Vulture Drifts
Vulture Drifts | ||||||||||
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This article has an associated Zaishen Challenge Quest.
Contents
Description[edit | edit source]
Vulture Drifts is an area in the southwest of the Crystal Desert. It appears to be named after the vicious winds that seem to have eaten at the rocks and mountains in the area. The area includes three pairs of two-way teleporters. You must use one of these teleporters to the portal to Dunes of Despair.
Exits[edit | edit source]
Towns and Outposts[edit | edit source]
Dunes of Despair (southwest of center, use teleporter to get to entrance)
Explorable areas[edit | edit source]
- Prophet's Path north
- Skyward Reach northeast
- The Arid Sea east
- The Arid Sea southeast
Points of Interest[edit | edit source]
- Main Section: fills almost the entire area; includes portals to all the exits, the teleporter to the Dunes of Despair section, and the remaining pairs of internal teleporters.
- Dunes of Despair section: just big enough to include the portal to Dunes of Despair and teleporter back to the main section.
Bestiary[edit | edit source]
Monsters[edit | edit source]
21 (26) Desert Griffons: East and center.
- Enchanted: Around the Dunes of Despair outpost and north of it.
20 (26) Enchanted Sword
20 (26) Enchanted Hammer
20 (26) Enchanted Bow
22 (26) Hydra: Patrolling near the center and east.
20 (26) Jade Scarab
20 (26) Minotaurs: Northern area.
20 (26) Rock-Eater Scarab
20 (26) Sand Elementals: West, North and South.
22 (26) Sand Giants: Northwest at the mounds and southwest near the entrance to The Arid Sea.
22 (26) Sand Wurms
21 (26) Sand Drake
Bosses[edit | edit source]
- Note: None of these bosses have elite skills
24 (30) Pell Glitterglatter
24 (30) Tang Stonecut
26 (30) Chak Hack Schawack
24 (30) Zwack Ramble
25 (30) Perchingbyrd
26 (30) Rept Parn Freg
26 (30) Jewk Swem Pleg
24 (30) Krunk Waddle
25 (30) Divingbeak
26 (30) Graf Wask Derg
26 (30) Brol Migo Hinga
NPCs[edit | edit source]
Collectors:
Notes[edit | edit source]
- Vanquishers must defeat 212-259 monsters in this area.
- The Hydra bosses that begin patrolling in the northwest end up remaining near the eastern area teleport, not far from the Arid Sea portal.
- The portal into the Dunes of Despair outpost is fairly open, instead of being surrounded by walls or fences like most portals. Be careful not to activate it while fighting the nearby enemies.