https://guildwiki.fandom.com/api.php?action=feedcontributions&user=Zero+rogue+x%40legacy41699437&feedformat=atomGuildWiki - User contributions [en]2024-03-28T08:34:34ZUser contributionsMediaWiki 1.39.6https://guildwiki.fandom.com/wiki/Guild_Wars_Eye_of_the_North_Sneak_Peek_Weekend?diff=977394Guild Wars Eye of the North Sneak Peek Weekend2007-08-27T20:47:55Z<p>Zero rogue x@legacy41699437: Moveing Jormungand's Thunder to green</p>
<hr />
<div>{{TOCright}}{{cleanup}}<br />
==Pre-order Note==<br />
<br />
The Eye of the North Sneak Peek Weekend was only available to those who purchased the [[Guild Wars: Eye of the North]] pre-order pack from NCSoft/Arena.net, or other online and offline vendors. A serial key was included with the pack, which was registered to allow players to enter the Eye of the North Sneak Peek via a quest, available in one major city in each current campaign.<br />
<br />
In all towns where the Quest into GW:EN was available, you must have been level 20 to receive the quest. All members of the party must have also been 20th level as well, except for Heroes and Henchmen.<br />
<br />
==Getting to the [[Far Shiverpeaks]]==<br />
*'''Prophecies:''' [[Len Caldoron]] stands near the fountain in [[Lions Arch]], and offers a quest called [[What Lies Beneath]]. You will have to defeat groups of [[Hellhound]]s and [[Grasping Ghoul]]s at levels 11 to 16 before encountering a group of [[Dwarves]] led by Ogden Stonehealer who are trying to blow their way out through the tunnels.<br />
<br />
<br />
*'''Factions:''' See [[Minister of Maintenance Raiugyon]] in [[Kaineng Center]] for the quest. You must fight groups of three level 20 Am Fah Assasins and some groups of level 20 assorted [[Am Fah]] till you find Ogden Stonehealer.<br />
<br />
*'''Nightfall:''' Take the quest in [[Kamadan]] from [[Bendah]] ([[Hole of Istan]]) to enter a "fissure" not too far outside the city. When you go inside, you enter a large cave system. You will have to defeat a few low level [[Corsair]] groups (levels 8-11) before encountering Ogden Stonehealer and co.<br />
<br />
The encounter ends with meeting an [[Asura]], [[Vekk]] and following him to outrun creatures called Destroyers who are all level 28. There is a 3 minute time limit, but don't battle unless you want to be torn apart by the Destroyers. Follow the green waypoints until you can get to a zone for an easy 2,500 Experience Points and take you to [[Boreal Station]] in the [[Far Shiverpeaks]]. Right before going into the station, there is a cutscene with the first encounter and conversation with a [[Norn]]. Completing this run will unlock Vekk, a level 20 Air/Water Elementalist, along with [[Ogden Stonehealer]], a Dwarven Monk, for you to use as Heroes.<br />
<br />
''Tip: having a running skill will help you after the cutscene. You may have to leave one or more hench or heros behind to slow down the mobs.''<br />
<br />
==Introduction to GW:EN mobs==<br />
<br />
Most of the early Norn mobs you fight in the wilderness are slow casters and/or interrupt mesmers and warriors. However, as a caster class you may find this experience frustrating, as combinations of interrupts, knockdowns, and dazes will keep you from properly executing your skill combos. <br />
<br />
If you equip at least three of your party members with interrupt abilities, having Norgu and Gwen as interrupt/shutdown mesmers, and recruiting Zho as a Henchman, you will find encounters with these mobs, especially level 28 mesmer yetis to be considerably easier to deal with. Your last hero should be a hero monk, and Mhenlo will take the second healer role as a henchman. Your remaining two slots should be either tanking or DPS henchmen.<br />
<br />
==Sealed-off areas==<br />
During the preview weekend, the following portals are sealed:<br />
*The portal from [[Battledepths]] to [[Heart of the Shiverpeaks]]<br />
*The portal from [[Bjora Marches]] to [[Longeye's Ledge]]<br />
*The portal from [[Varajar Fells]] to [[Verdant Cascades]]<br />
<br />
==Known Bugs==<br />
<br />
*It seems that Eye of the North heroes will still occupy a character's hero slots after the event is over. The slots can be cleared by entering an outpost which does not allow heroes, such as the [[Random Arenas (outpost)|Random Arenas]] outpost on the [[Battle Isles]].<br />
<br />
*In mission three, on their way to the Hall of Monuments, the one after viewing the cinematic featuring Jora and the Dwarves, the player's computer may randomly crash due to a memory dump error before promptly restarting the computer. This appears to be related to what graphics chip your computer uses, as users of certain Intel graphics chips report this most often. (Sometimes erroneously called the "[http://www.apple.com/macosx/bootcamp/ Boot Camp]" bug as the affected graphics chips are common on Intel-based Macintosh computers.)<br />
<br />
*Note: This bug also occurs not only on Macs but on other PCs as well.<br />
<br />
*Sometimes when you're in [[Kilroy Stonekin]]'s tournament, you will be knocked down, and forced to return to the outpost; disregarding the "stand up" skill.<br />
<br />
<br />
'''Integrated Graphics Cards & Crashing'''<br />
<br />
*Some players using integrated Intel graphics chips, Nvidia integrated graphics cards, and ATI Radeon integrated graphics processors have found that after loading Boreal Station, their client now crashes when under graphical stress. This is due to a driver failure, which requires a full system reboot and causes a message stating that the system has recovered from a serious system error. There is no known fix at the time, but keeping movements and camera rotations to a minimum when one's frame rate is low (during loading, etc.) minimizes the frequency of the error. Unlike the "boot camp" error, crashing can occur at virtually any time.[It should be noted that many Intel-based Macs use Intel graphics chips -- the graphics driver is the likely cause of both of these problems.<br />
*The following graphics cards experience frequent glitches/crashes during game play<br />
<br />
Integrated Intel Media Accelerator 900, 910, 915, 945, 950, 965, Nvidia GeForce 6100, GeForce 6150,GeForce Fx 5200, ATI Radeon 9600 AGP, ATI Radeon 9100 IGP, Nvidia 6200LE PCI-E, ATI x600 PCI-E<br />
<br />
<br />
'''Places known to crash with integrated graphics chips'''<br />
*Talking to 1st [[Norn]].<br />
*Beside pool.<br />
*Outside Hall of Monuments.<br />
*Beside single NPC in Eye of the North.<br />
*Outside gate of Gunnar's Hold.<br />
*Drakkar lake portal.<br />
*The Great Norn Alemoot quest when talking to Sif Shadowhunter<br />
*When activating the Northen Proof of Duty in Sepulchre of Dragrimmar the game crashes.<br />
<br />
'''Some Possible Solutions'''<br />
<br />
Some people have reported success using different combinations of the "-dx8" and "-noshaders" command line options and turning on or off various Graphics options like "Best Texture Filtering".<br />
<br />
On some computers, the Intel graphics chips problems can be resolved by redownloading and reinstalling the client using the new GW client builds. If it does not work, reinstall Windows, and/or Windows Boot Camp as well as the Mac partition by reintegrating it back into one volume, reformatting and reinstalling the Mac side (you can use the preserve data feature), and then reinstalling Boot Camp and Windows XP.<br />
<br />
You can skip certain areas that cause the errors on your video card by passing through those troublesome areas using another computer, preferably using non-Intel graphics chips and then starting from there.<br />
<br />
<br />
<br />
<br />
'''Beware'''<br />
*The quest [[Defend_North_Kryta_Province|Defend North Kryta Province]] should be complete or abondoned before doing the Eye Of The North quest from [[Len Caldoron]] in Lion's Arch. If the quest is active it will be harder to keep [[Captain Greywind]] alive against the Titans than the usual monsters.<br />
<br />
==Graphics Chips with Problems with GW:EN==<br />
<br />
<br />
*Mobile Intel(R) 945GM Express Chipset Family, Acer aspire 5602WLMi<br />
*Intel Integrated GMA 950/945G, Motherboards and the ordinary white MacBook 2006+<br />
*Mobile Intel(R) 945GM Express Chipset Family, Toshiba Satellite A100 - So far, it's only crashed in the Domain of Fear, and at any time in GW:EN -Second- Same chipset on a Satellite A105 I cannot run Guild Wars on anything but the lowest graphical settings and even then I still crash<br />
*Integrated Intel Media Accelerator 9000 Grapics, Dell Inspiron 6000<br />
*Mobile Intel(R) 945GM Express Chipset Family, COMPAQ laptop, will freeze at any point in Guild Wars. Have no idea how to fix the problem<br />
*Mobile Intel(R) 945GM Express Chipset Family, IBM Lenovo ThinkPad X60s - installed latest driver (7.14.10.1295) along with all previous versions available for Windows Vista from Intel's support page, but problem still persists. Windows Vista gives me the following message: "Display driver stopped responding and has recovered. Display driver igfx stopped responding and has successfully recovered."<br />
*Mobile Intel(R) 945GM Express Chipset Family, HP dv2000 series<br />
*Mobile Intel(R) 945GM Express Chipset Family, Compaq NC4400<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell XPS M1210<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell Inspiron 640m<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell Inspiron E1705<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell Latitude D620<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell Inspiron 6400<br />
*Mobile Intel(R) 945GM Express Chipset Family, Dell Inspiron E1505 **Seconded. Problem is anywhere in Guild Wars. I was in Elona the last time of four times it crashed** ***Third-ed***<br />
*Mobile Intel(R) 945GM Express Chipset Family, AMILO Pi 1505<br />
*Mobile Intel(R) 945GM Express Chipset Family, AMILO Pro V8210 (completely updated XP, Drivers etc, random crashes both in GW:EN and in Elona, both in a town or outpost, or in area's)<br />
*Mobile Intel(R) 945GM Express Chipset Family, Gateway MX6956 - System crash anywhere in GW:EN, usually at scenes or between areas<br />
*Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family, Acer & HP laptop computers, gateway tablet pc<br />
*Intel(R) 82915G/GV/910GL Express Chipset Family, Dell Dimension DV051 - ****I second this graphics card entry, Spent hour and half on phone with dell to hear i had to purchase a graphics adapter****---Thirded---<br />
*Intel 82945g Express Chipset Family, Dell Optiplex (I installed older version of the drivers(6.14.10.4299) and issue has gone away, others should test to confirm.)<br />
*Intel 945 chipset hp media center pc when taking hench from eye to ice video driver causes crash. i found if i only take hero's it does not crash, no explanation i can think of for this.<br />
<br />
*Mobile Intel(R)945GM Express Chipset Family, BenQ S61 - Random system crashes in GWEN. Interim solution: Download and installed latest drivers from Intel (6.14.10.4859). In GW graphics options disable "use best texture filtering."<br />
*Mobile Intel(R) 945GM Express Chipset Family, Alienware Sentia 3450 Mobile - random crashes. Crashed five times during the Norn Tournament.<br />
*ASUS N6600/TD/128 GeForce 6600 (NVIDIA Drivers) - started crashing during the Norn Tournament and is now crashing regularly outside of the tournament in any map. the colors go prismatic.<br />
*Nvidia GeForce 6100 Integrated Chipset Family<br />
*GeForce 6150 Integrated Chipset Family<br />
*GeForce Fx 5200<br />
*Nvidia 6200LE PCI-E <br />
*ATI x600 PCI-E<br />
<br />
Many of the Mobile Intel(R) embedded graphics chipsets do support dx9 but not have hardware shaders or hardware T&L. I experimented and found an optimal configuration of using -noshaders without -dx8 on the command line. I have a 915GM/GMS on my Samsung Q1 and can play GW:EN without any crashes on it.<br />
<br />
According to this PlayNC support page, Intel Graphics Chips 915 and 945 series are currently supported: http://www.plaync.com/us/support/doc_2664.html?prod=48<br />
<br />
Therefore there may be a fix shortly for those who have problems running the game on Intel integrated graphics.<br />
<br />
'''Turning down the graphic option "Shader" to low significantly lowers lag and crashing.'''<br />
'''NOTE'''<br />
Windows Vista appears to correct any graphical errors it may encounter, allowing you to continue playing past the areas where errors occur. You should note, however, that there is a momentary screen flash while Windows does this, effectively causing problems if you're currently in battle.<br />
<br />
'''*Developer Note''': <br />
The minimum specification for GW:EN requires a video card with support for pixel shader 1.1. GW:EN uses significantly more DirectX shaders than Nightfall, and graphics cards that do not support shader model 1.1 and above may see graphical corruption or other performance related issues. Graphics cards that do have support for pixel shader 1.1 and meet the other minimum requirements can submit a support ticket to support.guildwars.com[http://support.guildwars.com].<br />
<br />
==Monuments==<br />
<br />
*The Monument of Fellowship - contains big statues of your unlocked Heroes as well as you current and evolved pet. This will be a generic statue depicting a bear, wolf or cat. In order to add a hero statue to the monument, the hero must have access to armor upgrade and needs to be in your party when you enter the hall.<br />
*The Monument of Devotion - shows little statues of your minipets and collectibles that you have obtained.<br />
*The Monument of Honor - shows your titles and accomplishments. [[Kind Of A Big Deal]] and [[Gamer]] for PvE. All others for PvP.<br />
*The Monument of Valor - displays unlocked high-end weapons obtained from the Eye of the North expansion.<br />
*The Monument of Resilience - shows all your ascended armour sets.<br />
<br />
<br />
''Side Note:'' <br />
In order to activate a monument, you need to talk to Gwen, after the cut-scene.<br />
Gwen will give you a tapestry.<br />
<br />
Once you have used a tapestry on the monument of your choice, then you can display the related items.<br />
<br />
A second tapestry can be obtained by completing the quest "Northern Allies" so it is assumed the last three tapestries are unlocked by completing the main quest for each race (Dwarf/Norn, Asura and Ebon Vanguard).<br />
<br />
<br />
'''Beware'''<br />
*Minipets added to the Monument of Devotion in GW:EN, will become customized to the owner of the Minipet. It is advised not to borrow Minipets from others, as they will become customized to you, and so can't be traded back and used by somebody else.<br />
*Adding a set of 15k Armor to the Hall of Monuments will show a placeholder for the armor set - some placeholders display the correct armor sets, others do not.<br />
<br />
==New Titles Available==<br />
*[[Asura Title Track|Asura]]<br />
*[[Deldrimor Title Track|Deldrimor]]<br />
*[[Ebon Vanguard Title Track|Ebon Vanguard]]<br />
*[[Master of the North Title Track|Master of the North]]<br />
*[[Norn Title Track|Norn]]<br />
<br />
==New Heroes Available==<br />
*[[Gwen]] - Human Mesmer (unlocked at the [[Eye of the North]])<br />
*[[Jora]] - Norn Warrior (unlocked after completing [[Curse of the Nornbear]])<br />
*[[Kahmu]] - Human Dervish (unlocked via [[the Norn Fighting Tournament]])<br />
*[[Ogden Stonehealer]] - Dwarven Monk (unlocked after completing [[What Lies Beneath]])<br />
*[[Vekk]] - Asuran Elementalist (unlocked after completing [[What Lies Beneath]])<br />
*[[Xandra]] - Human Ritualist (unlocked via [[the Norn Fighting Tournament]])<br />
<br />
==New Pets==<br />
*[[Black Wolf]]<br />
*[[Mountain Eagle]]<br />
*[[Polar Bear]]<br />
*[[White Moa]]<br />
*[[White Wolf]]<br />
<br />
Note: Any pets you tamed from GW:EN will still accompany you after the event.<br />
<br />
==New Armor==<br />
*[[Crown]]<br />
*[[Dervish Norn Armor]]<br />
*[[Elementalist Norn Armor]]<br />
*[[Glacial Gauntlets]]<br />
<br />
==New Weapon Skins==<br />
Note: This section also includes items that were previously only available as PvP rewards.<br />
<br />
===Sword===<br />
*[[Aureate Blade]]<br />
*[[Bronze Edge]]<br />
*[[Dark Scimitar]]<br />
*[[Etched Sword]]<br />
*[[Gilded Edge]]<br />
*[[Greater Dark Scimitar]]<br />
*[[Greater Highlander Blade]]<br />
*[[Highlander Blade]]<br />
*[[Lesser Dark Scimitar]]<br />
*[[Mammoth Blade]]<br />
*[[Norn Sword]]<br />
*[[Platinum Broadsword]]<br />
*[[Sephis Sword]]<br />
*[[Shining Gladius]]<br />
*[[Steel Broadsword]]<br />
*[[Violet Edge]]<br />
<br />
===Axe===<br />
*[[Charr Axe]]<br />
*[[Greater Summit Axe]]<br />
*[[Norn Axe]]<br />
<br />
===Hammer===<br />
*[[Club of a Thousand Bears (weapon)|Club of a Thousand Bears]]<br />
*[[Norn Maul]]<br />
*[[Wingcrest Maul]]<br />
<br />
===Dagger===<br />
*[[Arrowblade Daggers]]<br />
*[[Brass Knuckles]]<br />
*[[Crescent Blades]]<br />
*[[Crescent Daggers]]<br />
*[[Crude Daggers]]<br />
*[[Demon Fangs]]<br />
*[[Norn Daggers]]<br />
*[[Savage Daggers]]<br />
*[[Thunderfist Brass Knuckles]]<br />
<br />
===Spear===<br />
*[[Demoncrest Spear]]<br />
*[[Draconic Spear]]<br />
*[[Forked Spear]]<br />
*[[Guardian Spear]]<br />
*[[Greater Guardian Spear]]<br />
*[[Lesser Guardian Spear]]<br />
*[[Norn Spear]]<br />
*[[Ornate Spear]]<br />
*[[Serrated Spear]]<br />
<br />
===Scythe===<br />
*[[Bonecage Scythe]]<br />
*[[Norn Scythe]]<br />
*[[Raven Scythe]]<br />
*[[Saurian Scythe]]<br />
*[[Tentacle Scythe]]<br />
<br />
===Bow===<br />
*[[Forked Hornbow]]<br />
*[[Maplewood Longbow]]<br />
*[[Norn Flatbow]]<br />
*[[Norn Hornbow]]<br />
*[[Norn Longbow]]<br />
*[[Norn Recurve Bow]]<br />
*[[Norn Shortbow]]<br />
*[[Oaken Recurve Bow]]<br />
*[[Silverwing Recurve Bow]]<br />
<br />
===Shield===<br />
*[[Ebonhand Aegis]]<br />
*[[Enameled Shield]]<br />
*[[Equine Aegis]]<br />
*[[Darkwing Defender]]<br />
*[[Militia Shield]]<br />
*[[Norn Shield]]<br />
*[[Oaken Aegis]]<br />
*[[Plated Shield]]<br />
*[[Reinforced Aegis]]<br />
<br />
===Focus===<br />
*[[The Bison Cup]]<br />
<br />
===Wand===<br />
*[[Norn Scepter]]<br />
<br />
===Staff===<br />
*[[Aureate Staff]]<br />
*[[Cobalt Staff]]<br />
*[[Dolyak Prod Staff]]<br />
*[[Dragon Spire Staff]]<br />
*[[Fuchsia Staff]]<br />
*[[Goldtouched Staff]]<br />
*[[Icicle Staff]]<br />
*[[Turquoise Staff]]<br />
<br />
==Green Items==<br />
*{{e}} [[Antiquated Focus]]<br />
*{{e}} [[Antiquated Rod]]<br />
*{{e}} [[Antiquated Staff]]<br />
*{{d}} [[Asterius' Scythe]]<br />
*{{n}} [[Avarr's Scepter]]<br />
*{{w}} [[Axe of the Kinslayer]]<br />
*{{w}} [[Baglorag's Maul]]<br />
*{{r}} [[Bow of the Kinslayer]]<br />
*{{a}} [[Claws of the Kinslayer]]<br />
*{{w}} [[Destructive Blade]]<br />
*{{w}} [[Destructive Shield]]<br />
*{{n}} [[Destructive Focus]]<br />
*{{me}} [[Earthbound Staff]]<br />
*{{e}} [[Elsnil's Frigidheart]]<br />
*{{p}} [[Fenrir's Bastion]]<br />
*{{w}} [[Grelk's Hammer]]<br />
*{{w}} [[Havok's Maul]]<br />
*{{w}} [[Havok's Shield]]<br />
*{{r}} [[Johon's Longbow]]<br />
*{{r}} [[Korn's Hornbow]]<br />
*{{w}} [[Lissah's Edge]]<br />
*{{w}} [[Maul of the Kinslayer]]<br />
*{{d}} [[Myish's Scythe]]<br />
*{{mo}} [[Nifling's Staff]]<br />
*{{mo}} [[Scepter of the Kinslayer]]<br />
*{{d}} [[Scythe of the Kinslayer]]<br />
*{{w}} [[Shield of the Kinslayer]]<br />
*{{p}} [[Spear of Kinslayer]]<br />
*{{n}} [[Staff of the Kinslayer]]<br />
*{{w}} [[Sword of the Kinslayer]]<br />
*{{d}} [[Taameh's Scythe]]<br />
*{{d}} [[The Soulwailer]]<br />
*{{w}} [[The Stonebreaker (Axe)|The Stonebreaker]]<br />
*{{e}} [[Whiteout's Focus]]<br />
*{{w}} [[Jormungand's Thunder]]<br />
<br />
==Bosses==<br />
*{{d}} [[Asterius the Mighty]]<br />
*{{n}} [[Avarr the Fallen]]<br />
*{{w}} [[Baglorag Grunblesnor]]<br />
*{{r}} [[Docu Kindleshot]]<br />
*{{w}} [[Dvalinn Stonebreaker]]<br />
*{{mo}} [[Elmohr Snowmender]]<br />
*{{e}} [[Elsnil Frigidheart]]<br />
*{{p}}/{{w}} [[Fenrir]]<br />
*{{w}} [[Grelk Icelash]]<br />
*{{r}} [[Johon The Oxflinger]]<br />
*{{e}} [[Kakei Stormcaller]]<br />
*{{r}} [[Koren Wildrunner]]<br />
*{{w}} [[Lissah the Packleader]]<br />
*{{d}} [[Myish, Lady of the Lake]]<br />
*{{mo}} [[Nifling the Chained]]<br />
*{{e}} [[Ssissth the Leviathan]]<br />
*{{d}} [[Taahem The Frigid]]<br />
*{{w}} [[Tenagg Flametroller]]<br />
*{{e}} [[Whiteout]]<br />
<br />
==Quest Items==<br />
*[[Top Left Map Piece]]<br />
*[[Top Right Map Piece]]<br />
*[[Bottom Left Map Piece]]<br />
*[[Bottom Right Map Piece]]<br />
*[[Encrypted Charr Battle Plans]]<br />
<br />
==Collectable Quest rewards==<br />
<br />
===Consumables===<br />
*[[Armor of Salvation]]<br />
*[[Grail of Might]]<br />
*[[Honeycomb]]<br />
*[[Perfect Salvage Kit]]<br />
*[[Powerstone of Courage]]<br />
*[[Scroll of Resurrection]]<br />
*[[Star of Transference]]<br />
<br />
==Collectable Drops==<br />
*[[Ashen Wurm Husk]]<br />
*[[Beserker Horn]]<br />
*[[Blob of Ooze]]<br />
*[[Chromatic Scale]]<br />
*[[Destroyer Core]]<br />
*[[Dredge Charm]]<br />
*[[Dryder Web]]<br />
*[[Frigid Mandragor Husk]]<br />
*[[Frozen Wurm Husk]]<br />
*[[Glacial Stone]]<br />
*[[Jotun Pelt]]<br />
*[[Modniir Mane]]<br />
*[[Mountain Root]]<br />
*[[Pile of Elemental Dust]]<br />
*[[Stone Summit Emblems]]<br />
*[[Superb Charr Carving]]<br />
*[[Undead Bone]]<br />
*[[Vaettir Essence]]<br />
<br />
==External links==<br />
*[http://www.guildwars.com/events/ingame/gwen-sneakpeek/default.php GuildWars.com: Events: In Game Events: Sneak Peek Weekend]<br />
*[http://www.guildwarsguru.com/forum/showthread.php?t=10189734 GW:Guru Sneak Peek Weekend Event Guide]<br />
<br />
==End of Event Notes, Problems and Solutions==<br />
After the event ended, any attempt to travel or load into one of the Eye of the North towns or outposts resulted in that character being redirected to the first town of their home continent.<br />
*[[Prophecies]] characters end up in [[Ascalon City (Post-Searing)]].<br />
*[[Factions]] characters end up in [[Monastery Overlook]], as though they were just created, but are unable to repeat the tutorial quests.<br />
*[[Nightfall]] characters end up in [[Chahbek Village (Location)|Chahbek Village]].<br />
<br />
===GW:EN Heroes after the event===<br />
If you had any GW:EN heroes in your party when the event ended they will have been removed from your party, they will still be reported as occupying a hero slot and therefore prevent you from adding more heroes.<br />
Zoning to [[Random Arena]] (which removes all party members) will fix this and allow you to add 3 heroes again.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Dark_Scimitar?diff=977379Dark Scimitar2007-08-27T20:40:59Z<p>Zero rogue x@legacy41699437: Removeing Ambiguous Triva</p>
<hr />
<div>{{item-stub}}<br />
{{WeaponInfo |<br />
image1 = |<br />
attributes = [[Swordsmanship]]|<br />
type = [[Slashing damage]]|<br />
commonsalvage = ?|<br />
raresalvage = ?}}<br />
<br />
==Description==<br />
This sword can be found in the [[Guild Wars Eye of the North|Eye of the North]].<br />
<br />
==Location==<br />
[[Guild Wars Eye of the North|Eye of the North]]<br />
* ?<br />
<br />
==Dye==<br />
<br />
<!--Categories below this line---><br />
[[Category:Swords]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Call_of_the_Eye?diff=970924Talk:Call of the Eye2007-08-25T17:05:22Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>Contrary to what the article says I have this skill one me at all times when in any explorable area--[[User:Patch|Patch]] 07:47, 25 August 2007 (CDT)<br />
<br />
:Same all of a sudden this displays in explorable areas<br />
::same<br />
:::My guess is that The Eye is trying to show you the second vision but the second vision isn't in the preview. ~ [[User:Zero rogue x|Zero rogue x]] 12:05, 25 August 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Flare?diff=934678Flare2007-07-21T10:21:00Z<p>Zero rogue x@legacy41699437: /* Notes */</p>
<hr />
<div>{{skill-stub}}<br />
{{Flare}}<br />
<br />
== Acquisition ==<br />
'''[[Skill Quests]]''': <br />
*[[Prophecies]]<br />
**[[Elementalist Test]] ([[Lakeside County]])<br />
*[[Factions]]<br />
**[[Mantid Hatchlings]] ([[Monastery Overlook]])<br />
**[[Locate Ronsu]] ([[Shing Jea Monastery]])<br />
*[[Guild Wars Nightfall|Nightfall]]<br />
**[[Rally the Recruits (Tutorial)|Rally the Recruits]]/[[Take the Shortcut (Skip Tutorial)|Take the Shortcut]] ([[Island of Shehkah]])<br />
'''[[Skill Trainer]]s''':<br />
*[[Prophecies]]<br />
**[[Sir Bertran]] ([[Ascalon City (Post-Searing)]])<br />
**[[Dakk]] ([[Ember Light Camp]])<br />
*[[Guild Wars Nightfall|Nightfall]]<br />
**[[Tohn]] ([[Kamadan, Jewel of Istan]])<br />
'''[[Profession Changer]]s''':<br />
*[[Prophecies]]<br />
**[[Cembrien]] ([[Heroes' Audience]])<br />
<br />
== Notes ==<br />
*Sometimes, [[Flare]] is able to hit targets that [[Fireball]] cannot, due to a difference in trajectory height.<br />
<br />
*[[Flare]] can be useful for tricking enemy AIs to use interrupting skills leaving your more powerful skills uninterrupted.<br />
<br />
== Related skills ==<br />
*{{skill icon|Ice Spear}}<br />
*{{skill icon|Shock Arrow}}<br />
*{{skill icon|Stone Daggers}}<br />
<br />
[[Category:Need Factions Skill Trainer]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Fireball?diff=934674Fireball2007-07-21T10:15:11Z<p>Zero rogue x@legacy41699437: Removeing an unneeded note.</p>
<hr />
<div>{{Fireball}}<br />
<br />
== Acquisition ==<br />
'''[[Skill Quests]]''': <br />
*[[Prophecies]]<br />
**[[Caravan in Trouble]] ([[Eastern Frontier]])<br />
'''[[Skill Trainer]]s''':<br />
*[[Prophecies]]<br />
**[[Captain Osric]] ([[Yak's Bend]])<br />
**[[Dakk]] ([[Ember Light Camp]])<br />
*[[Factions]]<br />
**[[Michiko]] ([[Kaineng Center]])<br />
*[[Guild Wars Nightfall|Nightfall]]<br />
**[[Baram]] ([[The Kodash Bazaar]])<br />
'''[[Signet of Capture]]''':<br />
*[[Guild Wars Nightfall|Nightfall]]<br />
**[[Admiral Kantoh]] ([[Jahai Bluffs]])<br />
**[[Captain Mwende]] ([[Consulate Docks (Mission)]])<br />
'''[[Hero Skill Trainer]]s''':<br />
*[[Guild Wars Nightfall|Nightfall]]<br />
**[[Warden of Whispers (The Kodash Bazaar)|Warden of Whispers]] ([[The Kodash Bazaar]])<br />
<br />
== Notes ==<br />
*When you cast Fireball at a melee attacker, they will sometimes rush forward as soon as the casting finishes, causing the spell to miss narrowly.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Game_updates/20070618?diff=905010Talk:Game updates/200706182007-06-19T08:59:48Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>==Critical agility bug?==<br />
I have found that when critical agilit is reaplied with a critical hit it's duration does not increase with your critical strikes level, wich means it only last 4 seconds with each re-aplication. I hope this is a bug because this makes it almost impossible to mantain critical agility continiously during a fight.-Leader of Armys 20:27, 18 June 2007 (CDT)<br />
:yea i was finding this as well, and ive addedd it to its page, it will get fixed soon ^^--[[User:Diddy Bow|Diddy Bow]] 20:29, 18 June 2007 (CDT)<br />
<br />
== Balancing =/= Nerf it to hell ==<br />
<br />
Seriously. Those nerfs makes those skills pointless to bring. At least "Raise Alliance reputation" is worth doing again. --[[User:8765|8765]] 20:47, 18 June 2007 (CDT)<br />
<br />
No, just doesn't make them Imba. Reg skills beter than elites? Now really. [[User:Readem|<font color="Black">'''Readem'''</font>]] <small>([[User talk:Readem|''<font color="Red">talk</font>'']]*[[Special:Contributions/Readem|''<font color="Black">contribs</font>'']])</small> 20:54, 18 June 2007 (CDT)<br />
:Ill tell you this, [[Elemental Lord]] has lost its spot on my skill bar. No longer worth it. Its PvE for crying out loud. what are we going to do? exploit some enemy monster? *goes and rants somewhere else*~ [[User:Zero rogue x|Zero rogue x]] 03:59, 19 June 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:The_Blasphemy?diff=858319Talk:The Blasphemy2007-05-12T09:39:51Z<p>Zero rogue x@legacy41699437: Blasphemy spaws 4 unbound energies?</p>
<hr />
<div>==Profession==<br />
A few times I noticed the Blasphemy wielding a Scythe, implying that he's a Dervish. Is the weapon random, or is it always the same? --[[Image:TurningL sml.gif|Tetris L]] 10:09, 5 February 2007 (CST)<br />
<br />
In the picture it looks like he's carrying a spear.<br />
:i see him with an axe a lot. sometimes a hammer. i think it's random. --[[User:Honorable Sarah|Honorable Sarah]] [[image:Honorable_Icon.gif]] 22:36, 4 May 2007 (CDT)<br />
<br />
<br />
==4 unbound energys?==<br />
I've only seen him spawn 3. Anyone see him spawn 4?~ [[User:Zero rogue x|Zero rogue x]] 04:39, 12 May 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Grand_Court_of_Sebelkeh_(mission)?diff=858316Grand Court of Sebelkeh (mission)2007-05-12T09:36:53Z<p>Zero rogue x@legacy41699437: /* Tips */</p>
<hr />
<div>{{Location_Info|title=Grand Court of Sebelkeh}}<br />
[[Image:CourtMissionMap.jpg|thumb|200|right|Grand Court of Sebelkeh Mission map]]<br />
<br />
== Mission Objectives & Rewards ==<br />
[[Tahlkora]] must be in your party to enter this mission.<br />
<br />
===Objectives===<br />
The Altar of Lyssa must not be captured by [[The Blasphemy]].<br />
*Capture the torment rifts guarded by the Margonites. Stand near a rift to claim it. # of 3 rifts captured.<br />
<br />
===Rewards===<br />
The rewards for this mission are based on how quickly you complete the mission.<br />
{{Mission rewards|Objective = Mission Completion Time<br />
|Standard = > 9 minutes<br />
|Expert = 6 - 9 minutes <br />
|Master = < 6 minutes}}<br />
{{Hard mode mission rewards|Objective = Hard mode Completion Time<br />
|Standard = > 16 minutes<br />
|Expert = 12 - 16 minutes <br />
|Master = < 12 minutes}}<br />
<br />
== Primary ==<br />
The Sebelkeh Basilica is laid out in circular fashion, with the [[Altar of Lyssa]] at the center and three platforms branching off to the south, northwest, and northeast. On each of these platforms is a group of 7 [[Margonite]]s, a [[Torment Claw]], and a [[Torment Rift]]. You must capture all three of these Torment Rifts, without losing the Altar of Lyssa, to complete the mission.<br />
<br />
===Securing the Altar===<br />
When the mission begins, you will be in a teleportation circle at the end of a narrow passage directly north of the Altar of Lyssa. As soon as any party member leaves this circle (including heroes/henchmen), the mission timer will start and the first wave of Margonites will trigger. (Parties should thus make sure that all human players have loaded before moving.) A total of six Margonites, two from each of the three Rifts, will rush the Altar and begin capturing it. The party must position themselves near enough to the Altar to cancel this capturing effect - 8 party members can easily override 6 Margonites - and then kill off the Margonites.<br />
<br />
{| {{STDT}}<br />
|-<br />
!Rift!!1st Wave!!2nd Wave!!Stationary<br />
|-<br />
|Northeast||{{mo}} [[Margonite Cleric]]<br>{{e}} [[Margonite Sorcerer]]||{{r}} [[Margonite Bowmaster]]<br>{{p}} [[Margonite Ascendant]]||{{mo}} [[Margonite Cleric]]<br>{{me}} [[Margonite Seer]]<br>{{e}} [[Margonite Sorcerer]]<br>{{x}} [[Torment Claw]]<br />
|-<br />
|Northwest||{{w}} [[Margonite Executioner]]<br>{{d}} [[Margonite Reaper]]||{{mo}} [[Margonite Cleric]]<br>{{n}} [[Margonite Warlock]]||{{r}} [[Margonite Bowmaster]]<br>{{p}} [[Margonite Ascendant]]<br>{{d}} [[Margonite Reaper]]<br>{{x}} [[Torment Claw]]<br />
|-<br />
|South||{{n}} [[Margonite Warlock]]<br>{{p}} [[Margonite Ascendant]]||{{w}} [[Margonite Executioner]]<br>{{d}} [[Margonite Reaper]]||{{w}} [[Margonite Executioner]]<br>{{n}} [[Margonite Warlock]]<br>{{d}} [[Margonite Reaper]]<br>{{x}} [[Torment Claw]]<br />
|}<br />
<br />
When you have killed both of the Margonites that came from a certain Rift, a second pair from that Rift will trigger and move towards the Altar. A good strategy would be to kill only ''one'' Margonite from each pair in the first wave, then kill off the remaining three one at a time, waiting after each one to take out the second-wave pair that will come rushing in.<br />
<br />
===The Blasphemy===<br />
After you have survived both waves of Margonites, [[The Blasphemy]] will begin to spawn. It will appear at a random rift and move to the Altar; once there, it will use [[Summon Torment]] to "jump-start" capturing it. While The Blasphemy is capturing the Altar, you will be unable to cancel its effect on the Altar's capture bar - it will be in a permanent "+1" state until you kill The Blasphemy.<br />
<br />
The Blasphemy has very low armor/hit points and is easy to kill, but when it dies, it casts the [[Last Rites of Torment]] hex on all party members and 3 [[Unbound Energy|Unbound Energies]] will spawn from its corpse. The Unbound Energies are also easy to kill, and are especially vulnerable to cold damage and [[Lightbringer's Gaze]], but because of their quick attack rate combined with Last Rites of Torment, they will wreak havoc on the party while they live.<br />
<br />
The Blasphemy will respawn after a short delay when you kill it; this delay decreases with each Torment Rift you capture. Be careful not to kill The Blasphemy while there are still Unbound Energies around from the last time you killed it.<br />
<br />
Sometimes, The Blasphemy will not go to the Altar, but instead to a Rift you have already captured and attempt to re-open it. This can complicate the mission somewhat and make it more difficult to achieve the Master's Reward, especially if it does this while you are capturing the final Rift, as all three Rifts must be 100% captured to complete the mission. However, it can also be advantageous - simply set one hero to [[Hero#Combat modes|Avoid Combat]] and plant his/her flag next to that Rift. This will cancel The Blasphemy's effect on the Rift's capture bar, and you won't have to kill The Blasphemy until after you have captured both other Rifts.<br />
<br />
===Capturing the Rifts===<br />
Ignore The Blasphemy when it first spawns and move to capture one of the Rifts. It will be guarded by three Margonites and a [[Torment Claw]], all of which you must kill; otherwise, even a single one will be able to re-open the Rift after you have left. It is very beneficial to have the entire party move near the rift (but away from the Claw) so you can begin capturing it while you are killing the enemies.<br />
<br />
The Torment Claws use the [[Torment Slash]] skill, which can be very devastating if the party is bunched in front of the Claw; however, since the Claws are stationary, casters and ranged attackers can simply avoid the Claws entirely. The skill is also very easy to interrupt, due to its long activation time.<br />
<br />
After you have captured the Rift and killed all of its defenders, go back to the Altar and kill The Blasphemy and the Unbound Energies that spawn. After you have completely re-captured the Altar, go capture the second Rift. Kill The Blasphemy at the Altar again, then go to capture the last Rift. With only one Rift remaining, The Blasphemy will respawn almost immediately, but you should again ignore it and focus on capturing the Rift. You will have to kill the Blasphemy and it's spawns one last time before the mission is actually completed.<br />
<br />
It is NOT necessary for the blue bars to fill up completely for a Rift to be considered captured. In fact, trying to do so will certainly cost you the Masters level and probably the Experts level as well. However, it will make it harder for the Blasphemy or a lone Margonite to recapture the Rift.<br />
<br />
== Tips ==<br />
*[[Lightbringer's Gaze]] is very useful in this mission, as all enemies are vulnerable to it. With the exception of healers, everyone should be equipping this skill and using it during the mission – it will make getting masters easier. (Remember to display the [[Lightbringer]] title before the start of the mission.)<br />
*Last Rites of Torment can be removed from the entire party quickly using [[Inspired Hex]] (or [[Revealed Hex]]) - since Last Rites is a [[monster skill]], IH will not be replaced with it and will instantly recharge; IH also pays for itself in energy gain with only 2 points in [[Inspiration Magic]]. Two players using IH can cleanse the party of Last Rites in ~5 seconds, less than half of its duration. Anyone not using skills from their secondary profession is advised to switch to */Me and bring IH to remove Last Rites from themselves.<br />
*Doing this mission alone with only Heroes and Henchmen can seem very daunting, however, if you have 3 Healing Monks in the party (one Hero, 2 Henchmen) and focus on killing the [[Margonite Cleric]]s first, the difficulty goes down considerably. Taking [[Acolyte Sousuke]] and [[Zhed Shadowhoof]] with a [[Searing Flames]] build, you stand a good chance of making Masters in a single attempt as well.<br />
*Three monks are not required here if you don't aggro (i.e. if you run to the center at the beginning and wage the first phase of the fight there); two will do. The mission is time-critical if you want the Master's reward, and in that case, you want as much firepower as possible.<br />
*For masters, trying using the group: Acolyte Sousuke (fire), Zhed (fire), Tahlkora (protection), Mhenlo, Herta, Devona, and Gehraz. This should work (with a small variation depending on your class) for everyone. Capture the center, then take everyone to one of the rifts, cap it, retake center (Lightbringer's gaze helps a lot against the Unbound Energies), then take everyone to the next rift, repeat. As long as capturing the center at the very beginning doesn't take too long, you should get masters with time to spare.<br />
*Consider using [[Resurrection Signet]]s or [[Sunspear Rebirth Signet]]s instead of the typical resurrection spells because you get a morale boost every time you capture a rift.<br />
*If you are of caster class, note that the [[Margonite Cleric]]s use [[Spell Breaker]] quite often so it may be important to consider bringing melee [[hero]]es or [[henchmen]], or use spells that have [[Area of Effect]] to counter the effect.<br />
*[[Minions]] can be useful to blunt the effectiveness of [[Last Rites of Torment]].<br />
*If you're playing solo, a good way to save time is to flag someone to capture a Rift the moment the capturing starts, while the rest of the party moves off to capture the next Rift. Using this method and recalling flagged Heroes once they're done, it is possible to complete this solo in 5 minutes.<br />
*A way to save time and hassles is to keep one of the two [[Margonite Ascendant|Margonite Ascendants]] from the two waves alive. This way The Blasphemy will not begin spawn until two portals are closed.<br />
<br />
== Creatures ==<br />
===Monsters===<br />
*[[Demon]]s<br />
**{{x}}27 [[The Blasphemy]]<br />
**{{x}}20 [[Unbound Energy]]<br />
**[[Margonite]]s<br />
***{{w}}24 [[Margonite Executioner]]<br />
***{{r}}24 [[Margonite Bowmaster]]<br />
***{{mo}}24 [[Margonite Cleric]]<br />
***{{n}}24 [[Margonite Warlock]]<br />
***{{me}}24 [[Margonite Seer]]<br />
***{{e}}24 [[Margonite Sorcerer]]<br />
***{{p}}24 [[Margonite Ascendant]]<br />
***{{d}}24 [[Margonite Reaper]]<br />
**[[Torment creature]]s<br />
***{{x}}24 [[Torment Claw]]<br />
<br />
== Follow-up ==<br />
*Upon completion of the mission players will find themselves in: [[The Kodash Bazaar]].<br />
*To continue the [[storyline (Nightfall)|storyline]], take on the following [[Primary Quest]]: [[Attack at the Kodash]].<br />
<br />
== Notes ==<br />
*Once you finish this mission, the [[Garden of Seborhin]] will transform into the [[Nightfallen Garden]]. This means that any quests that require you to enter the Garden of Seborhin will not be available and cannot be completed until you complete the game (and it transforms back).<br />
<br />
{{C3MissionNavBox}}<br />
[[Category:Nightfall_missions]][[Category:Vabbi]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Grand_Court_of_Sebelkeh_(mission)?diff=858315Grand Court of Sebelkeh (mission)2007-05-12T09:36:24Z<p>Zero rogue x@legacy41699437: Very useful tip I just figured out ^_^</p>
<hr />
<div>{{Location_Info|title=Grand Court of Sebelkeh}}<br />
[[Image:CourtMissionMap.jpg|thumb|200|right|Grand Court of Sebelkeh Mission map]]<br />
<br />
== Mission Objectives & Rewards ==<br />
[[Tahlkora]] must be in your party to enter this mission.<br />
<br />
===Objectives===<br />
The Altar of Lyssa must not be captured by [[The Blasphemy]].<br />
*Capture the torment rifts guarded by the Margonites. Stand near a rift to claim it. # of 3 rifts captured.<br />
<br />
===Rewards===<br />
The rewards for this mission are based on how quickly you complete the mission.<br />
{{Mission rewards|Objective = Mission Completion Time<br />
|Standard = > 9 minutes<br />
|Expert = 6 - 9 minutes <br />
|Master = < 6 minutes}}<br />
{{Hard mode mission rewards|Objective = Hard mode Completion Time<br />
|Standard = > 16 minutes<br />
|Expert = 12 - 16 minutes <br />
|Master = < 12 minutes}}<br />
<br />
== Primary ==<br />
The Sebelkeh Basilica is laid out in circular fashion, with the [[Altar of Lyssa]] at the center and three platforms branching off to the south, northwest, and northeast. On each of these platforms is a group of 7 [[Margonite]]s, a [[Torment Claw]], and a [[Torment Rift]]. You must capture all three of these Torment Rifts, without losing the Altar of Lyssa, to complete the mission.<br />
<br />
===Securing the Altar===<br />
When the mission begins, you will be in a teleportation circle at the end of a narrow passage directly north of the Altar of Lyssa. As soon as any party member leaves this circle (including heroes/henchmen), the mission timer will start and the first wave of Margonites will trigger. (Parties should thus make sure that all human players have loaded before moving.) A total of six Margonites, two from each of the three Rifts, will rush the Altar and begin capturing it. The party must position themselves near enough to the Altar to cancel this capturing effect - 8 party members can easily override 6 Margonites - and then kill off the Margonites.<br />
<br />
{| {{STDT}}<br />
|-<br />
!Rift!!1st Wave!!2nd Wave!!Stationary<br />
|-<br />
|Northeast||{{mo}} [[Margonite Cleric]]<br>{{e}} [[Margonite Sorcerer]]||{{r}} [[Margonite Bowmaster]]<br>{{p}} [[Margonite Ascendant]]||{{mo}} [[Margonite Cleric]]<br>{{me}} [[Margonite Seer]]<br>{{e}} [[Margonite Sorcerer]]<br>{{x}} [[Torment Claw]]<br />
|-<br />
|Northwest||{{w}} [[Margonite Executioner]]<br>{{d}} [[Margonite Reaper]]||{{mo}} [[Margonite Cleric]]<br>{{n}} [[Margonite Warlock]]||{{r}} [[Margonite Bowmaster]]<br>{{p}} [[Margonite Ascendant]]<br>{{d}} [[Margonite Reaper]]<br>{{x}} [[Torment Claw]]<br />
|-<br />
|South||{{n}} [[Margonite Warlock]]<br>{{p}} [[Margonite Ascendant]]||{{w}} [[Margonite Executioner]]<br>{{d}} [[Margonite Reaper]]||{{w}} [[Margonite Executioner]]<br>{{n}} [[Margonite Warlock]]<br>{{d}} [[Margonite Reaper]]<br>{{x}} [[Torment Claw]]<br />
|}<br />
<br />
When you have killed both of the Margonites that came from a certain Rift, a second pair from that Rift will trigger and move towards the Altar. A good strategy would be to kill only ''one'' Margonite from each pair in the first wave, then kill off the remaining three one at a time, waiting after each one to take out the second-wave pair that will come rushing in.<br />
<br />
===The Blasphemy===<br />
