Skill details
Auspicious Incantation | ||||||||||||
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Full: For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
Concise: (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge.
Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Disable duration | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
% of Energy cost | 110 | 116 | 122 | 128 | 134 | 140 | 146 | 152 | 158 | 164 | 170 | 176 | 182 | 188 | 194 | 200 | 206 | 212 | 218 | 224 | 230 | 236 |
Acquisition
Notes
The following table shows the net energy gain (including the cost of Auspicious Incantation and the next spell). Cells with an orange background have zero net cost; those with a lime background increase the caster's energy.
Cost \ Inspiration 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 0 0 0 1 1 1 1§ 10 -4 -3 -3 -2 -2 -1 0 0 1 1 2 3 3 4 4 5 6 6 7 7 8 15 -4 -3 -2 -1 0 1 2 3 4 5 5 6 7 8 9 10 11 12 13 14 14§ 25 -2 -1 0 2 3 5 6 8 10 11 12 14 16 17 18 20 22 23 24§ 26 27§
- §Casters might receive one more point of energy than indicated (see Anomaly).
- Auspicious Incantation always results in the caster using less energy than they might have, even after taking into account the cost of AI itself.
- You will still get the full amount of energy returned even if the casting costs have been modified, e.g. by Glyph of Energy or Quickening Zephyr.
- You can avoid the additional recharge time in two ways:
- Invoke Glyph of Renewal after Auspicious Incantation but before the next spell; the spell will recharge instantly.
- Use AI on an echoed spell (by way Echo or Arcane Echo); the echoed spell will have the normal recharge.