This skill may be earned from a quest. See skill information for details.
Marksmanship
Barrage [edit]
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Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. |
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Concussion Shot [edit]
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Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. |
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Debilitating Shot [edit]
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Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. |
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Determined Shot [edit]
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Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. |
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Favorable Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds. |
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Hunter's Shot [edit]
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Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21...25 seconds. |
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Pin Down [edit]
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Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. |
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Power Shot [edit]
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Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage. |
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Precision Shot [edit]
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Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted. |
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Read the Wind [edit]
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Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. |
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Savage Shot [edit]
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Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage. |
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Core |