After you have survived both waves of Margonites, [[The Blasphemy]] will begin to spawn. It will appear at a random rift and move to the Altar; once there, it will use [[Summon Torment]] to "jump-start" capturing it. While The Blasphemy is capturing the Altar, you will be unable to cancel its effect on the Altar's capture bar - it will be in a permanent "+1" state until you kill The Blasphemy.<br />
<br />
The Blasphemy has very low armor/hit points and is easy to kill, but when it dies, it casts the [[Last Rites of Torment]] hex on all party members and 3 [[Unbound Energy|Unbound Energies]] will spawn from its corpse. The Unbound Energies are also easy to kill, and are especially vulnerable to cold damage and [[Lightbringer's Gaze]], but because of their quick attack rate combined with Last Rites of Torment, they will wreak havoc on the party while they live.<br />
<br />
The Blasphemy will respawn after a short delay when you kill it; this delay decreases with each Torment Rift you capture. Be careful not to kill The Blasphemy while there are still Unbound Energies around from the last time you killed it.<br />
<br />
Sometimes, The Blasphemy will not go to the Altar, but instead to a Rift you have already captured and attempt to re-open it. This can complicate the mission somewhat and make it more difficult to achieve the Master's Reward, especially if it does this while you are capturing the final Rift, as all three Rifts must be 100% captured to complete the mission. However, it can also be advantageous - simply set one hero to [[Hero#Combat modes|Avoid Combat]] and plant his/her flag next to that Rift. This will cancel The Blasphemy's effect on the Rift's capture bar, and you won't have to kill The Blasphemy until after you have captured both other Rifts.<br />
<br />
===Capturing the Rifts===<br />
Ignore The Blasphemy when it first spawns and move to capture one of the Rifts. It will be guarded by three Margonites and a [[Torment Claw]], all of which you must kill; otherwise, even a single one will be able to re-open the Rift after you have left. It is very beneficial to have the entire party move near the rift (but away from the Claw) so you can begin capturing it while you are killing the enemies.<br />
<br />
The Torment Claws use the [[Torment Slash]] skill, which can be very devastating if the party is bunched in front of the Claw; however, since the Claws are stationary, casters and ranged attackers can simply avoid the Claws entirely. The skill is also very easy to interrupt, due to its long activation time.<br />
<br />
After you have captured the Rift and killed all of its defenders, go back to the Altar and kill The Blasphemy and the Unbound Energies that spawn. After you have completely re-captured the Altar, go capture the second Rift. Kill The Blasphemy at the Altar again, then go to capture the last Rift. With only one Rift remaining, The Blasphemy will respawn almost immediately, but you should again ignore it and focus on capturing the Rift. You will have to kill the Blasphemy and it's spawns one last time before the mission is actually completed.<br />
<br />
It is NOT necessary for the blue bars to fill up completely for a Rift to be considered captured. In fact, trying to do so will certainly cost you the Masters level and probably the Experts level as well. However, it will make it harder for the Blasphemy or a lone Margonite to recapture the Rift.<br />
<br />
== Tips ==<br />
*[[Lightbringer's Gaze]] is very useful in this mission, as all enemies are vulnerable to it. With the exception of healers, everyone should be equipping this skill and using it during the mission – it will make getting masters easier. (Remember to display the [[Lightbringer]] title before the start of the mission.)<br />
*Last Rites of Torment can be removed from the entire party quickly using [[Inspired Hex]] (or [[Revealed Hex]]) - since Last Rites is a [[monster skill]], IH will not be replaced with it and will instantly recharge; IH also pays for itself in energy gain with only 2 points in [[Inspiration Magic]]. Two players using IH can cleanse the party of Last Rites in ~5 seconds, less than half of its duration. Anyone not using skills from their secondary profession is advised to switch to */Me and bring IH to remove Last Rites from themselves.<br />
*Doing this mission alone with only Heroes and Henchmen can seem very daunting, however, if you have 3 Healing Monks in the party (one Hero, 2 Henchmen) and focus on killing the [[Margonite Cleric]]s first, the difficulty goes down considerably. Taking [[Acolyte Sousuke]] and [[Zhed Shadowhoof]] with a [[Searing Flames]] build, you stand a good chance of making Masters in a single attempt as well.<br />
*Three monks are not required here if you don't aggro (i.e. if you run to the center at the beginning and wage the first phase of the fight there); two will do. The mission is time-critical if you want the Master's reward, and in that case, you want as much firepower as possible.<br />
*For masters, trying using the group: Acolyte Sousuke (fire), Zhed (fire), Tahlkora (protection), Mhenlo, Herta, Devona, and Gehraz. This should work (with a small variation depending on your class) for everyone. Capture the center, then take everyone to one of the rifts, cap it, retake center (Lightbringer's gaze helps a lot against the Unbound Energies), then take everyone to the next rift, repeat. As long as capturing the center at the very beginning doesn't take too long, you should get masters with time to spare.<br />
*Consider using [[Resurrection Signet]]s or [[Sunspear Rebirth Signet]]s instead of the typical resurrection spells because you get a morale boost every time you capture a rift.<br />
*If you are of caster class, note that the [[Margonite Cleric]]s use [[Spell Breaker]] quite often so it may be important to consider bringing melee [[hero]]es or [[henchmen]], or use spells that have [[Area of Effect]] to counter the effect.<br />
*[[Minions]] can be useful to blunt the effectiveness of [[Last Rites of Torment]].<br />
*If you're playing solo, a good way to save time is to flag someone to capture a Rift the moment the capturing starts, while the rest of the party moves off to capture the next Rift. Using this method and recalling flagged Heroes once they're done, it is possible to complete this solo in 5 minutes.<br />
*A way to save time and hassles is to keep one of the two [[Margonite Ascendants]] from the two waves alive. This way The Blasphemy will not begin spawn until two portals are closed.<br />
<br />
== Creatures ==<br />
===Monsters===<br />
*[[Demon]]s<br />
**{{x}}27 [[The Blasphemy]]<br />
**{{x}}20 [[Unbound Energy]]<br />
**[[Margonite]]s<br />
***{{w}}24 [[Margonite Executioner]]<br />
***{{r}}24 [[Margonite Bowmaster]]<br />
***{{mo}}24 [[Margonite Cleric]]<br />
***{{n}}24 [[Margonite Warlock]]<br />
***{{me}}24 [[Margonite Seer]]<br />
***{{e}}24 [[Margonite Sorcerer]]<br />
***{{p}}24 [[Margonite Ascendant]]<br />
***{{d}}24 [[Margonite Reaper]]<br />
**[[Torment creature]]s<br />
***{{x}}24 [[Torment Claw]]<br />
<br />
== Follow-up ==<br />
*Upon completion of the mission players will find themselves in: [[The Kodash Bazaar]].<br />
*To continue the [[storyline (Nightfall)|storyline]], take on the following [[Primary Quest]]: [[Attack at the Kodash]].<br />
<br />
== Notes ==<br />
*Once you finish this mission, the [[Garden of Seborhin]] will transform into the [[Nightfallen Garden]]. This means that any quests that require you to enter the Garden of Seborhin will not be available and cannot be completed until you complete the game (and it transforms back).<br />
<br />
{{C3MissionNavBox}}<br />
[[Category:Nightfall_missions]][[Category:Vabbi]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Dasha_Vestibule_(mission)?diff=858189Talk:Dasha Vestibule (mission)2007-05-12T06:28:06Z<p>Zero rogue x@legacy41699437: Minor Error In mission</p>
<hr />
<div>One of the hardest missions to solo. my advices are: take a hero prot monk. You will need it for goren when u aggro the last boses.<br />
as stated in the article take [[Broad Head Arrow]] for the ruby's and the fire boss. before every battle tell your monk to cast [[Protective Spirit]] on goren so he cant be spiked to death. in the end, place your henchies near the stairs and the monk/s by the stairs. wait until the bosses are far enough and try to aggro. run back and move from side to side to make goren follow you. once the boss is in reach kill him.--[[User:Ofer1992|Ofer1992]] 11:30, 31 October 2006 (CST)<br />
<br />
:Wow, I heard this was hard but had no trouble at all doing it with hench/heroes. I took my mesmer, with a Surge/Spiritual Pain build and a couple of interupts (Cry and Power Leak). I did not use Broadhead on Margrid -- instead, I used Barrage, Distracting Shot, and Savage Shot. Pull, and target the rubies first. Goren never took any signficant damage, but maybe it's because I opened each combat with a surge to draw aggro. [[User:Dfscott|Dfscott]] 10:47, 2 November 2006 (CST)<br />
<br />
== Small, pointless bug ==<br />
I noticed that, after walking up the stairs to get to the God-quiz trial, it is possible to turn around, and run down the wall, and back up it. You must start this at the top, as there are some boxes placed at the bottom, presumably to stop this happening. All in all, its a pointless bug, with nothing you can really do to exploit it. I have some screenshots of my party 'stood' at various points on the almost verticle wall, but do not know how to upload them. [[User:Moochy|Moochy]] 05:33, 2 April 2007 (CDT)<br />
<br />
On another subject, entirely unrelated, is the 'Entry Hall' section in the 'Primary' area correct? According to it, you need to clear out all the groups to open the first door, however I found that just going around the pool, killing a few of the groups, and going on left the door open anyway.<br />
<br />
Just checked in-game. It seems that the door opens after the ruby djinn in the group closent to the door triggers the door opening after his death.<br />
<br />
== Bosses correct? ==<br />
<br />
Someone has listed [[Hajok Earthguardian]] as one of the final bosses, but for me, all the bosses were Djinn. Either the Hajok listing is wrong, the name of the boss is wrong, or Anet has named two different creatures with the same name.[[User:Dfscott|Dfscott]] 10:50, 2 November 2006 (CST)<br />
: Ok, it *is* Hajok, but he's a sapphire djinn (dervish). I'm going to go to the location indicated in the hajok entry and if he's beetle guy, I guess we'll need a disambiguation page. =( -- [[User:Dfscott|Dfscott]] 09:26, 4 November 2006 (CST)<br />
<br />
Yes, the bosses are correct, and all three are Djinn: Dervish was Sapphire Djinn, Paragon was Diamond Djinn, and Elementalist was Ruby Djinn. I capped both searing flames and angelic bond there as a P/E too![[User:Gabe|Gabe]] 09:02, 7 January 2007 (CST)<br />
<br />
== Redundant ==<br />
<br />
I think the spoiler warning at the end of the page is redundant. If players come to this page, they've done so seeking help, and even if they don't want the puzzles spoilt, the last contributer added the solutions to the main article. [[User:Planeforger|Planeforger]] 22:44, 4 November 2006 (CST)<br />
<br />
== Getting there ==<br />
Anyone know how you get there? --[[User:RiVen|&#91;riVen]]] 01:32, 29 October 2006 (CDT)<br />
<br />
:I picked Master of whispers quest, got to Dasha together with someone who had been there already before finishing nightfall, after doing dzagonur<br />
<br />
:: I got there by going northwest of Honur hill and I had not finshed the game (only at Gates of Desolation), and I had taken Master of Whispers and took Norgu as a hero, so you don't need to finish the game in order to access it that way. [[User:134.82.96.30|134.82.96.30]] 14:37, 5 November 2006 (CST)<br />
<br />
::: http://gw.gamewikis.org/images/a/ae/Dasha_vestibule_entrance_mirror_lyss.JPG<br />
<br />
I tried to get there when entering for the first time in Mirror of Lysa. Waited for nothing.. then completed the quest [[Calling the Order]] and tried again. This time, it worked. So, I've added the line "'' (Note that you can't get to Dasha Vastibule until you've completed Calling the Order quest and get the Dzagonur Bastion (Mission)).''" [[User:Corsaire|Corsaire]] 16:00, 26 November 2006 (CST)<br />
<br />
I was able to get there & I chose the Master of Whispers and did Dzoganur Bastion at the time. I had a friend who had Margrid take me along and the wall opened, not because it didn't open when I was alone (I never tried alone), but since you need Margrid in the mission itself.[[User:Gabe|Gabe]] 08:57, 7 January 2007 (CST)<br />
<br />
== Solutions to non-physical trials ==<br />
<br />
Yes, does anyone have the answer to the 3rd Trial?<br />
<br />
There are numerous solutions to the 3rd trial. All you have to do is pick a pedestal to start with. The obelisk numbers are all of the factors of the pedestal numbers, so if you picked pedestal 6, obelisk 2 and 3 will activate. Then you would need to place a key in pedestal 35 to activate the other two obelisks. So, [6,35] [14,15] and [10,21] are all solutions, not just 14 and 15. I think that's how it works, I did 14 and 15 on the first try.<br />
<br />
:I'm a bit dissapointed in this one. There should have been a better visual key than stones just appearing. It's pretty un-guildwars like for there not to have been some sort of glow effect. I figured it out, but it wasn't really satisfying cause of time wasted not seeing the effect. Maybe this is more opinion than fact, but I still don't think the visual clue fit with the GW style. --[[User:Mooseyfate|Mooseyfate]] 12:34, 17 March 2007 (CDT)<br />
<br />
== Anyone else find the beginning of the mission to be a lot easier with heroes/henches? ==<br />
<br />
I tried with heroes/henches 1 time and did totally fine until the 3 bosses wiped the floor with my party at the end. Then I tried twice with real players and couldn't even make it to the bosses. I guess I'll try to hench it the whole way through. Any suggestions on getting past the bosses with heroes are welcome!!<br />
<br />
Spread your henchmen and heroes, I did, got bonus on first try.<br />
Also, having an interupt ranger is key, since you have to bring Magrid anyway, just give her distract shot and savage shot.<br />
Also, if I remember correctly, they are not bound together, which means, that you can pull one of them at a time with a <br />
longbow or the like. Happy PvE'ing :)<br />
<br />
== Can someone suggest a team build for solo with henchman + hero? ==<br />
This mission is still very hard to me, I may not able to kill the 3 bosses sometimes. Can someone make a team build for this mission??<br />
:Two monk heroes, both with Extinguish and / or Martyr, at least one with Protective Spirit and Margrid with Concussion Shot, BHA (if you have Factions), Choking Gas, Practiced Stance (if you have Prophecies and don't have BHA), Distracting Shot and as many interrupt bow attacks and Mesmer interrupt signets as you have. Take Eve, Cynn, Kihm and one other hench. At the end, try to pull one boss at a time, get the monk hero to spam Protective Spirit on Goren and get Margrid to target the elementalist boss. You can still get wiped out if the timing doesn't work out for the interrupts. I'd consider the mission easier than Pogahn Passage because the elementalist boss can't nuke from around a corner and doesn't have a healer. -- [[user:Gordon Ecker|Gordon Ecker]] 21:45, 24 November 2006 (CST)<br />
<br />
::Thx!! I will try it. XDD [[User:Hokit|Hokit]] 03:38, 27 November 2006 (CST)<br />
<br />
If that doesn't work for you, the build I just ran (and got masters) with my ranger was margrid, tahlkora, sousuke, eve, khim, sogolon, devona. Margrid was set 100% interrupt with broadhead, tahlkora was LoD and sousuke was searing flames. I was running burning arrow + 2 interrupts. The key in most cases is to take out ruby's first, before anything else and pull the individual bosses 1 at a time at the end. [[User:Dargon|dargon]] 01:05, 4 December 2006 (CST)<br />
<br />
Brought Magrid as interupt ranger, my own R/Mo as BA, Dunkoro as healer and Tahlkora as protective monks, the earth ele and the warriors and if you don't rush it's easier then this topic makes it seem.<br />
Find an enemy group, position the henchies so that your warriors will not aggro further groups. Since Goren follws your char you can not pull yourself, but Magrid can be used for this. Select the enemy SF-ele, or the Boss you want to pull and target Magrid on it. Use the flag to bring Magrid close enough to her target to attack, let her fire an arrow and then position her back with the group. When the target comes close, attack. (Amy Awien, 05/02/2007)<br />
<br />
The mission itself is very easy, not had any problems with it. But what I find stupid is how everyone except me (in a party of only henchmen) gets wiped out by the traps. They are really stupid, and as soon as it hits them they stand in it and try to heal themselves. I had to finish the mission without monks because I lost them both to the traps twice and had no more res sigs. I know I should have just been careful, but I don't expect them to be that stupid. The trap wasn't triggered when I went through, and they were only 1 step behind. If they just kept moving they'd be out of it and alive. Instead they all stop and the whole party is dead. --[[User:Carth|Carth]] 15:21, 6 December 2006 (CST)<br />
<br />
:Just to clarify, I was annoyed that I can do the whole mission and kill everything in it without any deaths and fast too without problems, but because stupid henchmen stand in traps I am the only one alive at the end. Such a stupid way for all the henchmen to die at once, and I can't then kill the bosses at the end by myself. Something I noticed from having to restart it, those Ruby Keys or Diamond Keys for the bonus chests stay in your inventory after the mission. They are worth 0 gold and have to be trashed. --[[User:Carth|Carth]] 15:53, 6 December 2006 (CST)<br />
<br />
:You mean you don't know how to use the henchmen controls (buttons below the compass) yet? Wait for the trap to trigger, then wait for it to stop, then plant the flag on the far side of the trap. The henchmen will run directly to the flag and stay there. &mdash;[[User:Dr_ishmael|Dr Ishmael]] [[Image:Diablo_the_chicken.gif]] ([[User_talk:Dr_ishmael|talk]]|[[Special:Contributions/Dr_ishmael|contribs]]) 20:57, 6 December 2006 (CST)<br />
<br />
==Storyline Requirement==<br />
I have removed the sentence "You must also have finished Master of Whispers's side of the storyline by completing the [[Dzagonur Bastion (Mission)|Dzagonur Bastion]] mission." from the article since my necro characture chose Master of Whispers and haven't yet finished Dzagonur Bastion (but it was the next mission to be done for him) and still was able to enter Dasha Vestibule, finish it and move on with the storyline not even entering Dzagonur Bastion -- [[user:none|none]] 17:42, 22 January 2007 (CST)<br />
:Ok, but I can't verify that. Here are two tips I think you'll be interested in:<br />
:#When starting a different topic of discussion on the talk page, try to create a new section using the level 2 header of just click on the "+" button on top (i added a section header).<br />
:#To sign your comment, (as seen in notes below the "Save page" button), append <nowiki>~~~~</nowiki> to your comment. --<small>[[User:Aberrant80|Ab.Er.Rant]] {{n}} ([[User talk:Aberrant80|msg Aberrant80]])</small> 04:04, 22 January 2007 (CST)<br />
<br />
::I added that info to the article, and yes, I now know that it was wrong - you only have to complete [[Warning Kehanni]] in order to access both this and [[Dzagonur Bastion (Mission)]]. At the first storyline fork, you '''must''' complete the [[Pogahn Passage (Mission)]] before doing [[Rilohn Refuge (Mission)]] and vice versa, so I assumed it was the same here. I have corrected both articles. &mdash;[[User:Dr_ishmael|Dr Ishmael]] [[Image:Diablo_the_chicken.gif]] ([[User_talk:Dr_ishmael|talk]]|[[Special:Contributions/Dr_ishmael|contribs]]) 10:55, 22 January 2007 (CST)<br />
<br />
== Traps bugged? ==<br />
<br />
I'm not sure if this is just me, but I've tried it 3x now with henchies and heroes. We go fine and pretty much blow through everything until we hit the 2nd trial. There, once the fire trap, the other two times the ice trap, just laid waste to the whole party. It says they fire once per second, but I seriously got hit by 8 ice spikes in under 2, and couldn't get out because of the hex. Am I the only person who's having this happen?<br />
<br />
==Random Bugs==<br />
Two Gorens? Wow...<br>[[Image:DualGoren.jpg]]<br>Just run past the three bosses at the end and head straight. You'll find an extra Goren just standing there. [[User:The Lone Warrior|The Lone Warrior]] 17:34, 25 February 2007 (CST)<br />
<br />
==Minor Error==<br />
Since the inclusion of the lock pick, theres a minor wording error. The chests now say they can be opened with lock picks. The lock pick does not open the chests. Its just a wording error. ~ [[User:Zero rogue x|Zero rogue x]] 01:28, 12 May 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Water_Trident?diff=797418Water Trident2007-04-13T04:00:46Z<p>Zero rogue x@legacy41699437: Rewrote Note</p>
<hr />
<div>{{Water Trident}}<br />
<br />
== Acquisition ==<br />
'''[[Signet of Capture]]''':<br />
*[[Berg Frozenfist]] ([[Ice Caves of Sorrow (Mission)|Ice Caves of Sorrow]])<br />
*[[Boreal Kubeclaw]] ([[Frozen Forest]])<br />
*[[Chunk Clumpfoot]] ([[Lornar's Pass]])<br />
*[[Flint Fleshcleaver]] ([[Grenth's Footprint]])<br />
*[[The Judge]] ([[Thunderhead Keep (Mission)|Thunderhead Keep]])<br />
<br />
== Notes ==<br />
* This is a [[projectile]] spell and thus can be blocked by terrain and dodged.<br />
* Unlike [[Ice Spear]], this has normal spell range and a short recharge time. Timed correctly, Water Trident can provide time for melee fighters to catch the enemy, or the caster to prepare a defense or retreat.<br />
* This skill, combined with any speed reducing skill can be very frustrating for melee characters, as well as deadly for anyone retreating from battle.<br />
<br />
== Related skills ==<br />
*{{skill icon|Bull's Charge}} ([[Elite]])<br />
*{{skill icon|Bull's Strike}}<br />
*{{skill icon|Weaken Knees}} ([[Elite]])<br />
<br />
==Related articles==<br />
*[[Knockdown]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Commander?diff=794043Commander2007-04-11T22:15:16Z<p>Zero rogue x@legacy41699437: got him to confirm it.</p>
<hr />
<div>[[Commander]] is a [[title]] awarded for an in-game achievement that you can display for prestige. <br />
<br />
Gaining ranks in this title increases the maximum cap of unspent Balthazar’s faction by 5,000 faction points per level.<br />
<br />
===[[Commander]] title track===<br />
These titles are granted to an [[account]] that has won a number of rated [[Hero Battle]]s.<br />
:{| {{STDT}}<br />
! Rank !! Title !! Hero Battles won<br />
|- align="center" valign="top"<br />
| 1 || '''Commander''' || 125<br />
|- align="center" valign="top"<br />
| 2 || '''Victorious Commander''' || 250<br />
|- align="center" valign="top"<br />
| 3 || '''Triumphant Commander''' || 500<br />
|- align="center" valign="top"<br />
| 4 || '''Keen Commander''' || 840<br />
|- align="center" valign="top"<br />
| 5 || '''Battle Commander''' || 1,400<br />
|- align="center" valign="top"<br />
| 6 || '''Field Commander''' || 2,330<br />
|- align="center" valign="top"<br />
| 7 || '''Lieutenant Commander''' || 3,875<br />
|- align="center" valign="top"<br />
| 8 || '''Winged Commander''' || 6,480<br />
|- align="center" valign="top"<br />
| 9 || '''Cobra Commander''' ||<br />
|}<br />
<br />
==Notes==<br />
*The title "Conquering Commander" belongs to the [[Lightbringer rank|Lightbringer]] title track.<br />
*Some players will attempt to "roll" the match. This is an optional, player-invented way of acquiring the Commander titles without having to fight. The understood rules to rolling are that both players will roll a 100 sided die (using the emote command ''/roll 100''), and the person with the lower roll will leave, giving the remaining player a Victory by default. Some players frown on this, or consider it 'cheating' (ArenaNet has not made any statement calling this cheating), because it is a skill-independent way to acquire a PvP title. Others consider it merely a fast way to gain ranks in the Commander title.<br />
*During ATS beta testing an Anet employee was seen with "Cobra Commander(9)" title Current points required are suggested at 20,000.<br />
<br />
<noinclude><br />
<br />
==Trivia==<br />
*The fourth rank, Keen Commander, may be a reference to [[Wikipedia:Commander Keen series|Commander Keen]].<br />
<br />
{{TitlesNavBox}}<br />
<br />
[[Category:Account-based titles]]<br />
[[Category:Nightfall titles]]<br />
</noinclude></div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Commander?diff=794032Commander2007-04-11T22:07:33Z<p>Zero rogue x@legacy41699437: Cobra commander hassnt been confirmed yet for this title.</p>
<hr />
<div>[[Commander]] is a [[title]] awarded for an in-game achievement that you can display for prestige. <br />
<br />
Gaining ranks in this title increases the maximum cap of unspent Balthazar’s faction by 5,000 faction points per level.<br />
<br />
===[[Commander]] title track===<br />
These titles are granted to an [[account]] that has won a number of rated [[Hero Battle]]s.<br />
:{| {{STDT}}<br />
! Rank !! Title !! Hero Battles won<br />
|- align="center" valign="top"<br />
| 1 || '''Commander''' || 125<br />
|- align="center" valign="top"<br />
| 2 || '''Victorious Commander''' || 250<br />
|- align="center" valign="top"<br />
| 3 || '''Triumphant Commander''' || 500<br />
|- align="center" valign="top"<br />
| 4 || '''Keen Commander''' || 840<br />
|- align="center" valign="top"<br />
| 5 || '''Battle Commander''' || 1,400<br />
|- align="center" valign="top"<br />
| 6 || '''Field Commander''' || 2,330<br />
|- align="center" valign="top"<br />
| 7 || '''Lieutenant Commander''' || 3,875<br />
|- align="center" valign="top"<br />
| 8 || '''Winged Commander''' || 6,480<br />
|}<br />
<br />
==Notes==<br />
*The title "Conquering Commander" belongs to the [[Lightbringer rank|Lightbringer]] title track.<br />
*Some players will attempt to "roll" the match. This is an optional, player-invented way of acquiring the Commander titles without having to fight. The understood rules to rolling are that both players will roll a 100 sided die (using the emote command ''/roll 100''), and the person with the lower roll will leave, giving the remaining player a Victory by default. Some players frown on this, or consider it 'cheating' (ArenaNet has not made any statement calling this cheating), because it is a skill-independent way to acquire a PvP title. Others consider it merely a fast way to gain ranks in the Commander title.<br />
*During ATS beta testing an Anet employee was seen with "Cobra Commander(9)" title, its likely that this is the 9th rank however this is unconfirmed. <br />
<br />
<noinclude><br />
<br />
==Trivia==<br />
*The fourth rank, Keen Commander, may be a reference to [[Wikipedia:Commander Keen series|Commander Keen]].<br />
<br />
{{TitlesNavBox}}<br />
<br />
[[Category:Account-based titles]]<br />
[[Category:Nightfall titles]]<br />
</noinclude></div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Commander?diff=794013Talk:Commander2007-04-11T22:00:13Z<p>Zero rogue x@legacy41699437: Commander Rank 9!</p>
<hr />
<div>== Account-Based? ==<br />
<br />
Is it? (unknown, Im just formatting it)<br />
:Yes, this is an account based title. [[User:Ubermancer|Ubermancer]] 15:35, 3 January 2007 (CST)<br />
<br />
==Emote?==<br />
There's possibly an emote for the Commander title: http://www.guild-hall.net/forum/showthread.php?p=537178 --[[User:Lemming|Lemming]] 23:38, 20 December 2006 (CST)<br />
:The person who made up the rumor admitted that he made it up - there's no emote. --[[User:Immortius|Immortius]] 07:16, 21 December 2006 (CST)<br />
<br />
==Balthazar Cap?==<br />
Will this allow Balthazar Cap to be raised like other PvP titles? [[User:Taoh Rihze|Taoh Rihze]] 00:15, 21 December 2006 (CST)<br />
:It better! I'm gonna rant and rave until it does. :) Same with the Gamer title. And the Friend of... titles ought to increase their respective faction cap as well. --[[User:72.187.117.254|72.187.117.254]] 09:33, 22 December 2006 (CST)<br />
::Im 100% sure the gamer title will never get given a faction bonus as thats a holiday-only title. Same for the friend of title but because of the effect it would have on town control. I do hope the Commander title will raise the faction cap though, and no doubt it will if it doesnt already. [[User:172.141.41.210|172.141.41.210]] 13:37, 24 December 2006 (CST)<br />
:::Friend of...?--[[User:Shale|Shale]] 19:51, 18 March 2007 (CDT)<br />
<br />
Each Tier of this title gives you 5k expansion to your Balth cap<br />
<br />
==Retroactive?==<br />
Any info on if this counts hero battles won prior to this update? (I can't tell as I have never tried it.) --[[User:Rainith|Rainith]] 02:05, 21 December 2006 (CST)<br />
<br />
:Nope, doesn't look like it's retroactive. I'm not seeing anything for my 1-0 Hero Battle Record ;) &mdash;[[User:Vendetta411|Vendetta411]] 04:09, 21 December 2006 (CST)<br />
<br />
== title ==<br />
<br />
Does anyone have a screenshot of the fourth tier and the points needed? Several anon edits have been altering those today. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 19:08, 28 December 2006 (CST)<br />
<br />
== Trivia ==<br />
<br />
Keen is actually a word that would make sense in the title, thus probably not a reference to Commander Keen.<br />
<br />
:And the [[Wikipedia:Commander Keen series|Commander Keen series]] is one of the best known shareware game series of the early 90s. -- [[user:Gordon Ecker|Gordon Ecker]] 21:31, 31 December 2006 (CST)<br />
::The use of keen here considering all the other pop culture references in this game does not seem like an accident or coincidence. --''<font color="Green">[[User:Lemming64|Lemming64]]</font>'' 19:50, 2 January 2007 (CST)<br />
:Seems to me just as its just as likely to be a coincidence as not. Not everything in Guild Wars as a pop culture root. --[[User:Saranis|<span style="color: #FF3366">'''Saranis'''</span>]] [[Image:User-Saranis Green Dot.jpg]] <small>([[User_talk:Saranis|talk]] | [[Special:Contributions/Saranis|contribs]])</small> 07:32, 20 March 2007 (CDT)<br />
<br />
== Commander Track ==<br />
<br />
http://img306.imageshack.us/img306/7311/keencommanderlz4.png<br />
<br />
Proof of my update. [[User:Ubermancer|Ubermancer]] 15:35, 3 January 2007 (CST)<br />
<br />
:The amount of points required for the Commander track is approximately represented by the sum of the like tier of the Gladiator track and [f(n)+1]*100, where f(n) is a function that returns a triangular number (0, 1, 3, 6, 10, 15, 21, etc), beginning with 0. This means that f(6) = 15, so (15+1)*100 = 1600 greater then the 6th rank of Gladiator (466). This would yield 2066 required wins. Since the number is approximate and Commander levels tend to be in multiples of a hundred... I would say 2100 is the likely requisite amount for rank 6 of this title. [[User:71.207.212.237|71.207.212.237]] 10:33, 10 January 2007 (CST)<br />
<br />
::I made r5, my theory is wrong. r6 is 2330. [[User:71.207.212.237|71.207.212.237]] 17:06, 10 January 2007 (CST)<br />
::Proof - http://img441.imageshack.us/img441/3829/battlecommanderhb1.png [[User:Ubermancer|Ubermancer]] 17:16, 10 January 2007 (CST)<br />
<br />
:::Ugh, each rank of Commander is 5x the equivalent rank of Gladiator. [[User:Ubermancer|Ubermancer]] 00:09, 11 January 2007 (CST)<br />
<br />
:::: Track may go to the following then, '''Rank 6''':2,330, '''R7''':3,775, '''R8''':6,480, '''R9''':10,800, '''R10''':18,000, '''R11''':30,000. This is assuming that not only does this not cap before one of these ranks. But also that it does follow the mathmatical variances of the other pvp titles. Marston Kyale 10:20, 11 January 2007 (EST)<br />
<br />
:::Parts of the gladiator track follow parts of the hero track divided by 10 also, there is obviously some defining equation for all of the pvp point requirements just multiplied up or down in some way. --''<font color="Green">[[User:Lemming64|Lemming64]]</font>'' 06:43, 12 January 2007 (CST)<br />
:::: And that is how I did my math. Check it it goes with hero glad champ titles perfectly. for the higher tiers only Hero is known so i had to do my math based on that via comparison but look at the trees minus the lower levels and it all makes sense. The reason the lowest levels dont follow suit with the typical layout is to prevent from being too difficult to atleast abtian one level of the title. Consider that and lok at ranks 1-3 of hero not only can you not display it till rank three you do not get an emote till then, which if it was based on a per three levels without having to be post R3 you'd have a rank0 emote.<br />
<br />
== Dirty Taste ==<br />
<br />
''Often you meet opponents who want to "roll" the match. Both simply roll a die with 100 sides (/roll 100), and the one who get the lowest number is expected to leave the match. By some players, this is considered 'cheating', and is frowned upon. Others consider it a fast way to earn Commander Ranks.'' - This whole statement leaves a dirty taste in my mouth, it is two opinions to an argument, neither of which really belong on an article page. It really needs to be rewritten or deleted but either way what is your opinion? --''<font color="Green">[[User:Lemming64|Lemming64]]</font>'' 18:02, 10 January 2007 (CST)<br />
<br />
:I see 'whats the whole rolling thing' asked so often in Hero Battles, that it just doesnt make any sense to NOT include some information about it. This could use a minor reword to be more objective/clinical, but its presence and the inclusion of both sides of the argument is what the wiki is about. Ill see if I can reword it, but it needs to be left in even if it leaves a bad taste in your mouth. [[User:Ubermancer|Ubermancer]] 23:56, 10 January 2007 (CST)<br />
<br />
::Rolling seems pretty close to rank spoofing. I think it might violate the EULA or the rules of conduct. -- [[user:Gordon Ecker|Gordon Ecker]] 00:05, 11 January 2007 (CST)<br />
<br />
:::Replaced it with the following:<br />
<br />
:::''Some players will attempt to "roll" the match. This is an optional, player-invented way of acquiring the Commander titles without having to fight. The understood rules to rolling are that both players will roll a 100 sided die (using the emote command /roll 100), and the person with the lower roll will leave, giving the remaining player a Victory by default. Some players frown on this, or consider it 'cheating' (ArenaNet has not made any statement calling this cheating), because it is a skill-independent way to acquire a PvP title. Others consider it merely a fast way to earn ranks in the Commander title.''<br />
<br />
:::It is plain, proposes both sides, and does not use loaded words. I also clarified that while rolling might be considered cheating by the playerbase, ArenaNet has made no statement calling it that. [[User:Ubermancer|Ubermancer]] 00:08, 11 January 2007 (CST)<br />
<br />
::::If both players agree and use a command from ANet, this is not cheating I think because this emote is allowed by ANet itself.. right? '''[[User:Corsaire|<font color=#477391>Corsaire</font>]]''' [[image:Corsaire_Signature.gif]] 10:23, 11 January 2007 (CST)<br />
<br />
::That sounds much better ubermancer, thank you for re-writing it. While I agree it is not cheating and not against any TOS I just think putting it in a good light in an article here is not the right thing to do. I myself enjoy the rollers being there, I love killing them over and over until they learn to play the game "properly", it gives a weird sense of satisfaction. --''<font color="Green">[[User:Lemming64|Lemming64]]</font>'' 12:02, 11 January 2007 (CST)<br />
<br />
:::It is rather fun to fight a roller... I have screencaps of the one I fought, complaining aobut how bad my life must suck. He threated to run in circles until I gave up. I started killing his heros, and he quit. High point of my day. :D [[user:Jioruji Derako|<font color="Green">'''{Jioruji Derako}'''</font>]] 23:23, 7 February 2007 (CST)<br />
::::haha....i laughed out loud when i read this. thanks jioruji :D [[User:Vanessa|Vanessa]] 02:20, 26 March 2007 (CDT)<br />
<br />
==Links==<br />
<br />
Added a link to the Hero Battle's page [[User:Gummy joe|Gummy Joe]]<br />
:I removed it as there is already a link in the text above and wiki guidelines state more than one link on a page is unnecessary, also this way is the same format as other title pages without a link in the table. --''<font color="Green">[[User:Lemming64|Lemming64]]</font>'' 12:24, 11 January 2007 (CST)<br />
<br />
== new rank out ==<br />
<br />
saw some guy in the hero arenas named java leavzu expozed displaying the rank 7 luetinant commander title, have a screen shot of it, if anyone wants to try and find out what the 8th tier is<br />
<br />
== rank 9==<br />
In ats testing Izzy had the title cobra commander - (previously unsigned) 21:54, 11 April 2007 81.241.183.34<br />
<br />
:You beat me too it. ^_^ ~ [[User:Zero rogue x|Zero rogue x]] 17:00, 11 April 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Chasing_Zenmai?diff=774055Talk:Chasing Zenmai2007-04-04T11:26:28Z<p>Zero rogue x@legacy41699437: /* Bugs? */</p>
<hr />
<div>Dang, they really made this quest harder. And now you've got to do work in Elona first, too! >< I miss the times when this could be done almost-solo with a good trapper or two... [[User:Entropy|Entropy]] 20:14, 14 February 2007 (CST)<br />
<br />
Chasing Amy Reference?--[[User:Nog64|Nog64]] 22:22, 14 February 2007 (CST)<br />
:Besides the name (which is rather ambiguous) there appears to be no connection at all between this quest and [[wikipedia:Chasing_Amy|that movie]]. Was there something I missed? --[[User:DaveK|DaveK]] 09:20, 17 Frebruary 2007 (GMT)<br />
::I don't know who does those stupid trivia enters(if its one or a bunch of people). Most of them are just entered if they have a the same word. ~ [[User:Zero rogue x|Zero rogue x]] 22:15, 13 March 2007 (CDT)<br />
<br />
== Going Home ==<br />
<br />
It seems that with this quest active the NPC for the quest [[Going Home]] does not appear. Confirm anyone? --[[User:Gimmethegepgun|Gimmethegepgun]] 23:54, 19 February 2007 (CST)<br />
<br />
That's a confirm on my part. Even though I've completed Chasing Zenmai and I've gotten the Zenmai as a hero, I can't seem to find Bryan again. [[User:Swordfish56|Swordfish56]] 06:49, 21 February 2007 (CST)<br />
<br />
Not for me. When I had the Zhasing Zemai quest, Bryan was not there, but when I completed it, he appeared again. [[User:Mithran|Mithran]] 08:20, 3 March 2007 (CST)<br />
<br />
== Bugs? ==<br />
<br />
Okay, I started the quest and got Zenmai to the Undercity... I think I entered too soon, but it said that I'd escorted her there. Then the quest just kind of locked up. I was stuck at the point where I'd escorted her to the Undercity but it wouldn't proceed. (no quest markers in the Undercity... but the quest marker told me to go there, if I left) I'm going to try it again. - [[User:Solis|Solis]] 15:56, 13 March 2007 (CDT)<br />
<br />
<br />
I have it one worse, My monk doesn't even have the quest appear! Hes passed through nightfall and before and after I couldn't see the quest. I already sent a support e-mail but they gave me the same "thanks for the bug" response. ~ [[User:Zero rogue x|Zero rogue x]] 22:15, 13 March 2007 (CDT)<br />
:Found whats wrong for me. SOMEONE DIDNT CHANGE THE INFO WHEN THE QUEST SKIPPED TO DINJA! I must say that sames all us wikiers. (includeing myself for not even picking it up.) ~ [[User:Zero rogue x|Zero rogue x]] 06:26, 4 April 2007 (CDT)<br />
<br />
I cant get the quest either. --[[User:DTKblaster|DTKblaster]] 14:43, 17 March 2007 (CDT)<br />
<br />
The latest [[Game updates|update]] apparently has some kind of fix for this quest. But I have no idea what they chanegd since it's vague. I added the research tag since someone needs to check the current status of the bugs.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Chasing_Zenmai?diff=774053Chasing Zenmai2007-04-04T11:24:54Z<p>Zero rogue x@legacy41699437: Fixed Quest Location. (THIS SHOULD HAVE BEEN DONE MONTHS AGO!)</p>
<hr />
<div>==Overview==<br />
'''Summary'''<br />
#Speak with [[Dinja]] in [[Consulate Docks]].<br />
#Find [[Zenmai]] in [[Bukdek Byway]].<br />
#Travel to [[The Undercity|the Undercity]]. Zenmai must survive.<br />
#Stop the [[Am Fah]] from creating new [[Afflicted|afflicted]] soldiers.<br />
#Defeat the demons.<br />
#Speak with Zenmai.<br />
#Return to [[Clerk Arlon]] in [[Kamadan]] with Zenmai. <br />
<br />
'''Obtained from:'''<br />
:[[Dinja]] in [[Consulate Docks (Location)|Consulate Docks]]<br />
<br />
'''Reward:'''<br />
:*1,500 [[XP]]<br />
:*Zenmai joins your party<br />
<br />
'''Dialogue:'''<br />
:''"'''Linro''', an imperial guardsman [[Kormir]] met during her trip to [[Cantha]], sent a missive about an '''[[assassin]]''' named '''Zenmai'''. Apparently the spearmarshal had asked Linro to keep his eyes open for any potential recruits.''<br />
<br />
:''If you ask me, he's just trying to pawn his problems off on us. He saw the assassin in '''Kaineng Center''', apparently looking "suspicious." But, we can't afford to be picky, so I need you to go check out this assassin. She might come in handy if things get any uglier round here."''<br />
<br />
::'''Accept''': ''"A cold, refreshing assassin? I sure could use one of those right about now!"''<br />
::'''Reject''': ''"Things are going to get uglier? I just remembered, I have an urgent meeting... under my bed."''<br />
::'''When asked about quest''': ''"What are you still doing here? It's a long trip to '''Kaineng Center''' and I already sent word to '''Imperial Guardsman Linro''' to tell him you're coming."''<br />
<br />
'''Intermediate Dialogue 1 (Imperial Guardsman Linro)'''<br />
:''"You're one of Kormir's [[Sunspear]]s, aren't you? She mentioned some of you might come to Cantha. She wanted me to watch for any potential recruits to your cause. An assassin by the name of '''Zenmai''' recently got off the boat. Rumor has it she spent some time soul searching at [[Shing Jea Monastery]]. You should be able to catch up with her in '''Bukdek Byway'''. But be warned, she's not exactly a warm person."''<br />
<br />
'''Intermediate Dialogue 2 (Zenmai)'''<br />
:''"Sunspears? Sorry. Never heard of you. However, it would seem you are of some use in a fight.''<br />
<br />
:''As mo zing, a masterless assassin I move from employer to employer, like the wind. Unfortunately, my most recent employer was kidnapped by some former comrades, the Am Fah, along with several other civilians from Kaineng Center. They will force those poor souls to drink from their corrupted chalice, turning them into mindless, Afflicted monsters. I know the location of their hideout in the [[Undercity]]. If you can face the danger, I would have you stand at my side."''<br />
<br />
'''Intermediate Dialogue 3'''<br />
:'''Lale the Vindictive''': ''"At last, at last. The ceremony could not begin without the most important player. Zenmai, my dear, you've kept me waiting a long time. Too long. But it is an auspicious day that brings us together again. Did you truly think you could escape?"''<br />
