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Game updates/20080612

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Update - Thursday, June 12, 2008[edit | edit source]

Skill Updates[edit | edit source]

In this update, we are again changing a few key skills for PvP only or for PvE only. However, most of the skill balances are the same for both the PvP and PvE aspects of the game.

PvE and PvP[edit | edit source]

Most of these changes improve upon existing skills. A few are power reductions that are not expected to be detrimental to PvE play. Three skills (Soul Bind, Rust, and Lightning Touch) are having their core function changed to make them more useful outside of niche circumstances. The following skills will change in both PvE and PvP:

Elementalist[edit | edit source]

  • Rust: increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10..70 cold damage. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets."
  • Lightning Touch: functionality changed to: "Target touched foe and all adjacent foes are struck for 10..60 lightning damage. Foes suffering from a Water Magic hex are Blinded for 3..8 seconds. This skill has 25% armor penetration."
  • Arc Lightning: increased conditional damage to 15..75.

Mesmer[edit | edit source]

Monk[edit | edit source]

Necromancer[edit | edit source]

  • Fetid Ground: decreased Energy cost to 5.
  • Suffering: increased Health degeneration to -1..3.
  • Vile Miasma: increased Health degeneration to -1..5.
  • Soul Bind: decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex."

Paragon[edit | edit source]

Ranger[edit | edit source]

  • Antidote Signet: functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."
  • Barbed Arrows: increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.

Warrior[edit | edit source]

PvE Changes[edit | edit source]

The improvements here are appropriate for PvE but would not benefit PvP play balance. The following skills will change in PvE:

Dervish[edit | edit source]

  • Mystic Regeneration: decreased recharge to 5 seconds; increased the maximum number of enchantments counted to 8.

Mesmer[edit | edit source]

PvP Changes[edit | edit source]

The significant power reductions here are important to address current PvP play balance but are not necessary for PvE. The following skills will change in PvP:

Mesmer[edit | edit source]

Ritualist[edit | edit source]

  • Ancestors' Rage: increased duration to 2 seconds; decreased damage to 5..50; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for 5..50 lightning damage each second."
  • Splinter Weapon: decreased damage to 5..30.

Warrior[edit | edit source]

  • "For Great Justice!": functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."

Bug Fixes[edit | edit source]

GuildWiki notes[edit | edit source]