This skill may be earned from a quest. See skill information for details.
Adrenaline requirement
Energy requirement
Activation time
Recharge time
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Axe Rake
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Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1...8...10 damage, and that foe becomes Crippled for 15 seconds.
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5
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Core
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Cleave
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Elite Axe Attack. If this attack hits, you strike for +10...26...30 damage.
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4
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Core
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Cyclone Axe
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Axe Attack. Perform a spinning axe attack striking for +4...10...12 damage to all adjacent opponents.
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5
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4
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Core
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Dismember
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Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
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5
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Core
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Disrupting Chop
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Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
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6
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Core
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Executioner's Strike
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Axe Attack. If this attack hits, you strike for +10...34...40 damage.
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8
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Core
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Swift Chop
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Axe Attack. If this attack hits, you strike for +1...16...20 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1...16...20 damage.
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5
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4
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Core
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Battle Rage
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Elite Stance. For 5...17...20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
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4
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Core
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Berserker Stance
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Stance. For 5...10...11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
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5
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20
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Core
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Bull's Strike
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Melee Attack. If this attack hits a moving foe, you strike for +5...25...30 damage, and your target is knocked down.
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5
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10
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Core
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Endure Pain
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Skill. For 7...16...18 seconds you have an additional 90...258...300 Health.
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5
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30
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Core
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Power Attack
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Melee Attack. If this attack hits, you strike for +10...34...40 damage.
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5
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3
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Core
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Shield Bash
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Skill. For 5...10...11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
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5
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20
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Core
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Sprint
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Stance. For 8...13...14 seconds, you move 25% faster.
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5
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15
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Core
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Warrior's Cunning
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Skill. For 5...10...11 seconds, your melee attacks cannot be blocked.
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10
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60
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Core
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Final Thrust
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Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health.
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10
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Core
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Gash
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Sword Attack. If this attack hits a Bleeding foe, you strike for 5...17...20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
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6
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Core
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Hamstring
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Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement.
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10
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15
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Core
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Hundred Blades
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Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22...25 slashing damage.
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5
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25
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Core
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Savage Slash
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Sword Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1...32...40 extra damage.
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Core
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Seeking Blade
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Sword Attack. If this attack hits you strike for +1...16...20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1...16...20 damage.
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5
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4
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Core
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Sever Artery
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Sword Attack. If this attack hits, the opponent begins Bleeding for 5...21...25 seconds, losing Health over time.
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4
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Core
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"Charge!"
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Elite Shout. All allies within earshot lose the Crippled condition. For 5...11...13 seconds, these allies move 33% faster.
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5
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20
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Core
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"Shields Up!"
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Shout. For 5...10...11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.
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10
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30
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Core
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"Watch Yourself!"
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Shout. Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 10 incoming attacks.
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4
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4
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Core
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Balanced Stance
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Stance. For 8...18...20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
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5
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30
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Core
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Defensive Stance
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Stance. For 1...4...5 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...3...4).
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5
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8
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Core
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Healing Signet
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Signet. You gain 82...154...172 Health. You have -40 armor while using this skill.
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2
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4
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Core
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Thrill of Victory
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Melee Attack. If this blow hits, you deal +20...36...40 damage. If you have more Health than target foe, you gain 1...2...2 strikes of adrenaline.
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5
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8
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Core
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"For Great Justice!"
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Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
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5
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45
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Core
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Distracting Blow
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Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
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Core
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Frenzy
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Stance. For 8 seconds, you attack 33% faster but take double damage.
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5
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4
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Core
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Wild Blow
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Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
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5
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8
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Core
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