:'''Xeng Lu''': ''"Zenmai...? Have you come to rescue me from these... these madmen?"''<br />
:'''Zenmai''': ''"I shall free you from the Am Fah... and then free you of the coin you owe me for my last job; do not mistake that. Dealing with [[Lale the Vindictive|Lale]] is a bonus. I do that for free."''<br />
:'''Lale the Vindictive''': ''"Such bile! Such anger! You're as cold as ever, Zenmai. Maybe if you weren't so frigid you'd move a little faster... You see, you're already too late for that one. To pass the time while waiting for you, we had some funs ''{{sic}}'', some laughs... and some drinks from the [[Chalice of Corruption]]. Just like old times, before you left us. Remember?"''<br />
:'''Zenmai''': ''"The past is a shadow that is behind us all, waiting to embrace you like the ground rushing up as you fall. I never forget the past, and today I shall settle its debts."''<br />
:'''Lale the Vindictive''': ''"A poet now, are we? You play at many things Zenmai. First you run from your past, like a mole that cannot face the sun. Now you come before me, playing the part of a hero. Very well. Let your blades speak, and we shall know the truth of your heart!"''<br />
<br />
'''Intermediate Dialogue 4'''<br />
:'''Canthan Costumer''': ''"I can't promise I'll remember your name when my fashions hit the big time, but I'll try not to forget what you've done for me on this day! Um, what was your name again?"''<br />
:'''Canthan Poet''': ''"Such heroism! / You will be remembered well / In my poetry"''<br />
:'''Canthan Tourist''': ''"I think it's time I reconsidered my reasons for traveling. It appears the grass was only greener on the other side because it was plague infested!"''<br />
<br />
'''Intermediate Dialogue 5 (Zenmai)'''<br />
:''"My blades have pierced the [[Shiro'ken]] as surely as they have cut down these creatures, these demons. Through my steel, I could feel the same evil. It can be no coincidence... there is something greater at work here. Come, Sunspear. It would seem that my answers lie in [[Elona]]. Besides, I can't collect my pay from a dead afflicted, can I? Perhaps I need a new employer...."''<br />
<br />
'''Reward Dialogue'''<br />
:''"Let me just dot the 'I' on your friend's temporary Sunspear Visa and it will be complete. There! This document will allow her free access to our ports and services. Have a nice day!"''<br />
<br />
==Walkthrough==<br />
After speaking with Linro in Kaineng Center, either start from the Marketplace which is closer, or travel south following the map marker. When you find Zenmai, some Am Fah will appear for a brief fight. Continue with Zenmai almost to Marketplace, then east across the bridge towards the entrance to the Undercity.<br />
<br />
In the Undercity, head to the location of the marker (just south of the weaponsmith, the same cavern [[Mina Shatter Storm]] usually inhabits). The area's usual residents are replaced by the quest NPCs and mobs. A long conversation ensues, allowing plenty of trap laying time, buff casting, etc. Once the final lines are spoken, combat ensues and the [[Canthan Trader]] and [[Xeng Lu]] are transformed into afflicted.<br />
<br />
Keeping Zenmai alive is one of the greatest challenges as not only will you be up against a boss Elementalist, but a small number of [[Torment creature]]s. It is possible for Zenmai to be nearly out of health just a few seconds into the combat, so keeping a buff on her is a good idea.<br />
<br />
==Notes==<br />
*This quest replaced [[Gain Zenmai]] in the [[Game_updates/20070214|February 14th 2007]] game update.<br />
*While this quest is active, several bosses and [[Bryan]] will not spawn in the Bukdek Byway area.<br />
*Although this quest is obtained in Consulate Docks, it is grouped under Kaineng City Quests in the Quest Log.<br />
{{bug|The quest is sometimes bugged. When you walk into the Undercity, Zenmai disappears during zoning, making quest completion impossible.}}<br />
<br />
[[Category:Nightfall quests]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Game_updates/20070323?diff=744284Talk:Game updates/200703232007-03-24T10:33:37Z<p>Zero rogue x@legacy41699437: Chasing Zenmai still bugged</p>
<hr />
<div>Bout friggin time. - [[User:Skakid9090|Skakid9090]] 22:54, 23 March 2007 (CDT)<br />
<br />
:LoL. But where's our hard mode? Where is the announcement Gaile said was supposed to be here on Monday? [[User:132.203.83.38|132.203.83.38]] 23:44, 23 March 2007 (CDT)<br />
::check gwguru, its been anounced [[User:Detraya fullvear|<font color="Red">'''Detraya'''</font>]] [[User talk:Detraya fullvear|''<font color="Blue">talk</font>'']]<br />
:::Think [http://www.guildwarsguru.com/forum/showthread.php?t=10132947 this] is what Detraya was referring to... and WOOHOO on the Pet Tamer changes! --[[User:Wolfie|Wolfie]] [[Image:Wolfie_sig.jpg|19px]] <small>([[User_talk:Wolfie|talk]]|[[Special:Contributions/Wolfie|contribs]])</small> 02:35, 24 March 2007 (CDT)<br />
<br />
== Zenmai Still bugged ==<br />
Just checked I still cant get the [[Chasing Zenmai]] quest. I guess ill have to submit again to support.. ~ [[User:Zero rogue x|Zero rogue x]] 05:33, 24 March 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=742301User:Zero rogue x2007-03-23T11:38:49Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''136 (3/23/07)<BR> <br />
'''Age:'''22 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
<br />
Backstory<BR><br />
Leader of the Rogues, He is the one has searched far and wide for the best warriors to join the rogues. <BR><br />
<BR><br />
Fighting style<BR><br />
Zero Is tactical in his spellcastings. He plans to create the most damage as he can. Often casting Meteor Shower than Invocation To drop massive ammount of damage on groups of enemies.<BR><br />
<BR><br />
Current Objective:<BR><br />
Beating Nightfall and Getting Kind of a Big deal title.<BR><br />
<BR><br />
"For me, A Grouped enemy is a dead enemy"<br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (3/23/07)<BR> <br />
'''Age:'''18 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
<BR><br />
Backstory<BR><br />
Once just a Ranger in shiverpeaks Renis has explored various lands through his participation with The Rogues, He prefers to work alone.<BR><br />
<BR><br />
Fighting Style<BR><br />
Renis Uses various enchantments, Preparations, and other skills to prepare the most lethal arrows he can produce. Often brags one of his "Trinity Shots" (A dual shot with a distracting shot quickly after) can take off 2/3 hp on any 60 armor spellcaster in under a second.<BR><br />
<BR><br />
Current Objective:<BR><br />
Unknown. Contact lost. <BR><br />
<BR><br />
"Why fight when I can just pick them off one by one."<br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''70 (3/23/07)<BR> <br />
'''Age:'''15 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Siege turtle<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Penetrating Chop|Penetrating Blow|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
<BR><br />
Backstory<BR><br />
Claims to be the only Survivor of the elonian group that tried to ascend. He is never seen without his helmet on. Some say he is a specter as his entire body is clad in armor.<BR><br />
<BR><br />
Fighting Style<BR><br />
When Malus' Gets angry he his ferocity shows. He hacks and slashes with great accuracy. <BR><br />
<BR><br />
Current Objective:<BR><br />
Returning home to Elona.<BR><br />
<BR><br />
"I have seen far more darker things than you could imagine."<br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (3/23/07)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
<BR><br />
Backstory<BR><br />
Very little is known about this assassin. All that is known is he is ruthless, sadistic, and unforgiving. He seems to hate Aris and get into fights multiple times. <BR><br />
<BR><br />
Fighting Style<BR><br />
When fighting Sira you will find he is very hard to pin down. often striking him just leaves you poisoned and him out of danger. If ignored sira will find a weak point in your defense and exploit it. And just when you think hes dead sira disappears in a cloud of black smoke.<BR><br />
<BR><br />
Current objective:<BR><br />
Exact position unknown. Has been seen around Elona. Likely trying to kill Aris again.<BR><br />
<BR><br />
"You...no.. it wont survive my strike."<br />
<br />
----<br />
== Aris Rogue ''"The Legendary Defender"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''115 (3/23/07)<BR> <br />
'''Age:'''10 months since reappearance, real age unknown.<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Reversal of Fortune|Shield of Absorption|Dismiss Condition|Protective Spirit|Zealous Benediction|Energy Tap|Inspired Hex|Rebirth}}<BR><br />
<BR><br />
Backstory<BR><br />
Aris originally hailed form Tyria However during a raid into the underworld, Aris disappeared. Several Months later out of nowhere he reappeared back at level 1 and with no memory. But this time with a new face and on the continent of Cantha. Shortly thereafter Zero found his old friend. Nowadays he still hasn't recovered his memory, and sira continues to attack him for some reason, that he has no idea what is.<BR><br />
<BR><br />
Fighting Style<BR><br />
Aris hates fighting. However he realizes some action must be taken to get things done. so he has pledged to protect The people of the world. Even though he has lost his memory he beginning to remember some of the powerful spells he once knew.<BR><br />
<BR><br />
Current objective:<BR><br />
Helping take down Mallyx the Unyielding.<BR><br />
<BR><br />
"No! I shall not be defeated! Not after I have came this far!"<br />
<br />
----<br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''68 (3/23/07)<BR> <br />
'''Age:'''7 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Pain|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
<BR><br />
Backstory <BR><br />
Lived in on the Jade sea Ales began Calling spirits at a young age. as his skills progressed he was sent to Shing Jea Monastery to learn the ways of the Ritualist. However shortly Graduating from the Monastery he was met by Zero who offered him a position in Rogue.<BR><br />
<BR><br />
Fighting Style<BR><br />
To Ales his Spirits are his friends. So even though they cannot move he often draws them along with him. Through this bond he is able to call powerful spells into being. <br />
<BR><br />
Current Objective<BR><br />
Resting At home.<BR><br />
<br />
"My friends protect me, they strengthen me, they honor me they give me the power to defeat all evil." <br />
<br />
----<br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''71 (3/23/07)<BR> <br />
'''Age:'''4 months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}<br />
<BR><br />
Backstory<BR><br />
When Abaddon Decided To take over Tyria. He awoke Shira realizing the fate of the world if Abaddon escaped he returned to the mortal world to prepare a defense.<BR><br />
<BR><br />
Fighting Style<BR><br />
Unlike Most Dervishes Shira pledges his devotion to no God. Therefore all of his powers are those given to him through hard work and his stay in the realm of torment. <BR><br />
<BR><br />
Current objective<BR><br />
Planning strikes in the Domain of Anguish.<BR><br />
<BR><br />
"Fear me for I am the Black Reaper."<BR></div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Josinq_the_Whisperer?diff=739280Josinq the Whisperer2007-03-22T07:37:08Z<p>Zero rogue x@legacy41699437: Remade a note to give more help</p>
<hr />
<div>{{BeastInfo<br />
| name = Josinq the Whisperer<br />
| species = [[Harpy]]<br />
| prof = [[Monk]]<br />
| icon = [[Image:Monk-icon.png]]<br />
| level = 28<br />
}}<br />
==Description==<br />
[[Josinq the Whisperer]] is a [[Monk]] [[boss]] that spawns in [[Resplendent Makuun]]. He spawns in a tough team with 6 level 24 [[Skree]].<br />
<br />
==Locations==<br />
*[[Vabbi]]<br />
**[[Resplendent Makuun]]<br />
[[Image:Josinq the Whisperer Map.jpg|thumb|right|Location from Yahnur Market]]<br />
[[Image:Josinq the Whisperer Map2.jpg|thumb|right|Location from Honur Hill]]<br />
<br />
==Skills used==<br />
*{{skill icon|Healer's Boon}} ([[Elite]])<br />
*{{skill icon|Healing Touch}}<br />
*{{skill icon|Orison of Healing}}<br />
*{{skill icon|Renew Life}}<br />
*{{skill icon|Words of Comfort}}<br />
<br />
==Items dropped==<br />
*[[Josinq's Whisper]] ([[Unique]])<br />
*[[Skree Mask]]<br />
<br />
==Notes==<br />
*One of the easiest way to capture this skill is to have one hero with [[Broad Head Arrow]] And one of the warrior heroes with a sword or axe and [[Flurry]]. Force the Warrior to attack Josinq and try to keep Dazed on The boss. <br />
*Using [[Scourge Healing]], [[Defile Flesh]] and some form of enchantment removal may help you defeat the group.<br />
*Using [[Backbreaker]] on this boss is also useful.<br />
*Using [[Backfire]] along with Anti-Spam skills such as [[Diversion]] make this boss a lot easier to take down.<br />
<br />
<!--Categories below this line---><br />
[[Category:Harpy Bosses]] [[Category:Monk Bosses]] <br />
[[Category:Resplendent Makuun]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Chasing_Zenmai?diff=716175Talk:Chasing Zenmai2007-03-14T03:15:44Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>Dang, they really made this quest harder. And now you've got to do work in Elona first, too! >< I miss the times when this could be done almost-solo with a good trapper or two... [[User:Entropy|Entropy]] 20:14, 14 February 2007 (CST)<br />
<br />
Chasing Amy Reference?--[[User:Nog64|Nog64]] 22:22, 14 February 2007 (CST)<br />
:Besides the name (which is rather ambiguous) there appears to be no connection at all between this quest and [[wikipedia:Chasing_Amy|that movie]]. Was there something I missed? --[[User:DaveK|DaveK]] 09:20, 17 Frebruary 2007 (GMT)<br />
::I don't know who does those stupid trivia enters(if its one or a bunch of people). Most of them are just entered if they have a the same word. ~ [[User:Zero rogue x|Zero rogue x]] 22:15, 13 March 2007 (CDT)<br />
<br />
== Going Home ==<br />
<br />
It seems that with this quest active the NPC for the quest [[Going Home]] does not appear. Confirm anyone? --[[User:Gimmethegepgun|Gimmethegepgun]] 23:54, 19 February 2007 (CST)<br />
<br />
That's a confirm on my part. Even though I've completed Chasing Zenmai and I've gotten the Zenmai as a hero, I can't seem to find Bryan again. [[User:Swordfish56|Swordfish56]] 06:49, 21 February 2007 (CST)<br />
<br />
Not for me. When I had the Zhasing Zemai quest, Bryan was not there, but when I completed it, he appeared again. [[User:Mithran|Mithran]] 08:20, 3 March 2007 (CST)<br />
<br />
== Bugs? ==<br />
<br />
Okay, I started the quest and got Zenmai to the Undercity... I think I entered too soon, but it said that I'd escorted her there. Then the quest just kind of locked up. I was stuck at the point where I'd escorted her to the Undercity but it wouldn't proceed. (no quest markers in the Undercity... but the quest marker told me to go there, if I left) I'm going to try it again. - [[User:Solis|Solis]] 15:56, 13 March 2007 (CDT)<br />
<br />
<br />
I have it one worse, My monk doesn't even have the quest appear! Hes passed through nightfall and before and after I couldn't see the quest. I already sent a support e-mail but they gave me the same "thanks for the bug" response. ~ [[User:Zero rogue x|Zero rogue x]] 22:15, 13 March 2007 (CDT)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Life_Sheath?diff=700238Life Sheath2007-03-07T22:15:43Z<p>Zero rogue x@legacy41699437: Added a note.</p>
<hr />
<div>{{Life Sheath}}<br />
<br />
== Acquisition ==<br />
'''[[Signet of Capture]]''':<br />
*[[Seaguard Gita]] ([[Boreas Seabed (Mission)]])<br />
*[[Monk's Construct]] ([[Sunjiang District (Mission)]]/[[Sunjiang District (Explorable)]])<br />
<br />
== Notes ==<br />
*If you re-enchant a character with Life Sheath, the duration and reduction total will be reset.<br />
*If used with [[Reversal of Fortune]], both Reversal and Sheath will work as if the other wasn't there no matter the order in which they were cast. In other words, Reversal will reverse the damage and the damage that would have been taken will still count against Life Sheath's reduction.<br />
*If used with [[Protective Spirit]], Damage is Counted Before it is reduced.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Miniature_Asura?diff=698779Talk:Miniature Asura2007-03-07T04:26:42Z<p>Zero rogue x@legacy41699437: /* Comments */</p>
<hr />
<div>==Comments==<br />
hm why a new article, as i can recall none of the other minipets have their own wiki article [[User:Saelfaer|Saelfaer]] 18:21, 6 March 2007 (CST)<br />
<br />
It'll be deleted, in good time. -[[User:Auron of Neon|Auron]] [[Image:Elit Druin.jpg|||My Talk]] 18:22, 6 March 2007 (CST)<br />
<br />
:There are a couple of minipets that do have their own page I think, but most link to the relevant monster page. Thing is, to my knowledge, there isn't such a think as an actual monster "Asura"... yet. --[[User:JP|JP]] 18:28, 6 March 2007 (CST)<br />
::Not until ANet reveals that CH4 is, in fact, an episode of Lilo and Stitch (as Jamie pointed out). -[[User:Auron of Neon|Auron]] [[Image:Elit Druin.jpg|||My Talk]] 18:35, 6 March 2007 (CST)<br />
<br />
I think we can semi-safely assume this is the minipet Gaile was talking about, from the May PC Gamer magazine? --[[image:GEO-logo.png]] [[user:Jioruji Derako|<font color="#237d00">'''J'''ioruji '''D'''erako.'''>'''</font>]] 18:38, 6 March 2007 (CST)<br />
<br />
:[[GuildWars.com news/20070306]] --[[User:Rainith|Rainith]] 18:43, 6 March 2007 (CST)<br />
<br />
Is it too late to stop Arena Net? <i>*cringes*</i> --[[User:Zerris|'''Zerris''']] <small>([[User_talk:Zerris|talk]])</small> 18:46, 6 March 2007 (CST)<br />
:Oh, come on, it's cute! :P --[[User:Albinobird]][[Image:Albinobirdsigicon.JPG|Albinobird]] 18:47, 6 March 2007 (CST)<br />
::Cute? <i>Cute?</I> Ok, you deserve this... <i>*Aggros a huge mob of [[Rain Beetle]]s and turns volume on max.*</i> --[[User:Zerris|'''Zerris''']] <small>([[User_talk:Zerris|talk]])</small> 18:51, 6 March 2007 (CST)<br />
:::Gah! The noise! My brain, I'm going deaf! --[[User:Albinobird]][[Image:Albinobirdsigicon.JPG|Albinobird]] 20:08, 6 March 2007 (CST)<br />
::::Now you feel my pain. --[[User:Zerris|'''Zerris''']] <small>([[User_talk:Zerris|talk]])</small> 20:09, 6 March 2007 (CST)<br />
I wonder what this is - will it wind up as a playable/monster race in a future GW? <big><tt>'''[[User:Craw|<font color=#000000>Craw</font>]]''' </big></tt> 18:50, 6 March 2007 (CST)<br />
:The Inquirer story claimed one of the GW2 features would be "''playable races include Humans, Charr, Norns, Asurians and Sylvarians.''" Of course, Gaile also said much in that story was wrong or misleading, so who knows? --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 18:59, 6 March 2007 (CST)<br />
::I particularly hope this is not a playable race. Although, I hoped for GW to never have more than one playable race. There is a place for multiple races, but GW isn't it, and specifically not for new moogle-things. --[[User:Valentein|Valentein]] 19:05, 6 March 2007 (CST)<br />
:Maybe ArenaNet said something like "Guild Wars 2 will see Humans, Charr, Norns, Asurians and Sylvarians all compete for survival in an inhospitable world". We just don't know. -- [[User:Dashface|Dashface]] [[Image:Dashface.png]] 19:23, 6 March 2007 (CST)<br />
<br />
If only they gave us moogles instead! Anyway, I think they are inteligent beacuse that one on the website was wearing cargo jeans and a shirt! I don't know if I want to buy the magazine either... unless it has some good stuff besides it. Aside from that, it looks like this might be a little hint for c4. ...Was that viking armor that guy was wearing? [[User:Alreajk|Alreajk]] 19:54, 6 March 2007 (CST)<br />
:On the armor, do you mean the Warrior in [http://www.guildwars.com/images/spotimages/asurapet.jpg this picture]? It looks like [[Warrior Elite Sunspear Armor/Male|male elite sunspear armor]] to me. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 20:01, 6 March 2007 (CST)<br />
<br />
::It is [[Warrior Elite Sunspear Armor]]. I also hope that there will not be other playable races UNLESS it's purely cosmetic, that is, no difference in actual game mechanics between races. GW is a game founded on player equality, race "traits" or what-have-you have no place in it. Even then I personally would only ever play human. [[User:Arshay Duskbrow|Arshay Duskbrow]] 20:04, 6 March 2007 (CST)<br />
:::Speaking as a fan of D&D, I still want my half-elven race... but I agree on the purely cosmetic bit. The alternative is PvE only, like Junundu. --[[User:Zerris|'''Zerris''']] <small>([[User_talk:Zerris|talk]])</small> 20:06, 6 March 2007 (CST)<br />
::::Well, '''[[Talk:Campaign_Four#March_6th_game_update|IF]]''' there's any truth to the tech-tabloid's story, then the potentially playable races are Humans, Charr, Norns, Asurians and Sylvarians. Humans and Charr are a known commodity, and we now have seen an Asurian. [[Wikipedia:Norn|Norn]], from the name alone, is likely a Norse or Viking inspired race - maybe a dwarf off-shoot? IMO, that just leaves the Sylvarians as the remaining unknown. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 20:13, 6 March 2007 (CST)<br />
:::::Uh-oh ... I just had a horrid thought ... what if the GW Norn AREN'T [[Wikipedia:Norn|Norse inspired]], but are instead inspired by [[Wikipedia:Norn (Creatures)|these things that resemble Asura]]? I find the concept just too disturbing ... --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 20:22, 6 March 2007 (CST)<br />
::::::Knowing Anet there going to go one of two ways. Either The New professions can only be used with the new race. Or they will make all the cores have a race selection. (maybe both.) I see it highly unlikely that they would make a difference.(even though I think I would like it.) You can make any race in PvP. so if you think your build is better with a ____ Just save template and switch over. ~ [[User:Zero rogue x|Zero rogue x]] 22:26, 6 March 2007 (CST)<br />
<br />
== What the Asura is ==<br />
<br />
The Asuras in the Vedic tradition are sort of like imps or demons. Maybe these guys are working for the baddies? Or maybe...<br />
Are they part of the new class for Chapter 4?[[User:Silver40596|Silver40596]] 20:16, 6 March 2007 (CST)<br />
:Hmmm, they do look kinda' like a cutsified version of the [[Grentch]]es. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 20:15, 6 March 2007 (CST)<br />
True. But they aren't green, or slimy, or evil looking, though their real-life namesake is...[[User:Silver40596|Silver40596]] 20:16, 6 March 2007 (CST)<br />
<br />
== Asura Miniature ==<br />
<br />
{{moved|from|[[Talk:GuildWars.com_news#Asura_Miniature]]}}<br />
Just added the news fresh from the site- an Asura miniature. It looks like something from an upcoming campaign, but personally I seriously hope it's some kind of really bad joke. Honestly, the thing looks like a cross-breed between Dobby and a Moogle, and that's about the kindest way I can phrase myself. Please, someone tell me that the news is a really early, really scary April Fool's. I hope that whatever this Asura is will not be featured in great quantities in [[Campaign 4]]. -- [[User:Elveh|Elveh]] 16:56, 6 March 2007 (CST)<br />
:I agree. I don't like it one bit. [[User:Foo|'''Foo''']] 18:26, 6 March 2007 (CST)<br />
::They're like even cuter versions of goblins. Would you rather have gnomes running around and creeping people out with their misshapen bodies and obscene dances? -- [[user:Gordon Ecker|Gordon Ecker]] 19:56, 6 March 2007 (CST)<br />
:::The Travelocity gnome would be FAR more welcome to join GW in my book.--[[User:Nog64|Nog64]][[User Talk:Nog64|Talk]] [[Image:Word_of_Healing.jpg|19px]] 19:57, 6 March 2007 (CST)<br />
::::Sure, lawn gnomes, travelocity gnames or Zim gnomes would be great. I was talking about the [[Wikipedia:Gnome (Warcraft)|other gnomes]]. -- [[user:Gordon Ecker|Gordon Ecker]] 20:09, 6 March 2007 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=691855User:Zero rogue x2007-03-04T09:47:05Z<p>Zero rogue x@legacy41699437: /* Aris Rogue ''"The Legendary Defender"'' */</p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Penetrating Chop|Penetrating Blow|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Legendary Defender"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''113 (03/04/07)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Reversal of Fortune|Shield of Absorption|Dismiss Condition|Protective Spirit|Zealous Benediction|Energy Tap|Inspired Hex|Rebirth}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
<br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Pain|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR><br />
<br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''?<BR> <br />
'''Age:'''? months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=691843User:Zero rogue x2007-03-04T09:36:07Z<p>Zero rogue x@legacy41699437: /* Aris Rogue ''"The Signet Monk"'' */</p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Penetrating Chop|Penetrating Blow|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Legendary Defender"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''72 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Reversal of Fortune|Shield of Absorption|Dismiss Condition|Protective Spirit|Zealous Benediction|Energy Tap|Inspired Hex|Rebirth}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
<br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Pain|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR><br />
<br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''?<BR> <br />
'''Age:'''? months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Splinter_Weapon?diff=681683Talk:Splinter Weapon2007-02-28T06:45:12Z<p>Zero rogue x@legacy41699437: /* Barrage Note, Yet again */</p>
<hr />
<div>From USAGE:"For exampe, Barrage may hit three foes, and any foe adjacent to one of those foes will take damage from Splinter Weapon, but a foe adjacent to two foes hit by Barrage will not take the Splinter Weapon damage twice." Why? is it sure? i don't understand how the game could not make the difference from the source of the splinter effect! If 2 characters use splinter weapon and focus on the same target, why the adjacent foes will not take twice the damage??? Again a strange behavior of one of weapon spell skill if it is true.<br />
:Eh, you misunderstand it. It's not saying 2 character use splinter weaponand focus on same target. It's saying ONE charactuer use barrage to hit two foes, foe number 3 will only get splinter damage once (from one of the two foes that got hit by ONE character's Barrage), not twice. -{{User:PanSola/~}} 10:47, 22 May 2006 (CDT)<br />
I tested Splinter Weapon in conjunction with Dual Shot, and it still only triggers once. [[User:Chris with Lime]] 07:17 24 August 2006 (GMT)<br />
<br />
<br />
==Barrage Note again==<br />
I'm under the impression that while using Barrage an hitting ''n'' Targets (for ''n<=6''), only ''n-1'' Targets get hit by Splinter weapon. According to the note currently in the article all ''n'' Targets should be hit by Splinter weapon (as each is nearby to another being hit by a Barrage arrow). Can anyone confirm this?<br />
:Couldn't you test this on the training dummies on the isle of the nameless? --[[User:68.142.14.60|68.142.14.60]] 13:54, 7 July 2006 (CDT)<br />
::Just tested. I fired at Practice Target, Marks 0 using a non-AP bow. The targets around Practice Target took the extra damage but Practice Target itself did not, despite the fact that the target beside it was also being hit by a Splinter Weapon arrow. [[User:Kessel|Kessel]] 09:57, 17 August 2006 (CDT)<br />
:::I performed a similar/idential test on the Isle of the Nameless. Firing on the Practice target with Barrage under the effect of Splinter Weapon, the Practice target, the Adjacent to Foe target, and the Adjacent target were all hit by Barrage. The Practice target and an In the Area target were the only two damaged by Splinter Weapon, however, and each damaged only once, though I think the Practice and In the Area targets both qualify as "adjacent" to the Adjacent target. It appears that Splinter Weapon only triggered on hitting targets other of the actual selected target, in this case the Practice target. So, I suppose one could say that, combined with Barrage, Splinter Weapon only damages targets adjacent to targets adjacent to the original target. (Sorry about the timestamp, but I'm not sure what zone is CDT.) [[User:Chris with Lime]] 07:14 24 August 2006 (GMT)<br />
:::: "''Target ally's next successful attack''" only one arrow gets the splinter bonus, and splinter does not deal damage to the target it hits, only adjacent targets. this is the same behevior as [[Nightmare Weapon]]--[[User:Honorable Sarah|Honorable Sarah]] [[image:Honorable_Icon.gif]] 09:09, 24 August 2006 (CDT)<br />
:::::Testing suggests that Splinter Weapon can trigger more than once for Barrage, but only affects arrows hitting targets beyond the initial Barrage target. So, the original "n-1" note on this subject appears accurate. I wonder, though, what would happen if, say, you only fired at one target with Barrage, but another moved into Splinter Weapon range between the firing of the arrow and its impact. -[[User:Chris with Lime]] 19:27, 24 August 2006 (GMT)<br />
:::::One more thing... after observing the effects of other Weapon Spells, I would guess that Splinter Weapon can damage more than one foe in conjunction with Barrage, but will only damage a maximum of one foe among those hit by Barrage itself. So, to get more than one hit out of Splinter Weapon, you'd have to have some foes not adjacent to your actual Barrage target, but adjacent to those foes who are adjacent to the Barrage target. Confusing? Yes. -[[User:Chris with Lime]] 20:55, 24 August 2006 (GMT)<br />
::::::went out to the isle and tested with barrage. fired about 20 splinters (it's an anoyingly long recycle) from different angles and ranges. splinter never triggered twice. always the first arrow to hit (which was hardly ever the targeted dummy) had the splinter bonus, never varied, never different. --[[User:Honorable Sarah|Honorable Sarah]] [[image:Honorable_Icon.gif]] 08:26, 25 August 2006 (CDT)<br />
:::::::So basically it's like Nightmare Weapon - only the first arrow to hit splinters. It's still a pretty good skill to pair with Barrage, though, since you intend to fire into clumps anyway. [[User:Kessel|Kessel]] 11:35, 26 August 2006 (CDT)<br />
::::::::The reason it hits only one target is the same reason Barrage removes all preperations when you use it: Image what would happen if Barrage didn't remove [[Ignite Arrows]], and 6 targets were all hit by it. The outcome: Everything hit by Barrage ends up taking somewhere around 150 damage or so. --[[User:Gimmethegepgun|Gimmethegepgun]] 11:33, 14 October 2006 (CDT)<br />
<br />
Silk's change appeared wrong, so I went and did some testing. I could ''never'' get splinter to trigger more than once. I spent a while moving minute distances with both the mouse and keyboard to try to get arrows from barrage to hit at apparently the same time, but it always triggered once. I tried standing exactly (as far as I could tell, again with minute adjustments) between two targets, also. I question whether it's possible for hits to be "at the same time" as far as the game is concerned, but it's not likely we'll know either way without divine (developer) knowledge. Testing with things like cyclone axe, hundred blades, or triple chop all triggered only once. These are probably as close to "at the same time" as we'll get. --[[User:Fyren|Fyren]] 02:49, 17 October 2006 (CDT)<br />
<br />
[[Image:Splinterbarragetest.jpg]]<br />
<br />
Splinter Activated on two targets, I don't see why everyone is saying it's only activating on one.<br />
12 Chann, 1 Marks Used to Test. Unless you Referring to targets that were hit by an arrow themselves, Then thers only 1. I think...<br />
:Your picture shows that the skill worked as described. You shot barrage on a bunch of dummies and the closest one to you of that effected/barraged group was hit. The two dummies around the closest dummy that you hit is then effected by Splinter Weapon but not the target itself. Splinter Weapon will damage all the adjacent enemies to the target but not the target itself. Therefore, Splinter Weapon activated once but hit multiple targets as it should. See below:<br />
<br />
[[Image:Splinterbarragetest2.jpg]]<br />
<br />
:I edited your pic to illustrate my point. Just remember that Splinter Weapon will not damage the target it effected.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 09:26, 22 December 2006 (CST)<br />
:: It all becomes clear now...thanks =D --[[User:Dazra|Dazra]] 18:34, 26 December 2006 (CST)<br />
:::Glad the editeded pic helps out. The skill got me a bit confused when I first used it too.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 07:43, 27 December 2006 (CST)<br />
:I wasn't saying it wouldn't hit more than one target. Silk's old edit said it would ''trigger'' multiple times if you hit multiple targets "at the same time." Not "hit more than one target" but "hit multiple targets multiple times." --[[User:Fyren|Fyren]] 21:44, 26 December 2006 (CST)<br />
::Which still isn't worded right IMO. Splinter weapon only triggers once and will effect an adjactent area (that may or may not effect multiple foes depending on what is in that area). The original wording of ''trigger'' multiple times makes it sound like it will activate multiple times if there are multiple foes and not effecting an area that may have multiple foes. I understand the way it was intended but it wasn't a very clear description as it almost implied that it would activate multiple times. Ug, this skill is so tedious to discuss, why didn't Anet just make it effect the target too? :p --[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 07:43, 27 December 2006 (CST)<br />
<br />
=== Scythe ===<br />
Did this get tested how the scythe and splinter weapon interact? Is it your selected target that it will splinter from or can it be any one of the three targets your able to hit? --[[User:Amokk|Amokk]] 11:02, 29 September 2006 (CDT)<br />
:Your first ''hit'' target is what I experienced. Acts the same as when shooting with barrage and splinter weapon.[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 19:35, 1 October 2006 (CDT)<br />
<br />
=== Barrage Note, Yet again ===<br />
Post-Buff to splinter weapon each hit of barrage counts as an attack.. so it's actualy kind of a viable thing to bring for like.. Tombs and such.--[[User:Dazra|Dazra]] 19:12, 19 January 2007 (CST)<br />
<br />
[[Image:Barragesplinter2.jpg]]<br />
<br />
Oh I hope it stays this way. That would be so nice.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 00:48, 20 January 2007 (CST)<br />
<br />
:See my thread here about why this skill is broken in PVE (ie, allowing instant aoe kills in many areas): http://www.guildwarsguru.com/forum/showthread.php?t=10107580<br />
<br />
:Note the picture: http://img219.imageshack.us/img219/5558/gw292ns6.jpg<br />
<br />
:It wont stay this way. [[User:Ubermancer|Ubermancer]] 02:27, 20 January 2007 (CST)<br />
::One can always hope. ;) --[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 07:50, 22 January 2007 (CST)<br />
:::Im checking the number on that 16,500 damage and it doesn't pan out. To my understanding the formula for the total would be (giving 12 enemies are within range of ALL shots) <br />
<br />
:::(# of arrows * (average bow damage + barrage damage))+((number of possible splinters * Number of affected targets) * Damage)=Total possible damage. Now for the numbers <br />
<br />
:::(6*(25+16))+((5*11)* 50) = 2,996 Still pretty nice but nowhere near the 16,500 ~ [[User:Zero rogue x|Zero rogue x]] 00:45, 28 February 2007 (CST)<br />
<br />
With respect to that comment about using this skill in Tombs. I did just that with a modified Order necro build (15 blood, 11 soul reaping, 11 channelling) and watched in amazement as my team wistfully demolished all opposition, even after one of them left part way through. Also, the bosses at the end died in about 6 seconds from the first arrowshot at them, fastest I'd ever seen. [[User:Ckal Ktak|Ckal Ktak]] 23:37, 21 Febuary (GMT)<br />
<br />
==Skill Change==<br />
This Skill has changed. It now affects the next 1...5 attacks with the same damage output. <br />
[[User:Spcypnts|Spcypnts]]<br />
:Skill changes are temporary and will be reverted on monday. --[[User:Dazra|Dazra]] 03:12, 22 January 2007 (CST)<br />
::Yep, as the article above discusses. Let me tell you though, it was amazing in TotPK to see my guildie group eliminate an entire mob in one barrage even if we did die on the last map load in that plopped us into a huge aggro. ^_^ --[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 07:49, 22 January 2007 (CST)<br />
:::Isn't it permenant now? I've been using this in the Tombs for a little while now, and it's awesome. You can put out a lot of damage, especially with an orders necro backing you up. [[User:Avatarian 86|~Avatarian 86]]<br />
::::It doesn't do more damage than a normal 15-16MMS barrager. &ndash;[[User:Ichigo724|Ichigo724]][[Image:Ichigo-signature.jpg]] 14:05, 12 February 2007 (CST)<br />
:::::it increases dps alot if you attack multiple foes<br />
::::::[[Adjacent]] &ndash;[[User:Ichigo724|Ichigo724]][[Image:Ichigo-signature.jpg]] 10:00, 26 February 2007 (CST)<br />
:::::::Yes, they need to be adjacent but Barrage + Splinter Weapon + >1 foe in adj range = Splinter Weapon damage on both foes. The more foes in that range the more damage they take as it then activates on each one hit. And yes, it can definfitely do more damage than a 15-16MMS barrager. You can also have 15-16 in MMS ''and'' high ranks in Channeling and combine them. Energy isn't that big an issue that you need to have all the rest in expertise but some helps. Plopping Splinter Weapon on a group of Barraging rangers in tombs on our way to the next spawn spot has yeilded instant death for a group of foes on the first barrage. It's a nice skill and not one to just overlook though it has it's weaknesses as others do.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 10:09, 26 February 2007 (CST)<br />
::::::::I was talking normal PvE use. I'd rather stick troll unguent on my R than splinter weapon. &ndash;[[User:Ichigo724|Ichigo724]][[Image:Ichigo-signature.jpg]] 10:58, 26 February 2007 (CST)<br />
:::::::::Really? I don't even use TU anymore these days if I can help it. I just make sure not to get in a situation where I'll need it.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 11:06, 26 February 2007 (CST)<br />
::::::::::I still think rangers should be the resilient line between your tanks and casters; as such I prefer to be able to heal myself a bit rather than to have a healer spend 5 energy. But, my pov might not be the best one to take into consideration here, as I don't use my R for damage in pve anymore anyway. I leave damage to E's and the likes and take on interrupting as my task in stead :) &ndash;[[User:Ichigo724|Ichigo724]][[Image:Ichigo-signature.jpg]] 11:32, 26 February 2007 (CST)<br />
<br />
== Does the Skill end if you hit 1...4 times? ==<br />
<br />
I was just wondering...<br />
:Um, yes. It does. Did you expect it to continue? I don't know why your asking I guess.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 11:24, 27 February 2007 (CST)<br />
I was thinking of combining it with [[Spirit's Strength]].<br />
:I don't see why you couldn't use them together. The good thing is that Splinter Weapon recharges in 5 seconds so you can cast it again once you've hit the max number of times. As a side note please sign your posts with <nowiki>~~~~</nowiki> Thanks.--[[Image:VallenIconwhitesmall.JPG]] [[User:Vallen Frostweaver|''<small>Vallen Frostweaver</small>'']] 11:31, 27 February 2007 (CST)<br />
Because spirit strength needs a weapon spell on to work. And if you wanna know who i am that badly, you can always check history.--[[User:Rickyvantof|Rickyvantof]] 11:34, 27 February 2007 (CST)<br />
:I've tried this combo, and it works quite well for grouped foes. My one recommendation is to carry another longer-lasting weapon spell to cast when picking off (non-grouped) single foes. It gets annoying to have to recast it every 4-5 hits when it is doing NO extra damage to the single target. -[[User:Spot|Spot]] 11:39, 27 February 2007 (CST)<br />
I was kinda hoping it would last, even if you hit more than the 4/5 times, so I won't have to take any other long lasting Weap spell. But seems like i should.--[[User:Rickyvantof|Rickyvantof]] 13:34, 27 February 2007 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Charr_Bag?diff=663748Talk:Charr Bag2007-02-21T05:14:41Z<p>Zero rogue x@legacy41699437: /* No hoax */ Just another reason I don't use Guru.</p>
<hr />
<div>omfgwtfbbqwhere &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 19:07, 14 February 2007 (CST)<br />
==Nice hoax==<br />
But not real. &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 19:14, 14 February 2007 (CST)<br />
<br />
== No hoax ==<br />
<br />
See this thread: http://www.guildwarsguru.com/forum/showthread.php?t=10119141 Or more importantly, this picture: http://img.unrealmod.co.uk/14-02-07/192511_PreAscalon%20Charr%20Bag.jpg<br />
<br />
:I re-added the delete tag for now. Per the tag: "do not remove this notice from articles that you have created yourself". The information is in the talk page, and is up to others now to validate (I'm unable to follow link due to firewall, or I would look into it myself - I can check later from home if no one else gets to it first). --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 19:25, 14 February 2007 (CST)<br />
<br />
:Well, so far that guru thread is just one guy claiming he got it in Pre, but not saying where exactly, or how. He also uses two different names for the item (Charr's Bag vs Charr Bag, Charr Bag is what's in the screenshot). No one else claims to have seen it (in that thread), it's just bids. The screenshot could easily be faked. So, it's completely unverifiable from that info. And it's from an auction listing, anyway. So whether or not it's a hoax is still up in the air. — [[User:HarshLanguage|HarshLanguage]] [[Image:qswearing_small.png|HarshLanguage]] 19:33, 14 February 2007 (CST)<br />
<br />
::I just rechecked that Post on guru, Seems an admin went on a power spree on the people who tried to stop him form Over chargeing. Several posts (including mine divulging the location) where deleted and 2 others where banned. Just another reason I don't use Guru.. ~ [[User:Zero rogue x|Zero rogue x]] 23:14, 20 February 2007 (CST)<br />
<br />
HI,<br />
I got this one (I recognize it by the screenshot I get) and the OP of the thread on Guru<br/><br />
I any admin can contact me for explanations ot ingame meet to show this item.<br/><br />
Its not a fake.<br/><br />
U can contant or PM me on Guru, or olso ingame - Gabriel the Legend. <small>&mdash;''The preceding [[GuildWiki:Sign your comments|unsigned]] comment was added by'' [[User:85.18.201.173|85.18.201.173]] ([[User talk:85.18.201.173|talk]]&nbsp;&bull;&nbsp;[[Special:Contributions/85.18.201.173|contribs]]) 19:48, February 14, 2007 (CST).</small><!--Inserted with Template:Unsigned2--><br />
:I am going to see him now. &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 19:55, 14 February 2007 (CST)<br />
<br />
== REAL ==<br />
<br />
