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/Blood Healer Archive /Archive1


Please put anything you'de like to talk with me about here. I reserve the right to delete it, move it around this page, or rearrange your words to make you say funny things.--Windjammer

Just a suggestion, but I see you have been making lots of edits only seconds or minutes after saving them. Try out the 'preview changes' option so you don't clutter up the change log so much.  ;) --VallenIconwhitesmall Vallen Frostweaver 14:58, 13 December 2006 (CST)

I apologize. I will do that.--Windjammer 22:22, 13 December 2006 (CST)
No apologies needed. Just a friendly suggestion was all. Thanks! :D --VallenIconwhitesmall Vallen Frostweaver 22:23, 13 December 2006 (CST)

Vampire Beast Bonder[]

Hey, not really related to the necro build we are discussing, but since you like beastmaster builds you might like the R/N beast bonder build I have on my user page, using life siphon and symbiotic bond. I considered trying blood bond but never got around to trying it. I tried Unholy Feast on him and didn't like it much, but I did enjoy Vampiric Gaze for awhile before I started using Shadow Strike + Brutal Strike. -- BrianG 02:43, 15 December 2006 (CST)

I love beastmastery builds. My favorite so far are R/Mo builds because monk has many good skills that work well with the pet. Since I've been playing a necro though, I've started thinking of R/N Beastmaster builds. I even tried an unsuccessful Beastmaster Orders necro hybrid. It was a cool idea, but didn't work. The biggest problem I've found with these builds is that there are about 3 or 4 skills that many of them will share (are close variants of those skills, in the case of Symbiotic Bond and Life Bond), so new pure Beastmastery builds are often pigeonholed as just variants of another build *cough* [Build:R/any Tank Master] *cough*. That build on your page looks a little different though. I'm going to give it a try.--Windjammer 02:55, 15 December 2006 (CST)
Yeah I hear you. I'm not sure if my R/N build is something I would submit, but its at least interesting. That was my first Guild Wars character and I was playing with more of a roleplaying angle, trying to match my character and build to a "vampire ranger theme". Since touch rangers were the only R/Ns anyone was building, and since I thought that would be boring and liked pets, this build is the best thing I came up with. I don't play him much anymore, but I have a Canthan R/Mo that is not yet levelled up all the way. I'm planning a build based around Enraged Lunge, Marauder's Shot, Tiger's Fury, Call of Haste, and Vigorous Spirit. R/Mo definitely seems like it has the most interesting ideas, I like your R/mo bonder idea too. -- BrianG 03:07, 15 December 2006 (CST)

N/D Blood Healer[]

Hey man, did another night of testing in RA and here is my final conclusion. I realized that I was taking the wrong approach for RA. If you are not a monk and/or can't provide that amount of healing for the team, it will be better to go for a heavier damage build instead of wasting most of your skillbar trying to do something you can't do as well as a monk. I also realized that the number of enchantments I was using was overkill. You would only need this many enchantments if you wanted to Blood Bond way more people such as in PvE. With only Blood Renewal and Mystic Regeneration you get +12 regen, and then whatever you get on top of that with Life Siphon is plenty to Blood Bond a teammate or two and still have +10 left for yourself. With this in mind, I developed a variant of [Build:N/any IV Transfusion], swapping Signet of Lost Souls for Mystic Regeneration, and Demonic Flesh for Blood Renewal. I found this to be much more successful. I could assist with kills much better, had plenty of health for myself, and could still help out with Blood Bond easily. I may add a variant note on that page, what do you think?


As for the N/D Blood Healer build, for PvE, I think you're on the right track going with BiP. I've added a couple of suggestions to the notes below this variant, hope you don't mind. Personally, I think in a PvE environment, you should not need vampiric gaze and shadow strike. You should always have a monk to heal you in a jam, and on top of that you have Mystic Regeneration, Vital Boon, and Signet of Pious Light for heals. And I don't think it makes sense to put Shadow Strike in there, let other people do the damage and focus on your role of a team battery. With a full PvE team, blood bonding people and managing your enchants will keep you plenty busy. From my experience using Signet of Pious Light and making sure the right enchant is ended requires some attention, but I like your idea of using this to recover from your sacrifices, its perfect! I would recommend swapping out shadow strike and vampiric gaze, and adding back Life Siphon (longer lasting and easier to manage than casting one shot life steals), and maybe another enchantment like Demonic Flesh (long lasting to reduce enchant management and provides extra health for battery role). I think this N/D version of the Blood Healer would be the best of the different secondaries you have listed (can't say for sure though as I haven't tried them), and it looks like it would perform better than [Build:N/any BiP Necro] thanks to the exploitation of Mystic Regeneration. I think we should make these changes and then archive the discussion page so that its not overwhelming for voters looking at the page (no need to have all our brainstorming visible if we have finalized the skillbar), what do you think? After that I'll look more closely at a D/N build for a new page. -- BrianG 13:32, 17 December 2006 (CST)

