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Weaponsmiths (Prophecies)

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Ascalon City (Pre-Searing) Weaponsmith: Elias[edit | edit source]

None (Elias can only customize weapons, not craft new ones.)


Ascalon City (Pre-Searing) Weaponsmith: Arthur Ayala[edit | edit source]

Name Dmg / Energy / AR Requirement Inscription Mod Materials Cost
Melee weapons
Warrior Kyhlo Axe of Fortitude Slashing 5-10 - HP +5 - 4 Iron Ingot(s) 1 Wood Plank(s) 100 Gold
Warrior Foehammer Blunt 13-20 3 Ham Dmg +1 vs. Charr - 3 Iron Ingot(s) 2 Wood Plank(s) 100 Gold
Warrior Rinblade Slashing 10-14 3 Sword AR +5 (vs. Charr) - 5 Iron Ingot(s) 100 Gold
Bows
Ranger Ascalon Bow Piercing 7-10 - Dmg +1 vs. Charr - 5 Wood Plank(s) 100 Gold
Foci
Mesmer Inscribed Chakram Energy +3 - AR +5 - 1 Iron Ingot(s) 50 Gold
Mesmer Jeweled Chalice Energy +3 - AR +5 - 1 Iron Ingot(s) 50 Gold
Necromancer Idol Energy +3 - AR +5 - 1 Bone(s) 50 Gold
Necromancer Accursed Icon Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold
Necromancer Grim Cesta Energy +3 - AR +5 - 1 Bone(s) 50 Gold
Elementalist Storm Artifact Energy +3 - AR +5 - 1 Pile(s) of Glittering Dust 50 Gold
Elementalist Flame Artifact Energy +3 - AR +5 - 1 Pile(s) of Glittering Dust 50 Gold
Monk Healing Ankh Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold
Monk Protective Icon Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold


Ascalon City (Post-Searing) weaponsmith: Sedgwick[edit | edit source]

None (Sedgwick can only customize weapons, not craft new ones.)


Serenity Temple weaponsmith: Verena[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Ascalon Longbow Piercing damage: 7-10 - Damage +1 (vs. Charr) 5 Wood
50Gold
Mesmer Inscribed Chakram Energy +3, armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chalice Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chakram Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Necromancer Idol Energy +3, Armor 5 - - 1 Granite
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Elementalist Storm Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Scroll Energy +3, Armor 5 - - 1 Parchment
50Gold
Elementalist Flame Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Frost Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Monk Divine Symbol Energy +3, Armor 5 - - 1 Wood
50Gold
Monk Healing Ankh Energy +3, Armor 5 - - 1 Granite
50Gold
Monk Protective Icon Energy +3, Armor 5 - - 1 Granite
50Gold
Warrior Foehammer Blunt damage: 13-20 (req. 3 Hammer Mastery) Damage +1 (vs. Charr) 3 Iron
2 Wood
50Gold
Warrior Rinblade Slashing damage: 10-14 (req. 3 Swordsmanship) Armor +5 (vs. Charr) 5 Iron
50Gold


Frontier Gate weaponsmith: Elias[edit | edit source]

None (Elias can only customize weapons, not craft new ones.)


Piken Square weaponsmith: Hala[edit | edit source]

Except for the Ascalon Bow, Hala offers the exact same weapons as Verena in the Serenity Temple:

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Ascalon Bow Piercing damage: 7-10 - Damage +2 (vs. Charr) 5 Wood
100Gold
Mesmer Inscribed Chakram Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chalice Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chakram Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Necromancer Idol Energy +3, Armor 5 - - 1 Granite
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Elementalist Storm Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Scroll Energy +3, Armor 5 - - 1 Parchment
50Gold
Elementalist Flame Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Frost Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Monk Divine Symbol Energy +3, Armor 5 - - 1 Wood
50Gold
Monk Healing Ankh Energy +3, Armor 5 - - 1 Granite
50Gold
Monk Protective Icon Energy +3, Armor 5 - - 1 Granite
50Gold
Warrior Foehammer Blunt damage: 13-20 (req. 3 Hammer Mastery) Damage +1 (vs. Charr) 3 Iron
2 Wood
100Gold
Warrior Rinblade Slashing damage: 10-14 (req. 3 Swordsmanship) Armor +5 (vs. Charr) 5 Iron
100Gold


