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Winter

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Skill details
Winter
Winter.jpg
Campaign Prophecies Ranger
Profession Ranger
Attribute Wilderness Survival
Type Nature Ritual
    5 Energy.png 3 Activation.png 60 Recharge.png

Full: Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.

Concise: Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spirit level 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13
Spirit lifespan 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190

Acquisition[edit | edit source]

Skill Quests:

Skill Trainers:

Notes[edit | edit source]

  • Winter, in conjunction with Greater Conflagration, will also convert physical damage into cold damage.
  • Winter greatly improves the effectiveness of skills that rely on cold damage, such as Mantra of Frost and Spinal Shivers / Shivers of Dread.
  • Winter changes the damage type when the damage is received, not when damage is dealt. This means that skills like Ebon Dust Aura and Conjure Flame still function.
  • Because skills like Mark of Rodgort and Mantra of Earth only activate when the foe takes a specific type of elemental damage and Winter changes the damage type before the foe takes damage, these skills will never trigger.
  • Winter is useful when fighting against Destroyers, as they have +20 armor versus fire damage but -20 armor versus cold damage. This allows even skills dealing fire magic to be viable against them.

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