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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Illusion Magic

Arcane Conundrum Arcane Conundrum Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Clumsiness Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
    10 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Conjure Phantasm Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Crippling Anguish Crippling Anguish Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration.
    5 Energy 1 Activation 12 Recharge
Core    
Fragility Fragility Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Imagined Burden Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Soothing Images Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 8 Recharge
Core    
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