GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Ward Against Harm

From GuildWiki
Jump to: navigation, search
Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Ward Against Harm (PvP).
Skill details
Ward Against Harm
Ward Against Harm.jpg
Campaign Prophecies Elementalist
Profession Elementalist
Attribute Water Magic
Type Elite Ward Spell
    15 Energy.png 1 Activation.png 20 Recharge.png

Full: Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

Concise: (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+(+)Armor 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25 26 26 27 28 29
+Health regen 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Duration 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • This is the only non-Earth magic ward of Elementalist profession, as well as the only Elite ward spell.

Trivia[edit | edit source]

Related skills[edit | edit source]

Related articles[edit | edit source]