The Spawning Power attribute reflects a Ritualist's skill when summoning or animating creatures and casting weapon spells. This is a primary attribute and may not be used by secondary ritualists.
Guild Wars description[ | ]
- For each rank of Spawning Power you have, creatures you create (or animate) will have 4% more Health and weapon spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
General description[ | ]
Spawning Power will affect Ritualist and Ranger spirits, Necromancer minions, and spirits and creatures summoned through PvE only skills.
Creatures Health Bonus:
Spawning Power | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Creature Health bonus % | 0 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | N/A | N/A | N/A |
Weapon Spell duration bonus % | 0 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | N/A | N/A | N/A |
Notes[ | ]
- Minions created through Malign Intervention are not affected by Spawning Power.
Associated skills[ | ]
Spawning Power will enhance these listed spawning power skills. Many Spawning Power skills relate to Energy management, Weapon Spells, Rituals, spirits and animated / created / summoned creatures in general.