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This build is about supporting and protecting casters while allowing damage dealers to eliminate opponents through using Wanderlust and Shadowsong to keep enemies at bay.

Attributes and skills[ | ]

RitualistRangerRitualist / Ranger Attribute Rank
Communing 12 + 1 + 3
Spawning Power 10 + 1
Wilderness Survival 8
Boon of Creation

Boon of Creation

Serpent's Quickness

Serpent's Quickness

Wanderlust

Wanderlust

Shadowsong

Shadowsong

Union

Union

Pain

Pain

Optional

Optional

Resurrection Signet

Resurrection Signet

  • Optional skills should be a self heal, Troll Unguent works well, but its long cast time is undesirable to some.
  • Doom was suggested and can be used for added damage to help your group's damage output.
  • Draw Spirit can be helpful in fast moving environments.

Equipment[ | ]

  • Armor:: Any armor really works, energy management shouldn't be an issue but never hurts.
  • Weapons:: Insightful Communing Staff of Fortitude or Hale, the added health cushion comes in handy.

Usage[ | ]

  • Put Boon of Creation on yourself at the start of the match and keep renewing it as needed, its recharge is slightly less than its duration so use that as a guide.
  • Activate Serpent's Quickness just before you complete your first ritual.
  • Put down Wanderlust first, then Shadowsong
  • Other spirits down in any order
  • Maintain Boon of Creation and keep dropping spirits as soon as they're recharged
    • Exception:: Pain lasts much longer than its recharge so judge that as needed
    • Try to always have Serpent's Quickness on before dropping Wanderlust, otherwise there's a large gap where you won't have it.

Counters[ | ]

  • Interrupt Rangers and Mesmers can trash this build, if you find you're being interrupted try dropping Union first, and hope they interrupt that, then put down Shadowsong or Wanderlust when they don't have an interrupt ready.
  • Diversion can also do some damage to this build, so take note when it's on you, and what you're casting next. Pain is the best to cast to take Diversion away because of the shorter recharge and long life span.

Variants[ | ]

  • Spirits can be changed out; Earthbind may be preferred by some to keep them on the ground after Wanderlust.
  • Subclass can be changed to Mesmer and use Mantra of Concentration or Mantra of Resolve to foil interrupts but the recharge time hurts this build a lot.
  • Add Brambles and make sure you are using Devona, knockdown Heroes, or knockdown based party members for a great time. If you can get another party member to add Lacerate lots of things will die really quickly.
  • If you want to have a higher damage output you may want to put in Bloodsong instead of Union.
  • In Luxon vs. Kurzicks you can sub Draw Spirit in for Resurrection Signet because your teamate will be revived quickly and Draw Spirit will enable you to bring your spirits to the front lines faster. Also when your doing this instead of putting Draw Spirit in the optional spot you can put a healing spell like Spirit Light in there.
  • For TA when you are certain you will have a dedicated healer this build deals more damage and disrupts the enemy much more. Casting is same as standard build, right down the line.
Boon of Creation

Boon of Creation

Serpent's Quickness

Serpent's Quickness

Earthbind

Earthbind

Brambles

Brambles

Wanderlust

Wanderlust

Shadowsong

Shadowsong

Doom

Doom

Resurrection Signet

Resurrection Signet

Notes[ | ]

  • Boon of Creation is essential for energy management, make sure it's on at all times.
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