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Energy regeneration[ | ]

Name Target Modifier Duration Stats Notes Skill type Attr Cam
Melandru's Resilience Melandru's Resilience Self Special 8...18s
    5 Energy   15 Recharge
+4 Health regen and +1 Energy regen for each condition and hex Elite Stance RangerWS P
Succor Succor Other ally +1 Maintained
-1 Upkeep 5 Energy 1 Activation 10 Recharge
+1 health regen, lose 1 energy when ally casts spell Enchantment Spell MonkNone P
Blood is Power Blood is Power Other ally +3...5 10s
33% Sacrifice 1 Energy ¼ Activation  
Elite Enchantment Spell NecromancerBlood C
Blood Ritual Blood Ritual Touched other ally +3 8...13s
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Enchantment Spell NecromancerBlood P
Well of Power Well of Power Well +2 8...18s
    5 Energy 1 Activation 15 Recharge
+Health regen Elite Well Spell NecromancerBlood P
Ether Lord Ether Lord Self +1...3 5...9s
    5 Energy 2 Activation 20 Recharge
Lose all energy, target foe suffers energy degen Hex Spell MesmerInsp P
Lyssa's Aura Lyssa's Aura Self +0...4 10s
    5 Energy 1 Activation 30 Recharge
Reapplies itself every time a spell is cast on a foe Elite Enchantment Spell MesmerInsp F
Ether Prodigy Ether Prodigy Self +6 5...17s
    5 Energy 1 Activation 5 Recharge
Lose all enchantments, lose 2 health for each energy left when skill ends Elite Enchantment Spell ElementalistEnergy P
Spirit Channeling Spirit Channeling Self +1...5 12s
    5 Energy 1 Activation 30 Recharge
Gain 3...10 energy if within earshot of a spirit when cast Elite Enchantment Spell RitualistSpawn F
Energetic Was Lee Sa Energetic Was Lee Sa Self +2 5...13s
    10 Energy 2 Activation 20 Recharge
When dropped, gain 1...8 energy. Item Spell RitualistSpawn E
"The Power Is Yours!" "The Power Is Yours!" Allies in earshot +0..1 3s
    4 Adrenaline    
Elite Shout ParagonMotiv N
Song of Power Song of Power Earshot +4 5...17s
    25 Energy 1 Activation 30 Recharge
Ends on ally when skill used Chant ParagonMotiv N

Energy degeneration[ | ]

Name Target Modifier Duration Stats Notes Skill type Attr Cam
Malaise Malaise Foe -1 5...29s
    5 Energy 2 Activation 2 Recharge
You suffer -1 health degen, ends and damages foe if foes energy is 0 Hex Spell NecromancerCurses P
Well of Weariness Well of Weariness Well -1 10...46s
    5 Energy 1 Activation 5 Recharge
Well Spell NecromancerCurses F
Wither Wither Foe -1 5...29s
    10 Energy 2 Activation 10 Recharge
-health degen, skill ends if foes energy is 0 Elite Hex Spell NecromancerCurses P
Power Flux Power Flux Foe -2 4...9s
    10 Energy ¼ Activation 10 Recharge
If foe is casting spell/chant, interrupt & energy degen Elite Hex Spell MesmerDom N
Ether Lord Ether Lord Foe -1...3 5...9s
    5 Energy 2 Activation 20 Recharge
Lose all energy, gain +energy regen Hex Spell MesmerInsp P
Ether Phantom Ether Phantom Foe -1 10s
    5 Energy 1 Activation 10 Recharge
If hex is removed prematurely, foe loses energy Hex Spell MesmerInsp N
Signet of Recall Signet of Recall Self -4 10s
        1 Activation 20 Recharge
Energy is gained when ending Signet MesmerInsp E
Obsidian Flesh Obsidian Flesh Self -2 8...18s
    25 Energy 1 Activation 30 Recharge
Gain +20 armor, cannot be targeted by spells, cannot attack Elite Enchantment Spell ElementalistEarth C
Zealous Renewal Zealous Renewal Self -1 5...21s
    5 Energy   10 Recharge
Gain energy when you hit with an attack Flash Enchantment Spell DervishMyst N
Zealous Vow Zealous Vow Self -3 20s
    5 Energy ¼ Activation 12 Recharge
Gain energy when you hit with an attack Elite Enchantment Spell DervishWind N

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