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PBAoE (Point Blank Area of Effect) skills are AoEs that affect the area around the caster.

Warrior[ | ]

Axe Mastery[ | ]

Cyclone Axe Cyclone Axe Axe Attack. Perform a spinning axe attack striking for +4...10...12 damage to all adjacent opponents.
    5 Energy   4 Recharge
Core   Can be obtained through a quest
Triple Chop Triple Chop Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34...40 damage.
    5 Energy   10 Recharge
Factions    

Hammer Mastery[ | ]

Crude Swing Crude Swing Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16...20 damage.
    5 Energy   5 Recharge
Prophecies    
Earth Shaker Earth Shaker Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    8 Adrenaline    
Prophecies    
Yeti Smash Yeti Smash Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    6 Adrenaline    
Factions    

Tactics[ | ]

"None Shall Pass!" "None Shall Pass!" Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7...8 seconds faster for each foe knocked down (maximum 25 seconds).
    5 Energy   45 Recharge
Factions    
Protector's Defense Protector's Defense Skill. For 5...10...11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
    5 Energy   30 Recharge
Factions    

PvE Only[ | ]

Whirlwind Attack Whirlwind Attack Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...20 damage.
    6 Adrenaline   1 Recharge
Nightfall PvE
only
 

Ranger[ | ]

Expertise[ | ]

Whirling Defense Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
    10 Energy   60 Recharge
Core   Can be obtained through a quest

Monk[ | ]

Divine Favor[ | ]

Divine Healing Divine Healing Spell. Heal yourself and party members within earshot for 15...51...60 points.
    5 Energy 1 Activation 12 Recharge
Prophecies Duplicate of Heaven's Delight  
Heaven's Delight Heaven's Delight Spell. Heals you and party members within earshot for 15...51...60 points.
    5 Energy 1 Activation 12 Recharge
Factions Duplicate of Divine Healing  

Healing Prayers[ | ]

Heal Area Heal Area Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Healing Ring Healing Ring Spell. Heal adjacent creatures for 30...150...180 Health. The caster is not healed.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Karei's Healing Circle Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy 1 Activation 5 Recharge
Factions Duplicate of Heal Area  

Protection Prayers[ | ]

Amity Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    

Smiting Prayers[ | ]

Balthazar's Aura Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Kirin's Wrath Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Factions Duplicate of Symbol of Wrath  
Symbol of Wrath Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest

No attribute[ | ]

Light of Dwayna Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy 4 Activation 20 Recharge
Prophecies    

Necromancer[ | ]

Blood Magic[ | ]

Demonic Flesh Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Signet of Agony Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
10% Sacrifice     ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Unholy Feast Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area.
    15 Energy ¾ Activation 8 Recharge
Core    

Death Magic[ | ]

Contagion Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation  
Prophecies   Can be obtained through a quest

Elementalist[ | ]

Air Magic[ | ]

Teinai's Wind Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy 1 Activation 8 Recharge
Factions    
Whirlwind Whirlwind Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.
    5 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest

Earth Magic[ | ]

Aftershock Aftershock Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
    10 Energy ¾ Activation 10 Recharge
Core    
Crystal Wave Crystal Wave Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage.
    15 Energy ¾ Activation 15 Recharge
Prophecies    
Grasping Earth Grasping Earth Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
    10 Energy ¾ Activation 12 Recharge
Prophecies   Can be obtained through a quest
Shockwave Shockwave Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 seconds. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 seconds. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    
Teinai's Crystals Teinai's Crystals Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds.
    5 Energy 1 Activation 8 Recharge
Factions    
Ward Against Elements Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
    15 Energy 1 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Ward Against Foes Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Ward Against Melee Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Ward of Stability Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
    10 Energy 1 Activation 30 Recharge
Factions    
Ward of Weakness Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy 1 Activation 20 Recharge
Eye of the North    

Fire Magic[ | ]

