Energy regeneration[ | ]
Name | Target | Modifier | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Melandru's Resilience
|
Self | Special | 8...18s |
|
+4 Health regen and +1 Energy regen for each condition and hex | Elite Stance | WS | P | |||||||||
[edit] Succor
|
Other ally | +1 | Maintained |
|
+1 health regen, lose 1 energy when ally casts spell | Enchantment Spell | None | P | |||||||||
[edit] Blood is Power
|
Other ally | +3...5 | 10s |
|
Elite Enchantment Spell | Blood | C | ||||||||||
[edit] Blood Ritual
|
Touched other ally | +3 | 8...13s |
|
Enchantment Spell | Blood | P | ||||||||||
[edit] Well of Power
|
Well | +2 | 8...18s |
|
+Health regen | Elite Well Spell | Blood | P | |||||||||
[edit] Ether Lord
|
Self | +1...3 | 5...9s |
|
Lose all energy, target foe suffers energy degen | Hex Spell | Insp | P | |||||||||
[edit] Lyssa's Aura
|
Self | +0...4 | 10s |
|
Reapplies itself every time a spell is cast on a foe | Elite Enchantment Spell | Insp | F | |||||||||
[edit] Ether Prodigy
|
Self | +6 | 5...17s |
|
Lose all enchantments, lose 2 health for each energy left when skill ends | Elite Enchantment Spell | Energy | P | |||||||||
[edit] Spirit Channeling
|
Self | +1...5 | 12s |
|
Gain 3...10 energy if within earshot of a spirit when cast | Elite Enchantment Spell | Spawn | F | |||||||||
[edit] Energetic Was Lee Sa
|
Self | +2 | 5...13s |
|
When dropped, gain 1...8 energy. | Item Spell | Spawn | E | |||||||||
[edit] "The Power Is Yours!"
|
Allies in earshot | +0..1 | 3s |
|
Elite Shout | Motiv | N | ||||||||||
[edit] Song of Power
|
Earshot | +4 | 5...17s |
|
Ends on ally when skill used | Chant | Motiv | N |
Energy degeneration[ | ]
Name | Target | Modifier | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Malaise
|
Foe | -1 | 5...29s |
|
You suffer -1 health degen, ends and damages foe if foes energy is 0 | Hex Spell | Curses | P | |||||||||
[edit] Well of Weariness
|
Well | -1 | 10...46s |
|
Well Spell | Curses | F | ||||||||||
[edit] Wither
|
Foe | -1 | 5...29s |
|
-health degen, skill ends if foes energy is 0 | Elite Hex Spell | Curses | P | |||||||||
[edit] Power Flux
|
Foe | -2 | 4...9s |
|
If foe is casting spell/chant, interrupt & energy degen | Elite Hex Spell | Dom | N | |||||||||
[edit] Ether Lord
|
Foe | -1...3 | 5...9s |
|
Lose all energy, gain +energy regen | Hex Spell | Insp | P | |||||||||
[edit] Ether Phantom
|
Foe | -1 | 10s |
|
If hex is removed prematurely, foe loses energy | Hex Spell | Insp | N | |||||||||
[edit] Signet of Recall
|
Self | -4 | 10s |
|
Energy is gained when ending | Signet | Insp | E | |||||||||
[edit] Obsidian Flesh
|
Self | -2 | 8...18s |
|
Gain +20 armor, cannot be targeted by spells, cannot attack | Elite Enchantment Spell | Earth | C | |||||||||
[edit] Zealous Renewal
|
Self | -1 | 5...21s |
|
Gain energy when you hit with an attack | Flash Enchantment Spell | Myst | N | |||||||||
[edit] Zealous Vow
|
Self | -3 | 20s |
|
Gain energy when you hit with an attack | Elite Enchantment Spell | Wind | N |