This skill may be earned from a quest. See skill information for details.
Blood Magic
Awaken the Blood [edit]
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Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
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Barbed Signet [edit]
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Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. |
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Blood Bond [edit]
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Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. |
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Blood Drinker [edit]
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Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. |
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Blood is Power [edit]
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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. |
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Blood of the Aggressor [edit]
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Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. |
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Blood Renewal [edit]
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Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. |
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Blood Ritual [edit]
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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Cultist's Fervor [edit]
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Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. |
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Dark Bond [edit]
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Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
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Dark Fury [edit]
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Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Dark Pact [edit]
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Spell. Deal 10...40...48 shadow damage to target foe. |
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Demonic Flesh [edit]
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Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. |
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Jaundiced Gaze [edit]
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Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy. |
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Life Siphon [edit]
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Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. |
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Life Transfer [edit]
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Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. |
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Lifebane Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Mark of Fury [edit]
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Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds. |
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Mark of Subversion [edit]
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. |
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Offering of Blood [edit]
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Elite Spell. You gain 8...18...20 Energy. |
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Oppressive Gaze [edit]
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Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. |
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Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. |
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Order of the Vampire [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. |
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Ravenous Gaze [edit]
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Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. |
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Shadow Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Signet of Agony [edit]
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Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. |
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Signet of Suffering [edit]
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Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. |
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Soul Leech [edit]
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Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. |
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Spoil Victor [edit]
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Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health. |
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Strip Enchantment [edit]
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Spell. Remove 0...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health. |
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Touch of Agony [edit]
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Skill. Target touched foe takes 20...50...58 shadow damage. |
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Unholy Feast [edit]
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Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area. |
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Vampiric Bite [edit]
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Skill. Touch target foe to steal up to 29...65...74 Health. |
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Vampiric Gaze [edit]
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Spell. Steal up to 18...52...60 Health from target foe. |
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Vampiric Spirit [edit]
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Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. |
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Vampiric Swarm [edit]
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Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. |
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Vampiric Touch [edit]
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Skill. Touch target foe to steal up to 29...65...74 Health. |
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Wallow's Bite [edit]
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Skill. Target touched foe takes 20...50...58 damage. |
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Well of Blood [edit]
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Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. |
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Well of Power [edit]
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Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. |
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Prophecies |