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Fahri
Fahri
Classification
Species: Human
Profession: Weaponsmith
Level(s): 10

General[ | ]

Fahri is a weaponsmith in the northwestern village of Zehlon Reach.

For a fee of 10 gold, she can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.

Location[ | ]

Weapons Offered[ | ]

Zehlon Reach: Fahri[ | ]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 6-15 (req. 5 Axe Mastery) Inscription: None 3 Iron 50Gold
Warrior Machete Slashing damage: 9-13 (req. 5 Swordsmanship) Inscription: None 3 Iron 50Gold
Warrior Barrel Hammer Blunt damage: 13-19 (req. 5 Hammer Mastery) Inscription: None 3 Wood 50Gold
Dervish Suntouched Scythe Slashing damage: 9-21 (req. 5 Scythe Mastery) Inscription: None 3 Iron 50Gold
Paragon Suntouched Spear Piercing damage: 10-15 (req. 5 Spear Mastery) Inscription: None 3 Iron 50Gold
Ranger Feathered Flatbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Stoneshard Hornbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Wooden Longbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Sturdy Recurve Bow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Composite Shortbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Paragon Daedal Shield Armor: 10 (req. 5 Motivation) Inscription: None 3 Iron 50Gold
Paragon Heraldic Shield Armor: 10 (req. 5 Command) Inscription: None 3 Iron 50Gold
Warrior Shield of the Lion Armor: 10 (req. 5 Strength) Inscription: None 3 Irons 50Gold
Warrior Adamantine Shield Armor: 10 (req. 5 Tactics) Inscription: None 3 Iron 50Gold
Mesmer Ensorcelling Staff Chaos damage: 8-12
Energy +8
(req. 5 Domination Magic) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Mesmer Illusory Staff Chaos damage: 8-12
Energy +8
(req. 5 Illusion Magic) HSR of spells (Chance: 10%)
Inscription: None
3 Wood 50Gold
Necromancer Spinal Staff Dark damage: 8-12
Energy +8
(req. 5 Blood Magic) HSR of spells (Chance 10%)
Inscription: None
3 Bone 50Gold
Necromancer Unholy Staff Cold damage: 8-12
Energy +8
(req. 5 Curses) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Necromancer Boneclaw Staff Cold damage: 8-12
Energy +8
(req. 5 Death Magic) HSRof spells (Chance 10%)
Inscription: None
3 Bone 50Gold
Elementalist Tempest Staff Lightning damage: 8-12
Energy +8
(req. 5 Air Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Earth Staff Earth damage: 8-12
Energy +8
(req. 5 Earth Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Pyrewood Staff Fire damage: 8-12
Energy +8
(req. 5 Fire Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Tidal Staff Cold damage: 8-12
Energy +8
(req. 5 Water Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Monk Divine Staff Fire damage: 8-12
Energy +8
(req. 5 Divine Favor) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Holy Branch Fire damage: 8-12
Energy +8
(req. 5 Healing Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Protective Staff Fire damage: 8-12
Energy +8
(req. 5 Protection Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Winged Staff Holy damage: 8-12
Energy +8
(req. 5 Smiting Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
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