Add in a rez sig whenever nessesary, obviously.
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D/A
Dervish / Assassin | Attribute Rank |
---|---|
Scythe Mastery | 12 + 1 + 1 |
Wind Prayers | 12 + 1 |
Mysticism | 3 + 1 |
Optional |
Mo/any Generic Prot Monk
Optional |
Optional |
Optional |
Optional |
All there is to active prot monks, summed up in one bar :)
D/W
Dervish / Warrior | Attribute Rank |
---|---|
Scythe Mastery | 12 + 1 + 1 |
Mysticism | 11 + 1 |
Wind Prayers | 6 + 1 |
Dervish / Warrior | Attribute Rank |
---|---|
Scythe Mastery | 12 + 1 + 1 |
Mysticism | 11 + 1 |
Wind Prayers | 6 + 1 |
W/any
Warrior / Any | Attribute Rank |
---|---|
Swordsmanship | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Warrior / Any | Attribute Rank |
---|---|
Hammer Mastery | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Optional |
Warrior / Any | Attribute Rank |
---|---|
Hammer Mastery | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Optional |
Optional |
W/E
Warrior / Elementalist | Attribute Rank |
---|---|
Swordsmanship | 12 + 1 + 1 |
Tactics | 8 + 1 |
Strength | 8 + 1 |
Earth Magic | 6 |
Warrior / Elementalist | Attribute Rank |
---|---|
Axe | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Air Magic | 2 |
W/A
Warrior / Assassin | Attribute Rank |
---|---|
Swordsmanship | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Warrior / Assassin | Attribute Rank |
---|---|
Axe Mastery | 12 + 1 + 1 |
Tactics | 10 + 1 |
Strength | 8 + 1 |
Warrior / Assassin | Attribute Rank |
---|---|
Hammer Mastery | 12 + 1 + 1 |
Tactics | 11 + 1 |
Strength | 6 + 1 |
A/W
Assassin / Warrior | Attribute Rank |
---|---|
Dagger Mastery | 12 + 1 |
Critical Strikes | 11 + 1 + 1 |
Deadly Arts | 6+ 1 |
A/Mo
Assassin / Monk | Attribute Rank |
---|---|
Dagger Mastery | 12 + 1 + 1 |
Critical Strikes | 10 + 1 |
Deadly Arts | 6 + 1 |
Healing Prayers | 6 |
Protection Prayers | 2 |
A/Rt
Assassin / Ritualist | Attribute Rank |
---|---|
Dagger Mastery | 12 + 1 |
Critical Strikes | 10 + 2 + 1 |
Deadly Arts | 6 + 1 |
Channeling | 6 |
Warmonger's Weapon creates a dazed-like effect that is extremely useful when spiking monks with their heals, and mesmers and necromancers with their hexes that can ruin your spike.
E/any Flaming Frost
Elementalist / Any | Attribute Rank |
---|---|
Water Magic | 12 + 1 + 1 |
Fire Magic | 11 + 1 |
Energy Storage | 6 + 1 |
Variant of one of my unfavored builds, pretty hard hitting spike as well as blindness and some utility. The original version can be found here.
N/any Toxic Necro
Necromancer / Any | Attribute Rank |
---|---|
Death Magic | 12 + 1 + 1 |
Soul Reaping | 12 + 1 |
Optional |
Pretty simple. Cast Rising Bile, cover, then use Deathly Chill, Toxic Chill, Vile Miasma. Optional is for condition removal or a panic button.
Me/E Frustrating Interrupter
Mesmer / Elementalist | Attribute Rank |
---|---|
Illusion Magic | 12 + 1 + 1 |
Domination Magic | 10 + 1 |
Inspiration Magic | 8 + 1 |
Fast Casting | 2 + 1 |
Cast Psychic Instability and Frustration on your target. If they're a melee, spam Lightning Javelin and Signet of Clumsiness. If they're a spellcaster, spam Power Return. Signet of Disruption to take out Troll Unguents and Healing Signets. Power Drain for energy management.
Optional |
Totally anti-caster variant of the above.
Me/any Migraine Interrupter
Mesmer / Elementalist | Attribute Rank |
---|---|
Illusion Magic | 11 + 1 + 1 |
Domination Magic | 10 + 1 |
Inspiration Magic | 8 + 1 |
Fast Casting | 7 + 1 |
Optional |
Pretty simple really.
Me/N Virulence Spiker
Mesmer / Necromancer | Attribute Rank |
---|---|
Illusion Magic | 12 + 1 + 1 |
Fast Casting | 10 + 1 |
Inspiration Magic | 8 + 1 |
Optional |
I wouldn't call it a 'spike', but it creates a healthy amount of pressure and can lead to kills in cases where there aren't any enemy monks.
Rt/X Spirit's Strength
Mesmer / Necromancer | Attribute Rank |
---|---|
Spawning Power | 10 + 1 + 2 |
Weapon Mastery | 12 |
Restoration Magic | 8 + 1 |
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The dagger combo does massive damage (usually 100AL targets die in one go!) but is conditional and energy intensive. Spears don't seem like a good choice due to lack of IAS, but it works well, soft targets are down in under 10 seconds, and it's fun to see Spear of Lightning hit for 100+ damage. Warrior version works all right, but Flurry burns a lot of energy.
Mo/A
Monk / Assassin | Attribute Rank |
---|---|
Smiting Prayers | 12 + 1 + 3 |
Deadly Arts | 9 |
Shadow Arts | 9 |
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Inspired by Build:Mo/A Strike Assassin. A 300+ damage chain every 10 seconds, but energy is really hard to manage. Just activate Deadly Paradox and use skills 1-6. Not recommended for anything but messing around.