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Quest-medium This skill may be earned from a quest. See skill information for details.
Energy Energy requirement LeadAttack required Lead Attack required
Activation Activation time OffHand required Off-Hand Attack required
Recharge Recharge time DualAttack required Dual Attack required
Upkeep Maintenance cost

Critical Strikes

Assassin's Remedy Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Assault Enchantments Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all enchantments.
DualAttack required   5 Energy ¼ Activation 8 Recharge
Nightfall    
Deadly Haste Deadly Haste Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Malicious Strike Malicious Strike Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26...30 damage and this attack results in a critical hit.
    5 Energy   6 Recharge
Nightfall    
Shattering Assault Shattering Assault Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41...50 damage and target foe loses one enchantment. This attack cannot be blocked.
OffHand required   10 Energy   6 Recharge
Nightfall    
Way of the Assassin Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit.
    5 Energy   12 Recharge
Nightfall    

Dagger Mastery

Black Spider Strike Black Spider Strike Off-Hand Attack. Must strike a hexed foe. If it hits, this attack strikes for +5...17...20 damage and target foe is Poisoned for 5...17...20 seconds.
Hex   10 Energy   12 Recharge
Nightfall    
Fox's Promise Fox's Promise Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Golden Fox Strike Golden Fox Strike Lead Attack. If this attack hits, target foe takes +10...26...30 damage. If you are under the effects of an enchantment, this attack cannot be blocked.
    5 Energy   4 Recharge
Nightfall    
Golden Skull Strike Golden Skull Strike Elite Off-Hand Attack. If you are under the effects of an enchantment and this attack hits, target foe is Dazed 1...4...5 seconds.
    10 Energy   15 Recharge
Nightfall    

Deadly Arts

Augury of Death Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Deadly Paradox Deadly Paradox Stance. All of your attack skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin skills activate and recharge 33% faster.
    15 Energy   10 Recharge
Nightfall    
Disrupting Dagger Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Lift Enchantment Lift Enchantment Skill. If target touched foe is knocked down, that foe loses one enchantment.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Mark of Insecurity Mark of Insecurity Elite Hex Spell. For 5...21...25 seconds, target foe suffers from -1...3...3 Health degeneration, and enchantments and stances on that foe expire 30...70...80% faster. All of your non-Assassin skills are disabled for 10 seconds.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Shadow Prison Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower.
    10 Energy ¼ Activation 25 Recharge
Nightfall    
Signet of Toxic Shock Signet of Toxic Shock Signet. If target foe is suffering from Poison, that foe takes 10...82...100 damage.
        1 Activation 15 Recharge
Nightfall    

Shadow Arts

Death's Retreat Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Feigned Neutrality Feigned Neutrality Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
    5 Energy ¼ Activation 25 Recharge
Nightfall    
Hidden Caltrops Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    

No Attribute

Shadow Meld Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    
Shadow Walk Shadow Walk Stance. Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
    5 Energy   30 Recharge
Nightfall    
Signet of Twilight Signet of Twilight Signet. For each hex on target foe, that foe loses one enchantment.
        2 Activation 20 Recharge
Nightfall    
Swap Swap Spell. You and target summoned creature Shadow Step to each other's location.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Wastrel's Collapse Wastrel's Collapse Elite Skill. Shadow Step to target foe. If target foe is not using a skill, that foe is knocked down. All of your non-dagger attack skills are disabled for 10 seconds.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
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