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Update - Thursday, August 02, 2007

Heroes' Ascent Update

As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:

Miscellaneous

GuildWiki Notes

  • Party Search text now appears at the end of the text string. Example: LFG for xx quest (Party Search)
  • Gladiator Title Track description has been updated. It says you earn 1 point per win in Random and Team arenas and 5 bonus points for each 5 wins in a row. This is only a text change. This has been posted as a bug from Gaile on the fansite forums [1] [2]. It is noted that it is a possible future change to the title and that it would affect retroactively those who have earned points in the current system.
  • Size is approximately 4.5 MB.(when you use -image)
  • Added some Translations for the Guild Wars: Eye of the North Preorder Items.
  • You can no longer place preorder items in storage, not even with the item swap trick that worked before.


Update - Friday, August 03, 2007

Heroes' Ascent Changes

  • Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
  • When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
  • Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.

Miscellaneous

  • Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
  • Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
  • The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.

GuildWiki Notes


Update 2 - Thursday, August 09, 2007

Bug Fixes

  • Fixed a bug that caused the Guild Lord to take extra damage.

Update - Thursday, August 09, 2007

Favor of the Gods Changes

To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.

Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

Dervish

Elementalist

Mesmer

  • Arcane Echo: decreased recharge time to 20 seconds.
  • Cry of Frustration: decreased recharge time to 15 seconds.
  • Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
  • Echo: decreased recharge time to 10 seconds.
  • Illusionary Weaponry: decreased recharge time to 25 seconds.
  • Panic: decreased duration to 5..20 seconds.
  • Spirit of Failure: increased Energy cost to 15.
  • Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
  • Spirit Shackles: decreased duration to 5..20 seconds.

Monk

  • Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
  • Blessed Light: decreased recharge time to 3 seconds.
  • Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
  • Judge's Intervention: decreased recharge time to 8 seconds.
  • Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
  • Shield of Regeneration: increased recharge time to 8 seconds.

Necromancer

  • Faintheartedness: decreased duration to 3..24 seconds.
  • Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
  • Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
  • Plague Signet: decreased recharge to 4 seconds.
  • Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
  • Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
  • Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
  • Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
  • Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
  • Shadow of Fear: decreased duration to 5..30 seconds.

Paragon

  • Awe: decreased recharge time to 10 seconds.
  • Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.

Ranger

  • Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
  • Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Flame Trap: increased damage to 5..20.
  • Greater Conflagration: decreased recharge time to 15 seconds.
  • Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
  • Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
  • Punishing Shot: decreased recharge time to 5 seconds.
  • Run as One: decreased recharge time to 15 seconds.
  • Storm Chaser: decreased recharge time to 20 seconds.

Ritualist

  • Ancestors' Rage: This skill now causes Exhaustion.
  • Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
  • Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Gaze of Fury: decreased recharge time to 20 seconds.
  • Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
  • Sight Beyond Sight: decreased recharge time to 15 seconds.
  • Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
  • Spirit Rift: increased casting time to 2 seconds.
  • Splinter Weapon: decreased duration to 20 seconds.
  • Vital Weapon: decreased duration to 5..35 seconds.
  • Wanderlust: This skill now causes Exhaustion.
  • Wielder's Strike: This skill now causes Exhaustion.
  • Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.

Warrior

  • Berserker Stance: decreased recharge time to 20 seconds.
  • Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
  • Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
  • "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
  • Savage Slash: decreased Energy cost to 5.

Victory or Death Changes

  • Victory or Death now occurs at 18 minutes.
  • The Guild Lord now walks to the flag stand at 20 minutes.
  • The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
  • Guild Battle NPCs now deal 200% damage to Guild Lords.
  • Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
  • Automated Tournaments have been updated to reflect the Victory or Death changes.

Miscellaneous

GuildWiki Notes

  • The Kick and Leave buttons are in their original places again.
  • Size is approximately 1.7 MB.(when you use -image)
  • This update has introduced the first time in Guild Wars history that a skill other than an elementalist skill causes inherent exhaustion.
  • Screen effects are not occurring when imbibing alcohol for the Drunkard title.
  • Several incorrect skill descriptions were fixed, "There's Nothing to Fear!" now correctly refers to party members instead of allies, and many pet attacks now specifically refer to the player's pet in the singular, as opposed to the previous "your animal companions".

Update - Friday, August 10, 2007

Skill Updates

We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.

Dervish

Necromancer

  • Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.

Ritualist

Warrior

Bug Fixes

  • Removed the ability to create a Guild Wars account without a Guild Wars Access Key.


Update - Monday, August 13, 2007

This was an undocumented update.

GuildWiki Notes

  • This update disabled the reconnect feature in the game to prevent further exploitation of a trade bug that allowed players to duplicate items using reconnection.


