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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Awaken the Blood Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Barbed Signet Barbed Signet Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.
8% Sacrifice     1 Activation 10 Recharge
Core   Can be obtained through a quest
Blood Bond Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Blood Drinker Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation  
Core    
Blood of the Aggressor Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest
Blood Ritual Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Cultist's Fervor Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy 1 Activation 25 Recharge
Factions    
Dark Bond Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Dark Pact Dark Pact Spell. Deal 10...40...48 shadow damage to target foe.
10% Sacrifice 1 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Demonic Flesh Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Jaundiced Gaze Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy.
    10 Energy 1 Activation 15 Recharge
Factions    
Life Siphon Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Life Transfer Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Lifebane Strike Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Shadow Strike  
Mark of Fury Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Mark of Subversion Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Offering of Blood Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
Prophecies    
Oppressive Gaze Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds.
    10 Energy 1 Activation 10 Recharge
Factions    
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice 10 Energy 2 Activation  
Core    
Order of the Vampire Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Ravenous Gaze Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes.
8% Sacrifice 1 Energy 1 Activation 10 Recharge
Nightfall    
Shadow Strike Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Signet of Agony Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
10% Sacrifice     ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Signet of Suffering Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds.
          4 Recharge
Nightfall    
Soul Leech Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Spoil Victor Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health.
    10 Energy 1 Activation 10 Recharge
Factions    
Strip Enchantment Strip Enchantment Spell. Remove 0...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Touch of Agony Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Wallow's Bite  
Unholy Feast Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area.
    15 Energy ¾ Activation 8 Recharge
Core    
Vampiric Bite Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy ¾ Activation 2 Recharge
Factions Duplicate of Vampiric Touch  
Vampiric Gaze Vampiric Gaze Spell. Steal up to 18...52...60 Health from target foe.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Vampiric Spirit Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration.
    5 Energy 2 Activation 8 Recharge
Factions    
Vampiric Swarm Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area.
    15 Energy 2 Activation 8 Recharge
Factions    
Vampiric Touch Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy ¾ Activation 2 Recharge
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Wallow's Bite Wallow's Bite Skill. Target touched foe takes 20...50...58 damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Factions Duplicate of Touch of Agony  
Well of Blood Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Well of Power Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy 1 Activation 15 Recharge
Prophecies    
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