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Beguiling Haze
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Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds.
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Factions
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Blinding Powder
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Spell. Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3...13...15 seconds.
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Factions
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Caltrops
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Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range.
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Factions
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Dark Escape
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Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
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5
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30
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Factions
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Death's Charge
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Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173...200.
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Factions
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Death's Retreat
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Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112...130 Health.
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Nightfall
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Feigned Neutrality
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Enchantment Spell. For 4...9...10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
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Nightfall
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Heart of Shadow
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Spell. You are healed for 30...126...150. Shadow Step to a nearby location directly away from your target.
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Factions
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Hidden Caltrops
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Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds.
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Nightfall
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Mirrored Stance
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Hex Spell. For 10...30...35 seconds, whenever target foe enters a stance, you enter the same stance.
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Factions
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Return
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Spell. All adjacent foes are Crippled for 3...7...8 seconds. Shadow Step to target other ally's location.
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Factions
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Shadow Form
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Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
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Factions
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Shadow Refuge
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Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
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Factions
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Shadow Shroud
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Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments.
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Factions
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Shadow of Haste
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Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
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5
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45
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Factions
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Shadowy Burden
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Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
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Factions
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Shroud of Distress
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Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have +3...7...8 Health regeneration and a 75% chance to block attacks.
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Factions
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Smoke Powder Defense
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Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
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5
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20
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Eye of the North
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Unseen Fury
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Stance. All adjacent foes are Blinded for 3...9...10 seconds. For 10...26...30 seconds, you cannot be blocked by Blinded foes.
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5
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20
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Factions
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Viper's Defense
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Spell. All adjacent foes are Poisoned for 5...17...20 seconds. Shadow Step to a nearby location directly away from your target.
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Factions
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Way of Perfection
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Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34...40 Health.
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Factions
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Way of the Fox
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Enchantment Spell. For 10...30...35 seconds, your next 1...5...6 attacks cannot be blocked.
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Factions
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Way of the Lotus
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Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17...20 Energy.
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Factions
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