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Quest-medium - This skill may be earned from a quest. See skill information for details.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Warrior

Strength[ | ]

"You Will Die!" "You Will Die!" Shout. If target foe is below 50% Health, you gain 1...3...3 strikes of adrenaline.
    5 Energy   15 Recharge
Factions    

Swordsmanship[ | ]

Final Thrust Final Thrust Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health.
    10 Adrenaline    
Core   Can be obtained through a quest

Ranger[ | ]

Beast Mastery[ | ]

Brutal Strike Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
    10 Energy   5 Recharge
Prophecies    
Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    

Marksmanship[ | ]

Needling Shot Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    

Wilderness Survival[ | ]

Serpent's Quickness Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy   45 Recharge
Prophecies   Can be obtained through a quest

Necromancer[ | ]

Blood Magic[ | ]

Blood Drinker Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Lifebane Strike Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Shadow Strike  
Shadow Strike Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest

Death Magic[ | ]

Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    

Soul Reaping[ | ]

Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
        ¼ Activation 8 Recharge
Nightfall    

No Attribute[ | ]

Gaze of Contempt Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments.
    10 Energy 2 Activation 15 Recharge
Factions    

Mesmer[ | ]

Illusion Magic[ | ]

Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Assassin[ | ]

Critical Strikes[ | ]

Unsuspecting Strike Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage.
    10 Energy   2 Recharge
Factions   Can be obtained through a quest

Dagger Mastery[ | ]

Desperate Strike Desperate Strike Lead Attack. If you have less than 50...74...80% Health, you deal +15...51...60 damage.
    5 Energy   6 Recharge
Factions    
Moebius Strike Moebius Strike Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
DualAttack required   5 Energy   2 Recharge
Factions    

Deadly Arts[ | ]

Augury of Death Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    

Shadow Arts[ | ]

Shroud of Distress Shroud of Distress Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have +3...7...8 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest

Paragon[ | ]

Command[ | ]

"Never Give Up!" "Never Give Up!" Shout. All allies within earshot and below 75% Health gain 1...8...10 Energy.
    5 Energy   15 Recharge
Nightfall    
"Never Surrender!" "Never Surrender!" Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1...4...5 Health regeneration.
    5 Energy   15 Recharge
Nightfall    
Anthem of Envy Anthem of Envy Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10...22...25 damage against foes with more than 50% Health.
    6 Adrenaline 1 Activation  
Nightfall    

Spear Mastery[ | ]

Merciless Spear Merciless Spear Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5...17...20 seconds.
    6 Adrenaline    
Nightfall    

Dervish[ | ]

Mysticism[ | ]

Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    

Scythe Mastery[ | ]

Reaper's Sweep Reaper's Sweep Elite Scythe Attack. If this attack hits, you Cripple your target for 3...13...15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2...3...3 seconds.
    8 Adrenaline    
Nightfall    

Wind Prayers[ | ]

Test of Faith Test of Faith Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds.
    7 Adrenaline ¾ Activation 5 Recharge
Nightfall    

PvE Skills[ | ]

Deldrimor Title Track[ | ]

"By Ural's Hammer!" "By Ural's Hammer!" Shout. For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty.
    5 Energy   60 Recharge
Eye of the North PvE
only
Can be obtained through a quest

Norn Title Track[ | ]

"Finish Him!" "Finish Him!" Shout. If target foe has less than 50% Health, that foe takes 44...80 damage and suffers from Cracked Armor and a Deep Wound for 12...20 seconds.
    10 Energy   15 Recharge
Eye of the North PvE
only
Can be obtained through a quest
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