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Water Djinn Essence

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Water Djinn Essence
Water Djinn Essence.png
Trophy
Subtype None
Rarity Common
Value 20 Gold
Stackable Yes
Campaign Nightfall
Profitable Yes (10Gold/item)
Common salvage Pile of Glittering Dust: 1-2
Rare salvage Sapphire: 1
Nicholas the Traveler
Week of unknown
Location Turai's Procession
Quantity 1

Nicholas the Traveler location Turai's Procession.jpg
(click to enlarge)

A Water Djinn Essence is a trophy dropped by Water Djinn.

What drops it[edit | edit source]

Collectors[edit | edit source]

General collectors[edit | edit source]

Jidun[edit | edit source]

Location: Fahranur, The First City, almost in its center
Collecting: 1 Water Djinn Essence

Item Stats Reqs. Mods. Value
Winged Axe Slashing damage: 6-21 7 Axe Mastery Inscription: None 30 Gold
Machete Slashing damage: 13-17 7 Swordsmanship Inscription: None 30 Gold
Composite Shortbow Piercing damage: 13-22 7 Marksmanship Inscription: None 30 Gold
Suntouched Scythe Slashing damage: 10-31 7 Scythe Mastery Inscription: None 30 Gold
Heraldic Shield Armor: 13 7 Command Health +20
Inscription: None
30 Gold
Illusory Staff Energy +10
Chaos damage: 10-17
7 Illusion Magic Halves skill recharge of spells (Chance: 15%)
Inscription: None
30 Gold
Spinal Staff Energy +10
Dark damage: 10-17
7 Blood Magic Halves skill recharge of spells (Chance: 15%)
Inscription: None
30 Gold
Pyrewood Staff Energy +10
Fire damage: 10-17
7 Fire Magic Halves skill recharge of spells (Chance: 15%)
Inscription: None
30 Gold



Mirmahk[edit | edit source]

Location: Bahdok Caverns
Collecting: 5 Water Djinn Essences

Item Stats Reqs. Mods. Value
Wooden Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Enchanted) 100 Gold
Tidal Staff Energy +10
Cold damage: 11-22
9 Water Magic Halves skill recharge of spells (Chance: 20%)
Damage +15% (while Enchanted)
100 Gold
Wailing Wand Cold damage: 11-22 9 Curses Halves skill recharge of Curses spells (Chance: 20%)
Damage +15% (while Enchanted)
100 Gold
Ceremonial Cauldron Energy: +12 9 Spawning Power Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
100 Gold
Channeling Staff Energy +10
Lightning damage: 11-22
9 Channeling Magic Halves skill recharge of spells (Chance: 20%)
Damage +15% (while Enchanted)
100 Gold



Farming[edit | edit source]

Locations[edit | edit source]

Farming in Fahranur
Fahranur, The First City
From either Jokanur or Blacktide, head towards the center of Fahranur. The djinn boss and 3 guards are located in the main hall, roughly in the same place as the Jokanur mission boss. To reach the farm, you have to pass through L10–15 plants and the occasional insect — a few speed boosts plus some anti-hex skills should allow you to ignore most of them. The team should find approximately 1 essence per run.
Farming in Turai's Procession
From Gate of Desolation, head south towards either/both of two dead-end areas (marked in yellow on second map). Both spots have 2 djinn and a boss and are blocked by Kournans. It's faster to skip one of the groups if the Kournans present any serious resistance. The team should find approximately 1 essence per run. (Stronger parties can continue east to find an additional 10 or so djinn, increasing the time needed modestly for an extra 1-2 essences/run/party.)
Mehtani Keys
Take the quest War Preparations (Wind and Water), do not accept the blessing of wind and water, and repeatedly farm the water djinn there. If you do not have a low-level Nightfall character, it should be easy to run one to this point in the primary quests/missions on Istan, or farm with someone who has the quest.