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 Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Ranger

Beast Mastery[ | ]

Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Energizing Wind Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.
    15 Energy 5 Activation 60 Recharge
Core    
Fertile Season Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
    15 Energy 5 Activation 60 Recharge
Prophecies    
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Predatory Season Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Primal Echoes Primal Echoes Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Symbiosis Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Toxicity Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    

Expertise[ | ]

Infuriating Heat Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
    5 Energy 3 Activation 15 Recharge
Nightfall    

Marksmanship[ | ]

Favorable Winds Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest

Wilderness Survival[ | ]

Brambles Brambles Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Conflagration Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Equinox Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Frozen Soil Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Muddy Terrain Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Nature's Renewal Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Pestilence Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Quickening Zephyr Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Quicksand Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Roaring Winds Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Tranquility Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Winnowing Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Winter Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Can be obtained through a quest

Ebon Vanguard Title Track[ | ]

Winds Winds Ebon Vanguard Ritual. Create a level 4...10 spirit. All foes within its range have a 15% chance to miss with ranged attacks. This spirit dies after 54...90 seconds.
    5 Energy 5 Activation 30 Recharge
Eye of the North PvE
only
Can be obtained through a quest
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