"Look! Mursaat!" | |||||||||||
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Elite Shout. The armor of every person in your party becomes uninfused for the next 10 minutes. Your party teleports to target Mursaat's location, and all Mursaat on the map are enchanted with Mark of Protection, Spell Breaker, Mist Form, and Shield of Regeneration for 60 seconds and have Spectral Agony recharge 99...99% faster. All enemies on the map converge on your party. Your party becomes hostile to you for the next 10...10 eons.
Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Recharge |
99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 | 99 |
Hostility |
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Notes[ | ]
The skill icon appears to be a wammo's teammate yelling "NOOOOOOOOOOOOOOOOOOOOO!" so loudly you can actually see the sound coming out of their mouth.
1337 | This skill is uber 1337! |
Inspired by the group I was just playing with - monking with, actually - in Ice Caves of Sorrow (mission)... *sigh*. And then they had the nerve to ask why I didn't keep them alive... Sometimes I just have to wonder how it's possible for so many people to lack common sense (it's called "common" sense, after all). And, note well, that they attacked the mursaat after my repeated warnings not to. Not to mention my warning that I wouldn't even try to heal anyone who aggro'd the mursaat. Which I did anyway because I'm soft. Or stupid. Sometimes I can't tell. >.<