Thank you gabriel, and I hope you auction sells high. :) &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 19:59, 14 February 2007 (CST)<br />
<br />
:Hmm, you don't say. Well, I think I know where it's to be found, but I'll keep that to myself and see if I was right all along... ;) Another reason to <3 Pre-Searing! [[User:Entropy|Entropy]] 20:16, 14 February 2007 (CST)<br />
::And, lets not disclose until his auctions complete, he deserves that cash. &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 20:16, 14 February 2007 (CST)<br />
:::Err, well I certainly don't wish any ill on the guy, but his auction should be totally separate from reporting on the wiki. Besides, if it's real, there will be more of them found, regardless. — [[User:HarshLanguage|HarshLanguage]] [[Image:qswearing_small.png|HarshLanguage]] 20:45, 14 February 2007 (CST)<br />
::::I still think he should get money for this. &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 20:46, 14 February 2007 (CST)<br />
<br />
Oh noes, the location has been leaked!!! [[User:Entropy|Entropy]] 21:01, 14 February 2007 (CST)<br />
<br />
I don't think stifling knowledge for the personal gain of 1 single person is part of the wiki spirit. I would be in favor of listing the location right now. --[[User:Macros|Macros]] 21:13, 14 February 2007 (CST)<br />
<br />
== But... ==<br />
<br />
You can't double it again with rune of holding, can you? --[[User:Silk Weaker|Silk Weaker]] 21:14, 14 February 2007 (CST)<br />
:I came to ask the same question. Seems like it would be quite... disruptive if a Rune of Holding added 5 or 10 slots to this bag. — [[User:HarshLanguage|HarshLanguage]] [[Image:qswearing_small.png|HarshLanguage]] 23:06, 14 February 2007 (CST)<br />
::If it doesn't, then it's worth essentially nothing... --[[User:Silk Weaker|Silk Weaker]] 23:09, 14 February 2007 (CST)<br />
:::Right, which is exactly what it should be. A status item only, like so many other things in GW. (A design decision I commend Anet for). — [[User:HarshLanguage|HarshLanguage]] [[Image:qswearing_small.png|HarshLanguage]] 23:11, 14 February 2007 (CST)<br />
::::Except unlike FoW and mini pets, other people can't see it. --[[User:Silk Weaker|Silk Weaker]] 23:21, 14 February 2007 (CST)<br />
:::According to a brief discussion I had with Gaile on GWOnline, it seems that Charr Bags '''cannot''' be enlarged with a Rune of Holding. That would make them 'Super Mondo Bags', in her words. So, basically Charr Bags are not worth much at all, useful only to characters who never intend to leave Pre-Searing. - Zaxares, 15:04, 15 February 2007 (+10 GMT)<br />
::::That's good. Someone at ANet really loves perma-pre characters, don't they? A special title, and now these bags... all for chars that never leave the tutorial area! — [[User:HarshLanguage|HarshLanguage]] [[Image:qswearing_small.png|HarshLanguage]] 00:58, 15 February 2007 (CST)<br />
::::: Nothing to say a LDOA with Charr Bags can't leave Pre-Searing if they really want. I plan on doing just that. ~ SotiCoto [[User:195.33.121.133|195.33.121.133]] 06:34, 15 February 2007 (CST)<br />
::::::... SotiCoto? ~ Soja [[User:68.53.168.153|68.53.168.153]] 19:08, 15 February 2007 (CST)<br />
<br />
== Disclose the Location ==<br />
<br />
Seriously, I don't think information should be with held for one individual. So what if he found it? Many more people will find it. I didn't think Wiki was in the spirit of helping single individuals gain exorbitant amounts of fake money. If someone has the information as to where this can be found it should be posted regardless. It's a stupid bag. If anyone has the information they should post it. Basically, by not showing it, we're helping someone making a killing of an item that in a week or two will be common knowledge. That seems cheap to me. [[User:Matthew Chase|Matthew Chase]] 21:29, 14 February 2007 (CST)<br />
:I agree, but someone willing to share will find it eventually. I hope. I look foreward to getting one of these, when the price drops from the current offer of 100k+5e on the guru.[[User:Divinechancellor|Divinechancellor]] 21:32, 14 February 2007 (CST)<br />
:: Yay! to whomever finally posted the information. I commend you. even if it did take a little while... [[User:Matthew Chase|Matthew Chase]] 01:18, 15 February 2007 (CST)<br />
<br />
== Usage ==<br />
<br />
Can it replace an existing bag? An old post character who already has bags can equip them?--[[User:Ishmaeel|Ishmaeel]] 03:45, 15 February 2007 (CST)<br />
:Yes. You can de-equip a bag at any time, providing it is empty. Then just attach this to the empty bag slot. -[[User:Auron of Neon|Auron]] [[Image:Elit Druin.jpg|||My Talk]] 03:49, 15 February 2007 (CST)<br />
::Well, I'll be [[Damned Cleric|damned]]. 14 months under my belt and this never even occurred to me. Thanks.--[[User:Ishmaeel|Ishmaeel]] 04:16, 15 February 2007 (CST)<br />
<br />
<br />
On GW-Guru I saw a post that seemed to tell that the charr bag would be removed if you carry it from pre- to post searing. If so I think it should be mentioned in this wiki page. Could some one please clearify? --[[User:Pl4Gue|Pl4Gue]] 07:11, 15 February 2007 (CST)<br />
:Seems unlikely that items would disappear. there is also no reason for that, and I've heard a believable testimony to the contrary. wait a day and we will have a pic of one in post. [[User:Foo|'''Foo''']] 07:31, 15 February 2007 (CST)<br />
<br />
== Location ==<br />
Confirmed or speculated? -- {{User:Barrage/sig}}<br />
:We've had screanshots from a number of players now, i'd say confirmed -- [[randomtime]]<br />
<br />
== Drop Rates? ==<br />
Any information on how often these drop yet? [[User:68.209.230.87|68.209.230.87]] 16:40, 15 February 2007 (CST)<br />
:I've done around 10 runs today and saw one drop. [[User:Foo|'''Foo''']] 18:30, 15 February 2007 (CST)<br />
:Edit: I've now completed thirty full runs (120 boss kills) and had three bags drop. To conjecture that the drop rate is significantly higher than three percent seems a bit foolish.--OctoberJade [[User:208.47.41.21|208.47.41.21]] 13:10, 17 February 2007 (CST)<br />
:: With these comparitively small sample-sizes, any estimate is going to have a huge margin for error, but I'd guess that (assuming a character solos the bosses), the odds of a Charr Boss dropping a bag seem to be 1 in 34 thus far. This could be amended as more people get the bags and report their findings here. ~ SotiCoto [[User:195.33.121.133|195.33.121.133]] 07:58, 16 February 2007 (CST)<br />
:::Out of my experience, as well as that of others, I can say with no doubt that the drop rate is even higher than 3%, which means that we will see those being sold for only a few {{plat}} in no time. [[User:Foo|'''Foo''']] 08:44, 16 February 2007 (CST)<br />
I've killed bosses from Lv14 to Lv15 (I think about 150 Charr boss) and had Six bags drop. < Gabriel The Legend ><br />
<br />
== wow ==<br />
QUOTE> This item greatly reduces the value of bags that were brought into pre-searing during the guild hall glitch.<br />
<br />
There is still stuff in pre from that glitch? Does this mean that there is characters with other stuff from post there even wearing armor from post still? - [[User:Chrisworld|Chrisworld]] 19:55, 16 February 2007 (CST)<br />
:There was never an option to get better armor, but yeah, there are people with bags, runes, max weapons, expert salvage kits, and anything else you can think of, which was available at the time of the glitch. [[User:Foo|'''Foo''']] 20:26, 16 February 2007 (CST)<br />
::My friend had a minor rune on each of his clothing parts. He quit now. His character, his Legendary Incorrigible ale-Hound of Ascalon accidentally left pre :( &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 22:21, 16 February 2007 (CST)<br />
:::"accidentally left pre" ? o_O &ndash;[[User:Ichigo724|Ichigo724]][[Image:Ichigo-signature.jpg]] 22:26, 16 February 2007 (CST)<br />
::::I'd guess he was teams with someone, maybe for a trade, who left, and caused him to leave with him. [[User:Foo|'''Foo''']] 04:08, 17 February 2007 (CST)<br />
:::::Have no details, he gave his account away and thats how I know, the new owner told me w/o any details. &mdash;[[Image:BlastThatT.jpg]][[User:Blastedt|Blastedt]] 13:01, 17 February 2007 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=663726User:Zero rogue x2007-02-21T04:42:58Z<p>Zero rogue x@legacy41699437: /* Ales Rogue ''"The Grasping Rift"'' */</p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Penetrating Chop|Penetrating Blow|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Signet Monk"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''72 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Signet of Devotion|Blessed Signet|Mend Ailment|Shielding Hands|Life Barrier|Mantra of Inscriptions|Rebirth|Remove Hex}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Pain|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR><br />
<br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''?<BR> <br />
'''Age:'''? months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Game_updates/20070219?diff=661512Game updates/200702192007-02-20T05:22:39Z<p>Zero rogue x@legacy41699437: /* Update - Monday February 19, 2007 */ Added Additional Update</p>
<hr />
<div>== Update - Monday February 19, 2007 ==<br />
* Fixed a bug that sometimes caused trade offers to be displayed incorrectly.<br />
* Returned Lion's Arch, Kamadan, and Shing Jea Monastery to their normal appearances.<br />
* Improved the movement and behavior of Wurms in Prophecies campaign content.<br />
* Reset party size in Heroes' Ascent to 6.<br />
<noinclude><br />
[[Category:Game updates]]</noinclude></div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Game_updates/20070216?diff=657043Game updates/200702162007-02-18T12:27:20Z<p>Zero rogue x@legacy41699437: /* GuildWiki notes */</p>
<hr />
<div>== Update - Friday February 16, 2007 ==<br />
* Fixed a bug that caused item icons to appear blurry on some systems.<br />
* Fixed a bug that allowed some players to skip a portion of the “[[Chasing Zenmai]]” quest.<br />
* Fixed a bug that caused [[chest]]s to spawn less frequently in the [[Domain of Anguish]].<br />
* Fixed a bug that prevented some players from entering the [[Rollerbeetle Racing (Arena)|Rollerbeetle Racing arena]].<br />
* Re-enabled sound for [[miniature]]s, but only while in an [[explorable area]] or [[mission]].<br />
* Modified several [[Hero]] items that incorrectly allowed upgrades to be applied.<br />
<br />
===GuildWiki notes===<br />
* Introduced a bug (or recently introduced) where after receiving a guest invite into a guild, you will receive another guest invite each time you switch characters.<br />
* Introduced a bug (or recently introduced) where players will be listed as offline in the guild menu while being online.<br />
* There are also some other problems with the guild window: Sometimes you are shown as offline although you are online, the guild window keeps completely empty or shows a list of guild invitations (although you are still in your guild).<br />
* [[Pets]] can no longer become wurms in the [[Gates of Desolation]]. They are killed while the party is in wurm form and resurrected when the party returns to normal form. <br />
<noinclude>[[Category:Game updates]]</noinclude><br />
* Henchman [[Aurora]] has had her skillset changed from a Barrage Ranger to a Beastmaster.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Game_updates/20070216?diff=657029Talk:Game updates/200702162007-02-18T12:22:45Z<p>Zero rogue x@legacy41699437: /* Offline in guild window */</p>
<hr />
<div>== Skills and Attributes == <br />
window has be totally redone. button for sorting options, skill point window is left aligned, skill bar can now be viewed as a detailed list by clicking on the little button above it, option to view skills as list, large grid and small grid added. corresponding gui changes also apply to priest of balthazar. &mdash; [[User:JediRogue|'''<font color=#7E6B99>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 02:40, 17 February 2007 (CST)<br />
<br />
:That happened in the previous update(s), not this one. [[Image:Entrophic Sig.jpg]] ([[User_talk:Entropy|T]]/[[Special:Contributions/Entropy|C]]) 02:41, 17 February 2007 (CST)<br />
::Lol, I could have sworn I looked at the notes from the last updates before I wrote that. My bad. /blush&mdash; [[User:JediRogue|'''<font color=#7E6B99>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 04:01, 17 February 2007 (CST)<br />
<br />
== Roaring trolls ==<br />
Well, the minature collectors are going to be happy... [[User:Kessel|Kessel]] 23:15, 16 February 2007 (CST)<br />
:My troll is my lover. - [[Image:Smoke_Trap.jpg|19px]] [[User:Entice789|'''<font color=#0099FF>Entice789</font>''']] <font size = 1>([[User_talk:Entice789|Talk]] | [[Special:Contributions/Entice789|Contributions]])</font> 01:51, 17 February 2007 (CST)<br />
::Damnit, just when I thought we'd got peace and quiet at least...I want an option to turn off minuatures sounds for Myself Only. When you're partying in the Maguuma Jungle and suddenly you hear the unmistakable sound of a Jungle Troll ''right next to you!'', it's just agonizing to the nerves, at least for me...same for Kuunavang, I thought it was some BZRKL Flying Dragon of Doom before I understood minis. I still can't get used to it though. >< [[Image:Entrophic Sig.jpg]] ([[User_talk:Entropy|T]]/[[Special:Contributions/Entropy|C]]) 02:15, 17 February 2007 (CST)<br />
<br />
==Guest bug==<br />
Pretty annoying when it says I have 12 guest invites whenever I zone... --[[User:Dragonaxe|Dragonaxe]] 06:48, 17 February 2007 (CST)<br />
<br />
==Pet/wurm==<br />
This is from an earlier update<br />
:Yeah, I can't remember the last time I saw a pet enter a wurm. I know it's been several weeks at least.--[[User:Sykoone|Sykoone]] 16:10, 17 February 2007 (CST)<br />
::Agreed, when I first got to Desolation on my ele, Margrid's lvl 7 Lion would enter a wurm, and a few weeks ago when I went for some of those treasures in desolation, her pet no longer entered a wurm. :( --[[User:Mwpeck|Mwpeck]] 19:11, 17 February 2007 (CST)<br />
<br />
== Offline in guild window ==<br />
<br />
A screenshot to prove the problem with the guild window:<br />
http://fallenangel.nightmarestudio.de/guild_window_error_1.jpg<br />
:This bug is running rampant across my guild I have personaly experienced it twice and 2 other guild members have claimed the same issue.. and just now guild members are appearing by diffrent names in guild menu. ~ [[User:Zero rogue x|Zero rogue x]] 06:22, 18 February 2007 (CST)<br />
<br />
==Blurring==<br />
The Blurring problem that some systems had after last update is gone and it didn't effect me, but now some of MY items are blurring... the problem wasn't fixed, it just swithed who it effected :( - [[User:Former Ruling|Former Ruling]] 00:51, 18 February 2007 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Wintersday_2006?diff=518433Talk:Wintersday 20062007-01-01T18:35:38Z<p>Zero rogue x@legacy41699437: /* Even Odd Districts */</p>
<hr />
<div>==Even Odd Districts==<br />
I have removed this statement from the main article, This is confirmed false in Elona and I doubt this is the truth for Tyria, If you wish to repost the information please post proof. ~ [[User:Zero rogue x|Zero rogue x]] 12:35, 1 January 2007 (CST)<br />
:Users make it true. This do not come from Anet but user that wanted to make it simplier to get what you wanted insetead of searching for a district that will get the one you want.&mdash;'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 12:26, 1 January 2007 (CST)<br />
::That still doesnt make it true. ~ [[User:Zero rogue x|Zero rogue x]] 12:35, 1 January 2007 (CST)<br />
<br />
==Obtaining the hats==<br />
Added confirmed information about obtaining the hats.--[[User:Jade solari|Jade solari]] 10:23, 1 January 2007 (CST)<br />
<br />
==gaile==<br />
gaile was in kamadan ID 1 announcing that on Dec. 23rd there will be a mission available. and tomorrow (dec 22nd) the quests will become available. i would provide chat logs but there was a mass error 7 affecting everyone (to my knowledge) in kamdan ID 1 at the time, including gaile herself. she then concluded something along the lines of 'thats all im going to say for now' implying that there may be more surprises. --[[User:Fatigue|Fatigue]] 17:10, 21 December 2006 (CST)<br />
<br />
==general==<br />
<br />
I'm looking forward to this, i missed out last year as i bought the game in December and arrived in a very snowy Ascalon not knowing what was going on. :) [[User:Blaaarg|Blaaarg]] 07:54, 17 December 2006 (CST)<br />
<br />
:Rofl poor Blaaarg. I wanna see how the tournament thingy works. Should be fun. --[[Image:explosion2.jpg]] [[User:DaMan|(-Da*Man-)]] [[Image:explosion2.jpg]] 08:34, 17 December 2006 (CST)<br />
<br />
::eh? press B for the videos &mdash; [[User:Skuld|Skuld]] 08:36, 17 December 2006 (CST)<br />
<br />
== "A new means of storing it" ==<br />
<br />
I feel it's very likely that this "new means of storing it" is a Xunlai storage upgrade for armor. Is it accepted convention to put predictions like this in the notes section of the article?<br />
<br />
:No. It could be a mini siege turtle with a tiny box for storing a rudolph nose for all we know ^^ &mdash; [[User:Skuld|Skuld]] 11:15, 17 December 2006 (CST)<br />
<br />
:Gaile said something about it NOT being armor storage. more like a headgear storage, if not even just special event headgear storage... [[User:Foo|'''Foo''']] 19:25, 17 December 2006 (CST)<br />
<br />
::or special event item storage, general to all special event items --[[User:FireFox|<font color="FF6600">'''FireFox'''</font>]] [[Image:firefoxav.gif]] 19:51, 17 December 2006 (CST)<br />
<br />
:::Bummer. Some sort of armor storage would've been really nice. [[User:I am bobo|I am bobo]] 21:10, 18 December 2006 (CST)<br />
<br />
::::Well, I'll keep on dreaming for my Xunlai Hat Rack.... ;) If there's something to help with holding special holiday items, I'll be happy. - [[User:Lord Ehzed|Lord Ehzed]] 21:31, 18 December 2006 (CST)<br />
:::::Ha, a Xunlai Hat Rack, funny, but I would really rather have it with me in explorables. [[User:Foo|'''Foo''']] 00:37, 19 December 2006 (CST)<br />
<br />
::::::From a chat with Gaile at ID1, Kamadan a little while ago, here's an outline of what the hat storage entails (from my understanding) :<br />
There will be a permanent new festival hat npc.<br />
You can ask him to keep a copy of any festival hat you have - then delete your hat if you wish.<br />
Then, at any time, you can ask him, for 10g, to create you a new copy of the hat with any of your characters.<br />
You can't make copies of hats for other players [[User:CmdrDats|CmdrDats]] 17:45, 20 December 2006 (CST)<br />
:Where did that info come from?&mdash; [[User:JediRogue|'''<font color=#CC0099>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 17:54, 20 December 2006 (CST)<br />
::Nevermind. I should read more closely.&mdash; [[User:JediRogue|'''<font color=#CC0099>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 17:55, 20 December 2006 (CST)<br />
<br />
::It's live. Ludor [Festival Hats] in Lion's Arch. He has two options, show him a hat, and make you a hat. He can only make hats you've shown him (you need to have them in your inventory). The great thing is, he says he can make a hat for any character on your account. So no more trying to collect hats for all your characters, if you get it on one and show it to him, they can all get them from then on. :) [[User:Arshay Duskbrow|Arshay Duskbrow]] 20:15, 20 December 2006 (CST)<br />
<br />
== "It is currently unclear whether any crafters will appear." ==<br />
<br />
Well then what would the candy cane shards make? And for that matter, why are they red and not green? D= [[User:Curin Derwin|Curin Derwin]] 12:05, 19 December 2006 (CST)<br />
<br />
== Dye ==<br />
I remember last year around this time, there would be a not-insignificant increase in the number of red and green dyes that would drop, compared to other varieties of dye. Has anyone noticed this happening? I'm just asking because I've already started seeing an increase in red/green dyes. Secondly, if we do seem to notice this happening, is this something we'd want to make mention of in the article? --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 17:46, 19 December 2006 (CST)<br />
<br />
I would think that if it can be confirmed successfully, it would be worth mentioning, if not just due to the fact that for a short time, it would possibly influence market prices at the dye trader. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 18:07, 19 December 2006 (CST)<br />
<br />
:I can't honestly confirm it, but of the four dye drops I've gotten in the last two days, two were green and one was red. [[User:I am bobo|I am bobo]] 18:16, 20 December 2006 (CST)<br />
<br />
/\/\/\/\/\/\<br />
<br />
Hmmm... I'm not sure about this. I did start a chracter in Pre yesterday. The first two dyes I got were green then red. But they say Pre has a higher dye drop rate. All in all it went: green-red-white-red-purple-orange-orange-brown-purple. Of the two dye bottles I got out of Pre for my older character on the same day (same day for me since I'm not in the U.S.), one was red.<br />
<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
Started farming scalps outside LA yesterday, 3 silvers in a row then 2 purple in a row, then a brown one. So i feel the Red/Green story belongs in the land of fables. (Cont. brown/silver/blue/bleu/purple)<br />
<br />
[[User:Xantalas|Xantalas]] 13:37, 21 December 2006 (CST)<br />
<br />
Yeah, you're probably right. Getting more dyes though even outside Pre. Got two silvers and a blue.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
I think I can confirm that the dye drops have increased -- or at least my luck has (I also seem to be making ridiculous amounts of money (well, several platinum -- I'm used to merely breaking even) and runes, though Elona seems to be more giving than Tyria anyway). It's definitely not restricted to certain colours, though: I had red, orange, silver, black and silver again. It's still random as far as I can tell.<br />
I don't know whether they really changed anything, but I'll pretend it's a Christmas present ;) [[User:91.0.96.59|91.0.96.59]] 14:01, 23 December 2006 (CST)<br />
<br />
Yeah. Probably just luck. I got lucky the next day with dyes killing Charr in Nolani mission (forgot how many), but not one the next day doing the same thing. Happy holidays anyway then.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
<br />
I've had only three dye drops when farming for gargoyle sculs, and all were red.--[[User:TheDrifter|TheDrifter]] 10:04, 30 December 2006 (CST)<br />
<br />
:I've seen no red or green dyes during the event. Instead, I've got a lot of other dyes and even my first ever black dye! (Been playing for ~1500 hours. I've actually got 2 blacks before, but those were in pre-searing when I didn't know their value so I sold them to the merchant) --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 10:11, 30 December 2006 (CST)<br />
<br />
::Just curious, could it be feasible that there's a global increase for ALL dye types? I myself have also noticed a disproportionately large drop rate for all dyes (not just red and green, have been getting all colors, even black) as of late, maybe an "unmentioned present" in a vein similar to the IDS? [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 20:53, 30 December 2006 (CST)<br />
<br />
== Theory on Shards ==<br />
<br />
Well, I have a theory at least, based off of the description given of shards on GW's official site, I believe that they will have something to do with deciding the victorious god (and hence probably acquiring the holiday "unique headgear" by implication) at the close of the festivity due to this quote:<br />
<br />
"Candy Cane Shards: Collect these colorful fragments by questing and competing. The outcome of Wintersday hangs in the balance, and your contribution of Candy Cane Shards may make all the difference. Besides, you never know what somebody might trade for these once the festivities come to a close. Tip: Hold onto those shards until the Wintersday finale and use them for good (or mischievous) intent!" http://www.guildwars.com/events/ingame/wintersday2k6/default.php<br />
<br />
It leads me to believe that you give them as tribute to either Dwayna or Grenth to decide the victor at the finale, INSTEAD of stand underneath them to decide as last year. As I said, this is all just conjecture, so don't assume I think I know what I'm talking about, it's an educated guess. I do not think that there will be crafters due to the Wintergreen Weapons, but I could be wrong. I guess we'll know about crafters as of tomorrow, I would just advise holding on to those shards till the finale. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 17:53, 19 December 2006 (CST)<br />
<br />
:I'd just like to say, you're all wrong :P. The shards are only for making the weapons. --[[User:Curse You|Curse You]] 22:08, 26 December 2006 (CST)<br />
<br />
::And you _know_ that how? Are there not a bit many dropping then? I got 500+ And furthermore... what collectable items do you thing we are going to have to use to make Rainbow Candy Canes? Cus that is what _i_ think they are for, other then candy Cane crafting. [[User:Xantalas|Xantalas]] 02:32, 27 December 2006 (CST)<br />
<br />
:::Noone ever said anything about them being for Rainbow Candy Canes. Also: http://www.guildwarsguru.com/forum/showthread.php?t=10093399 :P --[[User:Curse You|Curse You]] 03:14, 27 December 2006 (CST)<br />
<br />
::::Treu, But noone ever said anything about them being for Festival Hats either. ^_^ [[User:Xantalas|Xantalas]] 03:23, 27 December 2006 (CST)<br />
<br />
:::::I bet you get to waste them like festival tickets in a Dwayna vs Grenth 9 rings game. --[[User:ZeeZ|zeeZ]] 03:44, 27 December 2006 (CST)<br />
<br />
:::::: Well, ZeeZ, you guessed right !<br />
<br />
== Start time? ==<br />
<br />
Is there any official source on the start time? Because it said 5 GMT, then was changed to 6 PST. I looked on the official site, and I can't find anything about what time it starts. [[User:Imor Metchem|Imor Metchem]] 12:16, 20 December 2006 (CST)<br />
<br />
I'm not certain on time, but I do know it's sometime today, and NOT the 25th, so I'm changing that [[User:Dargon|dargon]] 12:46, 20 December 2006 (CST)<br />
:The Guildwars.com site says dec 20.&mdash;'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 12:48, 20 December 2006 (CST)<br />
<br />
Look at the gw.com timer, and that the article says it will run for 10 days. im guessig when that timmer gets down to 10 days (13 hours from now), is when it starts. Crap, i forgot to log on! <-Detraya Fullvear [[User:12.219.69.217|12.219.69.217]] 13:31, 20 December 2006 (CST)<br />
:I can't view this from work - can someone else confirm? It's good enough for me if correct. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:36, 20 December 2006 (CST)<br />
::It says 13 days --[[User:FireFox|<font color="FF6600">'''FireFox'''</font>]] [[Image:firefoxav.gif]] 13:40, 20 December 2006 (CST)<br />
::The article actually says it will run for 13 days, and the Finale event begins in 11 days, 13 hours and change. I wouldn't necessarily say that this is proof of start time, because it doesn't state that the event starts a certain amount of time BEFORE the finale. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:40, 20 December 2006 (CST)<br />
:::From the description, I agree then - not sufficient to specify the start time. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:44, 20 December 2006 (CST)<br />
Updated with correct time. Wintersday event began at roughly 4:25 PST [[User:Nukey|Nukey]] 19:28, 20 December 2006 (CST)<br />
<br />
== End Time ? ==<br />
<br />
I know that for Americans the Grand Finale is at 11:59 on the 1st, but what about the other regions of the world ? Is the Finale released at the same time on all the planet or do we have to apply time zone corrections ? [[User:SmegEd|SmegEd]] 09:02, 24 December 2006 (CST)<br />
<br />
*Sorry man, but how big do they have to make the timer counting backwards saying "Wintersday Finale!" on guildwars.com? Everything, like always, happens on the same time, everywhere. Otherwize everyone would just change region to where ever it would be "live" first. [[User:Xantalas|Xantalas]] 20:02, 24 December 2006 (CST)<br />
<br />
I think there is an error with the ending date listed here. It is listed as 11:59pm January 1st (PST), but the count down has it ending on December 31st at 11:59pm(PST). I'm anon right now, but maybe someone with an account could verify what I'm saying and make this change as they see fit.<br />
<br />
The finale should be all day on the 1st. The way it's currently listed, it appears as though there's only one Finale at 11:59pm. The countdown on the official site is counting down to the start of "Finale Day".<br />
:No it's not, its counting down to the start of "Wintersday Finale!" So it's listed correctly. [[User:Xantalas|Xantalas]] 11:56, 30 December 2006 (CST)<br />
<br />
== Protect ==<br />
I'd request that an admin please protect this page from unregistered users, this is getting ri-goddamn-diculous. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:05, 20 December 2006 (CST)<br />
:I realise it's an effort to cleanup undocumented changes, but I would rather not protect the page. If the anon continues, I'll warn and place a short term ban on him. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:08, 20 December 2006 (CST)<br />
<br />
Agreed, it's quite amusing that I was submitting the same request at the same time you were (both Imbril and Barek), but vanadlism has gone insane, so something must be done. Protecting the page would probably do more harm than good in terms of slowing the flow of LEGITIMATE information as well. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 13:11, 20 December 2006 (CST)<br />
<br />
:Normally, I would agree, but protecting it from unregistered users, in my opinion, is the right thing to do. All the undocumented changes are from unregistered users, and have been replaced 3 or 4 times BY EACH anon, despite repeated requests to stop making the changes. If that doesn't fit the definition of vandalism, I'm not sure what does. Obviously it's up to the admins, but in this instance, I think a protection from unregistered users is warranted. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:14, 20 December 2006 (CST)<br />
::Many anons may not know to view the article history to see the requests for sources made in edit summaries. I'm posting on their talk pages. At that point, they're warned. Further edits by those who have been warned, unless they provide a source, will be viewed as violations of [[GW:1RV]], and result in banning. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:16, 20 December 2006 (CST)<br />
:::Just fixed another reversion by the same anon user. The frequency at which this is occurring seems to me like they're playing games with it. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:18, 20 December 2006 (CST)<br />
::::I had warned that anon already, so he has now been banned for 1 week for violation of [[GW:1RV]]. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:19, 20 December 2006 (CST)<br />
:::::Anons play games on wiki more than you'd think. Barek is doing such a good job, I think I'll sit back and do some research. ;) &mdash; [[User:Gares Redstorm|Gares]] 13:26, 20 December 2006 (CST)<br />
::::::Heh, yes, I'm not suggesting any of you admins aren't doing a good job ;) I'm just bitter about stuff like that. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:29, 20 December 2006 (CST)<br />
<br />
:::::::Yet another anon edit, argh, I'm too slow to fix as fast as Imbril :( [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 13:33, 20 December 2006 (CST)<br />
<br />
::::::::Vandalism is going insane but I agree, don't protect.--[[Image:Star-small.png]]''[[User:Edo Dodo|<font color="003500">~Edo Dodo~</font>]]''[[Image:Star-small.png]] 13:39, 20 December 2006 (CST)<br />
<br />
::::::::: Vandals are fun! &mdash; [[User:Skuld|Skuld]] 15:10, 20 December 2006 (CST)<br />
<br />
<br />
== THE UPDATE ==<br />
<br />
WooO!!!! &mdash; [[User:Blastedt|Blastedt]][[User_Talk:Blastedt|(Talk)]] 19:25, 20 December 2006 (CST)<br />
:There's a new lightning bolt in the bottom right corner (on my UI anyways) that when you hover over tells your FPS and ping time, as well as the server IP. Very handy for tracking lag issues.--[[User:Sykoone|Sykoone]] 19:28, 20 December 2006 (CST)<br />
:: I think its a very nice new addition - except for the fact I can't move it ?? --[[User:CKaz|CKaz]] 14:15, 21 December 2006 (CST)<br />
<br />
Every NPC in your guild hall is gone! Cept the Lord.<br />
<br />
:Same.<br />
<br />
<br />
ALSO! NO MORE HEROWAY! FUUUUUUUUuuuuuuuuuuuuuuuuuushhhhh.<br />
<br />
I was about to get my rank 5 on my heroway only account.--[[User:Silk Weaker|Silk Weaker]] 19:38, 20 December 2006 (CST)<br />
<br />
:Press 'P' for party formation window. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 19:39, 20 December 2006 (CST)<br />
::Ew "WTS Ancient Scythe 30k".--[[User:Silk Weaker|Silk Weaker]] 19:41, 20 December 2006 (CST)<br />
<br />
Hmm, now says my IP on loadin screens in the top left &mdash; [[User:Skuld|Skuld]] 19:46, 20 December 2006 (CST)<br />
<br />
Any games of chance for me to lose? Currently I'm not seeing any [[User:Zaboomafoo|Zaboomafoo]] 23:23, 20 December 2006 (CST)<br />
<br />
Anyone know what the deal with the dwarf in Kamadan is? [[User:Shortay35424|Shortay35424]] 00:24, 21 December 2006 (CST)<br />
<br />
Damn, no more heroway, means no more freefame:((&mdash; [[User:Merry|'''<font color=#800000>Merry</font>''']] [[Image:Merry.jpg]]<small>([[User_talk:Merry|talk]] | [[Special:Contributions/Merry|contribs]])</small> 12:47, 21 December 2006 (CST)<br />
<br />
Thats not your IP Skuld, thats the IP of the server you are connected to.<br />
[[User:Xantalas|Xantalas]] 13:40, 21 December 2006 (CST)<br />
<br />
==Unlocked Chests / Treasures==<br />
Do we have any indication that the various "treasures" (one-time unlocked chest) are related to the Wintersday in any way, other than that they were added with the same update? It may just be coincedenc</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Wintersday_2006?diff=518406Talk:Wintersday 20062007-01-01T18:20:40Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>==Even Odd Districts==<br />
I have removed this statement from the main article, This is confirmed false in Elona and I doubt this is the truth for Tyria, If you wish to repost the information please post proof.<br />
<br />
==Obtaining the hats==<br />
Added confirmed information about obtaining the hats.--[[User:Jade solari|Jade solari]] 10:23, 1 January 2007 (CST)<br />
<br />
==gaile==<br />
gaile was in kamadan ID 1 announcing that on Dec. 23rd there will be a mission available. and tomorrow (dec 22nd) the quests will become available. i would provide chat logs but there was a mass error 7 affecting everyone (to my knowledge) in kamdan ID 1 at the time, including gaile herself. she then concluded something along the lines of 'thats all im going to say for now' implying that there may be more surprises. --[[User:Fatigue|Fatigue]] 17:10, 21 December 2006 (CST)<br />
<br />
==general==<br />
<br />
I'm looking forward to this, i missed out last year as i bought the game in December and arrived in a very snowy Ascalon not knowing what was going on. :) [[User:Blaaarg|Blaaarg]] 07:54, 17 December 2006 (CST)<br />
<br />
:Rofl poor Blaaarg. I wanna see how the tournament thingy works. Should be fun. --[[Image:explosion2.jpg]] [[User:DaMan|(-Da*Man-)]] [[Image:explosion2.jpg]] 08:34, 17 December 2006 (CST)<br />
<br />
::eh? press B for the videos &mdash; [[User:Skuld|Skuld]] 08:36, 17 December 2006 (CST)<br />
<br />
== "A new means of storing it" ==<br />
<br />
I feel it's very likely that this "new means of storing it" is a Xunlai storage upgrade for armor. Is it accepted convention to put predictions like this in the notes section of the article?<br />
<br />
:No. It could be a mini siege turtle with a tiny box for storing a rudolph nose for all we know ^^ &mdash; [[User:Skuld|Skuld]] 11:15, 17 December 2006 (CST)<br />
<br />
:Gaile said something about it NOT being armor storage. more like a headgear storage, if not even just special event headgear storage... [[User:Foo|'''Foo''']] 19:25, 17 December 2006 (CST)<br />
<br />
::or special event item storage, general to all special event items --[[User:FireFox|<font color="FF6600">'''FireFox'''</font>]] [[Image:firefoxav.gif]] 19:51, 17 December 2006 (CST)<br />
<br />
:::Bummer. Some sort of armor storage would've been really nice. [[User:I am bobo|I am bobo]] 21:10, 18 December 2006 (CST)<br />
<br />
::::Well, I'll keep on dreaming for my Xunlai Hat Rack.... ;) If there's something to help with holding special holiday items, I'll be happy. - [[User:Lord Ehzed|Lord Ehzed]] 21:31, 18 December 2006 (CST)<br />
:::::Ha, a Xunlai Hat Rack, funny, but I would really rather have it with me in explorables. [[User:Foo|'''Foo''']] 00:37, 19 December 2006 (CST)<br />
<br />
::::::From a chat with Gaile at ID1, Kamadan a little while ago, here's an outline of what the hat storage entails (from my understanding) :<br />
There will be a permanent new festival hat npc.<br />
You can ask him to keep a copy of any festival hat you have - then delete your hat if you wish.<br />
Then, at any time, you can ask him, for 10g, to create you a new copy of the hat with any of your characters.<br />
You can't make copies of hats for other players [[User:CmdrDats|CmdrDats]] 17:45, 20 December 2006 (CST)<br />
:Where did that info come from?&mdash; [[User:JediRogue|'''<font color=#CC0099>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 17:54, 20 December 2006 (CST)<br />
::Nevermind. I should read more closely.&mdash; [[User:JediRogue|'''<font color=#CC0099>JediRogue</font>''']] [[Image:JediRogueSig.jpg]] <small>([[User_talk:JediRogue|talk]] |[[Special:Contributions/JediRogue|contribs]])</small> 17:55, 20 December 2006 (CST)<br />
<br />
::It's live. Ludor [Festival Hats] in Lion's Arch. He has two options, show him a hat, and make you a hat. He can only make hats you've shown him (you need to have them in your inventory). The great thing is, he says he can make a hat for any character on your account. So no more trying to collect hats for all your characters, if you get it on one and show it to him, they can all get them from then on. :) [[User:Arshay Duskbrow|Arshay Duskbrow]] 20:15, 20 December 2006 (CST)<br />
<br />
== "It is currently unclear whether any crafters will appear." ==<br />
<br />
Well then what would the candy cane shards make? And for that matter, why are they red and not green? D= [[User:Curin Derwin|Curin Derwin]] 12:05, 19 December 2006 (CST)<br />
<br />
== Dye ==<br />
I remember last year around this time, there would be a not-insignificant increase in the number of red and green dyes that would drop, compared to other varieties of dye. Has anyone noticed this happening? I'm just asking because I've already started seeing an increase in red/green dyes. Secondly, if we do seem to notice this happening, is this something we'd want to make mention of in the article? --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 17:46, 19 December 2006 (CST)<br />
<br />
I would think that if it can be confirmed successfully, it would be worth mentioning, if not just due to the fact that for a short time, it would possibly influence market prices at the dye trader. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 18:07, 19 December 2006 (CST)<br />
<br />
:I can't honestly confirm it, but of the four dye drops I've gotten in the last two days, two were green and one was red. [[User:I am bobo|I am bobo]] 18:16, 20 December 2006 (CST)<br />
<br />
/\/\/\/\/\/\<br />
<br />
Hmmm... I'm not sure about this. I did start a chracter in Pre yesterday. The first two dyes I got were green then red. But they say Pre has a higher dye drop rate. All in all it went: green-red-white-red-purple-orange-orange-brown-purple. Of the two dye bottles I got out of Pre for my older character on the same day (same day for me since I'm not in the U.S.), one was red.<br />
<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
Started farming scalps outside LA yesterday, 3 silvers in a row then 2 purple in a row, then a brown one. So i feel the Red/Green story belongs in the land of fables. (Cont. brown/silver/blue/bleu/purple)<br />
<br />
[[User:Xantalas|Xantalas]] 13:37, 21 December 2006 (CST)<br />
<br />
Yeah, you're probably right. Getting more dyes though even outside Pre. Got two silvers and a blue.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
I think I can confirm that the dye drops have increased -- or at least my luck has (I also seem to be making ridiculous amounts of money (well, several platinum -- I'm used to merely breaking even) and runes, though Elona seems to be more giving than Tyria anyway). It's definitely not restricted to certain colours, though: I had red, orange, silver, black and silver again. It's still random as far as I can tell.<br />
I don't know whether they really changed anything, but I'll pretend it's a Christmas present ;) [[User:91.0.96.59|91.0.96.59]] 14:01, 23 December 2006 (CST)<br />
<br />
Yeah. Probably just luck. I got lucky the next day with dyes killing Charr in Nolani mission (forgot how many), but not one the next day doing the same thing. Happy holidays anyway then.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
<br />
<br />
I've had only three dye drops when farming for gargoyle sculs, and all were red.--[[User:TheDrifter|TheDrifter]] 10:04, 30 December 2006 (CST)<br />
<br />
:I've seen no red or green dyes during the event. Instead, I've got a lot of other dyes and even my first ever black dye! (Been playing for ~1500 hours. I've actually got 2 blacks before, but those were in pre-searing when I didn't know their value so I sold them to the merchant) --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 10:11, 30 December 2006 (CST)<br />
<br />
::Just curious, could it be feasible that there's a global increase for ALL dye types? I myself have also noticed a disproportionately large drop rate for all dyes (not just red and green, have been getting all colors, even black) as of late, maybe an "unmentioned present" in a vein similar to the IDS? [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 20:53, 30 December 2006 (CST)<br />
<br />
== Theory on Shards ==<br />
<br />
Well, I have a theory at least, based off of the description given of shards on GW's official site, I believe that they will have something to do with deciding the victorious god (and hence probably acquiring the holiday "unique headgear" by implication) at the close of the festivity due to this quote:<br />
<br />
"Candy Cane Shards: Collect these colorful fragments by questing and competing. The outcome of Wintersday hangs in the balance, and your contribution of Candy Cane Shards may make all the difference. Besides, you never know what somebody might trade for these once the festivities come to a close. Tip: Hold onto those shards until the Wintersday finale and use them for good (or mischievous) intent!" http://www.guildwars.com/events/ingame/wintersday2k6/default.php<br />
<br />
