Skill details
Vengeance | ||||||||||||
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Full: Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
Concise: (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Acquisition
- Ijan the Cursed (Gates of Kryta)
- Kemal the Deadened (D'Alessio Seaboard)
- Raja Crux (Divinity Coast)
- Harth Mendbranch (Talmark Wilderness)
- Boulad the Perverse (Nebo Terrace)
Notes
- Vengeance's quick casting time makes this skill widely used by Me/Mo (also known as "Rezmers"). You use skill copiers like Echo to repeatly use it to keep Saccers going up and down in the Minion Factory build.
- When combined with Mantra of Recovery, this skill can be used on the same ally with little to no downtime.
- Keep in mind that Vengeance is an enchantment; the resurrected character will die if Vengeance is removed by an enemy.
- Although Vengeance is an enchantment, its duration is not affected by enchantment mods.
- In the Competition/Team Arena area The Crag, Vengeance-related deaths do not score points.
- This skill can be used in an Alliance Battle to quickly bring a downed key player back into the fight. In addition, Vengeance does not reset the respawn counter, so when its duration ends, the affected player will be respawned immediately.
- The usual blue pillar of light graphic when a player is resurrected is instead red for this skill.