GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Weaponsmiths (Prophecies)

From GuildWiki
Jump to: navigation, search


Ascalon City (Pre-Searing) Weaponsmith: Elias[edit | edit source]

None (Elias can only customize weapons, not craft new ones.)


Ascalon City (Pre-Searing) Weaponsmith: Arthur Ayala[edit | edit source]

Name Dmg / Energy / AR Requirement Inscription Mod Materials Cost
Melee weapons
Warrior Kyhlo Axe of Fortitude Slashing 5-10 - HP +5 - 4 Iron Ingot(s) 1 Wood Plank(s) 100 Gold
Warrior Foehammer Blunt 13-20 3 Ham Dmg +1 vs. Charr - 3 Iron Ingot(s) 2 Wood Plank(s) 100 Gold
Warrior Rinblade Slashing 10-14 3 Sword AR +5 (vs. Charr) - 5 Iron Ingot(s) 100 Gold
Bows
Ranger Ascalon Bow Piercing 7-10 - Dmg +1 vs. Charr - 5 Wood Plank(s) 100 Gold
Foci
Mesmer Inscribed Chakram Energy +3 - AR +5 - 1 Iron Ingot(s) 50 Gold
Mesmer Jeweled Chalice Energy +3 - AR +5 - 1 Iron Ingot(s) 50 Gold
Necromancer Idol Energy +3 - AR +5 - 1 Bone(s) 50 Gold
Necromancer Accursed Icon Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold
Necromancer Grim Cesta Energy +3 - AR +5 - 1 Bone(s) 50 Gold
Elementalist Storm Artifact Energy +3 - AR +5 - 1 Pile(s) of Glittering Dust 50 Gold
Elementalist Flame Artifact Energy +3 - AR +5 - 1 Pile(s) of Glittering Dust 50 Gold
Monk Healing Ankh Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold
Monk Protective Icon Energy +3 - AR +5 - 1 Granite Slab(s) 50 Gold


Ascalon City (Post-Searing) weaponsmith: Sedgwick[edit | edit source]

None (Sedgwick can only customize weapons, not craft new ones.)


Serenity Temple weaponsmith: Verena[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Ascalon Longbow Piercing damage: 7-10 - Damage +1 (vs. Charr) 5 Wood
50Gold
Mesmer Inscribed Chakram Energy +3, armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chalice Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chakram Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Necromancer Idol Energy +3, Armor 5 - - 1 Granite
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Elementalist Storm Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Scroll Energy +3, Armor 5 - - 1 Parchment
50Gold
Elementalist Flame Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Frost Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Monk Divine Symbol Energy +3, Armor 5 - - 1 Wood
50Gold
Monk Healing Ankh Energy +3, Armor 5 - - 1 Granite
50Gold
Monk Protective Icon Energy +3, Armor 5 - - 1 Granite
50Gold
Warrior Foehammer Blunt damage: 13-20 (req. 3 Hammer Mastery) Damage +1 (vs. Charr) 3 Iron
2 Wood
50Gold
Warrior Rinblade Slashing damage: 10-14 (req. 3 Swordsmanship) Armor +5 (vs. Charr) 5 Iron
50Gold


Frontier Gate weaponsmith: Elias[edit | edit source]

None (Elias can only customize weapons, not craft new ones.)


Piken Square weaponsmith: Hala[edit | edit source]

Except for the Ascalon Bow, Hala offers the exact same weapons as Verena in the Serenity Temple:

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Ascalon Bow Piercing damage: 7-10 - Damage +2 (vs. Charr) 5 Wood
100Gold
Mesmer Inscribed Chakram Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chalice Energy +3, Armor 5 - - 1 Iron
50Gold
Mesmer Jeweled Chakram Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Necromancer Idol Energy +3, Armor 5 - - 1 Granite
50Gold
Necromancer Grim Cesta Energy +3, Armor 5 - - 1 Bone
50Gold
Elementalist Storm Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Scroll Energy +3, Armor 5 - - 1 Parchment
50Gold
Elementalist Flame Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Elementalist Frost Artifact Energy +3, Armor 5 - - 1 Glittering Dust
50Gold
Monk Divine Symbol Energy +3, Armor 5 - - 1 Wood
50Gold
Monk Healing Ankh Energy +3, Armor 5 - - 1 Granite
50Gold
Monk Protective Icon Energy +3, Armor 5 - - 1 Granite
50Gold
Warrior Foehammer Blunt damage: 13-20 (req. 3 Hammer Mastery) Damage +1 (vs. Charr) 3 Iron
2 Wood
100Gold
Warrior Rinblade Slashing damage: 10-14 (req. 3 Swordsmanship) Armor +5 (vs. Charr) 5 Iron
100Gold