It leads me to believe that you give them as tribute to either Dwayna or Grenth to decide the victor at the finale, INSTEAD of stand underneath them to decide as last year. As I said, this is all just conjecture, so don't assume I think I know what I'm talking about, it's an educated guess. I do not think that there will be crafters due to the Wintergreen Weapons, but I could be wrong. I guess we'll know about crafters as of tomorrow, I would just advise holding on to those shards till the finale. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 17:53, 19 December 2006 (CST)<br />
<br />
:I'd just like to say, you're all wrong :P. The shards are only for making the weapons. --[[User:Curse You|Curse You]] 22:08, 26 December 2006 (CST)<br />
<br />
::And you _know_ that how? Are there not a bit many dropping then? I got 500+ And furthermore... what collectable items do you thing we are going to have to use to make Rainbow Candy Canes? Cus that is what _i_ think they are for, other then candy Cane crafting. [[User:Xantalas|Xantalas]] 02:32, 27 December 2006 (CST)<br />
<br />
:::Noone ever said anything about them being for Rainbow Candy Canes. Also: http://www.guildwarsguru.com/forum/showthread.php?t=10093399 :P --[[User:Curse You|Curse You]] 03:14, 27 December 2006 (CST)<br />
<br />
::::Treu, But noone ever said anything about them being for Festival Hats either. ^_^ [[User:Xantalas|Xantalas]] 03:23, 27 December 2006 (CST)<br />
<br />
:::::I bet you get to waste them like festival tickets in a Dwayna vs Grenth 9 rings game. --[[User:ZeeZ|zeeZ]] 03:44, 27 December 2006 (CST)<br />
<br />
:::::: Well, ZeeZ, you guessed right !<br />
<br />
== Start time? ==<br />
<br />
Is there any official source on the start time? Because it said 5 GMT, then was changed to 6 PST. I looked on the official site, and I can't find anything about what time it starts. [[User:Imor Metchem|Imor Metchem]] 12:16, 20 December 2006 (CST)<br />
<br />
I'm not certain on time, but I do know it's sometime today, and NOT the 25th, so I'm changing that [[User:Dargon|dargon]] 12:46, 20 December 2006 (CST)<br />
:The Guildwars.com site says dec 20.&mdash;'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 12:48, 20 December 2006 (CST)<br />
<br />
Look at the gw.com timer, and that the article says it will run for 10 days. im guessig when that timmer gets down to 10 days (13 hours from now), is when it starts. Crap, i forgot to log on! <-Detraya Fullvear [[User:12.219.69.217|12.219.69.217]] 13:31, 20 December 2006 (CST)<br />
:I can't view this from work - can someone else confirm? It's good enough for me if correct. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:36, 20 December 2006 (CST)<br />
::It says 13 days --[[User:FireFox|<font color="FF6600">'''FireFox'''</font>]] [[Image:firefoxav.gif]] 13:40, 20 December 2006 (CST)<br />
::The article actually says it will run for 13 days, and the Finale event begins in 11 days, 13 hours and change. I wouldn't necessarily say that this is proof of start time, because it doesn't state that the event starts a certain amount of time BEFORE the finale. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:40, 20 December 2006 (CST)<br />
:::From the description, I agree then - not sufficient to specify the start time. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:44, 20 December 2006 (CST)<br />
Updated with correct time. Wintersday event began at roughly 4:25 PST [[User:Nukey|Nukey]] 19:28, 20 December 2006 (CST)<br />
<br />
== End Time ? ==<br />
<br />
I know that for Americans the Grand Finale is at 11:59 on the 1st, but what about the other regions of the world ? Is the Finale released at the same time on all the planet or do we have to apply time zone corrections ? [[User:SmegEd|SmegEd]] 09:02, 24 December 2006 (CST)<br />
<br />
*Sorry man, but how big do they have to make the timer counting backwards saying "Wintersday Finale!" on guildwars.com? Everything, like always, happens on the same time, everywhere. Otherwize everyone would just change region to where ever it would be "live" first. [[User:Xantalas|Xantalas]] 20:02, 24 December 2006 (CST)<br />
<br />
I think there is an error with the ending date listed here. It is listed as 11:59pm January 1st (PST), but the count down has it ending on December 31st at 11:59pm(PST). I'm anon right now, but maybe someone with an account could verify what I'm saying and make this change as they see fit.<br />
<br />
The finale should be all day on the 1st. The way it's currently listed, it appears as though there's only one Finale at 11:59pm. The countdown on the official site is counting down to the start of "Finale Day".<br />
:No it's not, its counting down to the start of "Wintersday Finale!" So it's listed correctly. [[User:Xantalas|Xantalas]] 11:56, 30 December 2006 (CST)<br />
<br />
== Protect ==<br />
I'd request that an admin please protect this page from unregistered users, this is getting ri-goddamn-diculous. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:05, 20 December 2006 (CST)<br />
:I realise it's an effort to cleanup undocumented changes, but I would rather not protect the page. If the anon continues, I'll warn and place a short term ban on him. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:08, 20 December 2006 (CST)<br />
<br />
Agreed, it's quite amusing that I was submitting the same request at the same time you were (both Imbril and Barek), but vanadlism has gone insane, so something must be done. Protecting the page would probably do more harm than good in terms of slowing the flow of LEGITIMATE information as well. [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 13:11, 20 December 2006 (CST)<br />
<br />
:Normally, I would agree, but protecting it from unregistered users, in my opinion, is the right thing to do. All the undocumented changes are from unregistered users, and have been replaced 3 or 4 times BY EACH anon, despite repeated requests to stop making the changes. If that doesn't fit the definition of vandalism, I'm not sure what does. Obviously it's up to the admins, but in this instance, I think a protection from unregistered users is warranted. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:14, 20 December 2006 (CST)<br />
::Many anons may not know to view the article history to see the requests for sources made in edit summaries. I'm posting on their talk pages. At that point, they're warned. Further edits by those who have been warned, unless they provide a source, will be viewed as violations of [[GW:1RV]], and result in banning. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:16, 20 December 2006 (CST)<br />
:::Just fixed another reversion by the same anon user. The frequency at which this is occurring seems to me like they're playing games with it. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:18, 20 December 2006 (CST)<br />
::::I had warned that anon already, so he has now been banned for 1 week for violation of [[GW:1RV]]. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:19, 20 December 2006 (CST)<br />
:::::Anons play games on wiki more than you'd think. Barek is doing such a good job, I think I'll sit back and do some research. ;) &mdash; [[User:Gares Redstorm|Gares]] 13:26, 20 December 2006 (CST)<br />
::::::Heh, yes, I'm not suggesting any of you admins aren't doing a good job ;) I'm just bitter about stuff like that. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] [[User:ImbrilShadowfire|'''<font color=#800000>Imbril Shadowfire</font>''']] 13:29, 20 December 2006 (CST)<br />
<br />
:::::::Yet another anon edit, argh, I'm too slow to fix as fast as Imbril :( [[User:Shas'o Kauyon|Shas&#39;o Kauyon]] 13:33, 20 December 2006 (CST)<br />
<br />
::::::::Vandalism is going insane but I agree, don't protect.--[[Image:Star-small.png]]''[[User:Edo Dodo|<font color="003500">~Edo Dodo~</font>]]''[[Image:Star-small.png]] 13:39, 20 December 2006 (CST)<br />
<br />
::::::::: Vandals are fun! &mdash; [[User:Skuld|Skuld]] 15:10, 20 December 2006 (CST)<br />
<br />
<br />
== THE UPDATE ==<br />
<br />
WooO!!!! &mdash; [[User:Blastedt|Blastedt]][[User_Talk:Blastedt|(Talk)]] 19:25, 20 December 2006 (CST)<br />
:There's a new lightning bolt in the bottom right corner (on my UI anyways) that when you hover over tells your FPS and ping time, as well as the server IP. Very handy for tracking lag issues.--[[User:Sykoone|Sykoone]] 19:28, 20 December 2006 (CST)<br />
:: I think its a very nice new addition - except for the fact I can't move it ?? --[[User:CKaz|CKaz]] 14:15, 21 December 2006 (CST)<br />
<br />
Every NPC in your guild hall is gone! Cept the Lord.<br />
<br />
:Same.<br />
<br />
<br />
ALSO! NO MORE HEROWAY! FUUUUUUUUuuuuuuuuuuuuuuuuuushhhhh.<br />
<br />
I was about to get my rank 5 on my heroway only account.--[[User:Silk Weaker|Silk Weaker]] 19:38, 20 December 2006 (CST)<br />
<br />
:Press 'P' for party formation window. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 19:39, 20 December 2006 (CST)<br />
::Ew "WTS Ancient Scythe 30k".--[[User:Silk Weaker|Silk Weaker]] 19:41, 20 December 2006 (CST)<br />
<br />
Hmm, now says my IP on loadin screens in the top left &mdash; [[User:Skuld|Skuld]] 19:46, 20 December 2006 (CST)<br />
<br />
Any games of chance for me to lose? Currently I'm not seeing any [[User:Zaboomafoo|Zaboomafoo]] 23:23, 20 December 2006 (CST)<br />
<br />
Anyone know what the deal with the dwarf in Kamadan is? [[User:Shortay35424|Shortay35424]] 00:24, 21 December 2006 (CST)<br />
<br />
Damn, no more heroway, means no more freefame:((&mdash; [[User:Merry|'''<font color=#800000>Merry</font>''']] [[Image:Merry.jpg]]<small>([[User_talk:Merry|talk]] | [[Special:Contributions/Merry|contribs]])</small> 12:47, 21 December 2006 (CST)<br />
<br />
Thats not your IP Skuld, thats the IP of the server you are connected to.<br />
[[User:Xantalas|Xantalas]] 13:40, 21 December 2006 (CST)<br />
<br />
==Unlocked Chests / Treasures==<br />
Do we have any indication that the various "treasures" (one-time unlocked chest) are related to the Wintersday in any way, other than that they were added with the same update? It may just be coincedence, like the party formation update. We don't list that unders Wintersday either, do we? <br />
<br />
On a side note, I think we should coin a new term for this new type of chest. How about "[[treasure]]"? --[[Image:TurningL sml.gif|Tetris L]] 02:31, 21 December 2006 (CST)<br />
<br />
:How about [[Hidden Stash]] v.2? :P --[[User:Rainith|Rainith]] 02:32, 21 December 2006 (CST)<br />
<br />
::Hidden Stashes aren't one-time, are they? --[[Image:TurningL sml.gif|Tetris L]] 02:40, 21 December 2006 (CST)<br />
<br />
:::Hence the v.2, could make it v.2.0 if that would help. ;) (I really should go to bed)--[[User:Rainith|Rainith]] 02:45, 21 December 2006 (CST)<br />
<br />
::::It's morning for me, and I had a good night's sleep, so I'll go ahead, create the new article and category and make a few changes. --[[Image:TurningL sml.gif|Tetris L]] 03:03, 21 December 2006 (CST)<br />
<br />
These are confirmed to be temporary per Gaile. There is a link to a screenshot on GWGuru. http://www.guildwarsguru.com/forum/attachment.php?attachmentid=37678&d=1166902090[[User:Gwm|Gwm]] 14:41, 23 December 2006 (CST)<br />
<br />
:They are not temporary. Gaile just f-ed up when she said that. http://www.guildwarsguru.com/forum/showthread.php?t=10095435&page=3 --[[User:Curse You|Curse You]] 22:00, 26 December 2006 (CST)<br />
<br />
== Winter Dwarf in Kamadan ==<br />
I've seen people yelling "don't talk to the damn dwarf and you will be granted presents, if anyone talks to him it's all screwed up for everybody". Don't know if that's true, as so-called "noobs" kept talking to him. --[[User:Funky Jah|Funky Jah]] 15:13, 21 December 2006 (CST)<br />
<br />
:Actually, talking to the dwarf won't kill him. Behind the dwarf theres a sign that says "Do Not Feed The Dwarf" or something like that. I've gone into a *relatively* empty channel where no one els was talking to the dwarf, and I just tried out all the options. I did a 3-2-1, 1-2-3, 2-3-1, all those combos, and none of them actually killed him right after that. If you pay attention to the guard, each time he says "There you go little guy", the dwarf dies (Do not feed the dwarf). The guard then ponders on what happened, and that's probably why everyone thinks that talking to him kills the dwarf.<br />
::apparently you just don't choose option 3 for 10 minutes and get prizes.<br />
:::''has this been confirmed?''<br />
<br />
:I'm not sure why they say it's option 3 though.--[[User:Rokasomee|Rokasomee]]<br />
::Usually the dwarf dies shortly after you use the third one, I've killed him before. He tells you to kill him, and I've noticed the guard says, "Who could do such a thing?" then he ressurrects the dwarf and says, "There you go little guy, all better," or something to that nature. Though it's just my thoughts. I'll test it soon. --[[User:Spark|Spark]] 23:30, 21 December 2006 (CST)<br />
<br />
:::Hey, you're right!--[[User:Rokasomee|Rokasomee]] 6:46, 23 December 2006 (CST)<br />
<br />
During a visit, Gaile came to check the Winter Dwarf and immediately sent an email to her team along the lines of "if this isn't a bug, could you tell me how it works?". So, either Gaile is in the dark on this one, or something needs to be fixed with the Winter Dwarf. This took place during a very early morning visit to Kamadan ID1 on Dec. 23rd just after midnight. [[User:Gwm|Gwm]] 14:41, 23 December 2006 (CST)<br />
:I always killed the dwarf by using the second option but I also killed him a couple times by going into the caged area O_o. But the second one definately kills him because I have done it several timesa with nobody else around after he was ressurected. What if the whole death thing is random? [[User:68.205.27.213|68.205.27.213]] 17:34, 30 December 2006 (CST)<br />
<br />
::I tested him once being alone near him. He only died when I selected #3. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 19:53, 30 December 2006 (CST)<br />
:::Yeah... I just tested it as well and figured that i must have not been paying attention. Oops D: [[User:68.205.27.213|68.205.27.213]] 23:22, 30 December 2006 (CST)<br />
<br />
==Canthan forgotten==<br />
<br />
I think it really sucks that '''no''' town in Cantha has been touched by the Wintersday fun. I know that Factions was disappointing, but that's no reason to exclude it from Wintersday fun... --[[User:Khudzlin|Khudzlin]] 18:42, 21 December 2006 (CST)<br />
:Cantha is discontinued, they're focusing on the new game, tyria stuff was already in place so took little effort to put the stuff up again. &mdash; [[User:Skuld|Skuld]] 18:45, 21 December 2006 (CST)<br />
::Cantha wasn't in the Halloween festival either. --[[User:Rokasomee|Rokasomee]]<br />
:::Yeah, it is true that Cantha was basically forgotten, but you can still get to the snowball fights if you go through Great Temple of Balthazar. --[[User:Nitsuj|Nitsuj]] 23:30, 21 December 2006 (CST)<br />
::::Yeah, although Aspenwood and AB's are still good. I hate hero battles. --[[User:Spark|Spark]] 23:31, 21 December 2006 (CST)<br />
:::::I think it just doesn't fit the style well. There is no Christmas holiday in China, since most worship the Buddha. &mdash; [[User:Rapta|<font color="silver">'''Rapta'''</font>]] [[image:Rapta_Icon1.gif|19px]] <small>([[User_talk:Rapta|talk]]|[[Special:Contributions/Rapta|contribs]])</small> 23:41, 21 December 2006 (CST)<br />
::::::I remember the same thing being said about tyria when it didnt get the dragon festival... I just think they want to establish the "each area has its own holidays" so 3 chapters down the line they dont have to make changes to 6 maps for each holiday... (+quests and npc's and such) By making this the standard now they control the amount of work each event takes. --[[User:Midnight08|Midnight08]] {{ProfessionIcon|Assassin}} 00:12, 22 December 2006 (CST)<br />
<br />
I agree it makes sense that Cantha is not included in this, given its Asian theme. However it's a little sad that Cantha gets only one Holiday. I disagree with the opinion that Factions is/was a flop. It's good thing that there is a chapter in GW which suits players which perfer more fast paced play. Plus AB's (along with the whole kurizick/luxon thing) are awesome. [[User:Martian kyo|Martian kyo]]<br />
<br />
:The [[Day of the Tengu]] may be an annual event. -- [[user:Gordon Ecker|Gordon Ecker]] 04:36, 22 December 2006 (CST)<br />
<br />
<br />
I don't think Christmas (or Halloween) fits very well with Elona's North African theme either, but Kamadan is (was) still included in these festivities... And Factions disappointed me (and many others) because it was too short, not because of the contents, though I dislike having to change towns just to talk to the merchants (killing the priest outside town is fun) --[[User:Khudzlin|Khudzlin]] 12:04, 22 December 2006 (CST)<br />
:I don't know much about the Holiday, but [http://en.wikipedia.org/wiki/Kwanzaa Kwanzaa] does occur in the wintertime (right after Christmas). Just because Wintersday has been primarily Christmas-themed doesn't mean it's solely celebrating Christmas. [[User:Zaboomafoo|Zaboomafoo]] 18:51, 23 December 2006 (CST)<br />
<br />
I was unfair that there was no '''Dragon Festival''' in Tyria. There is no '''Day Of The Tengu''' in Tyria. That is extremly unfair. So, Factions started it by excluding Tyria in those special events.--[[User:TheDrifter|TheDrifter]] 19:15, 22 December 2006 (CST)<br />
:I'd have to disagree entirely. Its been stated a lot that each continent celebrates different holidays. Plus, ANet now gives people another incentive to purchase the other campaigns by limiting the different events on certain continents - if that made sense. Meh, just my opinion. --[[User:Tzinokarei|Rei]] 06:02, 1 January 2007 (CST)<br />
<br />
Each continent has its own holidays, they're different cultures. Tyria and Elona celebrate Halloween and Wintersday, Cantha celebrates Day of the Tengu and the Dragon Festival. I don't see the problem. Tyria and Elona are a supercontinent, it makes sense their cultures would be similar. Cantha is a completely separate continent that evolved over time without influence from these other two during its formative years. [[User:Capsule Computer|Capcom]] 21:32, 24 December 2006 (CST)<br />
<br />
<br />
:The problem is that all of the fun and rewarding events are tyrian/elonian, but as said before, (at the bottom of this talk page), it might just be a matter of which team develop the event. [[User:Foo|'''Foo''']] 03:05, 25 December 2006 (CST)<br />
::But it would make no sense for Cantha to have Wintersday for the reasons I just pointed out. And you have no problem with Tyrians and Elonians missing out on Cantha's two celebrations? [[User:Capsule Computer|Capcom]] 03:58, 25 December 2006 (CST)<br />
:::As an aside candycane shards do drop in Cantha per my experience and below --[[User:CKaz|CKaz]] 10:57, 29 December 2006 (CST)<br />
::::Canthan can get to the snowball arena from the battle isle, play, and trade their ccs for cc weapons. [[User:Foo|'''Foo''']] 10:31, 30 December 2006 (CST)<br />
<br />
== Candy Cane Shard's drop ==<br />
<br />
Since 07:10 CET's update all mob outside LA started dropping them. Dunno about Kam/Drok/Asc.<br />
[[User:Xantalas|Xantalas]] 02:48, 22 December 2006 (CST)<br />
: My guess is that this is related to the [[Wintersday 2006 collectors]].I've had drops just outside LA like you say, but I'm guessing that if they fall anywhere else it will be the same places as the collector items do.[[User:Faction|Faction]] 02:43, 23 December 2006 (CST)<br />
::I've even seen a shard drop while running around Zin Ku Corridor in Factions. Seems to be every monster can drop them now, if rarely. [[User:Jioruji Derako|Jioruji Derako]] 03:26, 23 December 2006 (CST)<br />
<br />
They drop in Asc too, and have bee till at least the 23 (posibly earlier).--[[User:TheDrifter|TheDrifter]] 10:14, 25 December 2006 (CST)<br />
<br />
== Collectors ==<br />
The collectors have arrived! There is some bad news: the candy canes have been nerfed--they now only remove 15% DP [[User:Jogden|Jogden]] 03:14, 22 December 2006 (CST)<br />
:damn... they shoulda made them give +10% Morale bonus instead of removing DP... that woulda been more interesting (wouldnt have removed a whole kill, but could start u at 10% and could be used to refuel Sig's...)--[[User:Midnight08|Midnight08]] {{ProfessionIcon|Assassin}} 08:24, 22 December 2006 (CST)<br />
<br />
The ability to re-use skills that need a morale boost would be too powerful I think. But the 10% is a good idea though. Would have been nice either way, great idea.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
:it'd only be pve so really wouldnt be all that big a deal =P --[[User:Midnight08|Midnight08]] {{ProfessionIcon|Assassin}} 03:34, 23 December 2006 (CST)<br />
<br />
:: *Remembers* "Rainbow Candy Cane - A different flavor of candy cane that should also make those long days of questing much more enjoyable." How does a 10% Moral Boost without skill(rb-signet) recharge sound? Its nothing new realy imho. All Resurrection Shrine Avatars sell Favor of the Gods for 75Gold; right outside of towns and outposts. So ANet already knows what the influence is of a instant 10% Moral Boost. Rainbow Candy Cane's could be the portable version, without skill rc. Heh, this is nothing i know, could as well be "All your Primary Profession's Attribute Points are raised by 1." Who know's. I'm very curious. [[User:Xantalas|Xantalas]] 19:14, 23 December 2006 (CST)<br />
<br />
The article now states under the Items subsection that [[Peppermint Candy Cane|Peppermint Candy Canes]] are available from the [[Wintersday 2006 collectors]], yet there is no mention anywhere else about this, nor do the collectors actually offer Peppermint Candy Canes. [[User:Primitiveworker|Primitiveworker]] 13:05, 27 December 2006 (CST)<br />
:Yes, apparently only Wintergreen Candy Canes are being offered instead (as of last night), although I can't verify that. If someone can be sure of that, please could they edit the article. If this is the case, all of the Wintersday 06 collector articles will need editing as well. --[[User:Oxymoron|Oxymoron]] 16:00, 27 December 2006 (CST)<br />
<br />
== Requests To Verify ==<br />
<br />
I've edited out an attempt to create an "edit copy" as well as comments to confirm items before making changes - these issues are no different than any other article, and do not need to be spelled out here. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 14:47, 22 December 2006 (CST)<br />
: But, this isn't ''any other article'', this is an event, a largely attended time in the game. Not some little explanitory page. I put the comments there to get accurate info, unless you want this page to become target to hoax information, or misincorrect data. - [[User:Nex|Nex]] 14:51, 22 December 2006 (CST)<br />
::No different than any other event page or page about upcoming campaigns, etc. These have VERY rarely been used in the past, and even then, not spammed into multiple locations on the same page. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 14:54, 22 December 2006 (CST)<br />
:::It wouldn't hurt to just have at least '''ONE''' comment on the page asking for verification. I think it could help. And it wouldn't cause any hurt or distress either, reverting changes. - [[User:Nex|Nex]] 14:56, 22 December 2006 (CST)<br />
::::If someone want to spread misinformation or a hoax, they'll do it regardless of comments like those. For regular edits, other users of the wiki will keep it clean, just as they do on all unprotected pages of the wiki. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 14:58, 22 December 2006 (CST)<br />
:::::I still see this as a problem, look at the [[Winter Dwarf]] page...I will put ONE warning in, at the top, bolded, and italicized. Please don't remove it. I believe this to be needed due to ''special currcumstances''. - [[User:Nex|Nex]] 15:00, 22 December 2006 (CST)<br />
::::::If an admin views changes as a problem, the page will be protected. The tag by itself does not protect the page, it's done as an admin control, and then tagged to notify about it. Those protections are intended for short-term periods only, not as a permanent state for the article. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:05, 22 December 2006 (CST)<br />
NOTE: Per site policy: ''If you find your edit was reverted, take your case to the article's talk page. Explain why you believe your edit was good and belongs in the article. Complete agreement is not necessary: as long as there is a general consensus in favor of your edits, they will eventually be returned to the page. Note that they may not return in precisely the manner you desire, nor will your contributions be immune from being edited mercilessly by others. Strategy and opinions change over time, and new contributors to the GuildWiki bring with them new perspectives.''. '''Further reverts prior to reaching concensus may result in administrative action being taken.''' --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:02, 22 December 2006 (CST)<br />
:Don't feed me Terms of Service, you are striking down my contributuion because you don't see it as feasible. I gave my reason, stop reverting until the issue is resolved. - [[User:Nex|Nex]] 15:04, 22 December 2006 (CST)<br />
::Your edit was removed. Per site policy, take it to the talk page until resolved. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:07, 22 December 2006 (CST)<br />
:::You just did what you told me not to, stop being hypocritical. I also think you aren't allowed to use ''site policy'' only when it favors you. I bolded what you said to me, and then you went and did the exact same thing. - [[User:Nex|Nex]] 15:08, 22 December 2006 (CST)<br />
::::A) You are in violation of [[GW:1RV|site policy]]. B) I am an [[GW:ADMIN#Current_Administrators|admin]], attempting to enforce policy. Don't force me to continue to step C) administrative action taken. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:10, 22 December 2006 (CST)<br />
::::Your edits were reverted, and an explaination for the reversion given. You chose to ignore the discussion, and continue re-inserting the edit. We are at a deadlock on this. Two users cannot reach a concensus unless one changes their opinion. If concensus of others later favors the edits, or even short term protection, it will be done at that time. For now, do not re-insert the tags. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:16, 22 December 2006 (CST)<br />
:You are also in violation, I was violating, and you followed suit. <br />
Example: ''When you see somebody breaking this policy (ie, an article getting reverted twice), '''do not''' revert it back to the only-reverted-once state.'' <br />
Hmm? - [[User:Nex|Nex]] 15:18, 22 December 2006 (CST)<br />
:A) That does not justify your repeated reverts. B) As an admin, I am forced to make judgements and ENFORCE POLICY. Continued re-insert of the edits, without concensus in the talk page, can and will be viewed as willful violation of site policy. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:22, 22 December 2006 (CST)<br />
::What makes that right? Police don't break laws to enforce them, do they? - [[User:Nex|Nex]] 15:26, 22 December 2006 (CST)<br />
:::The police would kill someone if they repeatedly attepted to shoot another person, this is the same, in a way.--{{ProfessionIcon|Elementalist}}''[[User:Edo Dodo|<font color="003500">~Edo Dodo~</font>]]''{{ProfessionIcon|Elementalist}} 15:34, 22 December 2006 (CST)<br />
:::This debate is off-issue. If you question my actions, please review [[GW:ADMIN]], then make a complaint to [[User_talk:LordBiro|LordBiro]] if you have complaints about my actions. My further comments here will be about the actual issue. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 15:37, 22 December 2006 (CST)<br />
<br />
At a '''quick''' glance, the request to verify seems silly. It isn't going to stop ''anyone'' from doing anything. If someone wants to post rumors or falsehoods here, that won't stop them. This page should be treated like any other, just because it is a special event page, doesn't make it ''special''. My quick $0.02 from work. --[[User:Rainith|Rainith]] 15:31, 22 December 2006 (CST)<br />
:Because this page is popular shouldn't make it "special". We don't ask any confirmation for anything esle and here should be the same. Unless it become under 'heavy' vandalism it shouldn't be protected or have special treatment. So to make it short I agree with Barek.&mdash;'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 15:35, 22 December 2006 (CST)<br />
<br />
::In the past we have never (or really rarely) had such tags or protected pages. If it has been done, other users have quickly disagreed on the talk page. The active wiki users are able to remove any false info and protection would mean that people couldn't make normal contributions. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 15:39, 22 December 2006 (CST)<br />
<br />
== Dec 23 update ==<br />
<br />
The candysmiths are here (e.g. Kamadan, near the consulate) and the PvE snowball fights have been unlocked. I've added article stubs for the two quests and the NPC ([[Rift Warden]]). [[User:91.0.101.195|91.0.101.195]] 03:41, 23 December 2006 (CST)<br />
:Regarding the PvE fights, I made it clear on this page and on the individual mission pages that it's solo/all party members will be dropped when heading that way. Couple other notes that could be added would be you don't need favor and the attempt ends on the players death, if desired. If you ask me I'm a bit surprised this is solo, and thus note character class heading there has a bit more impact than you'd expect, in particular the necro one probably shouldn't be used at all. --[[User:CKaz|CKaz]] 14:48, 23 December 2006 (CST)<br />
<br />
== cantha ==<br />
<br />
wtf anet clearly hates canthan exclusive players and they tease us with candy shard drops<br />
:2 Separate teams, proph team isnt going to do work for factions team, go complain to fations team, good luck with them listening though. Proph team > Factions team --[[User:FireFox|<font color="FF6600">'''FireFox'''</font>]] [[Image:firefoxav.gif]] 19:20, 23 December 2006 (CST)<br />
::Gaile has posted about this on many forums. Wintersday isn't a Canthan holiday so it isn't celebrated there. Just like the Dragon Festival or Tengu Day aren't celebrated in Tyria or Elona. Try to think of it as a role playing thing. - [[User:Bexor|'''<font color=#3E7A90>BeXoR</font>''']] [[Image:Bexor.png]] 20:35, 23 December 2006 (CST)<br />
:::already posted in this very thread [[Talk:Wintersday_2006#Canthan_forgotten]]; get over it... Cantha is warm all year, no winter=P more impotrtantly, Anet cannot with their current setup provide holiday content to every release. By the time C6 comes that would mean providing the content to 6 seperate areas. This would require a much greater amout of preparation time for each event and would thus take time away from other content. It wouldnt make sense to bring the events everywhere. Now on the other hand i believe that "The Battle Isles" should host an instance of all holiday content, this would provide it to all players. Hopefully they make that change in the future.--[[User:Midnight08|Midnight08]] {{ProfessionIcon|Assassin}} 22:30, 23 December 2006 (CST)<br />
::::One thing to note is if you do get CCS to drop while in Factions, a quick trip to the Battle Isles will let you get to the snowball fights, where there just happens to be a weapon crafter. :D [[User:Jioruji Derako|Jioruji Derako]] 21:18, 24 December 2006 (CST)<br />
<br />
==Presents Dropping==<br />
<br />
So presents are now dropping (as of 12:01 PM PST Dec. 25) in Kamadan, Lions Arch, Droknars Forge, and Ascalon City. but is anyone getting anything besides 1 Candy Cane Shard? [[User:MasterSaji|MasterSaji]] 03:42, 25 December 2006 (CST)<br />
:1 shard for me too. ftl. [[User:Foo|'''Foo''']] 03:59, 25 December 2006 (CST)<br />
::Yeah I'm 12/12 (12 presents returned, 12 shards recieved) I'm just wanting to make sure I'm not uluckey or anything :P [[User:MasterSaji|MasterSaji]] 04:04, 25 December 2006 (CST)<br />
:::Stop unediting my edits on the Present Hunt, they now hand out Winter Gifts that do turn into random items from this event [[User:Kabraxis|Kabraxis]] 04:29, 25 December 2006 (CST)<br />
::::So you've gotten one? I've yet to get one 19 presents in. [[User:MasterSaji|MasterSaji]] 04:29, 25 December 2006 (CST)<br />
:::::Yes, I've gotten 6 presents, 1 into a Candy Cane Shard automatically, 5 into Winter Gifts which turned into 1 Candy Cane Shard, 2 Spiked Eggnogs, 2 Snowman Summoners [[User:Kabraxis|Kabraxis]] 04:38, 25 December 2006 (CST)<br />
::::::Anyone else getting presents from the kids? What town did you get them in? [[User:MasterSaji|MasterSaji]] 04:40, 25 December 2006 (CST)<br />
:::::::Got them all from Lion's Arch. Also, reason why you might have only gotten shards is because Guild Wars is updating in the background, the reason for things to randomly show up during this event every midnight Pacific time. The Developers must have relized it wasn't giving out what it was suppose to, so try some presents now and see what you get. [[User:Kabraxis|Kabraxis]] 04:45, 25 December 2006 (CST)<br />
::::::::Got another one, Spiked Eggnog from it. Easyest one to pick up and give to a child is by Scrappy Jhim near the Docks in LA, pick it up and give to Scrappy Jhim and see what you get. [[User:Kabraxis|Kabraxis]] 04:52, 25 December 2006 (CST)<br />
:::::::::I would guess that Anet didn't bother or forgot to change the code for LA from last year, in Kamadan it seems to be only shards. [[User:220.240.69.209|220.240.69.209]] 04:53, 25 December 2006 (CST)<br />
::::::::::Report it then as a bug on the Anet website. Get them to correct it as soon as they can. Got to go now, see ya and good luck on presents. [[User:Kabraxis|Kabraxis]] 05:02, 25 December 2006 (CST)<br />
:::::::::::Ah yes, Scrappy Jim did give me a winter gift. Although, Kidd didn't, could it possible be only Scrappy Jim? [[User:220.240.69.209|220.240.69.209]] 05:11, 25 December 2006 (CST)<br />
::::::::::::I got them from the 2 kids(forget their names) standing next to the Enchanted Snowmen, so it's not just Jim. [[User:DKS01|DKS01]] 06:54, 25 December 2006 (CST)<br />
:::::::::::::Again, stop deleting my update you ignorant fools. [[User:Kabraxis|Kabraxis]] 012:30, 25 December 2006 (CST)<br />
:::::::::::::: Please be aware of [[GW:1RV]]. &mdash; [[User:Skuld|Skuld]] 13:25, 25 December 2006 (CST)<br />
:::::::::::::::In this case I think the reverting is okay. A valid information, but many different people are removing it constantly because they don't understand it. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 13:28, 25 December 2006 (CST)<br />
::::::::::::::::I am aware of it but people do keep changing it back when my information is very accurate. I have tested it repeatedly and I get the results i just put in the note i added to my last revision. [[User:Kabraxis|Kabraxis]] 13:39, 25 December 2006 (CST)<br />
:::::::::::::::::Right, ask next time and I could have protected it earlier ^_^ &mdash; [[User:Skuld|Skuld]] 13:39, 25 December 2006 (CST)<br />
::::::::::::::::::I'm pretty new at this, how would I do that? [[User:Kabraxis|Kabraxis]] 13:45, 25 December 2006 (CST)<br />
:::::::::::::::::::Just spam mine or another admins talk page or get someone from [[GuildWiki:Administrators]] ingame :) &mdash; [[User:Skuld|Skuld]] 13:45, 25 December 2006 (CST)<br />
:::::::::::::::::::::This is not the case in Kadaman out of 75 presents I got only 75 shards. Celiria<br />
::::::::::::::::::::::Kamadan is currently bugged and someone should report it to Anet, but most of them are most likely on vacation =\..Try going to Tryia if you can. [[User:Kabraxis|Kabraxis]] 14:51, 25 December 2006 (CST)<br />
::::::::::::::::::::::: I already reported it about 3 hours ago.<br />
:There is no need for protection of this page and that is taking the easy way out in this case instead of dealing with the problem. If you wish to break the policy [[GW:1RV]] and continue to revert each individual's edits, all involved can be banned for the duration of the Wintersday events. And you can reset identation. :P &mdash; [[User:Gares Redstorm|Gares]] 15:35, 25 December 2006 (CST)<br />
<br />
::Ok it seems that it isn't random, it seems only certain child NPCs give presents. Maybe only NPCs from last year. I'm getting last year's Peppermint Candy Cane when i open a Winter Gift from them... [[User:Kabraxis|Kabraxis]] 16:23, 25 December 2006 (CST)<br />
<br />
:As far as ive seen there are only shards. I gave a present to a standing child and one to a skipping child. Only shards recieved.<br />
::Scrappy Jhim near the Docks of LA gives out Winter Gift every time, I don't know whats up with that...I've gotten Winter Gifts from other standing still NPCs too. [[User:Kabraxis|Kabraxis]] 17:56, 25 December 2006 (CST)<br />
<br />
Kabraxis maybe right. True that I've only gotten shards, but I also just gave to the kids others have been saying also give them shards. While I was taking screens to update the Caroler of Grenth, there was a n00b that was asking questions and the people in the district were sharing about the presents. It seems that everybody was getting mostly gifts since they were giving them to Scrappy Jhim. I think it was him and another one. Not sure now since I haven't tested my self, just eavesdropping on a large group talking in town.<br />
--[[User:Giehox Nemesis|Giehox Nemesis]]<br />
:It is only Scrappy Jhim it would seem. I've edited the Note on the Present Hunt section saying its only him...and so far, hundreds of people are running to him now getting great gifts o.o [[User:Kabraxis|Kabraxis]] 04:28, 26 December 2006 (CST)<br />
<br />
Been hardcore testing in LA and the numbers are in. Brought 100 Presents to Scrappy and got 100 Winter Gifts. From them I got 23 Eggnog, 20 Snowman Summoners, 31 Spiked Eggnog, 23 Peppermint Candy Canes and 3 Candy Cane Shards. That tells me its about 4 times 24% and 4% 'ish. (I have yet to find another NPC but Scrappy that gives me anything else but Winter Gifts.) [[User:Xantalas|Xantalas]] 05:46, 26 December 2006 (CST)<br />
<br />
<br />
I did the same....but only did 21 to Jhim...got 8 snowman summoners, 7 spiked eggnogs, 2 eggnogs, and 3 peppermint candy canes (and one cc shard). None of the others give gifts---I ran a few to some of them to see, and only got the cc shards. [[User:Cosyfiep|Cosyfiep]] 15:58, 26 December 2006 (CST)<br />
<br />
Could someone make a map with the spawn points? -- [[user:Gordon Ecker|Gordon Ecker]] 03:47, 27 December 2006 (CST)<br />
<br />
So it appears Kamadan is just a shard a shot (all I got too) and LA has presents (or at least if you head to Scrappy, anyone confirm any other NPC here?) - anyone trying or testing Ascalon or Drok? I'll be looking at this tonight, I had stopped doing after some time in Kamadan until looking at this page --[[User:CKaz|CKaz]] 11:08, 29 December 2006 (CST)<br />
<br />
Grentch Glitch Info - This info is border line details about a bug in the system, as such, having the details about it on the page is technically against<br />
the A-Net Rules of Conduct. You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that<br />
grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly<br />
reported via "Ask a Question" at http://support.guildwars.com. [[User:Skeeve2010|Skeeve2010]] 00:27, 31 December 2006 (CST)<br />
<br />
== Candy Cane Weapons Special Ability ==<br />
<br />
Ok, I was just on my Assassin whose build focuses on Critical Hits for healing, and i noticed something when I used Peppermint Daggers: because the damamge is 5-5, you always critical hit. In essence, using any candy cane weapon in a build (namely Assassin) that focuses on critical hits for something is a sure-fire way to make it work rather than increasing the chaces and hoping it will happen... Of course, I guess the drawback is that you have reduced damamge... Just though I would point that out... -[[User:Timeoffire45|Timeoffire45]] 23:53, 26 December 2006 (CST)<br />
<br />
:I guess that you dont know what a critical hit means. "Whenever a critical hit occurs, the damage done is equal to the maximum damage of the weapon multiplied by approximately √2, the equivalent of striking for maximum damage with a weapon attribute 4 higher than actually possessed. Non-critical hits are a random value chosen between the minimum and maximum damage values of the weapon." (http://gw.gamewikis.org/wiki/Critical_hit) Having a weapon with equal minimum and maximum stats, has nothing to do with a better chance of getting a critical hit. Now there may be some bug of sorts that allows a Assasin to score crits with candy-weapon but then there is the drawback you mentioned. This though: "because the damamge is 5-5, you always critical hit." is humbug. It should read: "because the damage is 5-5, you always score maximum weapon damage."<br />
<br />
== Peppermint candy canes ==<br />
<br />
They can't be obtainted with winter presents or collectors (yet). [[User:Fotovince|fotovince]] 17:49, 27 December 2006 (CST)<br />
:Yes they can be. I just obtained one little less than a minute ago from a present. None so far from the collectors however [[User:LoyalSoldier|LoyalSoldier]] 18:25, 27 December 2006 (CST)<br />
::Yeah, it would help if ppl actualy read what has been posted before they even make a new dicussion topic out of it. Sofar out of 139 Presents i got 30 Pepermint Candy Canes. [[User:Xantalas|Xantalas]] 03:10, 28 December 2006 (CST)<br />
:::Old, or new presents? [[Image:Poke.gif]] [[User:Poke|Poke]] 09:51, 28 December 2006 (CST)<br />
::::This years Winter Gifts, i wasnt around last year. [[User:Xantalas|Xantalas]] 10:09, 28 December 2006 (CST)<br />
<br />
I played in LA dist 6 for 4 hours this morning (mostly solo---no one else around and the grenths were stuck somewheres) so I got 125 gifts....the breakdown....37 eggnogg, 30 spiked eggnog, 25 snowman summoners, 23 PEPERMINT CANDY CANES, and 10 cc shards........yes you can get peppermint candy canes from gifts given out by scrappy jhim. [[User:Cosyfiep|Cosyfiep]] 13:15, 28 December 2006 (CST)<br />
:I got some earlier this week as well from [[Scrappy Jhim]]. --- [[User:Barek|Barek]] <small>([[User talk:Barek|talk]] • [[Special:Contributions/Barek|contribs]])</small> - 13:18, 28 December 2006 (CST)<br />
<br />
== 9 rings ... or not ... ==<br />
I just realised that the 2 sets of 9 tiles in Lion's Arch and Kamadan may not be for 9 rings. In Kamadan, one set is near tombstones and the other is near candy and presents. In Lion's Arch one is near presents and candy and the other one is near dead trees, toy soldiers (some half-buried) and an upside-down gingerbread man. I think they may be related to Dwayna and Grenth's appearances during the finale. -- [[user:Gordon Ecker|Gordon Ecker]] 23:40, 30 December 2006 (CST)<br />
:lol. That isn't mentioned anywhere on the wiki? *sigh* We're slipping. Its been all over other GW message boards since they first appeared. :) --[[User:Rainith|Rainith]] 23:44, 30 December 2006 (CST)<br />
<br />
== I Need Date Verification... ==<br />
<br />
When does the finale start? I need to make sure i dont miss it, is it on New years eve @ 11:59PM(12/31/06) or is it New years day @ 11:59PM(1/1/07)? and how many consecutive times will people be able to get the hats? --[[User:Samurai snack|Samurai Snack]] 02:38, 31 December 2006 (CST)<br />
