- This skill may be earned from a quest. See skill information for details.
- Energy requirement
- Activation Time
- Recharge Time
Warrior
Strength[ | ]
"You Will Die!" [edit]
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Shout. If target foe is below 50% Health, you gain 1...3...3 strikes of adrenaline. |
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Factions |
Swordsmanship[ | ]
Final Thrust [edit]
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Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health. |
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Core |
Ranger[ | ]
Beast Mastery[ | ]
Brutal Strike [edit]
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Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage. |
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Prophecies | |||||||||||||
Edge of Extinction [edit]
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Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Lacerate [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds. |
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Factions |
Marksmanship[ | ]
Needling Shot [edit]
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Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. |
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Factions |
Wilderness Survival[ | ]
Serpent's Quickness [edit]
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Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Prophecies |
Necromancer[ | ]
Blood Magic[ | ]
Blood Drinker [edit]
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Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. |
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Factions | |||||||||||||
Lifebane Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Factions | |||||||||||||
Shadow Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Prophecies |
Death Magic[ | ]
Deathly Chill [edit]
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Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. |
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Prophecies | |||||||||||||
Taste of Pain [edit]
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Spell. If target foe is below 50% Health, you gain 30...126...150 Health. |
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Factions |
Soul Reaping[ | ]
Signet of Lost Souls [edit]
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Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. |
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Nightfall |
No Attribute[ | ]
Gaze of Contempt [edit]
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Spell. If target foe has more than 50% Health, that foe loses all enchantments. |
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Factions |
Mesmer[ | ]
Illusion Magic[ | ]
Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
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Prophecies |
Assassin[ | ]
Critical Strikes[ | ]
Unsuspecting Strike [edit]
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Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage. |
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Factions |
Dagger Mastery[ | ]
Desperate Strike [edit]
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Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage. |
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Factions | |||||||||||||
Moebius Strike [edit]
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Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. |
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Factions |
Deadly Arts[ | ]
Augury of Death [edit]
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Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range. |
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Nightfall |
Shadow Arts[ | ]
Shroud of Distress [edit]
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Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have +3...7...8 Health regeneration and a 75% chance to block attacks. |
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Factions |
Paragon[ | ]
Command[ | ]
"Never Give Up!" [edit]
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Shout. All allies within earshot and below 75% Health gain 1...8...10 Energy. |
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Nightfall | |||||||||||||
"Never Surrender!" [edit]
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Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1...4...5 Health regeneration. |
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Nightfall | |||||||||||||
Anthem of Envy [edit]
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Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10...22...25 damage against foes with more than 50% Health. |
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Nightfall |
Spear Mastery[ | ]
Merciless Spear [edit]
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Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5...17...20 seconds. |
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Nightfall |
Dervish[ | ]
Mysticism[ | ]
Faithful Intervention [edit]
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Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health. |
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Nightfall | |||||||||||||
Watchful Intervention [edit]
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Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health. |
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Nightfall |
Scythe Mastery[ | ]
Reaper's Sweep [edit]
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Elite Scythe Attack. If this attack hits, you Cripple your target for 3...13...15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2...3...3 seconds. |
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Nightfall |
Wind Prayers[ | ]
Test of Faith [edit]
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Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds. |
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Nightfall |
PvE Skills[ | ]
Deldrimor Title Track[ | ]
"By Ural's Hammer!" [edit]
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Shout. For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. |
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Eye of the North | PvE only |
Norn Title Track[ | ]
"Finish Him!" [edit]
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Shout. If target foe has less than 50% Health, that foe takes 44...80 damage and suffers from Cracked Armor and a Deep Wound for 12...20 seconds. |
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Eye of the North | PvE only |