Yak's Bend weaponsmith: Hylas[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 7-19 (req. 5 Axe Mastery) Damage +2 (vs. Dwarves) 8 Iron
2 Wood
200Gold
Ranger Longbow Piercing damage: 12-21 (req. 5 Marksmanship) Armor +8 (vs. Dwarves) 10 Wood 200Gold
Mesmer Jeweled Chalice Energy +6 (req. 5 Illusion Magic) Health + 10 5 Iron 100Gold
Necromancer Grim Cesta Energy +6 (req. 5 Death Magic) Health + 10 5 Bone
1 Scale
100Gold
Elementalist Scroll Energy +6 (req. 5 Earth Magic) Health + 10 1 Wood
2 Parchment
100Gold
Monk Healing Ankh Energy +6 (req. 5 Healing Prayers) Health + 10 5 Granite
1 Chitin
100Gold
Warrior War Hammer Blunt damage: 14-23 (req. 4 Hammer Mastery) Armor +8 (vs. Dwarves) 6 Iron
4 Wood
200Gold
Warrior Long Sword Slashing damage: 11-17 (req. 5 Swordsmanship) Armor +8 (vs. Dwarves) 8 Iron 200Gold


Lion's Arch weaponsmith: Grahame[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-25 (req. 7 Axe Mastery) Damage +3 (vs. undead) 10 Iron
3 Wood
1 Steel
750Gold
Ranger Longbow Piercing damage: 14-26 (req. 7 Marksmanship) Damage +3 (vs. undead) 15 Wood
5 Feather
750Gold
Mesmer Inscribed Chakram Energy +8 (req. 6 Domination Magic) Armor +5 (vs. undead) 10 Iron
1 Steel
250Gold
Necromancer Accursed Icon Energy +8 (req. 6 Curses) Armor +5 (vs. undead) 20 Granite
5 Chitin
250Gold
Elementalist Frost Artifact Energy +8 (req. 6 Water Magic) Armor +5 (vs. Giants) 5 Granite
20 Glittering Dust
250Gold
Monk Divine Symbol Energy +8 (req. 6 Divine Favor) Armor +5 (vs. undead) 10 Wood
5 Tanned Hide Square
250Gold
Warrior War Hammer Blunt damage: 17-32 (req. 7 Hammer Mastery) Damage +4 (vs. undead) 9 Iron
6 Wood
1 Steel
750Gold
Warrior Long Sword Slashing damage: 14-20 (req. 7 Swordsmanship) Damage +3 (vs. Giants) 10 Iron
1 Steel
750Gold


Bergen Hot Springs weaponsmith: Sewell[edit | edit source]

None (Sewell can only customize weapons, not craft new ones.)


Beetletun weaponsmith: Hamlin[edit | edit source]

None (Hamlin can only customize weapons, not craft new ones.)


Henge of Denravi weaponsmith: Caprice[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-26 (req. 8 Axe Mastery) Damage +15% (while Enchanted) 12 Iron
4 Wood
1 Steel
1Platinum
Ranger Longbow Piercing damage: 14-27 (req. 8 Marksmanship) Damage +15% (while Health is above 50%) 25 Wood
10 Feather
1Platinum
Mesmer Inscribed Chakram Energy +10 (req. 8 Domination Magic) Halves casting speed of Domination Magic spells (Chance: 20%)
Halves skill recharge of Domination Magic spells (Chance: 20%)
15 Iron
1 Steel
1Platinum
Mesmer Jeweled Chakram Energy +10 (req. 8 Illusion Magic) Halves casting speed of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
15 Iron
1 Steel
1Platinum
Mesmer Jeweled Chalice Energy +10 (req. 8 Inspiration Magic) Halves casting speed of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Necromancer Idol Energy +10 (req. 8 Blood Magic) Halves casting speed of Blood Magic spells (Chance: 20%)
Halves skill recharge of Blood Magic spells (Chance: 20%)
40 Bone
10 Scale
1Platinum
Necromancer Accursed Icon Energy +10 (req. 8 Curses) Halves casting speed of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Necromancer Grim Cesta Energy +10 (req. 8 Death Magic) Halves casting speed of Death Magic spells (Chance: 20%)
Halves skill recharge of Death Magic spells (Chance: 20%)
40 Bone
10 Scale
1Platinum
Elementalist Storm Artifact Energy +10 (req. 8 Air Magic) Halves casting speed of Air Magic spells (Chance: 20%)
Halves skill recharge of Air Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Elementalist Earth Scroll Energy +10 (req. 8 Earth Magic) Halves casting speed of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
3 Parchment
5 Wood
1Platinum
Elementalist Flame Artifact Energy +10 (req. 8 Fire Magic) Halves casting speed of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Elementalist Frost Artifact Energy +10 (req. 8 Water Magic) Halves casting speed of Water Magic spells (Chance: 20%)
Halves skill recharge of Water Magic spells (Chance: 20%)
40 Glittering Dust
10 Granite
1Platinum
Monk Divine Symbol Energy +10 (req. 8 Divine Favor) Halves casting speed of Divine Favor spells (Chance: 20%)
Halves skill recharge of Divine Favor spells (Chance: 20%)
25 Wood
10 Tanned Hide Square
1Platinum
Monk Healing Ankh Energy +10 (req. 8 Healing Prayers) Halves casting speed of Healing Prayers spells (Chance: 20%)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Monk Protective Icon Energy +10 (req. 8 Protection Prayers) Halves casting speed of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
40 Granite
10 Chitin
1Platinum
Warrior War Hammer Blunt damage: 18-33 (req. 8 Hammer Mastery) Damage +15% (while in a Stance) 12 Iron
8 Wood
1 Steel
1Platinum
Warrior Long Sword Slashing damage: 14-21 (req. 8 Swordsmanship) Damage +15% (while in a Stance) 15 Iron
1 Steel
1Platinum


