of Melandru

Avatar of Melandru

Wearying Strike

Wearying Strike

Banishing Strike

Banishing Strike

Eremite's Attack

Eremite's Attack

Distracting Blow

Distracting Blow

Heart of Fury

Heart of Fury

Zealous Renewal

Zealous Renewal

Resurrection Signet

Resurrection Signet


  • You can replace Avatar of Grenth for whatever avatar counter the current metagame.
RangerWarriorRanger / Warrior Attribute Rank
Expertise 11 + 1 + 3
Wilderness Survival 12 + 1
Marksmanship 6 + 1
Savage Shot

Savage Shot

Oath Shot

Oath Shot

Quickening Zephyr

Quickening Zephyr

Roaring Winds

Roaring Winds

Tranquility

Tranquility

Primal Echoes

Primal Echoes

Toxicity

Toxicity

Resurrection Signet

Resurrection Signet

--This build can be in place of one of the sins or the ritualist.

  • You can replace spirits for any other spirits you think would be useful.

The Oath Shot spirit spammer is not used often because of it's lack in offense, although if you do use it you can have excellent energy management for necros and a higher change to block of stairs in relic runs .... but other than that it's pretty useless.

Counters[ | ]

  • Hex overload can destroy the build if it is used on the sins or the rit because sins are your only damage dealer, and your rit is the healers energy management. And you only have one hex removal.
  • Condition overload can also destroy the build because you do not have to many applying condition removals.
  • Spiteful Spirit cast on either one of the sins can destroy it very fast seeing as there is only one hex removal.
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