Changes done, looks really solid now. With all the self heal support in that build, you may not need any vampiric skills at all; I noted that as a variant with some options provided. This variant needs to be split off on to its own page, it really stands alone now. You should probably do it, as you've been doing the testing for it. But what to call it?--Windjammer 13:52, 17 December 2006 (CST)
Say, where and how do I archive stuff?
I haven't done an archive before, but had a general idea of how to do it. Looks like you figured it out nicely though. Take a look at my responses to your comments on my talk page for the split-off issue. I'm not sure, as it seems fairly similar in its purpose, concept, and elite skill, especially to the N/Mo build, but less so to the curses version. So I don't know if we would really need 3 different pages for this. It might be nice to keep them together. I'll think it over and see what feedback we get, unless you are eager to split them off. -- BrianG 18:33, 17 December 2006 (CST)

N/D Mystic BiP[]

Current BiP build incase the build on the Blood Healer page hasn't been updated.

Blood is Power Signet of Pious Light Blood Bond Vampiric Gaze Signet of Lost Souls Blood Renewal Vital Boon Mystic Regeneration

Comments[]

Please sign your comments with 4 tildes. — Rapta Rapta Icon1 (talk|contribs) 20:50, 21 December 2006 (CST)

Okie dokey artichokey--Windjammer 15:41, 28 December 2006 (CST)

D/N Orders Dervish[]

Hey, glad you are working on this cause it has potential but I haven't had time to pursue it. Extend Enchantments is a cool idea. Just wanted to let you know though, that the 2 orders skills do not stack (due to the "no other necro enchants" clause added to OotV), so overlapping them would not be beneficial. I don't really think its useful to have both, so I'd recommend just going with Order of Pain and using your elite slot for Arcane Zeal. Dark Fury would be a good choice as well. If using Arcane Zeal, I think you'll want a spammable damage spell like Blood of the Aggressor or Jaundiced Gaze. Blood Bond would still be a nice fit with mystic regeneration and now extend enchantments to lengthen the bond. -- BrianG 10:58, 28 December 2006 (CST)

Thanks man, I didn't even notice the thing about "no other enchants" lol. I nvr liked Arcane Zeal for some reason, but I may try it out; especially if I put some offense spells in the build like you suggested. I guess then it would be pretty useful.--Windjammer 15:40, 28 December 2006 (CST)
I think you might have a hard time filling up that skillbar if you stick to OotV. I tried to think of ways to make it work but didn't come up with anything. Using Order of Pain instead frees you up to use a different elite as well as other Necro enchants like Dark Fury. On a different topic, I've been trying to come up with an interesting use for Vampiric Spirit, since it is an enchant and would combo with Mystic Regeneration. Any ideas there? -- BrianG 15:41, 29 December 2006 (CST)
Oh but I do love OotV; but maybe your right. As for the Vampiric Spirit with Mystic Regen that is a great idea. The Dervish has many enchants that, when cast, do AoE damage nearby. That damage combined with Vamp Spirit's, you may be on to somthing. Since you gotta stand nearby Mystic Regen is great, Earth Prayers also has a couple of other good protection enchants.--Windjammer 23:55, 29 December 2006 (CST)

VoD Archer[]

So, having too much gold, I decided to pick up a mursaat hornbow. Being miserly, I got a stance bow (they are cheaper), with my idea being that if I'm using a hornbow anyway, I'm going to want an IAS. (This is all going somewhere, bear with me) My thought is that Hecket's Rampage is full of awesome, and then I saw you mention a VoS archer build on someone's talk page and though: "Yes!".

Anyway, you've clearly done some number crunching on this, but I want to know if you think I'm killing myself by moving from a vamp flatbow to a sundering hornbow (assuming all max, customized, etc, etc.). Thanks for any input on this. I really want a build to put my pretty hornbow to use (I generally PvE only, but I _do_ like to be moderately effective). As long as the damage is close, I'll stick to the hornbow, but I _NEED_ to come up with a build for it now that I customized it. :)

I'm thinking of this specific bar:

Vow of Strength Heket's Rampage Vital Boon Mystic Regeneration Optional Comfort Animal Charm Animal Resurrection Signet

My pet is more useful in PvE, and I can throw Run as One in there to avoid damage.

