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Warrior/Ranger[ | ]

Warrior/Monk[ | ]

Warrior/Necromancer[ | ]

  • Plague Touch offers reasonable condition removal, considering that warriors should already be adjacent to their targets, as well as combining with the self-inflicted Daze from Headbutt.

Warrior/Mesmer[ | ]

Warrior/Elementalist[ | ]

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Warrior/Assassin[ | ]

  • Signet of Malice can provide free condition removal.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
  • Warrior's Endurance can be used with Dagger skills. With a Zealous Dagger, each hit will return 4 energy.

Warrior/Ritualist[ | ]

Warrior/Paragon[ | ]

Warrior/Dervish[ | ]


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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