:It runs every 3 hours on New Years Day, 1/1/07 PST. Starting at 3am (if it follows all other events). --[[User:Rainith|Rainith]] 02:51, 31 December 2006 (CST)<br />
:The guild wars website has a countdown timer on the main page. [[User:Xapheus|Xapheus]] 02:54, 31 December 2006 (CST)<br />
<br />
== Finale ==<br />
Were the LA and Kamadan finales on the same time, or was the Kamadan one a bit later? Ie is it possible to attend to both on the same hour? --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 03:44, 1 January 2007 (CST)<br />
:I would imagine they both started at the same time, but higher numbered districts usually start slightly later so it is possible to attend more than once.<br />
::I thought Gaile posted that Kamadan was getting hit ~15 minutes after LA, but I don't have a link, so I may be remebering incorrectly. --[[User:Rainith|Rainith]] 03:48, 1 January 2007 (CST)<br />
:::Kamadan started very late, so late that I missed out on a bunch of hats. :/ People are still waiting in the higher districts but it doesn't seem like it will start there anymore. Probably have to wait til next round. BAH! - [[User:Bexor|'''<font color=#3E7A90>BeXoR</font>''']] [[Image:Bexor.png]] 03:49, 1 January 2007 (CST)<br />
::::I don't think the event occurred in districts higher than 80 in Lion's Arch. --[[User:Gold Dean|Gold Dean]] 03:53, 1 January 2007 (CST)<br />
I attended the one in Lions arch and go the Antlers, then quickly went to Kamadan and got the Freezie Crown. http://img.photobucket.com/albums/v325/shorty35424/gw161.jpg<br />
<br />
Well this isn't a crowning moment for the game by any stretch. 4am EST, an hour into it and no event - my character in Kamadan 77 and my wife's character Lion's Arch 87. Seems to be problems with both cities in higher districts, can we get this ironed out or try something else next year? That's not so hard on the east coast? /notimpressed --[[User:CKaz|CKaz]] 03:55, 1 January 2007 (CST)<br />
:I'm a new player and it seems that Lion's Arch is probably too far away for new players to reach. I'm greatly disappointed with the designers as I won't be able to participate.<br />
::and it's been known that the event would be in LA and Kamadan since the event began, even as a new player, it's not overly difficult to get that far in the time since the event began.[[User:Dargon|dargon]] 05:38, 1 January 2007 (CST)<br />
<br />
The 8:00 Finale stopped at Lion's Arch district 34 and Kamadan 34; I know LA 35 was created not long before 8:00 (I joined at 7:59) so maybe districts that are created too close to the event start time never get going?<br />
:It's bugged, some districts just never get visited at all. LA Dist 59 existed since about half an hour before the event at 2pm and never got visited. -- [[User:Sunyavadin|Sunyavadin]] 14:40, 1 January 2007 (GMT)<br />
<br />
BUG: Presents that drop on the unreachable places ARE assigned to players, I lost one of my presents this way. There are unreachable places in LA too (behind Armen the Guide) [[User:Qanar|Qanar]] 06:44, 1 January 2007 (CST) <br />
<br />
BUG: Yes, the presents are marked for players, but like all other drops the get unassigned when the assignation time runs out. Additionally I would add that all districts that are not opened on time will not receive the gods. [[User:Michael57|Michael57]] 09:29, 1 January 2007 (CST)<br />
<br />
BUG: I can verify this as I had a present dropped for me "out of reach". I tried to update the wiki, but seems people keep reverting the facts. :-/<br />
<br />
=== Finale headgear===<br />
The note says "occupants of their rings" are give a hat, but it apears that you get a hat just for being in the district, I did not participate in the competition, did not bet ccs or stand on any rings but I still got a hat. --[[User:Heurist|Heurist]] 03:51, 1 January 2007 (CST)<br />
<br />
:how many different hats are there and are the differences between male and female?? {{unsigned|oris rhy}}<br />
::4 different hats, 1 each from Dwayna and Grenth in Kamadan and Lion's Arch. Don't know that there is any difference between male and female versions. --[[User:Rainith|Rainith]] 04:09, 1 January 2007 (CST)<br />
:::There don't appear to be any significant differences btween the male and female versions. [[user:Gordon Ecker|Gordon Ecker]] 04:14, 1 January 2007 (CST)<br />
<br />
:Freezie Crown: Dwayna, Kamadan<br />
<br />
:Yuletide Hat: Dwayna, Lions Arch<br />
<br />
:Jester's Hat: Grenth, Kamadan<br />
<br />
:Great Horns: Grenth, Lions Arch<br />
<br />
:these are from gameamp [[User:Oris rhy|oris rhy]] 04:11, 1 January 2007 (CST)<br />
<br />
::::: will only the winners (of the ring game) be rewarded a hat or wil the losers also get one, since grenth is always a minority and i wanna have all the 4 hats?[[User:Oris rhy|oris rhy]] 04:25, 1 January 2007 (CST)<br />
<br />
::::::Everyone in the district gets the hat. Generally the way people try to work it is that even numbered districts are for Dwayna and odd numbered districts are for Grenth. --[[User:Rainith|Rainith]] 04:28, 1 January 2007 (CST)<br />
<br />
::::::: so it dosnt matter accualy in what dist u are cos u always get the hat, or dos every1 get the hat of the winning side. eg if dwayna wins every1 (also on grenths side) in kamdan get the freezie crow???<br />
::::::::Everyone gets the hat of the side that wins. --[[User:Rainith|Rainith]] 04:41, 1 January 2007 (CST)<br />
<br />
Looking at the time delays, is it possible to goto LA, get your hat then jump to Kamadan to get another one? --[[User:SK|SK]] [[Image:Warrior-icon-small.png]] 04:39, 1 January 2007 (CST)<br />
:I tried that, but it hasn't worked for me this first round. :( --[[User:Rainith|Rainith]] 04:41, 1 January 2007 (CST)<br />
::See above. I asked the same and somone has done it. --[[Image:Gem-icon-sm.png]] <small>([[User_talk:Gem|talk]])</small> 04:42, 1 January 2007 (CST)<br />
:::Silly me. Guess I will give it a try since I need all 4 and don't want to be sat online all day. Hate to think there is going to be 6 hats next year :) --[[User:SK|SK]] [[Image:Warrior-icon-small.png]] 04:46, 1 January 2007 (CST)<br />
<br />
::i friend of mine did it[[User:Oris rhy|oris rhy]] 04:43, 1 January 2007 (CST)<br />
:::I was able to participate in the festival at both cities, I left LA AD 11 when grenth started killing people and arrived in Kam AD 25 just as grenth/dwayna appeared. [[User:70.132.134.57|70.132.134.57]] 06:52, 1 January 2007 (CST)<br />
I'm surprised there wasn't an elf hat. Guildwars.com has some concept art of a mesmer wearing one. Maybe next year. -- [[user:Gordon Ecker|Gordon Ecker]] 05:25, 1 January 2007 (CST)<br />
::::I was in LA to get my antlers. Hopped over to Kamadan - got my Jester hat. Switched to an even district - got my Snowman hat, all in one go. Its pretty easy, just need to time it correctly. --[[User:Tzinokarei|Rei]] 07:02, 1 January 2007 (CST)<br />
::It is definitely possible to get 2 hats, as Kamadan starts 15 minutes later. I missed a 3rd hat in one go by about 1 minute (so they said). Currently in Kamadan District 27 waiting for my Jester's Cap. [[User:Queen Schmuck|Queen Schmuck]] 07:44, 1 January 2007 (CST)<br />
<br />
==Deaths when Grenth wins==<br />
The deaths when Grenth wins (and you die, and die, and die) do ''''not'''' count towards your /deaths total. My R started with 258 deaths, and still has 258 deaths after being "killed" many times by grentches. She was also killed in various ways, so no particular way of dying makes your death count go up. [[User:Queen Schmuck|Queen Schmuck]] 07:49, 1 January 2007 (CST)<br />
<br />
== Wintersday Gift Statistics ==<br />
''&rarr; moved to [[talk:Wintersday Gift]]''<br />
<br />
== The rings raise the lucky/unlucky titles? ==<br />
I've heard some rumors about this, i'll test it the next time ;) --[[User:Exiled mat|&#124;\/&#124; /-\ &#39;&#39;&#124;&#39;&#39;]] 08:50, 1 January 2007 (CST)<br />
:They count --[[User:84.156.78.184|84.156.78.184]] 09:07, 1 January 2007 (CST)<br />
:Second confirmation. --[[User:Wil|Wil]] 09:09, 1 January 2007 (CST)<br />
:And i comfirme it myself too :P (just for the count ;)) --[[User:Exiled mat|&#124;\/&#124; /-\ &#39;&#39;&#124;&#39;&#39;]] 09:21, 1 January 2007 (CST)<br />
:Fourthed, they do indeed count. -- [[User:Pixelz|Pixelz]] 10:27, 1 January 2007 (CST)<br />
<br />
== Exact start times ==<br />
This event starts in low numbered districts first and then moves on. I'm unsure as to if it starts in the first 10 or so and then after a few seconds starts the next 10 or if it goes one by one. Higher numbered districts do however start later as I have gotten two hats from the same event in the same city. -- [[User:Pixelz|Pixelz]] 10:39, 1 January 2007 (CST)<br />
<br />
I believe that the world that Grenth wins in corresponds to odd numbers. Dwayna seems to always win in even numbered worlds. [[User:Orrin|Orrin]] 11:48, 1 January 2007 (CST)<br />
<br />
==Tyria in Elona?==<br />
<br />
Dwana Says "Hear This People of Tyria!" even though you're in elona.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Wintersday_2006?diff=518403Wintersday 20062007-01-01T18:18:57Z<p>Zero rogue x@legacy41699437: /* Obtaining the festival hats */ Removeing even odd district Theory, (read disscussion)</p>
<hr />
<div>{{stub}}<br />
[[Image:Kamadan_Wintersday.jpg|thumb|right|250px|Wintersday comes to [[Kamadan]]]]<br />
[[Wintersday 2006]] is the 2006 version of the [[Wintersday]] festival, i.e. the annual competition of [[Dwayna]] (fighting for a mild winter and early spring) vs. [[Grenth]] (fighting for a long and cold winter).<br />
<br />
As [http://www.guildwars.com/events/ingame/wintersday2k6/default.php announced on the official Guild Wars website], Wintersday 2006 will see a revival of many activities and items known from [[Wintersday 2005|last year's event]], as well as a few new features.<br />
<br />
Most of the events are restricted to the Prophecies and Nightfall campaigns, however players with only [[Guild Wars Factions]] can access the [[Dwayna Vs Grenth]] snowball arena, and the [[Candysmith]]s from the [[Great Temple of Balthazar]] on the [[Battle Isles]].<br />
<br />
NOTE: Candy Cane Shards DO drop in [[Factions]] Explorable areas.<br />
<br />
==Schedule==<br />
The event lasts for 13 days, over the Christmas holiday season 2006/2007:<br />
<br />
:'''Start''': Wednesday, December 20, 2006 (4:25 pm PST)<br />
<br />
:'''[[Dwayna vs Grenth|Finale]]: Monday, January 1st, 2007<br />
::In Lion's Arch the finale starts every 3 hours starting at 12:01 AM PST, 08:00 AM GMT<br />
::In Kamadan the finale starts every 3 hours starting at 12:15~12:16 AM PST, 08:15 AM GMT<br />
<br />
:'''End''': Monday, January 1st, 2007 (11:59 pm PST) ("<i>Grand Finale</i>" event throughout the day on Monday)<br />
<br />
<!-- feel free to delete these tables after the event's ever --><br />
'''ALL TIMES ARE APPROXIMATE'''<br />
{| {{STDT}}<br />
|-<br />
!colspan=4|Finale Schedule (PST)<br />
|-<br />
!colspan=2|Lion's Arch||colspan=2|Kamadan<br />
|-<br />
|Start of the Finale||Festival Hat Giveaway||Start of the Finale||Festival Hat Giveaway<br />
|-<br />
|colspan=4|'''January 1st'''<br />
|- bgcolor=silver<br />
|<s>12:01 am</s>||<s>12:15 am</s>||<s>12:16 am</s>||<s>12:30 am</s><br />
|- bgcolor=silver<br />
|<s>3:01 am</s>||<s>3:15 am</s>||<s>3:16 am</s>||<s>3:30 am</s><br />
|- bgcolor=silver<br />
|<s>6:01 am</s>||<s>6:15 am</s>||<s>6:16 am</s>||<s>6:30 am</s><br />
|- <br />
|9:01 am||9:15 am||9:16 am||9:30 am<br />
|-<br />
|12:01 pm||12:15 pm||12:16 pm||12:30 pm<br />
|-<br />
|3:01 pm||3:15 pm||3:16 pm||3:30 pm<br />
|-<br />
|6:01 pm||6:15 pm||6:16 pm||6:30 pm<br />
|-<br />
|9:01 pm||9:15 pm||9:16 pm||9:30 pm<br />
|-<br />
|colspan=4|'''January 2nd'''<br />
|-<br />
|12:01 am||12:15 am||12:16 am||12:30 am<br />
|}<br />
<br />
{| {{STDT}}<br />
|-<br />
!colspan=4|Finale Schedule (GMT)<br />
|-<br />
!colspan=2|Lion's Arch||colspan=2|Kamadan<br />
|-<br />
|Start of the Finale||Festival Hat Giveaway||Start of the Finale||Festival Hat Giveaway<br />
|-<br />
|colspan=4|'''January 1st'''<br />
|- bgcolor=silver<br />
|<s>8:01 am</s>||<s>8:15 am</s>||<s>8:16 am</s>||<s>8:30 am</s><br />
|- bgcolor=silver<br />
|<s>11:01 am</s>||<s>11:15 am</s>||<s>11:16 am</s>||<s>11:30 am</s><br />
|- bgcolor=silver<br />
|<s>2:01 pm</s>||<s>2:15 pm</s>||<s>2:16 pm</s>||<s>2:30 pm</s><br />
|-<br />
|5:01 pm||5:15 pm||5:16 pm||5:30 pm<br />
|-<br />
|8:01 pm||8:15 pm||8:16 pm||8:30 pm<br />
|-<br />
|11:01 pm||11:15 pm||11:16 pm||11:30 pm<br />
|-<br />
|colspan=4|'''January 2nd'''<br />
|-<br />
|2:01 am||2:15 am||2:16 am||2:30 am<br />
|-<br />
|5:01 am||5:15 am||5:16 am||5:30 am<br />
|-<br />
|8:01 am||8:15 am||8:16 am||8:30 am<br />
|}<br />
<br />
==Obtaining the festival hats==<br />
Players have once again created their own system of determining which hat they would like to recieve.<br />
<br />
Seeing that it is possible for one to follow the finale events at both towns, (since the finale at Kamadan will start approximately 15 minutes after the Lion's Arch finale) two hats can be obtained in a single cycle.<br />
<br />
The finale doesn't happen in some districts, this seems to be caused by entering a district that was created after the finale started in district 1.<br />
<br />
==Locations==<br />
The following [[town]]s (except for the Great Temple of Balthazar) will be re-decorated in a winter theme, serving as the stage for most of the Winterfest activities:<br />
<br />
{| {{STDT}}<br />
|- align="center" valign="bottom"<br />
! [[Battle Isles]] (Core) || [[Image:Prophecies_logo_sml.jpg|90px]]<br>[[Tyria (Continent)|Tyria]] ||[[Image:Factions_logo_sml.jpg|90px]]<br>[[Cantha]] || [[Image:Nightfall_logo_sml.jpg|90px]]<br>[[Elona]]<br />
|- valign="top"<br />
|<br />
*[[Great Temple of Balthazar]]<br />
*[[Dwayna Vs Grenth (Location)]]<br />
*[[Dwayna Vs Grenth (Arena)]]<br />
|| <br />
*[[Ascalon City (Wintersday 2006)|Ascalon City]]<br />
*[[Lion's Arch (Wintersday 2006)|Lion's Arch]]<br />
*[[Droknar's Forge (Wintersday 2006)|Droknar's Forge]]<br />
|| <br />
* None<br />
|| <br />
*[[Kamadan (Wintersday 2006)|Kamadan]]<br />
|}<br />
<br />
==Activities==<br />
===Quests===<br />
During the festivities, special [[quest]]s will be offered:<br />
*Two quests from [[Wintersday 2005]]:<br />
**[[The Greatest Snowman Ever Made]] (support Dwayna)<br />
**[[A Very Grentchie Wintersday]] (support Grenth)<br />
*Two "all new quest chains revolving around the two competing holiday gods". Featuring "polar bears, reindeer, and devious presents":<br />
**The quest [[Save the Reindeer]] can be acquired from [[Grandfather Kringle]] in Kamadan. The quests following this quest are [[Find the Stolen Presents]] and [[Spreading the Wintersday Spirit]].<br />
**The quest [[White Mist]] can be acquired from [[Elder Skruuj]] in Kamadan. The quests following this quest are [[How The Grentches Stole Wintersday]] and [[The Gift of Giving]].<br />
<br />
See also: [[:Category:Wintersday 2006 quests]]<br />
<br />
''Note: these quests are grouped in the Festival Event Quests section of the [[Quest Log]].''<br />
<br />
===Snowball Fights===<br />
This year's event will feature the [[PvP]] version of the [[Snowball Fight|snowball fights]] known from last year's event, as well as an all new [[PvE]] version:<br />
<br />
*[[PvP]]: ''"Random forces will unite within an arena to fight for either Grenth or Dwayna. The first team to gather five presents for its patron deity will win the day."''<br>For details, see: [[Dwayna Vs Grenth (Arena)]] and [[snow fighting skills]]. This started December 20.<br />
*[[PvE]]: ''"Venture into the Underworld for a series of repeatable snowball fights against either the forces of Grenth or the forces of Dwayna. Take control of piles of presents to ensure your side’s victory in this frosty fray."''<br>For details, see: [[You're a Mean One, Mr. Grenth]] and [[In Grenth's Defense]]. This started December 23. '''''These are solo missions.''''' Also, deaths during these missions ''do'' count against you, so [[Survivor]]s might want to avoid them. However, anyone, regardless of level, may participate in these as your maximum health, energy and skills are reset.<br />
<br />
===Present Hunt===<br />
This is the repeat of last year's present hunt. Periodically a [[present]] spawns at the locations listed below. Players must spot the present, pick it up quickly and deliver it to one of the [[Young Child|Young Children]] in town before any of the [[Grentch]]es reach the present and destroy it. Grentches can also destroy presents held by players if they come within adjacent [[range]]. In return, the child will hand the player a [[Candy Cane Shard]] or a [[Winter Gift]] which will unwrap into a random Wintersday item. Grentches move faster than players, however [[Sugar Rush]] can be used to outrun them. When a present spawns the Grentches will run all the way to the spawn point before chasing someone who has picked it up. It appears that a new present spawns whenever a present is turned in or destroyed.<br />
<br />
Grentches may be temporarily trapped at the Lion's Arch lighthouse. Getting the Grentches to follow a present carrier to the lighthouse will cause the Grentches to become stuck at this location (after they destroy the carried present). Present drops will proceed as usual, and everyone will have a chance to take their presents to Scrappy Jhim.<br />
<br />
Known present spawn points:<br />
*[[Ascalon City (Wintersday 2006)|Ascalon City]]<br />
**Center by the crafters.<br />
**South by traders.<br />
**Southeast by the [[Caroler of Grenth|Carolers of Grenth]].<br />
**Southeast by [[Warmaster Tydus]].<br />
**On the Hill By The Storage Agents. <br />
*[[Lion's Arch (Wintersday 2006)|Lion's Arch]]<br />
**To the southwest near [[Scrappy Jhim]].<br />
**To the west near [[Vehemus]].<br />
**In the northwest in front of the [[Wintersday Priest]].<br />
**Up on the hill to the northwest between [[Magi Malaquire]] and [[Magi Nor]].<br />
**Northeast between [[Merkin]] and [[Liran]].<br />
**Southeast near [[Jak Lundunn]] and the tree in the Storage area.<br />
**To the south next to the southwestern Crafter's Corner sign.<br />
**To the south next to [[Jiaju Tai]].<br />
**Up the hill to the southwest by the [[Caroler of Dwayna|Carolers of Dwayna]] and the lion statue.<br />
**Next to The Guild Registrar between him and the big door.<br />
**Infront of the door to North Kryta Province.<br />
*[[Droknar's Forge (Wintersday 2006)|Droknar's Forge]]<br />
**Southwest by the statue of Glint.<br />
**West by [[Vanyi]] and the [[Xunlai Agent]]s.<br />
*[[Kamadan (Wintersday 2006)|Kamadan]]<br />
**Northeast by the [[Consulate]]<br />
**Center between storage and the snowmen.<br />
**Center near the [[Winter Dwarf]].<br />
**Southeast by [[Dockmaster Ahlaro]].<br />
**South by [[Nenah]].<br />
**Southwest near the crafters.<br />
**West near the carolers, avatars and [[Wintersday Priest]].<br />
**Northwest by the traders.<br />
<br />
Children who give [[Candy Cane Shard]]s<br />
*Ascalon City: [[Jayne]], [[Katie]], [[Young Child]]<br />
*Droknar's Forge: [[Young Child]]<br />
*Kamadan: [[Niwah]], [[Young Child]]<br />
*Lion's Arch: [[Lara]]<br />
Children who give [[Winter Gift]]s<br />
*Lion's Arch: [[Scrappy Jhim]] (so far Jhim is the ONLY child that will give a Winter Gift, which is odd, but 2 presents spawn VERY close to him making it easy to score Winter Gifts quickly- it is believed this is due to the fact Jhim was involved in the 2005 Wintersday Festival and gave out Winter Gifts then -> no longer true !)<br />
*Northwest by the traders.<br />
Children who will not take presents<br />
*Kamadan: [[Mahk's Son]]<br />
<br />
===2006 Finale===<br />
On January 1st, 2007 in Lion's Arch and Kamadan, the avatars of Grenth and Dwayna appear for their annual challenge. To vote for your god, find the rings that look like the setup from [[Nine Rings]] in town. Stand in blue (Kamadan) or green (Lion's Arch) rings for Dwayna or red rings for Grenth with a [[Candy Cane Shard]] as the wager. Once the match begins, every few seconds, a ring will randomly be chosen from each side. Players standing in the the chosen ring have their count added towards the god and are rewarded with a [[Wintersday Gift]] and 1-5 candy cane shards depending on which ring they stood in. These wagers do count towards the [[Lucky]] and [[Unlucky]] [[Title]]s. After the match ends, the god with the highest total is considered the winner, and all players in the district are given a festival hat. In Lion's Arch, Dwayna supporters win [[Stylish Yule Cap]]s while Grenth supporters win [[Great Horns of Grenth]]. In Kamadan, Dwayna awards [[Freezie Crown]]s while Grenth awards [[Jester's Cap]]s. After the event, fireworks start (with different styles depending on who wins) and [[Wintersday Gift]]s drop. Each gift is assigned to only one player, but the standard item assignment timer does apply, so it is eventually possible to take presents assigned to players who are [[AFK]] or who leave the district. The gifts spawn near the player which they are assigned to. All players receive the same amount of gifts. But after 15 minutes after the end of the present dropping the district runs a clean up and all assigned presents are cleared. If Grenth wins, Grentches will start killing players and lethal ice bombardment will start, concentrated around the two sets of rings, the Avatar of Dwayna will resurrect any fallen players. These deaths do not count against the [[Survivor]] title.<br />
<br />
The event occurs every three hours following the first event (12:00 AM PST, 08:00 AM GMT in Lion's Arch; 12:15 AM PST, 08:15 AM GMT in Kamadan). For example in the Netherlands 8:00 AM GMT means 8:00 + 1 hour is 9 o'clock. There will be 9 events throughout the course of the day ending at midnight PST 01 January 2007.<br />
<br />
The event will first start in district 1 (or the first few districts) first. It will then after a few seconds start in the next district(s). Because of this, it is possible to go to a very low number district first and receive a hat there and then quickly move on to a very high number district and get another hat there.<br />
<br />
Districts created after the event start will not have the event at all.<br />
<br />
Festival Hats are given out roughly 15 minutes after the event starts, and presents drop for roughly 10 or 15 minutes after the hat giveaway.<br />
<br />
Festival Hats are passed out to players. The hat that is dropped in a players inventory will be based on the winning God (Grenth or Dwayna) in the ring pad game. If the majority of players in the ring pad game are on the Dwayna game pads in a Kamadan district all players in that district will receive a Freezie Crown. This includes players that were on the Grenth pads. <br />
<br />
'''Hat distribution -'''<br />
<br />
'''Kamadan'''<br />
<br />
Dwayna winning district - [[Freezie Crown]]<br />
<br />
Grenth winning district - [[Jester's Cap]]<br />
<br />
'''Lions Arch'''<br />
<br />
Dwayna winning district - [[Stylish Yule Cap]]<br />
<br />
Grenth winning district - [[Great Horns of Grenth]]<br />
<br />
Throughout the event, people are encouraged to '''go to an even district for Dwayna to win, or an odd district for Grenth to win'''. This way everyone could get the hat of their choice. However, this will not always work since not everyone is aware of this practice.<br />
To help everyone get the hat of their choice, it is recommended that players spread the word to others in their district, and direct them to this site.<br />
<br />
{{bug|The scoreboard will only display the first 3 digits of the score when your ''Interface size'' is set to ''Small''.}}<br />
{{bug|In Kamadan, some [[Wintersday Gift]]s will spawn in inaccessible areas. (To try and avoid this in Kamadan stand in the rings farthest away from the ledge with the Avatar on it.) Although rarely this may also happen in Lion's Arch, namely behind [[Armen the Guide]]}}<br />
<br />
====The ring game====<br />
The ring game costs 1 Candy Cane shard per round.<br />
{| {{STDT}}<br />
|-<br />
!Position!!Reward<br />
|-<br />
|Adjacent to winning circle||2 [[Candy Cane Shard]]s<br />
|-<br />
|Winning circle (center)||1 [[Wintersday Gift]],<br>3 [[Candy Cane Shard]]s<br />
|-<br />
|Winning circle (side)||1 [[Wintersday Gift]],<br>4 [[Candy Cane Shard]]s<br />
|-<br />
|Winning circle (corner)||1 [[Wintersday Gift]],<br>5 [[Candy Cane Shard]]s<br />
|}<br />
<br />
Having 4 adjacent circles makes the middle the best position for winning Candy Cane Shards. However, this is not necessarily the best for the un/[[lucky]] titles (See [[Nine Rings]]).<br />
<br />
===Wintergreen Challenge===<br />
This event is hosted by the [[Xunlai]] guild. It revolves around the [[Wintergreen Tournament]]. Contestants win [[Wintergreen weapon]]s for correctly predicting the outcome of tournament games and may claim their reward from a [[Xunlai Tournament Agent]]. Note: At the moment this NPC is unavailable (Gaile has indicated the Wintergreen Weapons should be available by mid-January).<br />
<br />
See also: [[:Category:Wintergreen weapons]]<br />
<br />
==NPCs==<br />
===[[Kimberly]], [[Guardsman Ash]], [[Guardsman Brooke]] and [[Mac Snowhammer]]===<br />
These NPCs throw non-damaging snowballs at players and NPCs in towns. Kimberly is in Lion's Arch, the Guardsmen are in Ascalon City, and Mac Snowhammer is in Droknar's Forge.<br />
<br />
===Collectors===<br />
A number of [[collector]]s have shown up in the above listed event towns, handing out special reward items in return for special collectible items. The selection differs, depending on whether the collector supports Dwayna or Grenth.<br />
<br />
For a listing, see: [[Wintersday 2006 collectors]]<br />
<br />
====[[Candysmith]]s====<br />
The following Candysmiths have shown up:<br />
*[[Candysmith Noel]] in [[Ascalon City (Wintersday 2006)|Ascalon City]]<br />
*[[Candysmith Kris]] in [[Lion's Arch (Wintersday 2006)|Lion's Arch]]<br />
*[[Candysmith Sweetshanks]] in [[Droknar's Forge (Wintersday 2006)|Droknar's Forge]]<br />
*[[Candysmith Coldstone]] in [[Kamadan (Wintersday 2006)|Kamadan]]<br />
*[[Candysmith Kringle]] in [[Dwayna Vs Grenth (Location)]]<br />
*[[Candysmith Marley]] in [[Dwayna Vs Grenth (Location)]]<br />
All of them except for Candysmith Marley offer all six of the candy cane weapons and all 3 of the new peppermint weapons for 9 [[Candy Cane Shard]]s each. Marley offers the Gingerbread Focus, Gingerbread Shield and Peppermint Shield for 11 [[Candy Cane Shard]]s each.<br />
<br />
===Festival Hat Maker===<br />
New [[festival hat maker]]s appeared in Kamadan and Lion's Arch. They are able to "copy" [[festival hat]]s among the characters of an account for 10 gold. This service is meant to reduce the amount of [[storage]] and [[inventory]] space occupied by festival hats.<br />
<br />
For more information, see: [[festival hat maker]]<br />
<br />
Although they were introduced with the Wintersday update, the festival hat makers are a permanent addition.<br />
<br />
NOTE: Hats customized for characters other than the one you are using cannot be copied. You must have obtained the hat yourself to get the hat duplicated. This means that the hat has to be from one of your characters. If you have got it traded from another player, the Festival Hat maker will come up with the message "I cannot make this hat if it is not customized for you!", or something similar.<br />
<br />
===Winter Dwarf===<br />
In Kamadan, there is a level 10 Dwarf, held by a [[Dwarf Guard]]. Talking to the [[Winter Dwarf]] will present three dialog options. The Winter Dwarf, pleading to the player (and Grenth) for merciful death, dies when a player selects the third response. His death is short-lived, as the guard quickly notices and revives him, wondering how he died in the first place. He doesn't seem to have any special purpose other than amusement value.<br />
<br />
===Enchanted Snowman===<br />
In various cities there are [[Enchanted Snowman]] henchmen that can be added to your party. These snowmen are [[Elementalist]]s specializing in [[Water Magic]].<br />
<br />
===The Frog===<br />
[[The Frog]] is located in [[Lion's Arch]] and [[Kamadan]]. He can be seen wearing a [[Yule Cap]].<br />
<br />
==Items==<br />
The following are the available items for Wintersday 2006, with a brief description from the official Guild wars website:<br />
<br />
*[[Winter Gift]] - What surprise will you find inside? "Unwrap" it to find out.<br />
*[[Snowman Summoner]] - Need an instant snowman? This gift is for you.<br />
*[[Eggnog]] - The holiday season's staple drink.<br />
*[[Spiked Eggnog]] - A more potent glass of Eggnog for the hale and hearty. Please imbibe responsibly—don't drink and quest.<br />
*[[Wintergreen Candy Cane|Wintergreen Candy Cane]] - The return of the adventurer's favorite candy treat. (Remove 15% [[Death Penalty]] in PvE only)<br />
*[[Rainbow Candy Cane]] - A different flavor of candy cane that should also make those long days of questing much more enjoyable. Give party 5% morale boost but the morale boost does not cause skills to recharge (Not valid in PvP)<br />
*[[Yuletide Tonic]] - Drink this tonic if you want to be one of Dwayna's little helpers during the festivities.<br />
*[[Glob of Frozen Ectoplasm]] - You'll need some of this collectible item when you get low on [[Yuletide Tonic]].<br />
*[[Candy Cane Shard]] - Receive this collectible item through:<br />
**Successful Completion of Wintersday Quests<br />
**Victory in the Dwayna vs Grenth Snowball PvP Event<br />
**Opening Winter Gifts<br />
**Random Loot Drops<br />
**"The outcome of Wintersday hangs in the balance, and your contribution of Candy Cane Shards may make all the difference. Besides, you never know what somebody might trade for these once the festivities come to a close. Tip: Hold onto those shards until the Wintersday finale and use them for good (or mischievous) intent!"<br />
*[[Fruitcake]] - A tasty holiday staple that is sure to put a little spring in your step. (causes [[Sugar Rush]])<br />
*Special Rewards: In the tradition of the season, you'll receive special [[headgear]] during the [[Wintersday]] finale. And even better, you'll get a new means of [[Festival Hats|storing]] it, as well.<br />
**Dwayna's Festival Hats are the [[Stylish Yule Cap]] (Lion's Arch) and the [[Freezie Crown]] (Kamadan).<br />
**Grenth's Festival Hats are the [[Great Horns of Grenth]] (Lion's Arch) and the [[Jester's Cap]] (Kamadan).<br />
*The following items are not mentioned on the website, but are available:<br />
**[[Candy weapons]] - not mentioned on the official website, all 6 of the 2005 Candy Cane weapons have returned, as have the Gingerbread Shield and Focus and the Peppermint Shield, furthermore, 3 new peppermint weapons have been added (daggers, spear, scythe).<br />
**[[Peppermint Candy Cane]]s - During [[Wintersday 2006]] they can be obtained from [[Winter Gift]]s and [[Wintersday Gift]]s<br />
**[[Wintersday Gift]]s - Obtained during the finale<br />
<br />
See also: [[:Category:Wintersday 2006 items]]<br />
<br />
==External Links==<br />
*[http://www.guildwars.com/events/ingame/wintersday2k6/default.php] - Wintersday 2006 Event: Annual Battle between Grenth and Dwayna<br />
*[http://www.guildwars.com/community/thescribe/scribe-061130.php] - [[The Scribe]] tells about "Wintergreen Challenge"<br />
*[http://www.guildwars.com/competitive/funseason/winterfest2006.php] - Winterfest 2006 Ladder Season<br />
*[http://www.guildwars.com/gallery/screenshots/winterfest2006/] - Wintersday 2006 screenshots, including screenshots of Wintergreen items<br />
*[http://www.guildwars.com/events/contests/wintersday2006/] - Official Wintersday art contest.<br />
*[http://www.guildwars.com/press/releases/pressrelease-2006-12-13.php] - "Wintersday 2006 will take place in-game December 20, 2006 through January 1, 2007."<br />
<br />
{{SpecialEventsNavBox}}<br />
<br />
[[Category:Wintersday 2006]]<br />
[[Category:Special events]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Timeline?diff=477761Timeline2006-12-16T22:09:54Z<p>Zero rogue x@legacy41699437: redirect>History of Tyria</p>
<hr />
<div>#REDIRECT [[History_of_Tyria]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Talk:Banishing_Strike?diff=452302Talk:Banishing Strike2006-12-06T04:21:37Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>So, assuming this skill has normal scythe AOE. If you hit multiple summons. Will the AOE holy damage strike multipl times? I don't have enough faction left for testing this... but I think it would. ow. --[[User:Crazytreeboy|Crazytreeboy]] 21:07, 28 July 2006 (CDT)<br />
:Those rits that summon all their spirits in the same spot... Oh, wow. [[User:Kessel|Kessel]] 03:08, 30 July 2006 (CDT)<br />
:Tested it (alone incidently, thanks to enchantment removing Dervish skills)... the damage is applied for each summoned creature it hits. Which is pretty insane damage, especially against minions (2x due to holy). - [[User:Evil Greven|Greven]] 23:18, 30 July 2006 (CDT)<br />
::So if I step into a bone fiend clump and smack this, all of them will feel the massive hurt? [[User:Kessel|Kessel]] 05:38, 1 August 2006 (CDT)<br />
::[[Chilling Victory]] works like that too. It's just more general purpose than Banishing Strike. --[[User:Theeth|Theeth]] {{A}} <small>([[User talk:Theeth|talk]])</small> 06:27, 1 August 2006 (CDT)<br />
:::Using Banishing Strike and Chilling Victory together should clear an entire army of minions faster than anything else out there, while taking care of enemy spirits in the process. Go on, minion-masters, say it. Anet just shivved you again. --[[User:Black Ark|Black Ark]] 06:44, 1 August 2006 (CDT)<br />
::::Just another reason to put [[Death Nova]] on them. Spiked! --[[User:Theeth|Theeth]] {{A}} <small>([[User talk:Theeth|talk]])</small> 06:46, 1 August 2006 (CDT)<br />
:::::I was thinking that as I wrote the above paragraph. Sure, minion-bombing should still work, it's just that those two skills will make short of any would-be minion-army-commander who'd seek strength in numbers... I get the feeling that Anet just doesn't like minion-armies very much. --[[User:Black Ark|Black Ark]] 06:49, 1 August 2006 (CDT)<br />
Anyone know if ANET considers [[Spirit]]s as summoned creatures? I'm sure they do but I'll probably forget to test this when nightfall comes out. [[User:209.34.210.113|209.34.210.113]] 21:35, 3 October 2006 (CDT)<br />
::::::Yeah, theyre "summoned", anything you create is summoned. [[User:207.81.78.84|207.81.78.84]] 17:51, 24 October 2006 (CDT) <br />
<br />
== Multiple trigger? ==<br />
<br />
I am very sure Chill of Victory can not multiple trigger even you hit 3 foes have less health than you, the bonus dmg still trigger only one time. I am 99% sure Banishing Strike works the same way.<br />
:Well, it does say "If it hits a summoned creature" not "For each summoned creature it hits", whoever thought it triggers in multiples must have missed that. [[User:Entheos Geon|Entheos Geon]] 15:05, 17 October 2006 (CDT)<br />
::From what I see some skills do cause multiple triggers some dont. It depends on how the skill reads. BTW, Non-dervish skills are meant for one target so they never set this diffrence in them, meaning they always multiple trigger. ~ [[User:Zero rogue x|Zero rogue x]] 22:21, 5 December 2006 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Avatar_of_Lyssa?diff=436282Avatar of Lyssa2006-11-29T05:25:08Z<p>Zero rogue x@legacy41699437: removeing needless note (all + damage is armor ignoreing)</p>
<hr />
<div>:''This is an article about the [[skill]] named "Avatar of Lyssa". For information about the actual [[avatar]] of [[Lyssa]], see [[Lyssa's Muse]]''<br />
{{Avatar of Lyssa}}<br />
<br />
== Acquisition ==<br />
'''[[Signet of Capture]]''':<br />
*[[Nightfall]]<br />
**[[Acolyte of Lyssa]] ([[Sunward Marches]])<br />
<br />
== Notes ==<br />
*While in this [[Form]], character animations ([[emote]]s, attacks, casts, etc.) will be the same as a Female [[Mesmer]]'s.<br />
<br />
*Very good when used against builds like [[Rt/any Ritual Lord]].<br />
<br />
*Consider using with [[Arcane Conundrum]], which doubles casting time of spells for foes, giving you a longer window of opportunity to use your attack bonus while the foe is casting a spell.<br />
<br />
*It may be easier to capture this skill during one of the [[And a Hero Shall Lead Them]] quest, in which you rescue Captured Sunspears in the [[Sunward Marches]]. The Six Captured Sunspears add an additional six allies, making an attack on the fort much easier. For even more meat shields, bring a [[Minion Master]] hero or party member.<br />
<br />
[[Image:Lyssa_form.jpg|thumb|right|This image shows how the caster appears while under the influence of this skill.]]<br />
<br />
== See Also ==<br />
*[[Avatar of Balthazar]]<br />
*[[Avatar of Dwayna]]<br />
*[[Avatar of Grenth]]<br />
*[[Avatar of Melandru]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Effective_elementalist_guide?diff=436257Effective elementalist guide2006-11-29T05:14:48Z<p>Zero rogue x@legacy41699437: /* Suggested Strategies */</p>
<hr />
<div>{{TOCright}}<br />
''Note: this article is intended to provide guidance for experienced characters playing a new elementalist or experienced elementalists looking for additional options. If this is your first time playing Guild Wars, please see [[Getting started in Guild Wars Prophecies]].'' <br />
<br />
==Basics==<br />
===An Elementalist's Place===<br />
As an elementalist, you are the artillery, causing massive damage from the rear lines. ''You are not a tank''. Elementalists have low armor, and few healing or survival skills, and, except for certain situations, should not be in the front lines. Elementalists have the most expensive skills, the largest energy pool, and only a few energy management skills.<br />
<br />
===Specialty Skills and Unique Conditions===<br />
Elementalists have one type of skill unique to the elementalist profession:<br />
* [[Glyph]]s are quick casting skills that modify the next [[spell]], not [[skill]], used by the caster. Glyphs last for 15 seconds from when they were cast. Glyphs cannot be removed or stripped, and have no target. All glyphs have a 1 second casting time, and can be interrupted. <br />
<br />
Elementalists have a unique spell cost, [[Exhaustion]]. When an elementalist casts a spell that causes exhaustion, the top 10 points of the elementalist's energy pool are “greyed out”, and cannot be used. Exhaustion expires at the rate of 1 point every three seconds. Exhaustion stacks, so a second exhaustion spell causes an additional 10 points to be deducted from the caster's energy pool.<br />
<br />
===Being an Elementalist===<br />
Elementalists are master spell casters, calling fire from the heavens, freezing foes in their tracks, blasting enemies with lightning, and crushing them with stone. Stay to the rear of the party, and communicate with monks and necromancers for health and energy management. It is usually best to wait for foes to settle on a target, preferably the warriors, before beginning your siege. <br />
<br />
Target enemy monks and ritualists, as these characters have low armor but are very effective at extending the life of the opposing party. Move on to other casters and warriors. It is best to leave rangers for last unless you have armor ignoring spells, as rangers have higher armor against your attacks.<br />
<br />
==Building==<br />
===Choose an Element===<br />
Elementalists are most effective if they concentrate on a single element, and maximize the effect of that element. Additionally, each element has an attunement spell that refunds 30% of the cost of elemental spells after casting. These attunement spells should be kept active constantly. See [[Effective elementalist guide#Runes and Armor|Runes and Armor]] for suggestions on create an elementally flexible character. <br />
====[[Fire Magic]]====<br />
The Fire element contains the most powerful Area of Effect spells. Fire elementalists must be careful when casting these spells that they do not scatter foes. <br />
*Interesting Fire Skills:<br />
** [[Meteor Shower]], [[Fire Storm]], [[Rodgort's Invocation]], [[Incendiary Bonds]] and [[Searing Heat]] are powerful directed area of effect spells.<br />
** [[Phoenix]], [[Lava Font]], [[Inferno]], [[Flame Djinn's Haste]] and [[Flame Burst]] are excellent point blank area of effect spells. <br />
** [[Flare]] is a fast cast, inexpensive, highly repeatable spell that can be used to cover the space between larger "Nuke" spells<br />
<br />
====[[Air Magic]]====<br />
Most air magic spells cause Lightning damage, and have 25% armor penetration. Air magic spells are most effective as spike skills against warriors or rangers with high armor. <br />
*Interesting Air Skills:<br />
** [[Lightning Strike]], [[Enervating Charge]], and [[Lightning Orb]] can be combined into an effective spike. <br />
** [[Thunderclap]] and [[Shock]] can be used to knock down targets. <br />
** [[Arc Lightning]], [[Chain Lightning]], and Chain's elite brother [[Invoke Lightning]] are the only multitarget spells available to Air elementalists.<br />
** [[Blinding Flash]] and [[Glimmering Mark]] cause blindness and can be used to suppress warriors, assassins or rangers.<br />
<br />
====[[Water Magic]]====<br />
Water magic is the bastion of hexes and snaring. Most water magic spells cause cold damage, and many cause the target to be slowed for several seconds. <br />
*Interesting Water Skills:<br />
** [[Armor of Mist]] and [[Armor of Frost]] grant additional armor.<br />
** [[Mist Form]] can make you impervious to the efforts of rangers, warriors and assassins. <br />
** [[Blurred Vision]] and [[Swirling Aura]] can help defend against attacks.<br />
** [[Maelstrom]] and [[Rust]] can be used to shutdown casters or inhibit signets. <br />
====[[Earth Magic]]====<br />
Earth magic has several powerful protective spells and more than a few spike and area of effect spells. Earth is more balanced than the other elements, providing both powerful offensive and powerful defensive skills.<br />
*Interesting Earth Skills:<br />
** [[Earthquake]] and [[Aftershock]] are a powerful Area of effect combination<br />
** [[Kinetic Armor]], [[Armor of Earth]], and [[Obsidian Flesh]] grant additional armor bonuses. <br />
** [[Ward Against Elements]], [[Ward Against Foes]], and [[Ward Against Melee]] provide defensive bonuses for all allies in the area of effect.<br />
<br />
===[[Energy Storage]]===<br />
For each rank of Energy Storage, your maximum energy increases by 3, thus energy storage is important for all elementalists. Energy Storage also contains the only two skills which allow Elementalists to heal themselves (unless they use skills from another profession)<br />
*Interesting Energy Storage Skills:<br />
**[[Aura of Restoration]] is an enchantment spell which can be usefull for healing yourself small amounts of health with every spell you cast.<br />
**[[Glyph of Restoration]] can be used to heal yourself for a good amount of health with the next spell you cast.<br />
<br />
===[[Rune]]s and [[Elementalist armor|Armor]]===<br />
Because of the high cost of elementalist skills, it is very important to have the maximum skill level in your chosen attribute. For a flexible elementalist, purchase 4 separate [[Elementalist Headgear|Auras or Third Eyes]]:<br />
