Full: Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
Concise: (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Keep in mind that Vengeance is an enchantment; the resurrected character will die if Vengeance is removed by an enemy.
Be aware that in GW:EN if you attempt to mount a Siege Devourer it will first remove all your enchantments. The result will be dying instantly when the skill 'Mount' is completed, with the loss of the Siege Devourer.
In the Random/Team Arena area The Crag, Vengeance-related deaths do not score points.
This skill can be used in an Alliance Battle to quickly bring a downed key player back into the fight. In addition, Vengeance does not reset the respawn counter, so when its duration ends, the affected player will be respawned immediately.
The usual blue pillar of light when a player is resurrected is replaced with a red pillar for this skill.
This page was last edited on 7 December 2010, at 16:56.
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