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Healing is triggered after the action finishes. Interrupted actions provide no healing.
Attacks with scythes that hit multiple targets or skills that cause multiple attacks, such as Cyclone Axe or Barrage, will trigger this once for each foe the attack attempts to hit.
With its low cost, quick recharge, and fixed duration, Vigorous Spirit can be used as a cover enchantment for more important enchantments (e.g., Holy Veil or Spotless Mind).
Allies with an IAS will enhance the healing received from this.