The Amnoon Oasis weaponsmith: Vaughn[edit | edit source]

Prof. Type
(Weapon / Focus)
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Battle Axe Slashing damage: 6-28 (req. 9 Axe Mastery) Energy +5 20 Iron
5 Wood
3 Steel
2Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Energy +5 50 Wood
25 Feather
2Platinum0Gold
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) - 20 Iron
4 Steel
2Platinum0Gold
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) - 20 Iron
4 Steel
2Platinum0Gold
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Necromancer Idol Energy +12 (req. 9 Blood Magic) - 75 Bone
15 Scale
2Platinum0Gold
Necromancer Accursed Icon Energy +12 (req. 9 Curses) - 75 Granite
25 Chitin
2Platinum0Gold
Necromancer Grim Cesta Energy +12 (req. 9 Death Magic) - 75 Bone
15 Scale
2Platinum0Gold
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) - 5 Parchment
15 Wood
2Platinum0Gold
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) - 75 Glittering Dust
25 Granite
2Platinum0Gold
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) - 50 Wood
15 Tanned Hide Square
2Platinum0Gold
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) - 75 Granite
25 Chitin
2Platinum0Gold
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) - 75 Granite
25 Chitin
2Platinum0Gold
Warrior War Hammer Blunt damage: 19-35 (req. 9 Hammer Mastery) - 15 Iron
10 Wood
3 Steel
2Platinum0Gold
Warrior Long Sword (Short Sword skin) Slashing damage: 15-22 (req. 9 Swordsmanship) - 20 Iron
4 Steel
2Platinum0Gold


Droknar's Forge weaponsmith: Sarad[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while in a Stance) 100 Wood
50 Feather
5 Platinum
Mesmer Inscribed Chakram Energy +12 (req. 9 Domination Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
40 Iron
6 Steel
5 Platinum
Mesmer Jeweled Chakram Energy +12 (req. 9 Illusion Magic) Illusion Magic +1 (20% Chance while using skills)
Health +30
40 Iron
6 Steel
5 Platinum
Mesmer Jeweled Chalice Energy +12 (req. 9 Inspiration Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Necromancer Idol Energy +12 (req. 9 Blood Magic) Blood Magic +1 (20% Chance while using skills)
Health +30
150 Bone
30 Scale
5 Platinum
Necromancer Accursed Icon Energy +12 (req. 9 Curses) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Necromancer Grim Cesta Energy +12 (req. 9 Death Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Bone
30 Scale
5 Platinum
Elementalist Storm Artifact Energy +12 (req. 9 Air Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Elementalist Earth Scroll Energy +12 (req. 9 Earth Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
30 Wood
10 Parchment
5 Platinum
Elementalist Flame Artifact Energy +12 (req. 9 Fire Magic) Fire Magic +1 (20% Chance while using skills)
Health +30
50 Granite
150 Glittering Dust
5 Platinum
Elementalist Frost Artifact Energy +12 (req. 9 Water Magic) Armor +5 (while enchanted)
Health +45 (while enchanted)
50 Granite
150 Glittering Dust
5 Platinum
Monk Divine Symbol Energy +12 (req. 9 Divine Favor) Armor +5 (while enchanted)
Health +45 (while enchanted)
100 Wood
30 Tanned Hide Square
5 Platinum
Monk Healing Ankh Energy +12 (req. 9 Healing Prayers) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Monk Protective Icon Energy +12 (req. 9 Protection Prayers) Armor +5 (while enchanted)
Health +45 (while enchanted)
150 Granite
50 Chitin
5 Platinum
Warrior War Hammer Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5 Platinum
Warrior Long Sword (Short Sword skin) Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5 Platinum
Warrior Battle Axe Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15% (while health is above 50%) 50 Iron
10 Wood
5 Steel
5 Platinum