Water Magic skills (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Overcast.png This skill causes Exhaustion.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Water Magic

Armor of Frost.jpg Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
    5 Energy.png 1 Activation.png 20 Recharge.png
Armor of Mist.jpg Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
    10 Energy.png 1 Activation.png 30 Recharge.png
Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies   Can be obtained through a quest
Ice Prison.jpg Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Mist Form.jpg Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy.png 1 Activation.png 20 Recharge.png
Shard Storm.jpg Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Swirling Aura.jpg Swirling Aura Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy.png 1 Activation.png 20 Recharge.png
Water Trident.jpg Water Trident Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy.png 1 Activation.png 3 Recharge.png