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Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Energy Drain - Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion - Increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast - Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Aura of the Lich - Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments - Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Holy Veil - Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura - Increased casting time to 2 seconds; increased recharge to 25.
Distracting Shot - Added a delay after skill is used before another can be used.
Savage Shot - Added a delay after skill is used before another can be used.
Concussion Shot - Added a delay after skill is used before another can be used.
Punishing Shot - Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
When you select a new character, you now immediately see which skill that character is currently casting.
You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
When your pet damages another character, you can now see floating numbers showing that damage.
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous
You can now remove your pet's name by typing "/petname" and not providing a name.
Shift now disables click-to-walk, making it easier to select targets without accidentally running.
Clicking on the ground while auto-running now works properly.