Update - Tuesday, August 14, 2007


Update - Thursday, August 16, 2007

Skill Updates

Assassin

Ritualist

  • Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
  • Anguish: reverted skill to its original behavior.
  • Defiant Was Xinrae: reverted skill to its original behavior.
  • Disenchantment: reverted skill to its original behavior.
  • Dissonance: reverted skill to its original behavior.
  • Spirit Burn: functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
  • Wanderlust: reverted skill to its original behavior.
  • Wielder's Strike: increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
  • Xinrae's Weapon: reverted skill to its original behavior.

Victory or Death Changes

  • Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a tie-breaker if not complete within 28 minutes, with an extra minute on either end for map loading or internet delays (total 30 minutes), and 5 minutes between each round to allow teams more time to organize.

Miscellaneous

Bug Fixes

GuildWiki Notes

  • Files that are being downloaded now decrement through each number instead of skipping number of files while downloading.


Update 2 - Thursday, August 23, 2007

Bug Fixes

  • Fixed a bug that reduced players' ranks in the Gladiator title. Affected players will receive Balthazar faction points equal to the amount their faction cap was reduced while the bug was in effect.

Miscellaneous

  • Characters may now only equip up to 3 PvE-only skills at a time.

GuildWiki notes

  • The option for Hard Mode is no longer available. This was unintentional.
  • The limitations to the amount of equipped PvE-only skills are officially announced with the second update but they were already implemented in the first update.

Update - Thursday, August 23, 2007

Territory and District UI Changes

  • Travel between European and American districts is now available through the District List and the map travel dialog panel.
  • The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
  • The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
  • This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
  • Players will now log in to the territory and language of the last outpost they visited.

Bug Fixes

Miscellaneous

  • Added new ranks to the Kind of a Big Deal title track.
  • Re-enabled the reconnect after disconnect feature.
  • The Text Language drop-down list found in the Options [F11] panel now displays all language entries in both your current language choice as well as each entry's language.
  • The Party panel can once again be resized vertically. It still re-sizes automatically whenever members are added or removed.
  • To avoid players accidentally expanding or collapsing groups listed within the Party panel, players must now click on the [+] button to expand or collapse these groups.

GuildWiki notes

  • This update required users to accept a new version of the EULA.
    • One of the changes was to a line in 5(b) that will allow them to close all your accounts if you attempt a charge-back, instead of just the account you're attempting the charge-back from.
    • The other was in line 4(b): added the line "Where possible, your game account shall be identical to your master account."
  • This is a fairly large update, approximately 35.7 MB large and contains over 3600 files.
  • This update scaled the Gladiator title ranks up (first rank at 500), but did not convert existing player gladiator points. This seems to be a mistake as all schemes for changing this title included a plan to convert and scale players' gladiator points into the new scheme. See this link for details on the schemes to scale the title. The changes were reverted in the subsequent update.
  • Rank 5 of the Lightbringer is now called "Conquering Lightbringer" and rank 6 is now called "Vanquishing Lightbringer." Previously, rank 5 was called "Vanquishing Lightbringer" and rank 6 was called "Conquering Commander."
  • Common districts were renamed back to English districts.
  • Pressing M (for world map) in an area that does not appear on the world map such as Sunspear Sanctuary, will show a mini-map on the big map and a button labeled "Mission Map" in the bottom left corner that toggles this mini-map.
  • A slot for Onyx Gemstones was added to material storage in preparation for GW:EN.
  • Earthquakes have begun to randomly occur in Lion's Arch, Kamadan, and Kaineng Center more commonly. When an earthquake happens, the background music changes to an eerie new music track. Along with the initial appearance of Oozes, Rats, and "Reserve" NPCs, this effect began occurring in-game on August 22nd.
  • GW:EN skills work in skill templates.
  • Added a Moa Nest to Regent Valley, and by interacting with it you can get a Moa Egg. For more information and a screen see this
  • Fixed a glitch with male Paragons, which had caused the right arm to twitch repeatedly while using the /bowhead emote.
  • Using "LFG" and other phrases no longer truncates the message when adding it to Party Search.
  • If an elite skill is captured and then the character is warped to a town or outpost, the elite skill furthest to the left on the skill bar is removed if multiple elite skills are equipped after the capture. Before the update, the elite skill farthest to the right was removed.
  • When advertising on the Party Search panel, unchecking and then rechecking the "Seek Party" checkbox causes the player to announce said advertisement in local chat, rather than trade chat, for example. This can easily be misconstrued as attempting to buy/sell in local chat.
  • In this update or one of the subsequent updates over the weekend, the tooltips for title skills were altered to show progression ranges from 0...(max rank) instead of 0...(80% of max rank).
  • Salvaging unidentified armors will produce a rune or insignia and always break the armor, eliminating the possibility of getting an unidentified armor with no rune on it. This prevents selling those unidentified gold armors to others as if they have runes, it also prevents players going after the Wisdom title track from getting double IDs from one item.

