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Quest-medium - This skill may be earned from a quest. See skill information for details.
Exhaustion - This spell causes Exhaustion.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Air Magic

Blinding Surge Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.
    10 Energy ¾ Activation 6 Recharge
Nightfall    
Chilling Winds Chilling Winds Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Invoke Lightning Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 6 Recharge
Nightfall    
Lightning Bolt Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Storm Djinn's Haste Storm Djinn's Haste Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    

Earth Magic

Ebon Hawk Ebon Hawk Spell. Send a projectile that strikes target foe for 10...70...85 earth damage and causes Weakness for 5...13...15 seconds if it hits.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Glowstone Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy ¾ Activation 7 Recharge
Nightfall    
Sandstorm Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second.
    15 Energy 2 Activation 25 Recharge
Nightfall    
Stone Sheath Stone Sheath Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Stone Striker Stone Striker Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Stoneflesh Aura Stoneflesh Aura Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks.
    10 Energy 2 Activation 15 Recharge
Nightfall    

Energy Storage

Ether Prism Ether Prism Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17...20 Energy.
    5 Energy   25 Recharge
Nightfall    
Glyph of Restoration Glyph of Restoration Glyph. For 15 seconds, your next 2 spells heal you for 30...90...105 Health, and you are healed for 150...350...400% of the Energy cost of each spell.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Master of Magic Master of Magic Elite Enchantment Spell. For 1...49...61 seconds, all of your elemental attributes are set to 8...13...14, and your elemental spells return 30% of their Energy cost.
    5 Energy 1 Activation 10 Recharge
Nightfall    


Fire Magic

Elemental Flame Elemental Flame Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 seconds.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Flame Djinn's Haste Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Glowing Gaze Glowing Gaze Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Liquid Flame Liquid Flame Spell. Target foe is struck for 7...91...112 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 7...91...112 fire damage.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Mind Blast Mind Blast Elite Spell. Target foe is struck for 15...51...60 fire damage. If you have more Energy than target foe, you gain 1...7...8 Energy.
    5 Energy 1 Activation 2 Recharge
Nightfall    
Savannah Heat Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage for each second this spell has been in effect.
    5 Energy 2 Activation 25 Recharge
Nightfall    
Searing Flames Searing Flames Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds.
    15 Energy 1 Activation 2 Recharge
Nightfall    


Water Magic

Freezing Gust Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 seconds.
    10 Energy 1 Activation 8 Recharge
Nightfall    
Frigid Armor Frigid Armor Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Icy Shackles Icy Shackles Elite Hex Spell. For 1...8...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy 1 Activation 12 Recharge
Nightfall    
Steam Steam Spell. Target foe is struck for 20...52...60 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds.
    5 Energy 1 Activation 8 Recharge
Nightfall    
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