# A Fire headpiece infused with a Superior Rune of Fire Magic<br />
# A Water headpiece infused with a Superior Rune of Water Magic<br />
# An Air headpiece infused with a Superior Rune of Air Magic<br />
# An Earth headpiece infused with a Superior Rune of Earth Magic<br />
Then choose the armor set you prefer, then apply the following runes to the body armor<br />
* a Minor, Major, or Superior rune of Energy Storage. <br />
* a Major or Superior rune of Vigor<br />
* a Rune of Vitae. Contrary to popular belief, Vitae does in fact stack with Vigor.<br />
<br />
===Choosing a secondary===<br />
For ideas on choosing a secondary profession, see [[Secondary professions for an Elementalist]].<br />
<br />
==Suggested Strategies==<br />
*[[Armor of Earth]], [[Kinetic Armor]] and [[Aura of Restoration]]: at 16 Earth magic and 13 Energy Storage, these skills provide 146 armor (roughly 85% reduction in damage) and nearly 20 points of healing for every 5 points of energy spent. Further, Attunement spells can extend the longevity of the caster by increasing energy efficency.<br />
<br />
*[[Glyph of Energy]] and [[Glyph of Lesser Energy]]: these glyphs are great energy management skills, and can reduce or eliminate the cost of more expensive "nuke" or "spike" spells. <br />
<br />
*[[Elemental Attunement]] '''and''' [[Air Attunement|Air]], [[Earth Attunement|Earth]], [[Fire Attunement|Fire]] or [[Water Attunement|Water]] Attunement: when combined, two attunement spells can return 80% of the cost of completed elemental spells. An expensive spell like [[Meteor Shower]] under both [[Fire Attunement|Fire]] and [[Elemental Attunement]] has a net cost of just 5 energy. Combineing this with the casting time of the spell and energy regeneration, you actualy recive 1 energy for spellcasting Meteor Shower, Thus making Free Spells. This same result is common with most spells.<br />
<br />
* Use the Shadow Stepping abilities of the [[Assassin]] secondary profession to be able to quickly get into a swarm of enemies after casting [[Earthquake]], to use [[Aftershock]] and escape without taking much damage. Shadow Stepping can also be used in conjunction with Fire Magic [[AoE]] spells.<br />
<br />
[[Category: Profession guides]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Effective_elementalist_guide?diff=436256Effective elementalist guide2006-11-29T05:14:34Z<p>Zero rogue x@legacy41699437: /* Suggested Strategies */</p>
<hr />
<div>{{TOCright}}<br />
''Note: this article is intended to provide guidance for experienced characters playing a new elementalist or experienced elementalists looking for additional options. If this is your first time playing Guild Wars, please see [[Getting started in Guild Wars Prophecies]].'' <br />
<br />
==Basics==<br />
===An Elementalist's Place===<br />
As an elementalist, you are the artillery, causing massive damage from the rear lines. ''You are not a tank''. Elementalists have low armor, and few healing or survival skills, and, except for certain situations, should not be in the front lines. Elementalists have the most expensive skills, the largest energy pool, and only a few energy management skills.<br />
<br />
===Specialty Skills and Unique Conditions===<br />
Elementalists have one type of skill unique to the elementalist profession:<br />
* [[Glyph]]s are quick casting skills that modify the next [[spell]], not [[skill]], used by the caster. Glyphs last for 15 seconds from when they were cast. Glyphs cannot be removed or stripped, and have no target. All glyphs have a 1 second casting time, and can be interrupted. <br />
<br />
Elementalists have a unique spell cost, [[Exhaustion]]. When an elementalist casts a spell that causes exhaustion, the top 10 points of the elementalist's energy pool are “greyed out”, and cannot be used. Exhaustion expires at the rate of 1 point every three seconds. Exhaustion stacks, so a second exhaustion spell causes an additional 10 points to be deducted from the caster's energy pool.<br />
<br />
===Being an Elementalist===<br />
Elementalists are master spell casters, calling fire from the heavens, freezing foes in their tracks, blasting enemies with lightning, and crushing them with stone. Stay to the rear of the party, and communicate with monks and necromancers for health and energy management. It is usually best to wait for foes to settle on a target, preferably the warriors, before beginning your siege. <br />
<br />
Target enemy monks and ritualists, as these characters have low armor but are very effective at extending the life of the opposing party. Move on to other casters and warriors. It is best to leave rangers for last unless you have armor ignoring spells, as rangers have higher armor against your attacks.<br />
<br />
==Building==<br />
===Choose an Element===<br />
Elementalists are most effective if they concentrate on a single element, and maximize the effect of that element. Additionally, each element has an attunement spell that refunds 30% of the cost of elemental spells after casting. These attunement spells should be kept active constantly. See [[Effective elementalist guide#Runes and Armor|Runes and Armor]] for suggestions on create an elementally flexible character. <br />
====[[Fire Magic]]====<br />
The Fire element contains the most powerful Area of Effect spells. Fire elementalists must be careful when casting these spells that they do not scatter foes. <br />
*Interesting Fire Skills:<br />
** [[Meteor Shower]], [[Fire Storm]], [[Rodgort's Invocation]], [[Incendiary Bonds]] and [[Searing Heat]] are powerful directed area of effect spells.<br />
** [[Phoenix]], [[Lava Font]], [[Inferno]], [[Flame Djinn's Haste]] and [[Flame Burst]] are excellent point blank area of effect spells. <br />
** [[Flare]] is a fast cast, inexpensive, highly repeatable spell that can be used to cover the space between larger "Nuke" spells<br />
<br />
====[[Air Magic]]====<br />
Most air magic spells cause Lightning damage, and have 25% armor penetration. Air magic spells are most effective as spike skills against warriors or rangers with high armor. <br />
*Interesting Air Skills:<br />
** [[Lightning Strike]], [[Enervating Charge]], and [[Lightning Orb]] can be combined into an effective spike. <br />
** [[Thunderclap]] and [[Shock]] can be used to knock down targets. <br />
** [[Arc Lightning]], [[Chain Lightning]], and Chain's elite brother [[Invoke Lightning]] are the only multitarget spells available to Air elementalists.<br />
** [[Blinding Flash]] and [[Glimmering Mark]] cause blindness and can be used to suppress warriors, assassins or rangers.<br />
<br />
====[[Water Magic]]====<br />
Water magic is the bastion of hexes and snaring. Most water magic spells cause cold damage, and many cause the target to be slowed for several seconds. <br />
*Interesting Water Skills:<br />
** [[Armor of Mist]] and [[Armor of Frost]] grant additional armor.<br />
** [[Mist Form]] can make you impervious to the efforts of rangers, warriors and assassins. <br />
** [[Blurred Vision]] and [[Swirling Aura]] can help defend against attacks.<br />
** [[Maelstrom]] and [[Rust]] can be used to shutdown casters or inhibit signets. <br />
====[[Earth Magic]]====<br />
Earth magic has several powerful protective spells and more than a few spike and area of effect spells. Earth is more balanced than the other elements, providing both powerful offensive and powerful defensive skills.<br />
*Interesting Earth Skills:<br />
** [[Earthquake]] and [[Aftershock]] are a powerful Area of effect combination<br />
** [[Kinetic Armor]], [[Armor of Earth]], and [[Obsidian Flesh]] grant additional armor bonuses. <br />
** [[Ward Against Elements]], [[Ward Against Foes]], and [[Ward Against Melee]] provide defensive bonuses for all allies in the area of effect.<br />
<br />
===[[Energy Storage]]===<br />
For each rank of Energy Storage, your maximum energy increases by 3, thus energy storage is important for all elementalists. Energy Storage also contains the only two skills which allow Elementalists to heal themselves (unless they use skills from another profession)<br />
*Interesting Energy Storage Skills:<br />
**[[Aura of Restoration]] is an enchantment spell which can be usefull for healing yourself small amounts of health with every spell you cast.<br />
**[[Glyph of Restoration]] can be used to heal yourself for a good amount of health with the next spell you cast.<br />
<br />
===[[Rune]]s and [[Elementalist armor|Armor]]===<br />
Because of the high cost of elementalist skills, it is very important to have the maximum skill level in your chosen attribute. For a flexible elementalist, purchase 4 separate [[Elementalist Headgear|Auras or Third Eyes]]:<br />
# A Fire headpiece infused with a Superior Rune of Fire Magic<br />
# A Water headpiece infused with a Superior Rune of Water Magic<br />
# An Air headpiece infused with a Superior Rune of Air Magic<br />
# An Earth headpiece infused with a Superior Rune of Earth Magic<br />
Then choose the armor set you prefer, then apply the following runes to the body armor<br />
* a Minor, Major, or Superior rune of Energy Storage. <br />
* a Major or Superior rune of Vigor<br />
* a Rune of Vitae. Contrary to popular belief, Vitae does in fact stack with Vigor.<br />
<br />
===Choosing a secondary===<br />
For ideas on choosing a secondary profession, see [[Secondary professions for an Elementalist]].<br />
<br />
==Suggested Strategies==<br />
*[[Armor of Earth]], [[Kinetic Armor]] and [[Aura of Restoration]]: at 16 Earth magic and 13 Energy Storage, these skills provide 146 armor (roughly 85% reduction in damage) and nearly 20 points of healing for every 5 points of energy spent. Further, Attunement spells can extend the longevity of the caster by increasing energy efficency.<br />
<br />
*[[Glyph of Energy]] and [[Glyph of Lesser Energy]]: these glyphs are great energy management skills, and can reduce or eliminate the cost of more expensive "nuke" or "spike" spells. <br />
<br />
*[[Elemental Attunement]] '''and''' [[Air Attunement|Air]], [[Earth Attunement|Earth]], [[Fire Attunement|Fire]] or [[Water Attunement|Water]] Attunement: when combined, two attunement spells can return 80% of the cost of completed elemental spells. An expensive spell like [[Meteor Shower]] under both [[Fire Attunement|Fire]] and [[Elemental Attunement]] has a net cost of just 5 energy. Combineing this with the casting time of the spell and energy regeneration, you actualy recive 1 energy for spellcasting Meteor Shower, Thus makeing Free Spells. This same result is common with most spells.<br />
<br />
* Use the Shadow Stepping abilities of the [[Assassin]] secondary profession to be able to quickly get into a swarm of enemies after casting [[Earthquake]], to use [[Aftershock]] and escape without taking much damage. Shadow Stepping can also be used in conjunction with Fire Magic [[AoE]] spells.<br />
<br />
[[Category: Profession guides]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User_talk:Zero_rogue_x?diff=422192User talk:Zero rogue x2006-11-22T03:56:51Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>Ok Heres where you can place a few quick commenets about something you want to talk to me about... If you are entering an new comment plz add a seperator in between yours and any other comments to keep it neat.<br />
----<br />
<br />
== Mending... ==<br />
<br />
=( [[User:Silk Weaker|Silk Weaker]] 03:10, 10 August 2006 (CDT)<br />
:uhhh...What? your going to have to give me more than "=(" for me to know what you want ~ [[User:Zero rogue x|Zero rogue x]] 02:45, 18 August 2006 (CDT)<br />
<br />
<br />
== Your Builds. >.> ==<br />
<br />
Two elites for the warrior, the signet monk doesn't have a use for blessed signet. =P [[User:Mrmango|Mrmango]] 03:50, 22 November 2006 Mrmango <br />
:1)Thanks for telling me I changed my warior recently and I forgot he did have an elite skill before. 2)Lets see you spellcast with -3 energy regen and w/o an blessed signet. 3) Please sign your name I had to sign it for you. ~ [[User:Zero rogue x|Zero rogue x]] 21:56, 21 November 2006 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=422186User:Zero rogue x2006-11-22T03:55:37Z<p>Zero rogue x@legacy41699437: /* Malus Rogue ''"The Berserker"'' */</p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Penetrating Chop|Penetrating Blow|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Signet Monk"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''72 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Signet of Devotion|Blessed Signet|Mend Ailment|Shielding Hands|Life Barrier|Mantra of Inscriptions|Rebirth|Remove Hex}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Anguished Was Lingwah|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR><br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''?<BR> <br />
'''Age:'''? months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=422153User:Zero rogue x2006-11-22T03:40:14Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Eviscerate|Axe Rake|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Signet Monk"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''72 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Signet of Devotion|Blessed Signet|Mend Ailment|Shielding Hands|Life Barrier|Mantra of Inscriptions|Rebirth|Remove Hex}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Anguished Was Lingwah|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR><br />
== Shira Rogue ''"The Black Reaper"''==<br />
'''Lv:'''20<BR><br />
'''VLv:'''?<BR> <br />
'''Age:'''? months<BR><br />
'''Prof:'''{{Dervish}}/{{Warrior}}<BR><br />
'''Homeland:'''Elona<BR><br />
'''Minipet:'''Varesh<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Mystic Sweep|Distracting Blow|Reaper's Sweep|Mystic Regeneration|Heart of Holy Flame|Zealous Renewal|Faithful Intervention|Optional}}</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User:Zero_rogue_x?diff=422139User:Zero rogue x2006-11-22T03:32:33Z<p>Zero rogue x@legacy41699437: /* Malus Rogue ''"The Berserker"'' */</p>
<hr />
<div>(I May also Post as IP# 207.233.9.240 or IP# 71.110.63.10)<br />
{{babel|en|N}}<br />
{{User Luxon}}<br />
{{user PvE&PvP}}<br />
{{User Am}}<br />
<br style="clear:both;"><br />
----<br />
== Zero Rogue ''"The Pyronuker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''122 (10/12/06)<BR> <br />
'''Age:'''17 months<BR><br />
'''Prof:'''{{Elementalist}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Kuunavang<BR><br />
'''Titles:''' Protector of Tyria / Tyrian Grand Master Cartographer<BR><br />
{{skill bar|Flare|Fireball|Rodgort's Invocation|Meteor Shower|Optional|Healing Breeze|Elemental Attunement|Fire Attunement}}<br />
=== Primary Weapon ===<br />
'''Hale Fire Staff of Enchanting'''<BR><br />
Energy+10<BR><br />
Fire Dmg:11-22 (Requires 9 Fire Magic)<BR><br />
Halves casting time of Fire Magic Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Fire Magic Spells (Chance:20%)<BR><br />
Enchantments last 20% longer<BR><br />
Health +29<BR><br />
----<br />
<br />
== Renis Rogue ''"The Sniper"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''65 (10/12/06)<BR> <br />
'''Age:'''13 months<BR><br />
'''Prof:'''{{Ranger}}/{{Elementalist}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''Charr Shaman<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Dual Shot|Distracting Shot|Oath Shot|Kindle Arrows|Conjure Flame|Throw Dirt|Optional|Troll Unguent}}<br />
=== Primary Weapon ===<br />
'''[[Ironwing Longbow (Unique Item)|Ironwing Longbow]]'''<BR><br />
Piercing Dmg:15-28(Requires 9 Marksmanship)<BR><br />
Life Stealing: 5<BR><br />
----<br />
== Malus Rogue ''"The Berserker"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''69 (10/12/06)<BR> <br />
'''Age:'''10 months<BR><br />
'''Prof:'''{{Warrior}}/{{Monk}}<BR><br />
'''Homeland:'''Tyria<BR><br />
'''Minipet:'''<BR><br />
'''Titles:''' <BR><br />
{{skill bar|Eviscerate|Axe Rake|Executioner's Strike|Battle Rage|Signet of Strength|Optional|Healing Breeze|Mending}}<br />
=== Primary Weapon ===<br />
'''Cruel Hand Axe of Fortitude'''<BR><br />
Slashing Dmg:6-28(Requires 11 Axe mastery)<BR><br />
Damage +15%(While in a Stance)<BR><br />
Lengthens Deep Wound duration on foes by 33%<BR><br />
Health +30<BR><br />
<BR><br />
'''Eternal Sheild'''<BR><br />
Armour:16(Requires 11 Strength)<BR><br />
Reduces physical Damage by 1(while in a stance)<BR><br />
Reduces physical Damage by 4(Chance 14%)<BR><br />
----<br />
<br />
== Sira Rogue ''"The Hundred Eleven Blade"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''89 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Assassin}}/{{Ranger}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''Whiptail Devourer<BR><br />
'''Titles:'''Canthan Pathfinder <BR><br />
{{skill bar|Golden Lotus Strike|Wild Strike|Twisting Fangs|Aura of Displacement|Shadow Refuge|Viper's Defense|Caltrops|Optional}}<br />
=== Primary Weapon ===<br />
'''Poisonous Dragon Fangs of Dagger Mastery'''<BR><br />
Piercing Dmg:7-17(Requires 9 Dagger mastery)<BR><br />
Lengthens Poison duration on foes by 33%<BR><br />
Damage +15%(While enchanted)<BR><br />
Dagger Mastery +1(20% chance while useing skills)<BR><br />
<BR><br />
----<br />
== Aris Rogue ''"The Signet Monk"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''72 (10/12/06)<BR> <br />
'''Age:'''5 months<BR><br />
'''Prof:'''{{Monk}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Signet of Devotion|Blessed Signet|Mend Ailment|Shielding Hands|Life Barrier|Mantra of Inscriptions|Rebirth|Remove Hex}}<BR><br />
=== Primary Weapon ===<br />
'''[[Kaolin Protection Staff]]'''<BR><br />
Energy +10<BR><br />
Fire Dmg: 11-22(Requires 9 Diving Favor)<BR><br />
Halves casting time of Protection Prayers Spells(Chance: 20%)<BR><br />
Halves Skill recharge of Protection Prayers Spells (Chance:20%)<BR><br />
Protection Prayers +1(20% chance while using skills)<BR><br />
Health +30<BR><br />
== Ales Rogue ''"The Grasping Rift"'' ==<br />
'''Lv:'''20<BR><br />
'''VLv:'''57 (10/12/06)<BR> <br />
'''Age:'''2 months<BR><br />
'''Prof:'''{{Ritualist}}/{{Mesmer}}<BR><br />
'''Homeland:'''Cantha<BR><br />
'''Minipet:'''<BR><br />
'''Titles:'''<BR><br />
{{skill bar|Essence Strike|Spirit Rift|Grasping Was Kuurong|Anguished Was Lingwah|Bloodsong|Shadowsong|Boon of Creation|Draw Spirit}}<br />
=== Primary Weapon ===<br />
'''[[Ssyn's Staff]]'''<BR><br />
Energy +10<BR><br />
Lightning Damage: 11-22 (req. 9 Channeling Magic)<BR><br />
Halves casting time of Channeling Magic spells (Chance: 20%)<BR><br />
Halves recharge time of Channeling Magic spells (Chance: 20%)<BR><br />
Health + 30<BR><br />
Health + 30 <BR></div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/User_talk:MrMakie?diff=422137User talk:MrMakie2006-11-22T03:31:52Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>Hello! I just notticed your useing the same computer or IP as me and it seems you forgot to log-out. Just a reminder since I know we arent the only ones who use this computer or IP.. ~ [[User:Zero rogue x|Zero rogue x]] 21:31, 21 November 2006 (CST)</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Grandmaster_cartography_guide?diff=417549Grandmaster cartography guide2006-11-19T23:45:18Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>[[Image:Grandmaster_Title.jpg|right|250px]]<br />
{{TOCright}}<br />
== Overview ==<br />
The [[Cartographer]] [[title]]s are gained per character by exploring the primary map of each [[continent]]. Any area viewable when viewing the world map counts towards the title. This includes the following:<br />
* [[Explorable area]]s<br />
* [[Mission]] zones ([[Cooperative Mission|cooperative]], [[Challenge Mission|challenge]] and [[Competitive Mission (Factions)|competitive]])<br />
* [[Arena]]s not on the [[Battle Isles]]<br />
* [[Town]]s and [[Outpost]]s including [[exclusive area]]s for Canthan outposts.<br />
<br />
It does ''not'' include any area which is not shown on the world map of either continent. This includes the following:<br />
* In Tyria:<br />
** [[The Dragon's Lair (Mission)|The Dragon's Lair]] mission area<br />
** [[Pre-Searing Ascalon]] (this area has its own explorable map)<br />
** [[Ruins of the Tomb of the Primeval Kings]]<br />
** [[Sorrow's Furnace]]<br />
* In Cantha:<br />
** [[Dragon's Throat (Mission)]]<br />
** [[Elite Mission]]s<br />
** [[The Undercity]]<br />
* In Elona:<br />
** [[Dajkah Inlet (Mission)]]<br />
** [[Moddok Crevice (Mission)]]<br />
** [[Bahdok Caverns]]<br />
** [[Jennur's Horde (Mission)]]<br />
** [[Nightfallen Garden]]<br />
** [[Realm of Torment]]<br />
** [[The Hidden City of Ahdashim]]<br />
* [[Core]] areas: Any area that appears on [[The Battle Isles]] or shows the Battle Isles map, this includes:<br />
** The Battle Isles themselves<br />
** [[The Fissure of Woe]]<br />
** [[The Underworld]]<br />
<br />
'''NOTE:'''Currently only elonian characters can get Elonian Grandmaster Cartographer title since they are the only ones who can acess the [[Island of Shehkah]].<br />
<br />
''Note: [[The Undercity]] in Cantha now functions like the [[Fissure of Woe]] and [[The Underworld]], all exploration in it is reset upon return trips, and it no longer impacts the percentage explored.''<br />
<br />
To gain the Grandmaster Cartographer title, a character does ''not'' need to explore every single point on the map. Some margin of error is allowed. As a result, even though some characters may never be able to access some portions of the map, they may still earn 100% explored. Unreachable zones would most likely be arenas that have been rendered inaccessible due to a game update (such as [[Fort Koga]]) or due to level limits (such as the [[Shing Jea Arena]]) but may also be training areas for characters local to the continent (such as [[Monastery Overlook]] which was/is only explorable for Tyrian characters during the [[Dragon Festival]] and special weekend events. Again, these zones do count towards those who revealed them, but they do not make it impossible for those who cannot to obtain the grandmaster title.<br />
<br />
==The Maps==<br />
Check out the [[Maps]] section in this wiki for general maps of Cantha and Tyria. If stumped, search online for maps posted by those who have reached grandmaster. Compare them with yours to fine detail for differences along edges. Using an image editor (such as Photoshop for example) can greatly help in revealing missing areas when comparing maps. Some related [http://www.guildwarsguru.com/forum/showthread.php?t=3024093 forums] may provide support to help look.<br />
<br />
===Comparing Maps===<br />
Comparing your in-game map to a complete map you downloaded side by side often will not suffice to spot tiny missing parts along the edges of areas. Use the following processes to make them visible (note that this may not work on computers with low performance):<br />
<br />
*Download a map. They’re often quite big, best not to open in a browser.<br />
*Open the image in a graphics editor or image viewer program of your choosing.<br />
*Open up Guild Wars in windowed mode, keeping the image still open in the background.<br />
*Open your minimap (default key is 'U'), and make it as large as you are comfortable with.<br />
*Move to an area you want to check by click-dragging the map.<br />
*Swap between Guild Wars and your image viewer, and adjust the position of your minimap and/or the image until they line up.<br />
*Once you have the maps perfectly lined up, rapidly switch back and forth (i.e. by using alt-tab or by clicking on the Windows Task-Bar) and note where the differences are (they should be easily discerned using this technique).<br />
<br />
There is also another, more complex but also more effective method:<br />
<br />
NOTE: This technique can only be used on Tyrian maps, as Canthan maps do not have enough color difference between explored and unexplored areas for it to work.<br />
<br />
*Open Guild Wars. Set the resolution to the maximum.<br />
*Open your map (default key is U) and take a screenshot (to do this, press the print screen key, labelled "PrtScn" on the upper part of the keyboard. Pressing shift at the same time will hide the map markers, making the map easier to analyse).<br />
*Download a 100% explored map. They’re often quite big, best not to open in a browser. IMPORTANT: Make sure that it is the same resolution as the map screenshot from the previous step.<br />
*Open the 100% map in Photoshop or Paint Shop Pro. Insert your map as a new layer on the same image.<br />
*In the "Layers" panel, select the layer containing your map and click on the popup menu that should say "Normal". Set it to "Difference".<br />
*Most of the map will now go dark. However, the areas that are different on your map to the 100% map will appear much brighter, close to white. Zoom in and look for these areas. These patches on the map are areas you have not yet explored. If the two maps are not the same resolution, this will not work.<br />
<br />
==The Math==<br />
A fully explored area equal to the size of the radar around a player equals roughly 0.1% of Cantha. The percentage is less for Tyria (about 0.07%) as it is a larger continent.<br />
<br />
== Exploration Tips ==<br />
* '''Scrape!''' Working towards the grandmaster cartographer title (you have already achieved 90%) will most likely require you to revisit every explorable area on the continent. Small, trivial regions of map can be revealed by 'scraping' (hugging the outside wall of) the area. You should expect to spend hours scraping and you will find most of the time it will be accomplished with henches because people players will not usually want to spend the time uncover map to this level of detail. While scraping, be mindful of two factors:<br />
**'''It adds up:''' While each of these regions may seem small and insignificant, they easily add up to entire percentages towards the title. Scraping the outside wall of an area you have not scraped before will produce 0.1 to 0.2% even though it may not actually reveal any fog on the map.<br />
**'''Go slow:''' It's better to scrape using the keyboard and walking into the wall (if you character faces the wall at a 90 degree angle, he will walk) all along the edge. An important find is a narrow path that leads you into a previously unexplored area; over a hill or ledge; on the crest of a hill or out cropping; up the face of a cliff or a hill along the perimeter of an area. While this is slower than simply clicking, it will add more value to the (rather boring) scraping process. Another reason for this is server delay. Sometimes quickly stepping into and out of a spot will not register with the server because of a slight [[lag]].<br />
* '''Don't miss Missions.''' Mission explorable areas usually have a lot of space that players miss due to a few factors:<br />
**Time: Some missions require players to race against time to complete an objective. This causes most parties to just rush through the mission area and not explore it.<br />
**Unlocking: Events in missions may often open up areas previously inaccessible. Keep track of opening doors and dropping bridges.<br />
**Stand-offs: Some missions require that the party holds out against a siege to protect an [[NPC]]. Such missions will usually have explorable areas outside the siege area that players will not be capable of exploring while the siege is taking place.<br />
* '''Do not neglect towns and outposts.''' Some areas of the map can only be revealed by scraping the edges of larger towns, outposts, and mission heads. Often, large portions of the map may be uncovered by exploring an empty but accessible part of a town.<br />
* [[Running]] skills may greatly expediate the mapping process, as it takes much longer to fight everything that comes across your path compared to running past it. However, running in and out of a nook quickly may not register properly with the server.<br />
<br />
==The Nooks and the Crannies==<br />
These are specific areas commonly missed by cartographers. It has recently been reported that it is easier to get the title than before. You do not need to explore all of the secret areas to get the 100% title.<br />
=== Tyria ===<br />
[[Image:Great_NW_Cartography.jpg|thumb|30|right|Great Northern Wall: Path with numbers indicating areas not to be missed.]]<br />
* [[The Great Northern Wall]]: After the timer starts in the final part of the mission, the entire Charr camp can be explored. The western road from which Charr come at you while approaching the bridge can also be used to reveal all the map between the mission area and [[Piken Square]]. While the timer may not allow enough time to fully explore the western road, there is an exploit players can use to reach the area without setting off the timer. Change your character's secondary profession to a Necromancer if needed and bring a corpse teleportation skill (such as [[Necrotic Traversal]] or [[Consume Corpse]]). Near the overlook of the Charr camp, there should be a Charr boss who patrols nearby. Position the boss underneath the bridge and kill it. Using the one of the necromancer skills previously mentioned teleports you to the corpse but warps you to the bridge above. Alternately, killing yourself via the Charr or a Vampiric weapon and having a monk stand under the bridge and use [[Rebirth]] will accomplish the same thing. This way you are able to skip the cutscene that triggers the timer countdown and explore at your leisure. When exploring the area, there are three places where you can explore Westward. All three must be explored in order to fully de-fog the map. In addition, players can explore Northward. To do this, they must trigger the cutscene at the end, then run towards the approaching Charr. Running speeds are important, though exploration can be done over several missions as well. The Charr bunch up as they exit, allowing a player to go wide and run past them. Also, some Charr may run past you and let you go explore. At least 0.3% can be cleared, as compared to a normal mission run with some exploration Westward. The total if no Westward exploration has been done would be much higher.<br />
[[Image:Frost_Gate_Cartography.jpg|thumb|30|right|Frost Gate: Path with numbers indicating various options.]]<br />
* [[The Frost Gate]]: You can use either of the necromancer skills [[Necrotic Traversal]] or [[Consume Corpse]] to reach the road used by Rurik. There are several options, with the number corresponding to the location on the map: 1) pulling an ice golem to kill one of Rurik's guards; 2) killing a snow wolf or the second group of Ettins under the bridge in the ice cave where Rornak Stonesledge and the Bonus are located; 3) a snow wolf may appear near the exit of the ice cave by a cliff. Regardless of the option chosen, the corpse is used to teleport onto the path, either appearing on the path or in option 2 on the bridge which is part of the path. Using the skill [[Rebirth]] can allow more than one party member to travel onto the path. It is recommended to backtrack to explore the path Northward first, then head Southward. Watch out, as towards the end (point 5) there is a single enemy on Rurik's path. Resist the temptation to kill him and simply run by, as an ever-growing series of spawns appears (that usually kill off Rurik if you take too long at the end of the mission). Taking one of the earlier teleportation options has an advantage, since Rurik will stay put, fearing the catapult. Using later options may cause the mission to fail if Rurik dies. By using option 1 it is possible to return back to the normal mission path - with Rurik still at the first bridge the mission will not end if he dies (a cut scene will move him forward, but his death does not cause mission failure). Players can explore all the way to the end, killing all mobs and bosses and doing everything except placing the third gear. The best point to return to the main path is point 3, by targetting one of the Engineers (the southwestern is best). (Note that point 4 looks appealing but will be a dead end at this time). At the end of the mission a door opens up allowing access to the southeastern corner of the mission area. Roughly .4% of Tyria was uncovered this way, as compared to a fairly thorough mission run. Players can then place the final gear and even end the mission with full success despite Rurik's death.<br />
[[Image:Gates_Kryta_Cartography.jpg|thumb|200|right|The #1 indicates the area where one can slip behind the house where Oink is found and take a back way to uncover a bit more territory.]]<br />
* [[Griffon's Mouth]]: South of Aidan is a series of interconnecting tunnels, and includes an Ice Drake to fight.<br />
* [[Gates of Kryta]]: A typical mission run leaves a fair amount of coastline unexplored. Scrape the edges along the coast. In addition, at the very beginning, near [[Oink]], it is possible to slip behind the nearby house and reach an area where undead gather. After a battle that is possible through patient pulling or the right build, you can uncover a bit more area. The image shows the coastline scraping as well as the #1 indicating the rear passage to the undead mobs. <br />
* [[Lion's Arch]]: The southern tip of the city can reveal some of the coastline (some players think it's part of the [[Gates of Kryta]] mission). Cantha characters who arrive in Tyria for the first time should explore the little area that they are in before actually entering the city as it will be your only chance. Or Tyrian character traveling to Elona, can speak to Lionguard Bedo to explore Lion's Gate.<br />
* [[The Wilds]]: Northeast (where the bonus takes place by the lake) and northwest are spots missed by many players.<br />
* [[Bloodstone Fen]]: Run past [[Justiciar Hablion]] and his group to explore a small area past them for .1%. (Generally the Justiciar won't even follow you, and you can come back to finish the mission).<br />
* [[Aurora Glade]]: Before entering the mission, explore the hidden area to the North/Northwest behind a hut. This is an easy to miss area but reveals a fairly large section. Once in the mission, avoid tuning all three of the crystals while you fight off the White Mantle until you have completely explored the area east of the portal. There is a path (often used for the bonus) past the right most gate that can be used to sneak behind the [[White Mantle]] forces.<br />
* [[Henge of Denravi]]: The western and northern edges of the city can reveal some map. If you have not scraped this area before you have received the 20,000 XP Defend Denravi Quest, you may need to abandon the quest until you have mapped this area completely. After you have mapped this area, you can return to Droknar's Forge and reactivate the quest.<br />
* [[Tangle Root]]: The area east of where [[Old Joness]] is can be explored.<br />
* [[Riverside Province (Mission)]]: Many players miss the large swamp area (along the southeastern side) and path leading to the river bed (on the northereastern side) after you receive the staff! The riverside on both sides of the bridge where the end boss is, can be explored. If you have not picked up the Scepter of Orr, you can kill the Boss at your leisure and cross the bridge (crossing the bridge with the secpter in hand triggers the end of the mission). Scraping all the mission area as discribed nets about .8%.<br />
* [[Sanctum Cay]]: The groups that come after [[Vizier Khilbron]] at the end of the mission come from exporable but densely populated shorelines to the South and the Northeast. If you go into these areas and do not kill all of the enemies there, large numbers will go stand on the dock with Vizier making it impossible to complete the mission. In order to explore the areas to the South and Northest you will have to stay as far from the dock as possible by scraping the ridge just west of the dock to delay furthering the mission until you are ready.<br />
* [[The Amnoon Oasis]]: The coastline of the city can be explored.<br />
* [[Dunes of Despair]]: One of the trickier missions to explore. You will likely need a friend to stay with the [[Ghostly Hero]] along with [[henchmen]] to keep him alive while you explore. Or you can try avoiding the enemy ghost and using necrotic traversal to jump across the nothern bridge. There are three enemy bases to explore at the southern end of the map, the western one will have a draw bridge drawn up. You can still walk through it. In addition, there is a very large area to explore east of the eastern most base accessible through a tight tunnel slightly north of the southeastern base. Beware of the large number of [[Jade Scarab]]s that crawl out of the ground. The area north of where the second [[Siege Wurm]] spawns can be explored. Roughly .7% was uncovered doing this.<br />
* [[Augury Rock]] ([[Ascension]] mission): Providing you do not step on all three runes, you can explore parts of the area.<br />
* [[Tomb of the Primeval Kings]]: Accessable once you have ascended. (Take the north exit from [[The Dragon's Lair (Location)]].)<br />
[[Image:Talus_Chute_Cartography.jpg|thumb|50|right|Talus Chute: An example of the crazy sights as well as the route taken.]]<br />
* [[Talus Chute]]: The northeastern corner of the area can be explored by climbing hills along the eastern edge between the [[Icedome]] and [[Ice Caves of Sorrow]].<br />
* [[Thunderhead Keep]]: Delay talking to the king at the end of the mission to explore the area outside the keep. Also, there is a path to the east from the beginning that is infested with [[Avicara]].<br />
* [[Hell's Precipice]]: The cinematics in the mission will cause the party to skip some areas of the map. Backtrack to reveal them.<br />
<br />
=== Cantha ===<br />
* [[Shing Jea Monastery]]: During the [[Dragon Festival]] the normally Canthan-exlusive starting area beyond the monastery gate was open for Tyrian players. Shing Jea Boardwalk reopened from Noon PDT Friday, Oct 20/06 to Sunday at 11:59 p.m. PDT.<br />
* [[Zen Daijun (Explorable)]]: Some doors will be open which were closed during the mission.<br />
* [[Kaineng Center]]: There are stairs down to the long pier along the western side of the city past the armor smiths.<br />
* [[Vizunah Square]]: This is one of the only missions that does not offer a matching explorable area. You will need to scrape the mission while doing it. Also, try to gain access to the other starting point to scrape there too. Canthan-born characters can accompany foreign born characters in doing the quest [[Welcome to Cantha]] to access [[Vizunah Square (Foreign Quarter)]] and foreign characters can accompany Canthan-born characters in doing [[Mayhem in the Market]] to access [[Vizunah Square (Local Quarter)]]. Note that after thoroughly scraping [[Xaquang Skyway]] and the [[Vizunah Square (Foreign Quarter)]] mission, access to the [[Vizunah Square (Local Quarter)]] will not add any percentage of the map to your title (may no longer be true, since this was based on Undercity mapping).<br />
[[image:Eredon_Bug_Map.jpg|thumb|Map of the area explorable by going behind [[Eredon Terrace]]]]<br />
[[Image:Eredon_Terrace_Cartography.jpg|thumb|The view from the glitched area of Eredon Terrace.|right]]<br />
* [[Eredon Terrace]]: If you are part of the alliance that owns this town, you can access a glitched area behind the [[exclusive area]] that allows you to enter the outskirts of the town. Although the area explored is permanently in fog on the map, it counts for a few tenths of exploration. Alternatively, you can run outside the town and attack the [[Resurrection Shrine]] priest or agro a group of enemies to the [[Resurrection Shrine]], then using [[Death's Charge]], [[Aura of Displacement]], [[Recall]] or [[Return]] on the merchant that flees after he has entered the town will teleport you into the town area without zoning in. You will find the door barring the exclusive area closed, but you can walk right through it, accessing both the exclusive area as well as the glitched area behind. This is equivalent to 0.3 or 0.4%.<br />
* [[Tahnnakai Temple (Explorable)]] has a large northern region open for exploration that is inaccessible during the mission.<br />
* All of the [[Challenge Mission]]s except [[Dragon's Throat]] allow you to explore small amounts of the map inaccessible by the surrounding zones.<br />
* In [[Raisu Palace (Mission)]] you can get to a normally unreachable area by using [[Necrotic Traversal]] or [[Consume Corpse]]. Go to the gate that leads from the stairs after the first room ("Argo's room") to the second room ("Talon's room"). High above, a little behind that gate is a bridge crossing the way. Lure some monsters there and kill them under the bridge. If you use one of the aforementioned skills, you will teleport on top of the bridge. Now you can explore a path leading along the side of the mission area, on top of the palace walls. You will come to a closed gate and what looks like a [[Area boundary|zone portal]]. You can walk through those without being blocked or transported to a different zone. However, be aware that [[Togo]] and [[Mhenlo]] will try to follow you down in the regular mission area and will most likely die quickly, if they run into enemies.<br />
* [[Raisu Palace (Explorable)]] has a large area to the north which can only be reached after the mission, leaving from [[Imperial Sanctum (Location)]].<br />
* Don't forget to scrape the edges when banished during the [[Imperial Sanctum]] mission. Shiro never banishes a human player as long as there is only one human player in his aggro range so doing the mission solo or with henchmen won't work. The easiest way to get banished is to enter the mission with a friend and let him aggro Shiro first as he will banish the second person entering his aggro range. Note that, although there are several portals visible at a distance from the center battle area, Shiro will always banish players to the same portal, towards the north-west. The other portals can't be reached.<br />
<br />
== Specific Tips and Strategies==<br />
These are specific tips and strategies for mapping mission or explorable areas. <br />
=== Tyria ===<br />
* [[North Kryta Province]]: Having [[The Ascalon Settlement]] quest active will allow you to pick up the "Ascalon Heroes" as added henchmen, allowing you to explore the area with ease. (Note that the heroes will leave you if you leave North Kryta Province.)<br />
* [[Kessex Peak]]: It is easier to explore this area if someone in your party has [[The Villainy of Galrath]] quest active – there will be fewer members of the [[Cult of Verata]] to fight.<br />
* [[Divinity Coast]]: Exploring the coastline north of the village of [[Loamhurst]] can be difficult as the [[Eye of Janthir]] can trigger the end of the mission if it hovers above the shrine that is located in the center of the village – for this reason try to avoid having all your party members approach the shrine while mapping the coastline. Exploring the coastline at the end as well as scraping the Northern and Western areas of the swamp and the Northern wall of the Mantle's keep can yield at least 0.1% of the map. Another strategy to use is right before the end of the mission, go back to the swampy area where there are multiple gates. Have one person move the eye behind one of the wooden gates. This will trap the eye so that it will not follow you as you explore the mission's end. <br />
* [[Iron Mines of Moladune]]: Join a party whose primary interest is completing the bonus for the mission; depending on the route taken by the party you should be able to map most of the path along the eastern side of the mission area. Warning – your armor must be infused.<br />
