GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Water Magic skills

From GuildWiki
Jump to: navigation, search

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Overcast.png This skill causes Exhaustion.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Water Magic

Armor of Frost.jpg Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Armor of Mist.jpg Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    
Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy.png 1 Activation.png 12 Recharge.png
Core    
Conjure Frost.jpg Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
    10 Energy.png 1 Activation.png 45 Recharge.png
Core   Can be obtained through a quest
Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy.png 2 Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Freezing Gust.jpg Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 seconds.
    10 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Frigid Armor.jpg Frigid Armor Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies   Can be obtained through a quest
Glowing Ice.jpg Glowing Ice Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy.png 1 Activation.png 8 Recharge.png
Eye of the North    
Ice Prison.jpg Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Ice Spear.jpg Ice Spear Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
    15 Energy.png 1½ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Icy Prism.jpg Icy Prism Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...63...75 cold damage to all other nearby foes.
5 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Icy Shackles.jpg Icy Shackles Elite Hex Spell. For 1...8...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy.png 1 Activation.png 12 Recharge.png
Nightfall    
Maelstrom.jpg Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
10 Overcast.png 25 Energy.png 2 Activation.png 30 Recharge.png
Core    
Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    
Mirror of Ice.jpg Mirror of Ice Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Factions    
Mist Form.jpg Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core    
Shard Storm.jpg Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Slippery Ground.jpg Slippery Ground Spell. If target or adjacent foes are Blind or moving, these foes are knocked down. There is a 50% chance of failure with Water Magic less than 5.
    5 Energy.png 1 Activation.png 10 Recharge.png
Eye of the North    
Steam.jpg Steam Spell. Target foe is struck for 20...52...60 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Swirling Aura.jpg Swirling Aura Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Teinai's Prison.jpg Teinai's Prison Hex Spell. For 1...5...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Vapor Blade.jpg Vapor Blade Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them.
5 Overcast.png 10 Energy.png 1½ Activation.png 7 Recharge.png
Factions    
Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Water Attunement.jpg Water Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Water Trident.jpg Water Trident Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy.png 1 Activation.png 3 Recharge.png
Prophecies    
Winter's Embrace.jpg Winter's Embrace Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Eye of the North