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Wilderness Survival skills (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Wilderness Survival

Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
    5 Energy.png   60 Recharge.png
Prophecies    
Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 15 Recharge.png
Prophecies    
Healing Spring.jpg Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Prophecies    
Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Incendiary Arrows.jpg Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 seconds.
    5 Energy.png   5 Recharge.png
Prophecies    
Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Prophecies    
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy.png   15 Recharge.png
Prophecies    
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds.
    5 Energy.png   1 Recharge.png
Prophecies    
Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy.png   45 Recharge.png
Prophecies   Can be obtained through a quest
Winter.jpg Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest