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Infuse Condition

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Skill details
Infuse Condition
Infuse Condition.jpg
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Death Magic
Type Enchantment Spell
    5 Energy.png 1 Activation.png 20 Recharge.png

Full: For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.

Concise: (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • Though most minions are normally immune to Bleeding, Poison, and Disease, they will still be affected by it if it is transfered from Infuse Condition.
  • A player can use Infuse Condition along with Foul Feast to transfer conditions from his or her party to his or her minions. Incidentally, with longer duration conditions, you can cast Foul Feast on your minions over and over to regain health and energy.
  • You will take Fragility damage twice each time this skill takes effect, as the game treats the character as suffering and recovering from each condition.
  • Consider using with skills that self-inflict bleeding like Signet of Agony or Blood Drinker to negate the detrimental effects of those skills.

Related skills[edit | edit source]

Related articles[edit | edit source]