- Damage +15 (while Health > 50%)
- Damage +15 (while enchanted)
- Damage +15 (while in a stance)
- Damage +15 (vs hexed foes)
- Damage +15; armor -10 (while attacking)
- Damage +15; Energy -5 (while attacking)
- Damage +20% (while Health < 50%)
- Damage +20% (while hexed)
|
- Damage +15 (while Health > 50%)
- Damage +15 (while enchanted)
- Damage +15 (while in a stance)
- Damage +15 (vs hexed foes)
- Damage +15; armor -10 (while attacking)
- Damage +15; Energy -5 (while attacking)
- Damage +20% (while Health < 50%)
- Damage +20% (while hexed)
|
- Damage +15 (while Health > 50%)
- Damage +15 (while enchanted)
- Damage +15 (while in a stance)
- Damage +15 (vs hexed foes)
- Damage +15; armor -10 (while attacking)
- Damage +15; Energy -5 (while attacking)
- Damage +20% (while Health < 50%)
- Damage +20% (while hexed)
|