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Wilderness Survival skills (Nightfall)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Wilderness Survival

Barbed Arrows.jpg Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Natural Stride.jpg Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy.png   12 Recharge.png
Nightfall    
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Nightfall    
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Scavenger's Focus.jpg Scavenger's Focus Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
    5 Energy.png   20 Recharge.png
Nightfall    
Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 30 Recharge.png
Nightfall