GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Water Magic

Armor of Frost Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Armor of Mist Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Ice Prison Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Mist Form Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Shard Storm Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Swirling Aura Swirling Aura Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
    10 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy 1 Activation 20 Recharge
Prophecies    
Water Trident Water Trident Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy 1 Activation 3 Recharge
Prophecies    
Advertisement