GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Wanderlust

From GuildWiki
Jump to: navigation, search
Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Wanderlust (PvP).
Skill details
Wanderlust
Wanderlust.jpg
Campaign Factions Ritualist
Profession Ritualist
Attribute Communing
Type Elite Binding Ritual
    10 Energy.png 1 Activation.png 45 Recharge.png

Full: Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.

Concise: Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health.

Communing 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Spirit level 1 2 2 3 4 5 5 6 7 8 8 9 10 11 11 12 13 13 14 15 16 16
Health loss 70 69 67 66 65 63 62 61 59 58 57 55 54 53 51 50 49 47 46 45 43 42
Spirit lifespan 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • Can be used in combination with Earthbind and/or Brambles to reap the benefits of the knockdown.
  • The spirit's attack inflicts 0 damage, which is considered damage for the purposes of skills and effects that trigger when the target takes damage.
  • "Stationary" includes targets that are attacking or activating skills. A target must actually be moving its position within the world in order to avoid the knockdown.
  • When used with Earthbind, the spirit's attacks trigger at such a point that the foe will be incapable of standing long enough to move after the knockdown. So long as both spirits have health and Wanderlust continues to attack that enemy, the foe will be completely unable to perform any action other than skills with instant activations.

Related articles[edit | edit source]