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Skill details
Lifebane Strike
Lifebane Strike
Campaign Factions Necromancer
Profession Necromancer
Attribute Blood Magic
Type Spell
    10 Energy 2 Activation 15 Recharge

Full: Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.

Concise: Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Shadow damage 12 14 17 19 22 24 26 29 31 34 36 38 41 43 46 48 50 53 55 58 60 62
Life stealing 12 14 17 19 22 24 26 29 31 34 36 38 41 43 46 48 50 53 55 58 60 62

Acquisition[ | ]

Skill Trainers:

Notes[ | ]

  • Like Deathly Chill, beware of relying too heavily on this skill as a primary source of damage. Though effective initially, once your foe's health becomes lower, this skill becomes far less effective.
  • Because this skill deals a large amount of armor-ignoring damage, especially to healthy targets, many Necromancers find it primarily useful as a spike skill. If spike damage is not particularly desired, consider Vampiric Gaze with its lower cast time instead.

Related skills[ | ]

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