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Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Air Magic

Arc Lightning Arc Lightning Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy 1½ Activation 8 Recharge
Factions    
Gust Gust Elite Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down.
    10 Energy ¾ Activation 10 Recharge
Factions    
Lightning Hammer Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage and applies Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration.
    25 Energy 2 Activation 4 Recharge
Factions    
Ride the Lightning Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 5 Recharge
Factions    
Shock Arrow Shock Arrow Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe with cracked armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Factions    
Teinai's Wind Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy 1 Activation 8 Recharge
Factions    
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