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Nagozi
Nagozi Expert Dervish
Classification
Species: Human
Profession: Dervish Dervish-icon
Level(s): 20

General

Nagozi is a Dervish expert for the Sunspears. He explains about the area of effect for spells together with Wanjala (a Monk expert) and Nalah (an Elementalist expert). He also teaches about enchantments.

Quests involved in

Location

Dialogue

To Dervishes or those without a secondary profession:

"You did good with the fighting. Fight more?"
Tell me about enchantments.
"Enchantment spells provide beneficial magic to yourself or an ally. They may protect you from attacking or provide an increase in your abilities, such as increased speed or Energy. A small yellow upward arrow on a character's Health bar indicates that an Enchantment Spell has been cast on that character. When you encounter an exceptionally difficult foe, it is wise to check for Enchantments on that foe and then remove them if possible."
Tell me about area effects.
"As you will eventually utilize spells that effect areas it would be wise to study the circles of effect. As you approach your opponent, you become more dangerous to him, but he is more dangerous to you. In a similar manner, as you approach your allies, they can help you more, and you can help them more. There are three main circles, or areas of effect, in combat. "Adjacent applies to anyone close enough for you to swing a weapon at. "Nearby" is the next largest area of effect, and "in the area" describes the largest area of effect." [sic]
Tell me about flash enchantments.
"A flash enchantment is a special type of enchantment that has no cast time. Because they can be cast while moving, flash enchantments can be much more powerful than regular enchantments. However, flash enchantments disable your other flash enchantments for a short duration every time you cast one. Due to this disable time, you should be careful about equipping too many flash enchantments at one time."
Tell me about teardown skills.
"A teardown skill is a type of Dervish skill that removes one of your Dervish enchantments to gain a stronger effect. These skills still work if you do not remove an enchantment, but the great benefits you gain from removing an enchantment make it advisable to always have a Dervish enchantment active before using them. To ensure that you can use all of your teardown skills when they are available, it's best to determine in advance how many Dervish enchantments you will need to bring."

During quest Secondary Training:

"Nagozi. Dervish. Fight! I fight corsairs, protect Chahbek Village. Fight corsair who have big log. Log hit Nagozi on head. Now Nagozi much happier with world. World seem very simple. Nagozi fight corsair! You want learn fight corsair? Stack Enchantments! Fight like practice dummy. But without big log. Nagozi teach you!"
Can you teach me some Dervish skills?
(Nagozi teaches the skills Whirling Charge, Heart of Holy Flame, and Grenth's Fingers)
Tell me about enchantments.
(see above)
Tell me about area effects.
(see above)
Tell me about flash enchantments.
(see above)
Tell me about teardown skills.
(see above)

To those of other professions with the secondary profession already chosen:

"I make corsair sad to fight Dervish. Sad, and headless!"
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