GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Power Leech

From GuildWiki
Jump to: navigation, search
Skill details
Power Leech
Power Leech.jpg
Campaign Factions Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Elite Hex Spell
    5 Energy.png ¼ Activation.png 20 Recharge.png

Full: If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.

Concise: Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds).

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy steal 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • Very useful when cast on enemies that spam spells such as Flare. If they continue to spam spells, their energy will drain rapidly; the alternative is to not cast anything. Both scenarios are in your favor.
  • Combine with Wastrel's Worry for added pressure and Mind Wrack for damage.
  • The spell/chant will still be interrupted even if you cannot hex them (e.g., if the target has Hex Breaker).
  • Spells must complete casting for the hex's effect to work. If the spell fails or is interrupted, nothing happens.
  • Heroes will treat this skill as a hex spell instead of an interrupt, and will use it on opponents regardless of whether they are casting a spell or not.

Related skills[edit | edit source]

Related articles[edit | edit source]