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- This skill may be earned from a quest. See skill information for details. - This spell causes Exhaustion. - Energy requirement - Activation Time - Recharge Time
EliteSpell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.
Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
EliteSpell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second.
EliteEnchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.
EliteEnchantment Spell. For 1...49...61 seconds, all of your elemental attributes are set to 8...13...14, and your elemental spells return 30% of their Energy cost.
Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 7...91...112 fire damage.
EliteSpell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage for each second this spell has been in effect.
EliteSpell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds.
Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 seconds.
EliteHex Spell. For 1...8...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.