GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Guild Wars description[edit | edit source]
- For each rank of Spawning Power you have, creatures you create (or animate) will have 4% more Health and weapon spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
General description[edit | edit source]
Creatures Health Bonus:
|Creature Health bonus %||0||4||8||12||16||20||24||28||32||36||40||44||48||52||56||60||64||68||N/A||N/A||N/A|
|Weapon Spell duration bonus %||0||4||8||12||16||20||24||28||32||36||40||44||48||52||56||60||64||68||N/A||N/A||N/A|
Notes[edit | edit source]
Associated skills[edit | edit source]
Spawning Power will enhance these listed spawning power skills. Many Spawning Power skills relate to Energy management, Weapon Spells, Rituals, spirits and animated / created / summoned creatures in general.