Yak's Bend weaponsmith: Hylas[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 7-19 (req. 5 Axe Mastery) Damage +2 (vs. Dwarves) 8 Iron
2 Wood
200Gold
Ranger Longbow Piercing damage: 12-21 (req. 5 Marksmanship) Armor +8 (vs. Dwarves) 10 Wood 200Gold
Mesmer Jeweled Chalice Energy +6 (req. 5 Illusion Magic) Health + 10 5 Iron 100Gold
Necromancer Grim Cesta Energy +6 (req. 5 Death Magic) Health + 10 5 Bone
1 Scale
100Gold
Elementalist Scroll Energy +6 (req. 5 Earth Magic) Health + 10 1 Wood
2 Parchment
100Gold
Monk Healing Ankh Energy +6 (req. 5 Healing Prayers) Health + 10 5 Granite
1 Chitin
100Gold
Warrior War Hammer Blunt damage: 14-23 (req. 4 Hammer Mastery) Armor +8 (vs. Dwarves) 6 Iron
4 Wood
200Gold
Warrior Long Sword Slashing damage: 11-17 (req. 5 Swordsmanship) Armor +8 (vs. Dwarves) 8 Iron 200Gold


Lion's Arch weaponsmith: Grahame[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-25 (req. 7 Axe Mastery) Damage +3 (vs. undead) 10 Iron
3 Wood
1 Steel
750Gold
Ranger Longbow Piercing damage: 14-26 (req. 7 Marksmanship) Damage +3 (vs. undead) 15 Wood
5 Feather
750Gold
Mesmer Inscribed Chakram Energy +8 (req. 6 Domination Magic) Armor +5 (vs. undead) 10 Iron
1 Steel
250Gold
Necromancer Accursed Icon Energy +8 (req. 6 Curses) Armor +5 (vs. undead) 20 Granite
5 Chitin
250Gold
Elementalist Frost Artifact Energy +8 (req. 6 Water Magic) Armor +5 (vs. Giants) 5 Granite
20 Glittering Dust
250Gold
Monk Divine Symbol Energy +8 (req. 6 Divine Favor) Armor +5 (vs. undead) 10 Wood
5 Tanned Hide Square
250Gold
Warrior War Hammer Blunt damage: 17-32 (req. 7 Hammer Mastery) Damage +4 (vs. undead) 9 Iron
6 Wood
1 Steel
750Gold
Warrior Long Sword Slashing damage: 14-20 (req. 7 Swordsmanship) Damage +3 (vs. Giants) 10 Iron
1 Steel
750Gold


Bergen Hot Springs weaponsmith: Sewell[edit | edit source]

None (Sewell can only customize weapons, not craft new ones.)


Beetletun weaponsmith: Hamlin[edit | edit source]

None (Hamlin can only customize weapons, not craft new ones.)


