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 Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement

Upkeep - Maintenance cost

Activation - Activation Time

Recharge - Recharge Time

Ranger[ | ]

Beast Mastery[ | ]

Charm Animal Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy 10 Activation  
Core   Can be obtained through a quest

Monk[ | ]

Healing Prayers[ | ]

Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
    10 Energy ¼ Activation  
Core   Can be obtained through a quest
Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
-1 Upkeep 5 Energy 2 Activation  
Prophecies   Can be obtained through a quest
Mending Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration.
-1 Upkeep 10 Energy 2 Activation  
Core   Can be obtained through a quest

Protection Prayers[ | ]

Life Attunement Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
-1 Upkeep 10 Energy 2 Activation  
Prophecies   Can be obtained through a quest
Life Bond Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep 10 Energy 2 Activation  
Core    
Protective Bond Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation  
Prophecies    
Rebirth Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
    10 Energy 5 Activation  
Core   Can be obtained through a quest

Smiting Prayers[ | ]

Balthazar's Spirit Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation  
Prophecies   Can be obtained through a quest
Retribution Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage).
-1 Upkeep 10 Energy 2 Activation  
Core   Can be obtained through a quest
Essence Bond Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation  
Prophecies    

Necromancer[ | ]

Blood Magic[ | ]

Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation  
Core    
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice 10 Energy 2 Activation  
Core    

Curses[ | ]

Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
    25 Energy 2 Activation  
Factions    
Plague Touch Plague Touch Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation  
Core   Can be obtained through a quest

Death Magic[ | ]

Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy 1 Activation  
Prophecies    
Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation  
Core   Can be obtained through a quest
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation  
Prophecies   Can be obtained through a quest
Putrid Flesh Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
    10 Energy ¼ Activation  
Nightfall    
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy 1 Activation  
Core   Can be obtained through a quest
Tainted Flesh Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
    5 Energy 1 Activation  
Core    
Taste of Death Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally.
    5 Energy ¼ Activation  
Core    


Mesmer[ | ]

Domination Magic[ | ]

Arcane Larceny Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation  
Factions Duplicate of Arcane Thievery  
Arcane Thievery Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest

Inspiration Magic[ | ]

Inspired Enchantment Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation  
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy 1 Activation  
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Revealed Enchantment Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation  
Factions Duplicate of Inspired Enchantment  
Revealed Hex Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation  
Factions Duplicate of Inspired Hex  

No Attribute[ | ]

Shatter Storm Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation  
Factions    

Elementalist[ | ]

Earth Magic[ | ]

Stone Daggers Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds.
    5 Energy 1 Activation  
Core   Can be obtained through a quest

Fire Magic[ | ]

Burning Speed Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy ¼ Activation  
Factions    
Flare Flare Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well.
    5 Energy 1 Activation  
Core   Can be obtained through a quest

Water Magic[ | ]

Ice Spear Ice Spear Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
    5 Energy 1 Activation  
Core   Can be obtained through a quest

Assassin[ | ]

Dagger Mastery[ | ]

Repeating Strike Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge.
OffHand required   5 Energy    
Factions    

Ritualist[ | ]

Restoration Magic[ | ]

Flesh of My Flesh Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy 4 Activation  
Factions    

Dervish[ | ]

Earth Prayers[ | ]

Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
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