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Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

If a spirit is within earshot[ | ]

See also Binding Ritual skills quick reference and Nature Ritual skills quick reference.

Channeling Magic[ | ]

Clamor of Souls Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy 1 Activation 8 Recharge
Factions    
Essence Strike Essence Strike Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
    5 Energy 1 Activation 8 Recharge
Factions    
Gaze from Beyond Gaze from Beyond Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Offering of Spirit Offering of Spirit Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
Nightfall    
Spirit Burn Spirit Burn Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    

Restoration Magic[ | ]

Ghostmirror Light Ghostmirror Light Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Mend Body and Soul Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Spirit Light Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Spirit Light Weapon Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    

Spawning Power[ | ]

Ghostly Haste Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    

If target or caster is holding an item[ | ]

See also Item spell skills quick reference.

Channeling Magic[ | ]

Caretaker's Charge Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Channeled Strike Channeled Strike Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
    10 Energy 2 Activation 4 Recharge
Factions   Can be obtained through a quest
Clamor of Souls Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy 1 Activation 8 Recharge
Factions    

Restoration Magic[ | ]

Soothing Memories Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    

Spawning Power[ | ]

Empowerment Empowerment Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
    5 Energy ¾ Activation 30 Recharge
Nightfall    
Renewing Memories Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    

If target or caster is under a weapon spell[ | ]

See also Weapon spell skills quick reference.

Channeling Magic[ | ]

Wielder's Strike Wielder's Strike Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    

Restoration Magic[ | ]

Mending Grip Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Wielder's Boon Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    

Spawning Power[ | ]

Spirit's Strength Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Wielder's Remedy Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Wielder's Zeal Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    
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