GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
mNo edit summary
m (→‎Monk: Balthazar's Flame)
Line 49: Line 49:
 
| type = Spell
 
| type = Spell
 
| elite = yes
 
| elite = yes
| description = Elite Spell. Target foe begins [[burning]] for '''1..3'''. If that foe is [[undead]], it is struck for '''25..85''' holy damage, otherwise it is struck for '''25..73''' fire damage
+
| description = Elite Spell. Target foe begins [[burning]] for '''1..3''' seconds. If that foe is [[undead]], it is struck for '''25..85''' holy damage, otherwise it is struck for '''25..73''' fire damage
 
| energy = 5
 
| energy = 5
 
| activation = {{3/4}}
 
| activation = {{3/4}}

Revision as of 15:13, 5 May 2008

Decided to create a separate page for these, since I see allot of clutter potential.

If a skill has duplicate, it means one is elite, while the other one isn't and would not be placed in the game at the same time.

Monk

Skill details
Shield of Shielding
{{{icon}}}
Campaign: Zulu's Revenge

Monk-icon

Profession: Monk
Attribute: Protection Prayers
Type: Spell
    5 Energy ¾ Activation 10 Recharge

Full: For 10...22 seconds, if target ally is wielding a shield, that ally gains 24 armor. If that ally is not wielding a shield, that ally gains 16 armor instead.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


Skill details
Shield of Shielding
{{{icon}}}
Campaign: Zulu's Revenge

Monk-icon

Profession: Monk
Attribute: Protection Prayers
Type: Elite Enchantment Spell
    10 Energy ¼ Activation 10 Recharge

Full: For 7...15 seconds, if target ally is wielding a shield, that ally gains 38% damage reduction. If that ally is not wielding a shield, that ally gains 28% damage reduction instead.


Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 16 16 17 17 18 18


Skill details
Balthazar's Flame
{{{icon}}}
Campaign: Zulu's Revenge

Monk-icon

Profession: Monk
Attribute: Smiting Prayers
Type: Elite Spell
    5 Energy ¾ Activation 6 Recharge

Full: Elite Spell. Target foe begins burning for 1..3 seconds. If that foe is undead, it is struck for 25..85 holy damage, otherwise it is struck for 25..73 fire damage


Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Burning Duration 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5
Holy Damage 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130
Fire Damage 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101 105 109



Mesmer

Skill details
Energy Fluctuation
{{{icon}}}
Campaign: Zulu's Revenge

Mesmer-icon

Profession: Mesmer
Attribute: Inspiration Magic
Type: Enchantment Spell
    10 Energy 1 Activation 20 Recharge

Full: For 10 seconds, target ally gains 2..5 energy every two seconds, and loses 3..2 energy every other second. For each point of enery lost this way, foes adjacent to that ally are healed for 5 health. For each point of energy gained this way, foes adjacent to that ally take 5 damage.


Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy Gain 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 7 7 7 7 8
Energy Loss 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2


Skill details
Stilled Ache
{{{icon}}}
Campaign: Zulu's Revenge

Mesmer-icon

Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    5 Energy   20 Recharge

Full: For 2..13 seconds, target foe moves 25% slower and suffers 1..2 health degeneration.


Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 14 15 16 17 17
Degeneration 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2


Skill details
Timorous Image
{{{icon}}}
Campaign: Zulu's Revenge

Mesmer-icon

Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    10 Energy 1 Activation 10 Recharge

Full: Hex spell. For 15 seconds, target foe has a 10%..50% chance to fail while using a skill. Failing in this way counts as an interrupt.


Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Chance 10 13 17 20 23 27 30 33 37 40 43 47 50 53 57 60 63 67 70 73 77 80