Update - Thursday, September 29, 2005[ | ]
Balance Changes[ | ]
- Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
- Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer[ | ]
- Epidemic - Decreased casting time to .25 seconds.
- Guilt - Decreased Energy cost to 5.
- Hex Breaker - Increased recharge time to 15 seconds.
- Soothing Images - Increased Energy cost to 15.
- Energy Drain - Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Diversion - Increased casting time to 3; Increased recharge to 10 seconds.
- Ether Feast - Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
- Signet of Weariness - Increased casting time to 2.
- Fragility - Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
- Mantra of Persistence - Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer[ | ]
- Necrotic Traversal - Removed delay before teleport.
- Order of Pain - Only affects party members within radar.
- Order of the Vampire - Only affects party members within radar.
- Dark Fury - Only affects party members within radar.
- Unholy Feast - Now steals 5..50 Health from up to 1..5 foes.
- Insidious Parasite - Decreased casting time to 1 second.
- Dark Bond - Decreased Energy cost to 5, decreased recharge to 20.
- Infuse Condition - Decreased Energy cost to 5, decreased recharge to 20.
- Vile Touch - Increased damage to 20..65.
- Desecrate Enchantments - Decreased Energy to 10.
- Aura of the Lich - Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
- Rend Enchantments - Now removes 5..9 Enchantments and you lose 55..25 Health for each.
- Grenth's Balance - Decreased recharge to 10 seconds.
- Vampiric Touch - Decreased recharge to 2 seconds.
- Blood Renewal - Decreased sacrifice cost to 25%.
- Plague Signet - Decreased casting time to 1 second.
- Faintheartedness - Increased recharge to 8 seconds.
Elementalist[ | ]
- Ether Renewal - Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
- Ward Against Foes - Increased Energy cost to 15.
- Whirlwind - Decreased recharge to 10 seconds.
- Kinetic Armor - Increased armor gained to 20..80.
- Magnetic Aura - Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
- Ether Prodigy - Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
- Incendiary Bonds - Increased damage to 20..80.
- Searing Heat - Removed Exhaustion.
- Glyph of Sacrifice - Increased duration to 15 seconds.
- Glyph of Renewal - Now instantly recharges next spell.
- Rust - Decreased recharge time to 30 seconds.
- Mind Freeze - Increased slow to 90%.
- Frozen Burst - Increased damage to 20..110.
- Ice Spear - Increased damage to 5..65.
- Lightning Touch - Increased damage to 10..60.
- Deep Freeze - Increased slow to 66% and increased radius to all foes in the location.
- Windborne Speed - Increased duration to 5..11.
- Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison - Fixed a bug that prevented these spells from slowing more than 50%.
- Rodgort's Invocation - Decreased casting time to 3.
Monk[ | ]
- Smite - Increased conditional damage to 5..35.
- Divine Intervention - Decreased Energy cost to 5.
- Shield of Deflection - Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
- Pacifism - Decreased casting time to 2 seconds.
- Amity - Decreased recharge time to 45 seconds.
- Mark of Protection - Decreased Energy to 10.
- Divine Healing - Decreased recharge to 30 seconds.
- Vital Blessing - Decreased casting time to .75 seconds; increased recharge to 2.
- Live Vicariously - Decreased Energy cost to 5.
- Divine Spirit - Increased duration to 1..14 seconds.
- Holy Strike - Increased conditional damage to 10..55.
- Draw Conditions - Increased recharge to 2 seconds.
- Aegis - Increased casting time to 2 seconds.
- Holy Veil - Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
- Balthazar's Aura - Increased casting time to 2 seconds; increased recharge to 25.
- Zealot's Fire - Decreased damage to 5..35.
Warrior[ | ]
- Cleave - Increased damage to 10..30.
- Endure Pain - Increased duration to 7..18 seconds.
- Belly Smash - Decreased swing time to 1 second.
- Earth Shaker - Lowered adrenaline to 8 strikes.
- Dolyak Signet - Increased armor to 10..40.
- Shield Bash - Decreased recharge to 20 seconds.
- Warrior's Endurance - Increased Energy maximum to 5..25.
- Riposte - Increased damage to 15..60.
- Deadly Riposte - Increased damage to 5..50.
- Defy Pain - Increased duration to 12 seconds.
- Skull Crack - Lowered adrenaline to 9 strikes.
- Fear Me - Decreased area of effect to all nearby foes.
Ranger[ | ]
- Pet Attacks - Now function just like a Shout.
- Debilitating Shot - Increased recharge to 10 seconds.
- Called Shot - Decreased Energy to 5 and recharge to 3 seconds.
- Point Blank Shot - Increased damage to 10..25.
- Read the Wind - Increased duration to 24 seconds.
- Escape - Decreased recharge to 30 seconds.
- Lightning Reflex - Decreased recharge to 45 seconds.
- Dust Trap - Decreased damage to 10..25; now pulses 5 times.
- Dodge - Duration now scales 5..11 seconds.
- Distracting Shot - Added a delay after skill is used before another can be used.
- Savage Shot - Added a delay after skill is used before another can be used.
- Concussion Shot - Added a delay after skill is used before another can be used.
- Punishing Shot - Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking[ | ]
- Removed option for rated challenges with selected (named) opponent.
- Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
- Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements[ | ]
- The skill monitor now displays skill warm-up using a progress bar.
- The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
- The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
- When you select a new character, you now immediately see which skill that character is currently casting.
- You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements[ | ]
- When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
- When your pet damages another character, you can now see floating numbers showing that damage.
- When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
- The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
- The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
- The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous[ | ]
- You can now remove your pet's name by typing "/petname" and not providing a name.
- Shift now disables click-to-walk, making it easier to select targets without accidentally running.
- Clicking on the ground while auto-running now works properly.
- Removed old-style chests from Riverside Province and Gates of Kryta.
- Healer henchmen now prioritize healing party allies whose death would result in mission failure.
- Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
- Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
- Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
- Fixed display glitch in Score window that appeared when first opening the window.
- Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
- Updated skill descriptions to more accurately describe their effects.
- Fixed miscellaneous rare crash bugs.