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My $.02

If I didn't comment on a skill then that's because I don't know enough about it or I think your proposal is fine
Warriors
Furious Axe - Kinda iffy on this, 2 adrenaline (3 because of the actual hit from the skill) is a bit strong but you balanced it with lower damage. Still thinking about it
Keen Chop - You mean it gets both a crit hit AND unblockablity? I can roll with that
Pulverizing Smash - I'd drop the damage a bit, since it doesn't cost energy like crushing blow. Otherwise I like since it'll give Backbreaker more use
Battle Rage - I like it
Berserker Stance - Hmmmm it's much better but it still has the problem of ending with an attack skill. It's usable now for those only with Prophecies though
Sword Elites - lol 100 blades buff. I don't have anything against your buffs (I think they're quite good), it's just that they'll never used over Dragon Slash except by newbies

Rangers
Not that familiar with rangers (outside rolling my cripshot in RA and AB) so I can't really comment here. I like your proposals for Kindle and Ignite arrows, maybe up the cost for Kindle though. Also lol at Quick Shot.

Monks
Blessed Light - I think it might be a bit too strong now, since it costs the same as WoH with more versatility. Probably up the cast and recharge as well a bit more.
Mark of Protection - It's main problem is still the massive recharge, while it can stop a spike when it works, it's just a dead skill bar for the rest of the minute. Maybe drop it to 30 or something. Also since the best skills are prot, the disabling part makes it really weak imo
Shield Guardian - I like the original version, it works really well with the PvE Ether Renewal

- b.r // talk 04:49, 15 July 2008 (UTC)

Warriors
My main goal here is to take skills that people currently don't use and at least give them a second glance. I wanted Furious axe to be on par with Mokele smash, especially because axe bars are already full. This also influenced the buff to keen chop. Another idea for keen was to make it give 1adren upon a successful hit.
Pulverizing smash is currently bad because it costs adren, thus making it useless with flail. Someone would have to use frenzy to use pulverizing smash effectively; thus it needs buffage.
Berserker stance... Yeah. It's bad, it'll always be bad, but maybe it can be a little less bad. :P


Rangers
I'm going to go increase cost on kindle. I totally overlooked that


Monks
The idea behind the Blessed Light buff was to make people consider it over the rock-solid Word of Healing/Restore Condition bars. Blessed Light needs to be pretty darn good to compete with WoH.
I'm sorry, but your use of Shield Guardian is too extremely limited to be worth it. :P -- Ruricu-sig (TalkContribs) 05:06, 15 July 2008 (UTC)
Necromancers
I like the general changes.
Unholy Feast - could still use a small buff but then it would intrude into the domain of overpowered blood, its cool-down is still a bit iffy.
Defile/Desecrate Enchantments - I always liked these skills so I can appreciate your buffs
Envenom Enchantments - the cooldown is still nasty, maybe reduce that as well because I'd still use Rip over it
Pain of Disenchantment - lower the casting time to 1 sec methinks as well
Poisoned Heart - Chilblains?

- b.r // talk 05:40, 15 July 2008 (UTC)

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