* [[Ring of Fire]]: The western side of the island can be difficult to map with a full party of henchmen, and since most people who attempt the mission or bonus by going through the front gate, the best strategy for mapping this area is to join a skill-capping party as some of the bosses spawn on that side of the island.<br />
* [[Abaddon's Mouth]]: The best way to map this area is to join a bonus and/or skill-capping group as either activities will allow you to map most of the area in the mission.<br />
<br />
=== Cantha ===<br />
* [[Nahpui Quarter (Mission)]]: Do not kill the four Celestials -- instead [[pull]] the [[Star Tengu]] away from each Celestial creature and deal with them instead. This strategy will make mapping the area easier as you do not have to deal with any of the celestial spawns that appear after killing each Celestial.<br />
* [[Wajjun Bazaar]] : While having the [[Seek out Brother Tosai]] quest active -- the Am Fah will not attack you. (See quest for exceptions.)<br />
* [[Boreas Seabed (Explorable)]]: Most of this region can be easily mapped by doing the first part of [[Boreas Seabed (Mission) | Boreas Seabed ]] mission – after defeating the three teams, simply head out the gate, go north and start scraping the edges/walls, working your way clock-wise around the region. You will not encounter the usual mobs that frequent the area.<br />
<BR><BR><BR><BR><BR><BR><BR><BR><BR><br />
[[Category:Guides]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Grandmaster_cartography_guide?diff=417545Grandmaster cartography guide2006-11-19T23:44:19Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>[[Image:Grandmaster_Title.jpg|right|250px]]<br />
{{TOCright}}<br />
== Overview ==<br />
The [[Cartographer]] [[title]]s are gained per character by exploring the primary map of each [[continent]]. Any area viewable when viewing the world map counts towards the title. This includes the following:<br />
* [[Explorable area]]s<br />
* [[Mission]] zones ([[Cooperative Mission|cooperative]], [[Challenge Mission|challenge]] and [[Competitive Mission (Factions)|competitive]])<br />
* [[Arena]]s not on the [[Battle Isles]]<br />
* [[Town]]s and [[Outpost]]s including [[exclusive area]]s for Canthan outposts.<br />
<br />
It does ''not'' include any area which is not shown on the world map of either continent. This includes the following:<br />
* In Tyria:<br />
** [[The Dragon's Lair (Mission)|The Dragon's Lair]] mission area<br />
** [[Pre-Searing Ascalon]] (this area has its own explorable map)<br />
** [[Ruins of the Tomb of the Primeval Kings]]<br />
** [[Sorrow's Furnace]]<br />
* In Cantha:<br />
** [[Dragon's Throat (Mission)]]<br />
** [[Elite Mission]]s<br />
** [[The Undercity]]<br />
* In Elona:<br />
** [[Dajkah Inlet (Mission)]]<br />
** [[Moddok Crevice (Mission)]]<br />
** [[Bahdok Caverns]]<br />
** [[Jennur's Horde (Mission)]]<br />
** [[Nightfallen Garden]]<br />
** [[Realm of Torment]]<br />
** [[The Hidden City of Ahdashim]]<br />
* [[Core]] areas: Any area that appears on [[The Battle Isles]] or shows the Battle Isles map, this includes:<br />
** The Battle Isles themselves<br />
** [[The Fissure of Woe]]<br />
** [[The Underworld]]<br />
<br />
'''NOTE:'''Currently only elonian characters can get Elonian Grandmaster Cartographer title since they are the only ones who can acess the Island of Shehkah.<br />
<br />
''Note: [[The Undercity]] in Cantha now functions like the [[Fissure of Woe]] and [[The Underworld]], all exploration in it is reset upon return trips, and it no longer impacts the percentage explored.''<br />
<br />
To gain the Grandmaster Cartographer title, a character does ''not'' need to explore every single point on the map. Some margin of error is allowed. As a result, even though some characters may never be able to access some portions of the map, they may still earn 100% explored. Unreachable zones would most likely be arenas that have been rendered inaccessible due to a game update (such as [[Fort Koga]]) or due to level limits (such as the [[Shing Jea Arena]]) but may also be training areas for characters local to the continent (such as [[Monastery Overlook]] which was/is only explorable for Tyrian characters during the [[Dragon Festival]] and special weekend events. Again, these zones do count towards those who revealed them, but they do not make it impossible for those who cannot to obtain the grandmaster title.<br />
<br />
==The Maps==<br />
Check out the [[Maps]] section in this wiki for general maps of Cantha and Tyria. If stumped, search online for maps posted by those who have reached grandmaster. Compare them with yours to fine detail for differences along edges. Using an image editor (such as Photoshop for example) can greatly help in revealing missing areas when comparing maps. Some related [http://www.guildwarsguru.com/forum/showthread.php?t=3024093 forums] may provide support to help look.<br />
<br />
===Comparing Maps===<br />
Comparing your in-game map to a complete map you downloaded side by side often will not suffice to spot tiny missing parts along the edges of areas. Use the following processes to make them visible (note that this may not work on computers with low performance):<br />
<br />
*Download a map. They’re often quite big, best not to open in a browser.<br />
*Open the image in a graphics editor or image viewer program of your choosing.<br />
*Open up Guild Wars in windowed mode, keeping the image still open in the background.<br />
*Open your minimap (default key is 'U'), and make it as large as you are comfortable with.<br />
*Move to an area you want to check by click-dragging the map.<br />
*Swap between Guild Wars and your image viewer, and adjust the position of your minimap and/or the image until they line up.<br />
*Once you have the maps perfectly lined up, rapidly switch back and forth (i.e. by using alt-tab or by clicking on the Windows Task-Bar) and note where the differences are (they should be easily discerned using this technique).<br />
<br />
There is also another, more complex but also more effective method:<br />
<br />
NOTE: This technique can only be used on Tyrian maps, as Canthan maps do not have enough color difference between explored and unexplored areas for it to work.<br />
<br />
*Open Guild Wars. Set the resolution to the maximum.<br />
*Open your map (default key is U) and take a screenshot (to do this, press the print screen key, labelled "PrtScn" on the upper part of the keyboard. Pressing shift at the same time will hide the map markers, making the map easier to analyse).<br />
*Download a 100% explored map. They’re often quite big, best not to open in a browser. IMPORTANT: Make sure that it is the same resolution as the map screenshot from the previous step.<br />
*Open the 100% map in Photoshop or Paint Shop Pro. Insert your map as a new layer on the same image.<br />
*In the "Layers" panel, select the layer containing your map and click on the popup menu that should say "Normal". Set it to "Difference".<br />
*Most of the map will now go dark. However, the areas that are different on your map to the 100% map will appear much brighter, close to white. Zoom in and look for these areas. These patches on the map are areas you have not yet explored. If the two maps are not the same resolution, this will not work.<br />
<br />
==The Math==<br />
A fully explored area equal to the size of the radar around a player equals roughly 0.1% of Cantha. The percentage is less for Tyria (about 0.07%) as it is a larger continent.<br />
<br />
== Exploration Tips ==<br />
* '''Scrape!''' Working towards the grandmaster cartographer title (you have already achieved 90%) will most likely require you to revisit every explorable area on the continent. Small, trivial regions of map can be revealed by 'scraping' (hugging the outside wall of) the area. You should expect to spend hours scraping and you will find most of the time it will be accomplished with henches because people players will not usually want to spend the time uncover map to this level of detail. While scraping, be mindful of two factors:<br />
**'''It adds up:''' While each of these regions may seem small and insignificant, they easily add up to entire percentages towards the title. Scraping the outside wall of an area you have not scraped before will produce 0.1 to 0.2% even though it may not actually reveal any fog on the map.<br />
**'''Go slow:''' It's better to scrape using the keyboard and walking into the wall (if you character faces the wall at a 90 degree angle, he will walk) all along the edge. An important find is a narrow path that leads you into a previously unexplored area; over a hill or ledge; on the crest of a hill or out cropping; up the face of a cliff or a hill along the perimeter of an area. While this is slower than simply clicking, it will add more value to the (rather boring) scraping process. Another reason for this is server delay. Sometimes quickly stepping into and out of a spot will not register with the server because of a slight [[lag]].<br />
* '''Don't miss Missions.''' Mission explorable areas usually have a lot of space that players miss due to a few factors:<br />
**Time: Some missions require players to race against time to complete an objective. This causes most parties to just rush through the mission area and not explore it.<br />
**Unlocking: Events in missions may often open up areas previously inaccessible. Keep track of opening doors and dropping bridges.<br />
**Stand-offs: Some missions require that the party holds out against a siege to protect an [[NPC]]. Such missions will usually have explorable areas outside the siege area that players will not be capable of exploring while the siege is taking place.<br />
* '''Do not neglect towns and outposts.''' Some areas of the map can only be revealed by scraping the edges of larger towns, outposts, and mission heads. Often, large portions of the map may be uncovered by exploring an empty but accessible part of a town.<br />
* [[Running]] skills may greatly expediate the mapping process, as it takes much longer to fight everything that comes across your path compared to running past it. However, running in and out of a nook quickly may not register properly with the server.<br />
<br />
==The Nooks and the Crannies==<br />
These are specific areas commonly missed by cartographers. It has recently been reported that it is easier to get the title than before. You do not need to explore all of the secret areas to get the 100% title.<br />
=== Tyria ===<br />
[[Image:Great_NW_Cartography.jpg|thumb|30|right|Great Northern Wall: Path with numbers indicating areas not to be missed.]]<br />
* [[The Great Northern Wall]]: After the timer starts in the final part of the mission, the entire Charr camp can be explored. The western road from which Charr come at you while approaching the bridge can also be used to reveal all the map between the mission area and [[Piken Square]]. While the timer may not allow enough time to fully explore the western road, there is an exploit players can use to reach the area without setting off the timer. Change your character's secondary profession to a Necromancer if needed and bring a corpse teleportation skill (such as [[Necrotic Traversal]] or [[Consume Corpse]]). Near the overlook of the Charr camp, there should be a Charr boss who patrols nearby. Position the boss underneath the bridge and kill it. Using the one of the necromancer skills previously mentioned teleports you to the corpse but warps you to the bridge above. Alternately, killing yourself via the Charr or a Vampiric weapon and having a monk stand under the bridge and use [[Rebirth]] will accomplish the same thing. This way you are able to skip the cutscene that triggers the timer countdown and explore at your leisure. When exploring the area, there are three places where you can explore Westward. All three must be explored in order to fully de-fog the map. In addition, players can explore Northward. To do this, they must trigger the cutscene at the end, then run towards the approaching Charr. Running speeds are important, though exploration can be done over several missions as well. The Charr bunch up as they exit, allowing a player to go wide and run past them. Also, some Charr may run past you and let you go explore. At least 0.3% can be cleared, as compared to a normal mission run with some exploration Westward. The total if no Westward exploration has been done would be much higher.<br />
[[Image:Frost_Gate_Cartography.jpg|thumb|30|right|Frost Gate: Path with numbers indicating various options.]]<br />
* [[The Frost Gate]]: You can use either of the necromancer skills [[Necrotic Traversal]] or [[Consume Corpse]] to reach the road used by Rurik. There are several options, with the number corresponding to the location on the map: 1) pulling an ice golem to kill one of Rurik's guards; 2) killing a snow wolf or the second group of Ettins under the bridge in the ice cave where Rornak Stonesledge and the Bonus are located; 3) a snow wolf may appear near the exit of the ice cave by a cliff. Regardless of the option chosen, the corpse is used to teleport onto the path, either appearing on the path or in option 2 on the bridge which is part of the path. Using the skill [[Rebirth]] can allow more than one party member to travel onto the path. It is recommended to backtrack to explore the path Northward first, then head Southward. Watch out, as towards the end (point 5) there is a single enemy on Rurik's path. Resist the temptation to kill him and simply run by, as an ever-growing series of spawns appears (that usually kill off Rurik if you take too long at the end of the mission). Taking one of the earlier teleportation options has an advantage, since Rurik will stay put, fearing the catapult. Using later options may cause the mission to fail if Rurik dies. By using option 1 it is possible to return back to the normal mission path - with Rurik still at the first bridge the mission will not end if he dies (a cut scene will move him forward, but his death does not cause mission failure). Players can explore all the way to the end, killing all mobs and bosses and doing everything except placing the third gear. The best point to return to the main path is point 3, by targetting one of the Engineers (the southwestern is best). (Note that point 4 looks appealing but will be a dead end at this time). At the end of the mission a door opens up allowing access to the southeastern corner of the mission area. Roughly .4% of Tyria was uncovered this way, as compared to a fairly thorough mission run. Players can then place the final gear and even end the mission with full success despite Rurik's death.<br />
[[Image:Gates_Kryta_Cartography.jpg|thumb|200|right|The #1 indicates the area where one can slip behind the house where Oink is found and take a back way to uncover a bit more territory.]]<br />
* [[Griffon's Mouth]]: South of Aidan is a series of interconnecting tunnels, and includes an Ice Drake to fight.<br />
* [[Gates of Kryta]]: A typical mission run leaves a fair amount of coastline unexplored. Scrape the edges along the coast. In addition, at the very beginning, near [[Oink]], it is possible to slip behind the nearby house and reach an area where undead gather. After a battle that is possible through patient pulling or the right build, you can uncover a bit more area. The image shows the coastline scraping as well as the #1 indicating the rear passage to the undead mobs. <br />
* [[Lion's Arch]]: The southern tip of the city can reveal some of the coastline (some players think it's part of the [[Gates of Kryta]] mission). Cantha characters who arrive in Tyria for the first time should explore the little area that they are in before actually entering the city as it will be your only chance. Or Tyrian character traveling to Elona, can speak to Lionguard Bedo to explore Lion's Gate.<br />
* [[The Wilds]]: Northeast (where the bonus takes place by the lake) and northwest are spots missed by many players.<br />
* [[Bloodstone Fen]]: Run past [[Justiciar Hablion]] and his group to explore a small area past them for .1%. (Generally the Justiciar won't even follow you, and you can come back to finish the mission).<br />
* [[Aurora Glade]]: Before entering the mission, explore the hidden area to the North/Northwest behind a hut. This is an easy to miss area but reveals a fairly large section. Once in the mission, avoid tuning all three of the crystals while you fight off the White Mantle until you have completely explored the area east of the portal. There is a path (often used for the bonus) past the right most gate that can be used to sneak behind the [[White Mantle]] forces.<br />
* [[Henge of Denravi]]: The western and northern edges of the city can reveal some map. If you have not scraped this area before you have received the 20,000 XP Defend Denravi Quest, you may need to abandon the quest until you have mapped this area completely. After you have mapped this area, you can return to Droknar's Forge and reactivate the quest.<br />
* [[Tangle Root]]: The area east of where [[Old Joness]] is can be explored.<br />
* [[Riverside Province (Mission)]]: Many players miss the large swamp area (along the southeastern side) and path leading to the river bed (on the northereastern side) after you receive the staff! The riverside on both sides of the bridge where the end boss is, can be explored. If you have not picked up the Scepter of Orr, you can kill the Boss at your leisure and cross the bridge (crossing the bridge with the secpter in hand triggers the end of the mission). Scraping all the mission area as discribed nets about .8%.<br />
* [[Sanctum Cay]]: The groups that come after [[Vizier Khilbron]] at the end of the mission come from exporable but densely populated shorelines to the South and the Northeast. If you go into these areas and do not kill all of the enemies there, large numbers will go stand on the dock with Vizier making it impossible to complete the mission. In order to explore the areas to the South and Northest you will have to stay as far from the dock as possible by scraping the ridge just west of the dock to delay furthering the mission until you are ready.<br />
* [[The Amnoon Oasis]]: The coastline of the city can be explored.<br />
* [[Dunes of Despair]]: One of the trickier missions to explore. You will likely need a friend to stay with the [[Ghostly Hero]] along with [[henchmen]] to keep him alive while you explore. Or you can try avoiding the enemy ghost and using necrotic traversal to jump across the nothern bridge. There are three enemy bases to explore at the southern end of the map, the western one will have a draw bridge drawn up. You can still walk through it. In addition, there is a very large area to explore east of the eastern most base accessible through a tight tunnel slightly north of the southeastern base. Beware of the large number of [[Jade Scarab]]s that crawl out of the ground. The area north of where the second [[Siege Wurm]] spawns can be explored. Roughly .7% was uncovered doing this.<br />
* [[Augury Rock]] ([[Ascension]] mission): Providing you do not step on all three runes, you can explore parts of the area.<br />
* [[Tomb of the Primeval Kings]]: Accessable once you have ascended. (Take the north exit from [[The Dragon's Lair (Location)]].)<br />
[[Image:Talus_Chute_Cartography.jpg|thumb|50|right|Talus Chute: An example of the crazy sights as well as the route taken.]]<br />
* [[Talus Chute]]: The northeastern corner of the area can be explored by climbing hills along the eastern edge between the [[Icedome]] and [[Ice Caves of Sorrow]].<br />
* [[Thunderhead Keep]]: Delay talking to the king at the end of the mission to explore the area outside the keep. Also, there is a path to the east from the beginning that is infested with [[Avicara]].<br />
* [[Hell's Precipice]]: The cinematics in the mission will cause the party to skip some areas of the map. Backtrack to reveal them.<br />
<br />
=== Cantha ===<br />
* [[Shing Jea Monastery]]: During the [[Dragon Festival]] the normally Canthan-exlusive starting area beyond the monastery gate was open for Tyrian players. Shing Jea Boardwalk reopened from Noon PDT Friday, Oct 20/06 to Sunday at 11:59 p.m. PDT.<br />
* [[Zen Daijun (Explorable)]]: Some doors will be open which were closed during the mission.<br />
* [[Kaineng Center]]: There are stairs down to the long pier along the western side of the city past the armor smiths.<br />
* [[Vizunah Square]]: This is one of the only missions that does not offer a matching explorable area. You will need to scrape the mission while doing it. Also, try to gain access to the other starting point to scrape there too. Canthan-born characters can accompany foreign born characters in doing the quest [[Welcome to Cantha]] to access [[Vizunah Square (Foreign Quarter)]] and foreign characters can accompany Canthan-born characters in doing [[Mayhem in the Market]] to access [[Vizunah Square (Local Quarter)]]. Note that after thoroughly scraping [[Xaquang Skyway]] and the [[Vizunah Square (Foreign Quarter)]] mission, access to the [[Vizunah Square (Local Quarter)]] will not add any percentage of the map to your title (may no longer be true, since this was based on Undercity mapping).<br />
[[image:Eredon_Bug_Map.jpg|thumb|Map of the area explorable by going behind [[Eredon Terrace]]]]<br />
[[Image:Eredon_Terrace_Cartography.jpg|thumb|The view from the glitched area of Eredon Terrace.|right]]<br />
* [[Eredon Terrace]]: If you are part of the alliance that owns this town, you can access a glitched area behind the [[exclusive area]] that allows you to enter the outskirts of the town. Although the area explored is permanently in fog on the map, it counts for a few tenths of exploration. Alternatively, you can run outside the town and attack the [[Resurrection Shrine]] priest or agro a group of enemies to the [[Resurrection Shrine]], then using [[Death's Charge]], [[Aura of Displacement]], [[Recall]] or [[Return]] on the merchant that flees after he has entered the town will teleport you into the town area without zoning in. You will find the door barring the exclusive area closed, but you can walk right through it, accessing both the exclusive area as well as the glitched area behind. This is equivalent to 0.3 or 0.4%.<br />
* [[Tahnnakai Temple (Explorable)]] has a large northern region open for exploration that is inaccessible during the mission.<br />
* All of the [[Challenge Mission]]s except [[Dragon's Throat]] allow you to explore small amounts of the map inaccessible by the surrounding zones.<br />
* In [[Raisu Palace (Mission)]] you can get to a normally unreachable area by using [[Necrotic Traversal]] or [[Consume Corpse]]. Go to the gate that leads from the stairs after the first room ("Argo's room") to the second room ("Talon's room"). High above, a little behind that gate is a bridge crossing the way. Lure some monsters there and kill them under the bridge. If you use one of the aforementioned skills, you will teleport on top of the bridge. Now you can explore a path leading along the side of the mission area, on top of the palace walls. You will come to a closed gate and what looks like a [[Area boundary|zone portal]]. You can walk through those without being blocked or transported to a different zone. However, be aware that [[Togo]] and [[Mhenlo]] will try to follow you down in the regular mission area and will most likely die quickly, if they run into enemies.<br />
* [[Raisu Palace (Explorable)]] has a large area to the north which can only be reached after the mission, leaving from [[Imperial Sanctum (Location)]].<br />
* Don't forget to scrape the edges when banished during the [[Imperial Sanctum]] mission. Shiro never banishes a human player as long as there is only one human player in his aggro range so doing the mission solo or with henchmen won't work. The easiest way to get banished is to enter the mission with a friend and let him aggro Shiro first as he will banish the second person entering his aggro range. Note that, although there are several portals visible at a distance from the center battle area, Shiro will always banish players to the same portal, towards the north-west. The other portals can't be reached.<br />
<br />
== Specific Tips and Strategies==<br />
These are specific tips and strategies for mapping mission or explorable areas. <br />
=== Tyria ===<br />
* [[North Kryta Province]]: Having [[The Ascalon Settlement]] quest active will allow you to pick up the "Ascalon Heroes" as added henchmen, allowing you to explore the area with ease. (Note that the heroes will leave you if you leave North Kryta Province.)<br />
* [[Kessex Peak]]: It is easier to explore this area if someone in your party has [[The Villainy of Galrath]] quest active – there will be fewer members of the [[Cult of Verata]] to fight.<br />
* [[Divinity Coast]]: Exploring the coastline north of the village of [[Loamhurst]] can be difficult as the [[Eye of Janthir]] can trigger the end of the mission if it hovers above the shrine that is located in the center of the village – for this reason try to avoid having all your party members approach the shrine while mapping the coastline. Exploring the coastline at the end as well as scraping the Northern and Western areas of the swamp and the Northern wall of the Mantle's keep can yield at least 0.1% of the map. Another strategy to use is right before the end of the mission, go back to the swampy area where there are multiple gates. Have one person move the eye behind one of the wooden gates. This will trap the eye so that it will not follow you as you explore the mission's end. <br />
* [[Iron Mines of Moladune]]: Join a party whose primary interest is completing the bonus for the mission; depending on the route taken by the party you should be able to map most of the path along the eastern side of the mission area. Warning – your armor must be infused.<br />
* [[Ring of Fire]]: The western side of the island can be difficult to map with a full party of henchmen, and since most people who attempt the mission or bonus by going through the front gate, the best strategy for mapping this area is to join a skill-capping party as some of the bosses spawn on that side of the island.<br />
* [[Abaddon's Mouth]]: The best way to map this area is to join a bonus and/or skill-capping group as either activities will allow you to map most of the area in the mission.<br />
<br />
=== Cantha ===<br />
* [[Nahpui Quarter (Mission)]]: Do not kill the four Celestials -- instead [[pull]] the [[Star Tengu]] away from each Celestial creature and deal with them instead. This strategy will make mapping the area easier as you do not have to deal with any of the celestial spawns that appear after killing each Celestial.<br />
* [[Wajjun Bazaar]] : While having the [[Seek out Brother Tosai]] quest active -- the Am Fah will not attack you. (See quest for exceptions.)<br />
* [[Boreas Seabed (Explorable)]]: Most of this region can be easily mapped by doing the first part of [[Boreas Seabed (Mission) | Boreas Seabed ]] mission – after defeating the three teams, simply head out the gate, go north and start scraping the edges/walls, working your way clock-wise around the region. You will not encounter the usual mobs that frequent the area.<br />
<BR><BR><BR><BR><BR><BR><BR><BR><BR><br />
[[Category:Guides]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Ether_Prism?diff=417392Ether Prism2006-11-19T22:27:47Z<p>Zero rogue x@legacy41699437: </p>
<hr />
<div>{{skill-stub}}<br />
{{C3}}<br />
{{Ether Prism}}<br />
<br />
==Notes==<br />
*Mix with glyph of lesser energy, and -1 energy regen/+15 energy weapons for good synergy.<br />
*From Energy Storage levels 0-3 This skill has no benefit whatsoever.<br />
*From Energy Storage levels 4-11 You must have at least 51 energy when this spell is casted for this spell to have any benefit.<br />
*From Energy Storage levels 12+ You must have at least 38 energy when this spell is casted for this spell to have any benefit.<br />
<br />
== Acquisition ==<br />
'''[[Signet of Capture]]''':<br />
*[[Nightfall]]:<br />
**[[Mekir the Prismatic]] ([[Poisoned Outcrops]])<br />
**[[Tortureweb Dryder]] ([[Gate of Pain (Mission) ]])</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Attack_skill?diff=416563Attack skill2006-11-19T13:53:13Z<p>Zero rogue x@legacy41699437: changeing redirect to a more relevant page.</p>
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<div>#redirect [[Attack (skill type)]]</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Remains_of_Sahlahja_(mission)?diff=412619Remains of Sahlahja (mission)2006-11-17T21:45:57Z<p>Zero rogue x@legacy41699437: /* Tactics */ added additonal information</p>
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<div>{{mission-stub}} <br />
[[Category:Nightfall_missions]]<br />
<br />
[[Challenge Mission]]. This is a ''solo'' challenge mission. The goal is to kill as many enemies as possible without dying with help from your friendly wurm. This mission is not timed, but you have a constant health degeneration of 1. There are 5 different areas in this challenge. You start out in the center and have 4 locked doors to the other areas at the beginning. For every 15 points you earn you unlock a new section. The [[Maddened Spirit]]s are invincible and will always deal 700 damage to you until you kill a [[Greater Infestation]], which will give you the enchantment [[Spirit Form]]. This only lasts for a short period and allows you to kill the spirits. [[Lost Soul]]s will spawn at random locations on the map.<br />
<br />
The 4 types of enemies:<br />
:{| {{STDT}}<br />
! Enemy Type !! Points<br />
|- align="center" valign="top"<br />
! '''[[Infestation]]''' || 1<br />
|- align="center" valign="top"<br />
! '''[[Greater Infestation]]''' || 3<br />
|- align="center" valign="top"<br />
! '''[[Maddened Spirit]]''' || 4<br />
|- align="center" valign="top"<br />
! '''[[Lost Soul]]''' || 8<br />
|}<br />
<br />
==Rewards==<br />
You get [[Ancient Armor Remnants]] for completing this challenge, which can be used to change skin of armors for either [[Tahlkora]], [[Zhed Shadowhoof]], [[Master of Whispers]] or [[Margrid the Sly]]. <br />
<br />
For every Lost Soul you kill, you will have a random chance of acquiring an Ancient Armor Remnant.<br />
<br />
==Tactics==<br />
* The best method so far is to camp near a [[Greater Infestation]] and keep it near death as you kill [[Infestations]]. Keep an eye on your radar and watch for a moving red dot, then as the [[Maddened Spirit]] gets near you kill the [[Greater Infestation]]. You should then be able to kill the spirit and move on to camp the next [[Greater Infestation]].<br />
* To heal you can either build up your adrenaline and use [[Junundu Smash]] to KD a mob then use [[Junundu Bite]] (given that the first attack doesn't kill your target) to heal for 500 hp. You can also use [[Junundu Tunnel]] then use [[Junundu Bite]] to KD and heal for 500 hp too. You can also use [[Junundu Wail]] to heal for 500 hp if there are no enemies near you.<br />
* Another way to heal is to get a new wurm, but you are very vulnerable while doing this so be careful.<br />
* [[Protective Spirit]] works to protect you when you are out of the wurm, but the enchantment allowing you to deal damage to the spirit only affects the wurm form. So staying out of the wurm is not an option. '''NOTE''' Protective spirit is removed after you are delt [[Maddend Strike]] by the Maddened Spirits.<br />
* Maddened Spirits are unaffected by hexes and conditions<br />
* If you wish to focus on getting Ancient Armor Remnants, you may want to equip a few speed stances, because Lost Souls may spawn where your wurm cannot go to, and you'll have to run away from the Maddened Spirits the whole time for the least time-consuming method. Note that after you have received 4 armour pieces, the drop rate appears to drop significantly.<br />
<br />
==Notes==<br />
This mission takes place in [[Dynastic Tombs]]. This area '''does''' count to the Cartographer Title. The title can not be achieved without exploring all or at least most of it.<br />
<br />
==Trivia==<br />
Note the similitude of this challege mission to the famous [[Wikipedia:Pac-Man|Pac-Man]] game:<br />
* The main character is mainly a big head.<br />
* You have to run inside a maze of narrow shaped as a square and with four noticeable areas.<br />
* The enemies are ghosts. They will chase you wherever you are and kill you if they touch you.<br />
* You "eat" (well, kill in this case) small dots or balls to get a bit of score.<br />
* You eat bigger balls to get more score and gain de ability to fight the ghosts, killing the ghost gives the higher amount of score.<br />
So basically it seems that this is the Guild Wars Junundu version of that game.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Ancient_Armor_Remnants?diff=412607Ancient Armor Remnants2006-11-17T21:37:58Z<p>Zero rogue x@legacy41699437: </p>
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<div>{{item-stub}}<br />
[[Ancient Armor Remnant]] is an item that is used to upgrade the visual appearance (not the stats!) of the armor of the following [[hero]]es:<br />
<br />
*[[Tahlkora]]<br />
*[[Zhed Shadowhoof]]<br />
*[[Margrid the Sly]]<br />
*[[Master of Whispers]]<br />
<br />
==Usage==<br />
Applying a Ancient Armor Remnant to a hero's armor will upgrade their armor to the hero version of the "[[Ancient Armor]]" look. (Note that the hero version looks different from the player version.)<br />
<br />
You only need '''one''' Ancient Armor Remnant in order to upgrade a hero's whole armor set.<br />
<br />
==Acquisition==<br />
Ancient Armor Remnant can be only be obtained in the [[Remains of Sahlahja (Mission)|Remains of Sahlahja]] [[Challenge Mission]]. It does not [[drop]], but instead appears in players' [[inventory|inventories]] at random as a reward after killing a [[Lost Soul]]. <br />
<br />
You will not recive a Ancient Armor Remnant for every lost soul you kill. They are randomly given to the player. It is also asumed that you may not recive more than 4 Ancient Armor Remnants per attempt.</div>Zero rogue x@legacy41699437https://guildwiki.fandom.com/wiki/Inscription?diff=400074Inscription2006-11-10T09:17:57Z<p>Zero rogue x@legacy41699437: /* Inscription Types */ Equipable item Inscriptions are gold.</p>
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<div>{{merge|Weapon_upgrade#Inscriptions|Content is redundant to [[Weapon_upgrade#Inscriptions]] - for consistency, this article should redirect to that article.}}<br />
{{stub}}<br />
[[Image:Inscription (silver).jpg|frame]]<br />
<br />
[[Inscription]]s are a type of [[salvage|salvagable]] [[weapon upgrade]]. The were introduced with the release of the [[Nightfall]] campaign and replace some of the inherent [[weapon modifier]]s used in the [[Prophecies]] and [[Factions]] campaign, which are ''not'' salvagable.<br />
<br />
==Aquisitions==<br />
There are no [[crafter]]s or [[trader]]s for inscriptions. They can only be obtained from [[loot]]. <br />
<br />
You can [[salvage]] an inscription from any [[drop]] that has one. The inscription is a guaranteed salvage, however, them item has a chance of being destroyed in the process.<br />
<br />
''Note: Items from [[Prophecies]] and [[Factions]] have '''not''' been converted to the new system, which means their [[weapon modifier]]s cannot be salvaged as inscriptions!''<br />
<br />
==Usage==<br />
To attach an inscription to a weapon, first click on the inscription (mouse pointer look will change), then double-click on the item that you want to attach it to.<br />
<br />
The target item must be of the designated type given in the description. Furthermore it must have an [[inscription slot]]. This slot can either be free (in which case the description reads: ''"Inscription: None"'') or taken by an other inscription. In the latter case the old inscription will be overwritten. If you want to keep the old inscription you may salvage it to free the slot, but at the risk of the target item being destroyed.<br />
<br />
''Note: Items from [[Prophecies]] and [[Factions]] have '''not''' been converted to the new system, which means they ''never'' come with an inscription slot!<br />
<br />
==Inscription Types==<br />
<br />
{| {{STDT}}<br />
|-<br />
!Item type!!Color !! Icon<br />
|-<br />
|[[Weapon]] ||Green (Silver) || [[Image:Inscription (silver).jpg|25px]]<br />
|-<br />
|[[Martial weapon]] ||Blue || [[Image:Inscription (blue).jpg|25px]]<br />
|-<br />
|[[Spellcasting weapon]] ||Yellow (Gold) || [[Image:Inscription (gold).jpg|25px]]<br />
|-<br />
|[[Focus item]] or [[Shield]]||Red (Bronze) || [[Image:Inscription (bronze).jpg|25px]]<br />
|-<br />
|[[Focus item]] ||Yellow (Gold) || [[Image:Inscription (gold).jpg|25px]]<br />
|-<br />
|Equippable item ||Yellow (Gold) || [[Image:Inscription (gold).jpg|25px]]<br />
|}<br />
<br />
In detail:<br />
<br />
{| {{STDT}}<br />
|-<br />
!'''Name'''!!'''Maximum Bonus''' <br />
|-<br />
| colspan=4 | [[Image:Inscription (silver).jpg|25px]] '''Inscribable weapons'''<br />
|-<br />
| "Dance with Death"||Damage +13-15% (while in a Stance)<br />
|-<br />
| "Don't Fear The Reaper"||Damage +20% (while Hexed)<br />
|-<br />
| "Don't Think Twice"||Halves casting time of Spells (Chance: 5-10%)<br />
|-<br />
| "Guided by Fate"||Damage +15% (while Enchanted)<br />
|-<br />
| "Too Much Information"||Damage +15% (vs. hexed Foes)<br />
|-<br />
| "Strength and Honor" ||Damage +15% (while health is above 50%)<br />
|-<br />
| "Vengeance is Mine" ||Damage +20% (while health is below 50%)<br />
|-<br />
| "Brawn Over Brains" ||Damage +15%, Energy -5<br />
|-<br />
| "To the Pain!" ||Damage +15%, Armour -10 (while attacking)<br />
|-<br />
|colspan=4|[[Image:Inscription (gold).jpg|25px]] '''Inscribable Spellcasting weapons'''<br />
|-<br />
|"Aptitude not Attitude"||Halves casting time on spells of item's attribute (Chance: 20%)<br />
|-<br />
|"Don't Call it a Comeback"||Energy +5-6 (while Health is below 50%)<br />
|-<br />
|"Hale and Hearty"||Energy +5 (while Health is above 50%)<br />
|-<br />
|"Have Faith"||Energy +5 (while Enchanted)<br />
|-<br />
|"I am Sorrow."||Energy +5-7 (while Hexed)<br />
|-<br />
|"Seize the Day"||Energy +15<br>Energy Regeneration -1<br />
|-<br />
|colspan=4|[[Image:Inscription (bronze).jpg|25px]] '''Inscribable Focus Items or Shields''' <br />
|-<br />
|"Fear Cuts Deeper"||Reduces Bleeding duration on you by 20%<br />
|-<br />
|"Master of My Domain"||Item's attribute +1 (Chance: 20%)<br />
|-<br />
|"Leaf on the Wind"||Armor +10 (vs. Cold damage)<br />
|-<br />
|"Luck of the Draw"||Received physical damage -5 (Chance: 20%)<br />
|-<br />
|"Run for your Life!"||Received physical damage -2 (while in a stance)<br />
|-<br />
|"Not the face!"||Armor + 10 (vs. Blunt)<br />
|-<br />
|"Nothing to Fear"||Recieved physical damage -3 (while hexed)<br />
|-<br />
|"Only the Strong Survive"||Reduces Weakness duration on you by 20%<br />
|-<br />
|"Riders On The Storm"||Armor + 10 (vs. Lightning)<br />
|-<br />
|"Sheltered by Faith"||Received physical damage -[2] (while Enchanted)<br />
|-<br />
|"Soundness of Mind"||Reduces Dazed duration on you by 20%<br />
|-<br />
|"Swift as the Wind"||Reduces Crippled duration on you by 20%<br />
|-<br />
|"The Riddle of Steel"||Armor +10 (vs. Slashing)<br />
|-<br />
|"Like a Rolling Stone"||Armor +10 (vs. Earth)<br />
|-<br />
|"Sleep Now in the Fire"||Armor +10 (vs. Fire)<br />
|-<br />
|"Through Thick and Thin"||Armor +10 (vs. Piercing)<br />
|-<br />
|"I Can See Clearly Now"||Reduces Blind duration on you by 20%<br />
|-<br />
|"Strength of Body"||Reduces Deep Wound duration on you by 20%<br />
|-<br />
|"Cast Out the Unclean"||Reduces Disease duration on you by 20%<br />
|-<br />
|"Pure of Heart"||Reduces Poison duration on you by 20%<br />
|-<br />
|colspan=4|[[Image:Inscription (gold).jpg|25px]] '''Inscribable Focus Items '''<br />
|-<br />
|"Live for Today"||Energy +15<br>Energy Regeneration -1<br />
|-<br />
|"Ignorance is Bliss"||Armour +5-?, Energy -5<br />
|-<br />
|"Life is Pain"||Armour +5-?, Health -20<br />
|-<br />
|"Man of All Seasons"||Armour +5 (vs Elemental)<br />
|-<br />
|"Survival of the Fittest"||Armour +5 (vs Physical)<br />
|-<br />
|"Might Makes Right"||Armour +5 (while attacking)<br />
|-<br />
|"Knowing is Half the Battle"||Armour +5 (while casting)<br />
|-<br />
|"Faith is My Shield"||Armour +5 (while enchanted)<br />
|-<br />
|"Down But Not Out"||Armour +5-10 (while health is below 50%)<br />
|-<br />
|"Hail to the King"||Armour +5 (while health is Above 50%)<br />
|-<br />
|"Be Just and Fear Not"||Armour +5-9? (while hexed)<br />
|-<br />
|"Serenity Now"||Halves Skill Rechage of Spells (Chance: 10%)<br />
|-<br />
|"Forget Me Not"||Halves Skill Recharge of Spells for Item's attribute (Chance: 20%)<br />
|-<br />
|colspan=4|[[Image:Inscription (blue).jpg|25px]] '''Inscribable Martial Weapons'''<br />
|-<br />
|"I Have the Power"||Energy +5<br />
|-<br />
|"Let the Memory Live Again"||Halves Skill Rechage of Spells (Chance: 5-10%)<br />
|-<br />
|colspan=4|[[Image:Inscription (gold).jpg|25px]] '''Equippable items'''<br />
|-<br />
|"Measure for Measure"||Highly salvageable<br />
|-<br />
|"Show me the money!"||Improved sale value<br />
|}<br />
<br />
==Trivia==<br />
*"I Can See Clearly Now" is a likely reference to the [[Wikipedia:R Kelly|R Kelly]], [[Wikipedia:Bob Marley|Bob Marley]] or [[Wikipedia:Johnny Nash|Johnny Nash]] song of the same name.<br />
*"Don't Fear the Reaper" is a likely reference to the [[Wikipedia:Blue Oyster Cult|Blue Oyster Cult]] song of the same name.<br />
*"I have the power!" is a likely reference to [[Wikipedia:He-Man|He-Man]].<br />
*"Master of My Domain" and "Serenity Now" are references to [[Wikipedia:Seinfeld|Seinfeld]] episodes.<br />
*"Run For Your Life!" may be named after the [[Wikipedia:Run For Your Life|Beatles song of the same name]].<br />
*"Strength and Honour" is a blessing Roman soldiers said to each other before battle commenced.<br />
*"To the Pain!" is likely a reference to [[Wikipedia:The Princess Bride|The Princess Bride]].<br />
*"Too Much Information" is possibly a reference to [[Wikipedia:Duran_duran|Duran Duran's]] song [[Wikipedia:Too_Much_Information|Too Much Information]].<br />
*"Like a Rolling Stone" may be a reference to [[Wikipedia:Bob_Dylan|Bob Dylan]]'s song of the same name<br />
*"Sleep Now in the Fire" likely refers to the [[Wikipedia:Rage_against_the_machine|Rage Against the Machine]] song of the same name.<br />
[[category:Weapons]].<br />
*"Knowing is Half the Battle" was quoted at the end of every episode of [[Wikipedia:GI Joe|GI Joe]].<br />
*"Don't call it a comeback" is the first phrase in the LL Cool J song, Mama Said Knock You Out.<br />
*"Don't Think Twice" is likely a reference to Bob Dylan's [[Wikipedia:Don't Think Twice, It's All Right|song]], even if the line occurs as well in Michael Jackson's "Billie Jean".<br />
*"Seize the Day", originally a phrase from a Latin poem by Horace ("Carpe diem!" in Odes 1.11)is also the title of a Saul Bellow novella which deals with the idea of living for the moment vs. worrying about the future..<br />
*"Measure for Measure" is a reference to one of Shakespeare's works<br />
*"Show me the money" is a reference to one of Starcraft's cheat codes that gives extra minerals and gas. It could also be a reference to the movie Jerry Maguire<br />
<br />
[[category:Items]] [[category:research needed]]</div>Zero rogue x@legacy41699437