-- Ranger-icon-smallOblio (talk) 15:33, 4 January 2007 (CST)

The thing with the hornbow is that it is so slow. I've tested and compared it and the Flatbow on the Isle of the Nameless. The Flatbow will out DPS it. I did number crunching on sundering vs. vampiric too. Cant remeber exactly, but I know vampiric outdid sundering. I think the difference was small though, somthing like vampiric by 4 to 3. The Hornbow is used in ranger spike builds that will "cancel" the after-attack-animation of the ranger into an attack that ignores the attack timer; such as Punishing Shot. So you would use the hornbow to do Dual Shot, shooting two arrows to take advantage of the bows armor penetration. Then cancel the after attack animation into Punishing Shot. This would do 2 attacks shooting 3 armor penetrating arrows in less than a second. These spike builds, however, will have to wait for all their skills to recharge after doing the spike. VoS, on the other hand, allows you to do consistent damage and keep it coming. It multiplies all raw damage so you need some raw damage mods on the bar for it to be worthwhile. I would drop the pet and take Read the Wind and Fave Winds for this. Also, mathematically speaking, the VoS Archer's damage as a stand-alone is a little less than other archer damage builds; it also has little utility as it can't use interrupts. The reason for using one is to do par damage with excellent survivability via Mystic Regen and Vital Boon. That survivability is the reason VoS Archer will actually outdamage other archer damage builds. Other builds have to run and kite a lot, really lessining the time they spend attacking. VoS Archer can stand in one place, tank out damage, and keep plucking away. VoS also works great with buffs like Judge's Insight and Orders; it will multiply the damage provided by these buffs. With a buff like Judge's Insight, VoS Archer will meet the damage of other archer damage builds, and far exceed them in practice. Before investing a PvE character into a VoS Archer, realize that there are other archer builds that may do better as a stand-alone. However, if you have some friends you can work with, VoS's receptability to buffs like Judge's Insight make it a top choice for teamwork.--Windjammer Icon1Windjammer 16:13, 4 January 2007 (CST)
Arggh. I gotta come up with a good use for my stance bow, or I'm 50k out the window. :) I normally play exclusively with a vamp flatbow (well, sundering longbow for running around with), but I'm a big fan of Interrupt or Degen builds (plus things like natural stride/WD/TU for survivability). Any suggestions for "fun" + "effective" + "stance hornbow"? I'm not looking for PvP effective, just PvE effective. :) -- Ranger-icon-smallOblio (talk) 16:31, 4 January 2007 (CST)
Heh, thats why I only PvP. I love it, and don't have to worry about money. Gotta get faction though, but that's the fun part. I will think on effective fun PvE that uses a Stance Hornbow. You need skills that ignore the attack timer, so starting with Punishing Shot is a good idea. Dual shot also makes double effectiveness of the armor penetration. Maybe use Serpents Quickness for the stance so you can use Punshing and Dual Shot more often. Could use Quickening Zephyr so your skills would recharge really quick and allow you to use your Punishing + Dual combo almost every attack and keep Serpent's up always. This sounds interesting now. I will take my PvP ranger to Isle of the Nameless and do some more testing and development.--Windjammer Icon1Windjammer 16:51, 4 January 2007 (CST)

Argue !=...[]

I'd prefer to say I "debated" with you rather than "argued". Thanks, the Political Correctness Police ;) Entropy 03:38, 9 January 2007 (CST)

LOL. Very well then. You are right. Afterall, an arguement is a heated passionate froth. A debate has at least some modicum of logic present.--Windjammer Icon1Windjammer 03:40, 9 January 2007 (CST)

Your signature[]

Hi. We allow signature icons up to the height of 19 pixels in the wiki. Your icon is currently resized to the width of 15 pixels, which makes the icon 23 pixels high. To set your icon to the height of 19 pixels, please change the width in your sig from 15 to 12 pixels. Thank you! --Gem-icon-sm (talk) 10:05, 9 January 2007 (CST)

Oh. OK. Thank you for the notice. I will do it now.--Windjammer Icon1Windjammer 14:25, 9 January 2007 (CST)
No problem. :) --Gem-icon-sm (talk) 14:56, 9 January 2007 (CST)
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