Bed of Coals Bed of Coals Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    
Burning Speed Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy ¼ Activation  
Factions    
Double Dragon Double Dragon Elite Enchantment Spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...25...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...2...3 seconds.
    10 Energy 1 Activation 20 Recharge
Factions    
Flame Burst Flame Burst Spell. All nearby foes are struck for 15...99...120 fire damage.
    15 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Flame Djinn's Haste Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Inferno Inferno Spell. All adjacent foes are struck for 30...114...135 fire damage.
    10 Energy ¾ Activation 10 Recharge
Core   Can be obtained through a quest
Lava Font Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41...50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones.
    10 Energy 1½ Activation 4 Recharge
Prophecies   Can be obtained through a quest
Phoenix Phoenix Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...50...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...68...80 Health.
    10 Energy 1½ Activation 7 Recharge
Prophecies    

Water Magic[ | ]

Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy 1 Activation 20 Recharge
Prophecies    

Assassin[ | ]

Shadow Arts[ | ]

Return Return Spell. All adjacent foes are Crippled for 3...7...8 seconds. Shadow Step to target other ally's location.
    5 Energy ¼ Activation 15 Recharge
Factions    
Smoke Powder Defense Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
    5 Energy   20 Recharge
Eye of the North    
Viper's Defense Viper's Defense Spell. All adjacent foes are Poisoned for 5...17...20 seconds. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 10 Recharge
Factions    

Ritualist[ | ]

Channeling Magic[ | ]

Cruel Was Daoshen Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
    15 Energy 2 Activation 30 Recharge
Factions   Can be obtained through a quest
Destructive Was Glaive Destructive Was Glaive Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Grasping Was Kuurong Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
    15 Energy 1 Activation 20 Recharge
Factions    

Restoration Magic[ | ]

Blind Was Mingson Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Lively Was Naomei Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy 6 Activation 20 Recharge
Factions    

Dervish[ | ]

Earth Prayers[ | ]

Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy   6 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
Mystic Sandstorm Mystic Sandstorm Spell. Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...18...20 earth damage. Attacking foes take an additional 10...18...20 damage. If you are enchanted when you cast this spell, it lasts twice as long.
    5 Adrenaline 1 Activation 8 Recharge
Nightfall    
Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.
    10 Energy   10 Recharge
Nightfall    
Staggering Force Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    

Mysticism[ | ]

Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Heart of Fury Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline    
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    

Scythe Mastery[ | ]

Banishing Strike Banishing Strike Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Chilling Victory Chilling Victory Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage.
    6 Adrenaline    
Nightfall   Can be obtained through a quest

Wind Prayers[ | ]

Grenth's Aura Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy   10 Recharge
Eye of the North    
Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Mystic Twister Mystic Twister Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage.
    5 Adrenaline 1 Activation 8 Recharge
Nightfall    
Test of Faith Test of Faith Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds.
    7 Adrenaline ¾ Activation 5 Recharge
Nightfall    
Winds of Disenchantment Winds of Disenchantment Spell. Remove 1 of your Dervish enchantments. If an enchantment was removed, all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

Allegiance rank[ | ]

Aura of Holy Might Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy ¾ Activation 30 Recharge
Factions PvE
only
 

Sunspear rank[ | ]

Eternal Aura Eternal Aura Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
    15 Energy 4 Activation 30 Recharge
Nightfall    

Common skills[ | ]

Asuran rank[ | ]

Radiation Field Radiation Field Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...20 seconds.
    15 Energy 2 Activation 12 Recharge
Eye of the North PvE
only
Can be obtained through a quest

Deldrimor rank[ | ]

Light of Deldrimor Light of Deldrimor Spell. All foes in the area are struck for 55...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed.
    5 Energy ¾ Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest

Ebon Vanguard rank[ | ]

Ebon Battle Standard of Courage Ebon Battle Standard of Courage Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 14...20 seconds, non-spirit allies in this area gain +24 armor and an additional +24 armor against Charr.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Honor Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 14...20 seconds, non-spirit allies in this area strike for +8...15 damage and an additional +7...10 against Charr.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 14...20 seconds, non-spirit allies in this area have a 44...60% chance to halve the recharge time of spells they cast.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest

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