Henge of Denravi weaponsmith: Caprice[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-26 (req. 8 Axe Mastery) Damage +15% (while Enchanted) 12 Iron
4 Wood
1 Steel
1Platinum
Ranger Longbow Piercing damage: 14-27 (req. 8 Marksmanship) Damage +15% (while Health is above 50%) 25 Wood
10 Feather
1Platinum
Mesmer Inscribed Chakram Energy +10 (req. 8 Domination Magic) Halves casting speed of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
15 Iron
1 Steel
1Platinum
Mesmer Jeweled Chakram Energy +10 (req. 8 Illusion Magic) Halves casting speed of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
15 Iron
1 Steel
1Platinum
Mesmer Jeweled Chalice Energy +10 (req. 8 Inspiration Magic) Halves casting speed of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Necromancer Idol Energy +10 (req. 8 Blood Magic) Halves casting speed of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
40 Bone
10 Scale
1Platinum
Necromancer Accursed Icon Energy +10 (req. 8 Curses) Halves casting speed of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Necromancer Grim Cesta Energy +10 (req. 8 Death Magic) Halves casting speed of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
40 Bone
10 Scale
1Platinum
Elementalist Storm Artifact Energy +10 (req. 8 Air Magic) Halves casting speed of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Elementalist Earth Scroll Energy +10 (req. 8 Earth Magic) Halves casting speed of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
3 Parchment
5 Wood
1Platinum
Elementalist Flame Artifact Energy +10 (req. 8 Fire Magic) Halves casting speed of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Elementalist Frost Artifact Energy +10 (req. 8 Water Magic) Halves casting speed of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Monk Divine Symbol Energy +10 (req. 8 Divine Favor) Halves casting speed of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
25 Wood
10 Tanned Hide Square
1Platinum
Monk Healing Ankh Energy +10 (req. 8 Healing Prayers) Halves casting speed of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Monk Protective Icon Energy +10 (req. 8 Protection Prayers) Halves casting speed of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Warrior War Hammer Blunt damage: 18-33 (req. 8 Hammer Mastery) Damage +15% (while in a Stance) 12 Iron
8 Wood
1 Steel
1Platinum
Warrior Long Sword Slashing damage: 14-21 (req. 8 Swordsmanship) Damage +15% (while in a Stance) 15 Iron
1 Steel
1Platinum


The Amnoon Oasis weaponsmith: Vaughn[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-28 (req. 9 Axe Mastery) Energy +5 20 Iron
5 Wood
3 Steel
2Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Energy +5 50 Wood
25 Feather
2Platinum0Gold
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) - 20 Iron
4 Steel
2Platinum0Gold
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) - 20 Iron
4 Steel
2Platinum0Gold
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Necromancer Idol Energy +12 (req. 9 Blood Magic) - 75 Bone
15 Scale
2Platinum0Gold
Necromancer Accursed Icon Energy +12 (req. 9 Curses) - 75 Granite
25 Chitin
2Platinum0Gold
Necromancer Grim Cesta Energy +12 (req. 9 Death Magic) - 75 Bone
15 Scale
2Platinum0Gold
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) - 5 Parchment
15 Wood
2Platinum0Gold
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) - 50 Wood
15 Tanned Hide Square
2Platinum0Gold
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) - 75 Granite
25 Chitin
2Platinum0Gold
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) - 75 Granite
25 Chitin
2Platinum0Gold
Warrior War Hammer Blunt damage: 19-35 (req. 9 Hammer Mastery) - 15 Iron
10 Wood
3 Steel
2Platinum0Gold
Warrior Long Sword (Short Sword skin) Slashing damage: 15-22 (req. 9 Swordsmanship) - 20 Iron
4 Steel
2Platinum0Gold


Droknar's Forge weaponsmith: Sarad[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while in a Stance) 100 Wood
50 Feather
5 Platinum
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
40 Iron
6 Steel
5 Platinum
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) Illusion Magic +1 (20% Chance while using skills)
Health +30
40 Iron
6 Steel
5 Platinum
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Necromancer Idol Energy +12 (req. 9 Blood Magic) Blood Magic +1 (20% Chance while using skills)
Health +30
150 Bone
30 Scale
5 Platinum
Necromancer Accursed Icon Energy +12 (req. 9 Curses) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Necromancer Grim Cesta Energy +12 (req. 9 Death Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Bone
30 Scale
5 Platinum
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
30 Wood
10 Parchment
5 Platinum
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) Fire Magic +1 (20% Chance while using skills)
Health +30
50 Granite
150 Glittering Dust
5 Platinum
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) Armor +5 (while enchanted)
Health +45 (while enchanted)
100 Wood
30 Tanned Hide Square
5 Platinum
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Warrior War Hammer Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5 Platinum
Warrior Long Sword (Short Sword skin) Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5 Platinum
Warrior Battle Axe Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15% (while health is above 50%) 50 Iron
10 Wood
5 Steel
5 Platinum