Update - Friday, August 24, 2007

Bug Fixes

  • Hard Mode has been re-enabled, fixing its unintentional removal.
  • Fixed a bug in the Guild Wars store that erroneously showed GW:EN Pre-Order as having been purchased on some accounts, thereby preventing access to GWEN.
  • Fixed a bug that prevented players from purchasing the GW:EN Pre release Bonus Pack in the in game store.


Update 2 - Monday, August 27, 2007

Bug Fixes

  • Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.

Update - Monday, August 27, 2007

Ended the Guild Wars: Eye of the North Sneak Peek preview event.

GuildWiki notes

  • NOTE: Fixable bug: If a player had an Eye of the North hero in their party when the sneak peek ended, the slot will be "taken up" despite the hero being locked and unusable until the game's release. This problem can be solved by going to an area that forces one's party off (and then mapping back to a city or your Guild Hall), such as most PvP arenas. The Random Arena seems to work best as it sets the party size to 1. This bug has been fixed by a subsequent update.
  • If a player was participating in the sneak peek weekend, and was in a GW:EN city when it ended, they were sent back to the starter location for their character's respective campaign; i.e., Tyrian characters were sent to Ascalon City (Post-Searing), Canthan characters to Monastery Overlook, and Elonan characters to Chahbek Village.
  • If a player tries to maptravel to a city from the sneak peek weekend, they get the message "You may not enter that outpost".
  • Fixed an unintended bug that let players who already added the final GW:EN key to their account play in the preview territories.
  • Re-added the 'Qualifier Points' text and toolbox in the hero panel.


Update - Wednesday, August 29, 2007

Bug Fixes

  • Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
  • Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.

Miscellaneous

GuildWiki notes

  • Players had to re-accept the EULA.
  • The quests Against the Destroyers, The Knowledgeable Asura, and The Missing Vanguard have been updated.
  • This update changed Eye of the North from a town to an outpost.
  • Mesmer Primeval Armor is bugged. The character is invisible on the character selection screen and in the game for some graphics card chipsets.
  • Ritualist Ancient Armor is bugged. The character is invisible on the character selection screen and in the game for some graphics card chipsets.
  • This update also appears to have fixed some major clipping issues with several shields on Monk characters.
  • The major port cities on each of the three continents have been reverted to their original state, before the GW:EN earthquakes.
  • The Armor bugs can be fixed by removing the armor and then re-equipping it.
  • Certain Shining Blade NPCs, including Elder Gretchen in Aurora Glade and Alari Doubleblade in Silverwood, now have audio dialogue when you speak with them (like Eye of the North NPCs).


Update 2 - Thursday, August 30, 2007

Bug Fixes

  • Fixed a bug that made it appear as though some characters were invisible.

Miscellaneous

Bugs

  • The Markers on the Map for already completed Main/Primary Quests/Missions, completed Dungeons, and explored zone names on the Preview Weekend are gone on the Map with the Release of GW:EN.

Update - Thursday, August 30, 2007

Playbalance Changes

As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:

Monk

  • Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.

Paragon

Bug Fixes

  • Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.

Guild Wars In-Game Store Updates

  • Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.

GuildWiki notes

  • GW:EN Pre-order is no longer available from the in-game Guild Wars Online Store.
  • GW:EN is now available from the in game Guild Wars Online Store. (nb: pre-order discounts take effect in the checkout and are listed in the column on the right for pricing/total costs)


Update 2 - Friday, August 31, 2007

Skill Changes

  • Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
  • Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds; reduced duration.

Miscellaneous

  • Corrected sizing restrictions on the Party panel.
  • Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
  • Changed the casting time of the creature skill “Monkey See, Monkey Do” from 2 seconds to 0.25 seconds.
  • Changed the casting time of the creature skill “Berserk” from 3 seconds to .25 seconds.
  • Added a Sigil Trader and Rocius to Tomb of the Primeval Kings.

GuildWiki notes

  • Players must re-accept the EULA.
  • There is a mistake in the update notes: The Grawl skill "Blood Rage", not "Berserk", was changed.

Update - Friday, August 31, 2007

The Far Shiverpeaks Await!

Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion's four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!

Heroes

  • Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
  • You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
  • After recruiting a Hero, you can use the "Add a Hero" interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
  • If you and another player both invite the same Hero, one of them will be the "real" Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an "imposter", who will use a generic name for the duration of the sequence.
  • Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero's AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
  • Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero's orders, you can either double click that Hero's numbered button or click the "Cancel" button on the Compass.
  • Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
  • Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
  • Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
  • Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
  • Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slavers' Exile) and the Challenge Mission (Glint's Challenge).

Asura, Deldrimor, Ebon Vanguard, and Norn Titles

Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:

  • Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
  • Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
  • Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets.
  • All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.

Hall of Monuments

Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:

  • Honor — The Monument to Honor displays a character's title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
  • Resilience — The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
  • Valor — The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
  • Devotion — The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
  • Fellowship — The Monument to Fellowship displays a character's Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.

Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.

The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.

GuildWiki notes

  • Players must re-accept the EULA.
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